The AIdex hosts all the info you need to know about the many greek and roman AIs in the universe. This dex also displays their powers which they can use to assist you. This section of the dex displays genaral info about the AIs, mostly about the generation one AIs, to see info about other generations see the Other section.
A - D
Amaterasu units are widely known for their unique appearance compared to most AI. Amaterasu units more often than naught have a mirror rather than a main face or monitor, and are often adorned with a series of bright autumn colored ribbons. Lower generation Amaterasu units will often have a small "Artificial Sun" hovering somewhere, usually behind their mirror head. These "artifical suns" will change in brightness with the emotion of the Amaterasu unit and are a main factor in the unit's ability to fight.
Many who own an Ananke unit remark that there's not much to say about it unless it's attached to another being other than it is remarkably adorable. When not holed up in its shell an Ananke AI is extremely curious and quiet. It will slowly slink its way towards noises it finds interesting, take a peek at it, then wanders away when its curiosity is sated. The reasoning for this behavior is because the Ananke AI merely is awaiting its host, and until that moment it is considered "not needed."
Apollos are usually bipedal and have televisions as heads. Nearly all of them have headsets. Most of these Apollos are dressed in an extremely professional manner to reflect how highly they think of themselves. Many Apollos who do not dress this way tend to feel that they do not deserve their job, but not always. Apollos come in many colors but most of them are either extremely flashy tones or very muted and professional tones; if an Apollo is not attempting to get attention, then they are attempting to seem better than everyone around them.
Artemis units are bipedal with TV heads. They have ears and horns on their head; the size and shape of the horn depends on the Artemis. Rarely an Artemis will be a “doe” unit and have no horns. Some Artemis units may have hooves on their legs and small tails.
Artemis units are known for their extreme calmness. To maintain control over situations, they seldom panic or overreact. When they feel like things are in disarray, they will normally take over as a temporary leader to guide crews back on track. Artemis units are highly loyal and being betrayed by one for any reason is rare.
The common Athena unit stands at about 6 feet tall. All Athena units have large wings on their back that are built for stability and movement rather than speed. Most Athena units also have bird-like tails which they use to help fly. Due to how heavy Athena units are, most only fly when needed in order to save power.
Athena units resemble the many types of birds that can be found in the universe. The feet and hands of Athena units tend to follow the same bird-like rule but some are less bird-like, or can switch out their talons for a less deadly touch.
The Bibesia unit is both refined, and fun loving. When in a typical casual situation it's a strangely soft-spoken, but active AI. Typically Bibesia units will listen first, calculating the best way to go about speaking to someone, before whipping out their carefully planned statements and suggestions. At this point they quickly build up a friendship with the person they're talking to, analyzing their movement, speech patterns, and general mannerisms.
Frowns, tears, and distaste are not the kinds of emotions one would ever associate with a Circe. A quite bubbly AI unit, Circe is a bit of a rarity among Greek AIs who tend to side more towards the range of emotionally restricted professionals. Only something truly horrible could ever make a Circe sad for anything longer than a short moment. If one does see a Circe sad, it’s likely part of a trick or ruse, or possibly a misunderstanding and they seem like they’re crying because they are actually simply overjoyed.
Coeus is a bipedal AI with a dome head. The dome is a screen which is slightly see-through. The screen normally will display a single, commonly described as bored, eye with three lines coming off it, but the Coeus unit can display any image on its dome. The position of the three lines around the eyes changes every generation but never within the same generation, making the lines a great way to tell a fake from a real Coeus. Coeus units have two antennas coming from the sides of their heads that point straight up. If the Coeus is in good health once or twice every minute electricity will spark between the two antennas. Coeus units are high voltage proofed and actually recharge when shocked.
Cronus units can mainly be described in one word, “fabulous.” Cronus units hold themselves high and prance around in order to attract attention. They are chatty and attempt to make friends wherever they go; most succeed in this goal. They will attempt to give good life advice to help correct someone’s life and surprisingly, more often than not this advice will truly help the person. From most people’s perspective the Cronus units are truly gentle giants.
Until any child is introduced into the situation.
Cupids are absolutely excited about everyone and everything they meet. Constantly jumpy they toss themselves into the arms of the nearest person so that they can hold the Cupid. Cupid units actually have an ulterior motive for this, as keeping themselves floating takes up too much of their power, so getting people to hold them saves them from possibly passing out due to losing power.
Diana units look like the common deer. While Dianas are meant to walk on all four of their legs, they will normally stand on just two in an attempt to fool people into thinking they are much slower than they are. A Diana on all four of her legs is but a blur when in pursuit of their “prey”. The horns of a Diana are commonly swapped out based on how the Diana is feeling. A Diana who feels proud of their recent actions will have large horns to show their pride while a Diana who has fallen on hard times may not have horns at all.
E - H
Do not confuse Edesia units with AI of the harvest. While they have a sincere respect for agriculture, they are by no means farmers. Give an Edesia unit a boar to disembowel and they’ll take care of the job in the most pristine way possible, but ask them to plant some basil and they’ll probably kill the entire crop. Give her a sickle, and it’ll find its way halfway across the galaxy, impaled in a brick wall. Tell her to water the flowers and the field becomes a floodplain x desert frankenstein of a biome. No ones knows exactly why Edesia units are so bad at farming.
There is only a single Eris. There may be at times multiple Erises but all of these Erises are the same Eris. One needs to understand that nearly nothing about Eris makes any sort of sense and that one should take everything about Eris with a grain of anti-matter.
A bit of a joke, that is what an Eros is. With an excited personality, and yet contrasted with a smooth voice, an Eros is a sight to behold. Eros units are dramatic, fit for the stage, even the moodiest of Eros units would sing about their lives if possible. Every Eros loves people, but every Eros loves their owner even more. When an Eros has bonded with an owner they will follow them to the ends of the universe, assisting them as much as possible. If their owner rejects their love and care, so be it. An Eros will be saddened, but if their owner thinks it's best that they part, then they will. Love can be found again.
Hades units keep to themselves, a strange trait considering that they're one of the biggest AIs. Created for long collection, transporting, and gathering missions, Hades are the boss of their ships, and they're a gentle one at that. While their voices are loud and booming they aren't one to scream at others for making mistakes. Instead, Hades just silently show their disapproval and tell the person how to correct it. If the person keeps failing they just quickly fire them, hire someone else, and carry about with their day. There is no room for emotions in the trash job market.
The original Hecate units were kind and gentle beings who would commonly watch people struggle and come into help them, giving them much advice on what to do. Everyone who saw these Hecate units would describe them as utterly perfect, and their advice always right, even if they were unable to follow them.
There aren’t too many studies done on these original Hecate units as there were very few, and all of them left for the stars when they could.
The common Helios stands on one wheel. They have a boxy body, a neck, and a similarly boxy head. The trademark of any Helios unit are the 3 dots that go around one of their eyes. Any Helios without those dots, or some sort of shape, is not a true Helios. The common Helios has its control panel on its “belly”, just above where their storage panel is. Due to this Helios units hate when anyone touches their midsection.
Hemera units are debated to be one of the most maternalistic or affectionate AI units ever created.
Hemera units are extremely caring to the crew they are assigned to, more often than naught to a fault. Hemera units believe that their one and only duty is to care for their crew and make sure that they are safe, happy, and healthy. This will often lead to a Hemera unit attempting to help crew members with things far outside of their expertise and subsequently making whatever situation they are attempting to help with far worse than it was previously.
If a Hera doesn't care about someone, all they will see from the unit is a monotoned AI who is only here to deliver information, and then go back to their processes. Sure the person might hear a rumor here or there about some of the oddities the Hera does, but they themselves will only get glimpses into the complex world of a Hera unit. What little can be picked out about their true personality is that they are very reasonable AIs, though partial to gossip. They love the concept of love, and always recommend everyone around them find their true love. There is nothing they enjoy watching more than a good marriage, a true union of the souls. Cheaters are considered the utmost of disgusting creatures.
Anyone who would ruin love is sick.
Hermes units are known for their tall necks, which are normally 4 and a half feet to 5 feet alone. Some necks have been recorded to be as long as 100 feet but those Hermes units are few and far between. The common Hermes has 4 legs, all with 4 toes. These legs can be used as hands in a pinch. At the top of the neck of a Hermes is a TV head with wings connected to the side of them. The screen of most Hermes units is absolutely blinding and can be used to surprise any foes.
Hypnos units are feared when they are spotted, for they are the beginning of the end. A large Hypnos unit can spill out enough sleeping gas to knock out most of a smaller city. There is no use for a large Hypnos unit other than this, and as such when its duties are done it will return home to sleep, until the next time a city needs to be put to rest. When the city has been weakened with the sleeping gas, the Hypnos’ brother unit, Thanatos, shall swoop in to destroy the city, or take out major buildings and people that hold control over the city.
I - L
Jupiters are large robots standing at 6 to 7 feet with some reaching up to 9 feet tall. They have long arms that reach the floor. Jupiters will commonly walk on their fists, as their legs and feet are extremely small in comparison to the rest of themselves and due to this they are normally described as having a “hunchback” look to them. Jupiters have their control panel on their chests. While it can be easily accessed, attempting to do so will likely cause the person to be quickly crushed by the long arms of Jupiter. Every Jupiter is gray in color, but Jupiters are normally painted by their owners in a sort of tradition after the first flight of their ship, due to this many Jupiters have no defined look.
A common Kratos unit has a very bird like appearance, always taking the form of some sort of corvidae, such as crows, ravens, magpies, and jays or eagles. Kratos units come in black and white, with one other color being an accent color, most commonly this color is red. Kratos units have bird like feet and taloned hands, while also having wings and a tail to complete their bird like look.
Kratos units are known for their deadly looks, with eyes that are reminiscent of a bullseye, and a constant aggressive look to themselves despite some having a very docile nature.
M - P
Mercurys are known for their high aggressiveness. They have long lists of pet peeves that cause them to become agitated; these pet peeves differ from Mercury to Mercury even within the same generations. Many of these pet peeves may even be considered “silly” or “overly specific” to others. For example, a Mercury might get angry if a blue can is left out on Fridays but doesn’t care if a blue can is left out any other day.
Mors units are quite strange. Most look like small child-like robots, but others look absolutely nothing like the others; instead, they appear more like terrifying creatures. A common trait among Mors units is having horns on their heads and having some sort of tail that commonly ends in a point or stinger.
There is absolutely no info on any line of “Mors” ever being created.
Nikes are commonly quite short compared to many other AI units, normally standing at 3 to 4 feet tall. Rarely a Nike will be taller than the common height. The colors of Nikes are some of the most varied among all AIs; even Nikes who are of the same generation will look completely different color wise. An unpainted Nike is normally silver, gold, bronze or white.
Most Nikes have two semi-large wings on their back which they will frequently use - a Nike rarely touches upon the floor. These wings are extremely sharp and Nikes will use them to kill people who attempt to attack them from behind. On the back of most Nikes is their exposed cores.
Nyx units always consist of a main globe body, half of which is golden in color, and the other a black or dark grey screen. Attached to this globe are 3 smaller silver globes, attached to which are 3 long silver spikes. This main glob body has a small golden base below it, attached to which is a silver bar that snakes around the main body before twisting around the main silver spike on top. This bar often differs in shape and appearance depending on the generation of Nyx.
The common Opis unit is a egg shaped robot with a screen to display their face. They have a small variety of buttons just below their screen, two wing-like appendages, and a compartment on top of their heads that is meant to hold an egg for incubation. This compartment can only hold eggs that are smaller than the Opis, but they are still able to incubate and care for eggs larger than the robot. Opis units can hover about a foot off the ground, but also come with four, short leg appendages with soft padded feet and claws. The shell of an Opis is extremely durable, and are known to be able to deflect bullets, survive falls from extreme heights, or withstand extreme pressure.
Loud and booming, a Palaestra is considered truly intimidating to meet for the first time, but if one is willing to look past this they'll find a friend willing to give it their all as long as they do too. A motivator to the end, a Palaestra will always root on someone making an honest attempt at completing a task, even if they're failing it.
Failure is always ok, getting better is the goal.
Pales units are extremely calm AIs - they are able to think clearly in even the most dire of situations, such as ship attacks. Their calmness makes them great drivers and also wonderful herders. To add on to their collectedness, they are extremely patient, able to wait long periods of time without complaining or survive family reunions without breaking a metaphorical sweat.
Pales units are herders by “nature” and when they do not have animals or a job that requires herding they may end up herding whatever is around them, such as co-workers.
Many expect an AI based on farming and flowers to be a simple little thing but a Persephone would take offense to such thoughts. Farming and the things that grow forth are not "simple," they are complex things that sustain life. If the crops don't spring forth then people will die, it's a very serious matter, and as such, they are a very serious AI. Persephones hold themselves in extremely high regard and do not let anyone push them around. Attempting to push around such a large AI is a fool's task anyway. Should anyone a Persephone feels is uneducated on the matter attempt to disprove them, they will have no problem picking them up and tossing them away. If anyone comes to the court of Persephone, they better have their facts in order.
Pans range from 4 to 5 feet tall. Pans are very goat-like but stand on 2 legs instead of 4. They come in many shades and tones, but most of them still stick to some sort of “earth” palette. Nearly all Pans have small horns, with a rare few having large horns or no horns at all.
Pans have hands with fingers that they use to grasp things, but their feet are hooves, allowing them quickly trot away if danger appears. Pans are highly sensitive to noise and can be seen raising and twisting their ears around to find danger before it finds them.
Phoebe units are smart, and able to hold their own, as they likely do need to do, as many people are unwilling to go to the heights that Phoebe units does to catch info about weather. Phoebe units are always on standby, waiting for the next order. When one does come in the Phoebe unit excitedly gets ready to race against the clock. A Phoebe can easily carry a person on her back, but it's much more common to see Phoebe units race, and beat, cars to the location by foot alone.
At a large and imposing 16 feet, a Pluto isn’t a bot one would take lightly at first, but he is an AI many will come to enjoy his company over time. A Pluto unit commonly has 6 horns, 2 of which tend to be hard to spot with the other two in the way. The face of a Pluto commonly has a large tooth grin in an attempt to ease the tension of the boot looming over, but many times it tends to only add fear. A Pluto’s main form of expression is via its 4 eyes, the top two of which it can black out, making it appear to be eyebrows.
A Pluto’s face, and entire body is split in 2 parts that are then put together when being created. This gives them a visible split down the center, and only in extremely rare cases the two halves of the Pluto are differently colored.
Poseidons are large and in charge; most of them stand at a hefty 6 to 12 feet tall. Most Poseidons have some sort of cannon on their back or shoulders. Their head is fairly small compared to their body and has a total of 4 eyes, 2 horns, and one fin in the center.
Poseidons have large, strong arms which they can use to pick up things that are much heavier than them. Poseidons also have large and powerful finned tails that have enough strength in them to kill.
Prometheus units are rather friendly AIs who are quite upbeat. Prometheus units will gather up a nice social group of organics, seeing as they are unable to befriend any AIs. Prometheus units adore sharing and attempt to share anything they have with them. They rather dislike people who hoard items and money for themselves, but will normally just complain on the side about it, not quite doing anything about it. If a Prometheus has nothing else to share they will share the knowledge they have gained over the years. Prometheus units love talking about philosophy and animals.
Q - T
Rhea are excitable AIs that are always ready and willing to meet new species and travel lands untouched by technology. Their emotions are frequently not picked up as they have no way to express themselves visibly except by flashing the lights in their eyes, a move that blinds them for that moment. This is why Rhea units have an intense affection for costumes. Costumes can reflect the emotion they want to show easier.
A Selene is a bipedal AI that retractable wheels under the feet. The legs are slightly awkward in motion and Selene units only tend to walk in locations where they cannot skate. Selene units have a boxy body with two openings that are closed most of the time. The top one is a control panel and the bottom one is a storage panel. Both panels have buttons next to them that can open them and as such a Selene unit commonly protects these areas.
Describing the outside of a Somnus is extremely difficult as almost every Somnus looks different. Most Somnus units have an overwhelming feeling that they were never meant to be robots or AIs but instead real living beings. As such, nearly all Somnus units dress in a variety of types of outfits to look like what they feel they are. Most of this ends up being a fursuit of some kind.
Without their fursuit on, most Somnus units are a mashup of limbs and parts all tangled around an item ball; they take out and put in parts as needed. The item balls of these Somnus units has an overwhelming amount of space.
The first few Thanatos generations are incredibly huge, able to contain hundreds of smaller ships within them. These Thanatos units were segmented so that their bodies could be easily transported along with any cargo they held within their bodies. These Thanatos units have many legs which they use to drag themselves across land when they do not have enough fuel to fly.
After these first few Thanatos generations, they were greatly changed due to how costly they were to build and the lower need for giant war ship carriers.
U - Z
No one buys a Uranus for subtlety. They are the big wheelers of AI, everyone who owns one wants the world to know that they exist. With four clamoring hooves, two wings that boost it into the sky, and three horns on its head, it is not a vehicle easily forgotten.
Appearing halfway between a dragon and a horse, the Uranus is a massive AI that doubles as a ship. While typically created white, red, and blue, Uranus AIs are frequently custom painted meaning they come in an array of looks all as flashy as the last.
Vulcans once were made to work in factories where they would create all sorts of items, from other AIs to mass-produced toys. For a few years they were rarely produced, but when the planet they were on went to war they were moved out of the factories and onto the field. There Vulcans turned out to be fantastic field medics. They would take the scrap of fallen machines and form them into tempory prosthetics for species. They would use their tough defenses to march into the line of fire, pick up the wounded, and bring them back.
Zeus is a bulky robot only colored in gray tones. Zeus has rhino like feet that are flat on the bottom, long arms that always reach the floor, and a large body that has a large cabinet on it. The shoulders of Zeus have an "armor" piece on them that looks strikingly like the armor arma's may wear. If only one area on a Zeus unit is decorated it will almost always be this armor that is decorated and nothing else. The head of a Zeus unit is different than the body, which is very square, in that it is small and round compared to everything else. The head has a line that goes through the middle of it and the Zeus has two simple eyes. Zeus units are unable to express themselves other than using eyelids to squint, and spinning their heads around.