[Addicted to X]
This character is addicted to some sort of substance and loses sanity, morale, or possibly even health if they go without it for too long.
This character is allergic to X and has bad reactions when exposed to X. This character may need to take medication to lessen reactions to X and if not done their reaction to X can become fatal.
[Fashionably Late] [Chronologically Challenged]
This character can never make it on time, whether it is for work, to battle, or even the birth of their child, this character can never come on time. Most people won't trust this character with time related tasks or will supervise them so they hurry.
This character has lost most of or all memories of who they were.
Restrictions: [Reprogrammed] applies to AIs only. [Amnesia] can be removed if this character rediscovers themselves, or, in a robot's case, is dropped back into their default programming.
[Omega bass ate my parents] [Nature Herbicide]
Characters with this trait take a personal hate against some sort of fauna or flora and will take every moment to shit-talk about it, occasionally this characters will get a a moral and sanity debuff if they get near any fauna that looks like the type of animal they hate and will take their time hating it in the internet or hunting it.
This character is just annoying in general, either by making obnoxious sounds, snarky yet rude comments, or a large list of unpleasant things. Sometimes they may not even know that they're annoying others, which just adds to people's frustrations. They will slowly drain morale and sanity from crew members.
[Argues] [Feuder] [Looks for fights] [Argumentative] [Debate Me!]
This character is more likely to have verbal arguments with everyone around them, including crewmates.
This character wants attention. They are obsessive over it, and will do anything and everything to get attention from others, whether it's faking injuries, mental conditions, or making up any types of stories about themselves to grab a person's attention. Attention seekers may even tell half truths to spice up their stories to make themselves seem more heroic.
This character will automatically attack anyone, including teammates, when a certain condition is met such as getting too close to them or saying a certain word.
The character is bad at this task or ability. They will often fail at it, become stressed, and lose morale if they are made to do it.
This character is terrible at deception. When other characters are listening to them talk, they will be able to detect any attempted falsehoods made by the character as though the listener had [Lie Detector].
This trait makes the character's luck drop to zero.
Restrictions: For use with controller traits like [Moodmeter].
This character will eat twice as much rations when it's meal time. They will also starve twice as fast due to the amount of energy they need.
For whatever reason; this character is blamed for everything that happens nearby.
[Eau de Stank] [Smelly]
This character's Charisma score is lowered to 1 for all who can smell the repulsive odor wafting from their various, unwashed pores. Gross.
This character will consume rations when they have nothing to do. When they don't have jobs or hobbies to keep themselves busy with, this character will empty food stocks quickly.
This character is just boring to be honest. Nothing to see here. Most people will lose sanity just hearing them drone about a subject.
This character will store away their anger or other such emotions whenever they feel them and won't tell others about the anger they're feeling. Because of this, after too much anger has been stored up, they will be prone to burst at even the smallest thing and fly into a fit of rage.
[Wire Frame] [Handle With Care] [Fragile]
This character is not known for their durability.
Restrictions: A character with this trait may not have their Endurance stat rise above 4.
This character has gone through something traumatic or depressing that has left them feeling as if they are broken on the inside even if nothing is wrong with them. They suffer a near permanent moral and sanity loss, and lose morale and sanity faster than normal characters.
[Tech Support Nightmare]
Whenever this character interacts with an electronic device of some sort, that device has a very high chance of having a software issue of some kind.
[Alpha Male] [Alpha Female] [Alpha] [Power Move] [Giant Baby Man]
This character feels they are the Head of the pack so to speak, even if they aren't. This character feels the need to dominant everyone around them. They may do Power moves to show and scare other people around them into submitting. While this gains them power, everyone around them will quickly be drained emotionally and sometimes physically. Characters may avoid them, leaving them no one left on their side.
[Honest to a Fault]
This character just cannot tell a lie, even if it's a white lie, or would be detrimental to tell the truth. If they are ever forced to lie against their will, they will take a large sanity hit, and may continue to worry about it until the truth comes out.
This character will eat not only characters of their own species but will also eat other sentient beings. The moment that if the character runs out of food they will attempt to eat others nearby. This character may also eat sentient beings even if they have food.
However this character communicates, others will tend to assume they're lying, attempting to mislead, or their words cannot otherwise be trusted.
This character doesn't believe in playing fair. If they see an opportunity to rig the odds in their favor, they will take advantage of it. This can land them in deep trouble if they get caught.
This character judges people on what they believe person stands in the social order. This is unlike the [Speciesist] trait as a character who is classist does not judge a person solely on their species. A character who is classist can be rich oriented, seeing the rich as better than the poor, or reversed, seeing the poor as completely noble and the rich as pure evil with no redeeming factors.
This character is obsessed with being clean and will refuse to do dirty jobs. If they do get dirty somehow, they will suffer a sanity loss. This character will also keep their living environment as clean as they're able, and can get frustrated if it's dirtied up.
This character has a person, or in rarer cases an object, that they cling to. This character will become distressed whenever this person or object is moved away from them. When this character has no one to cling to they will find someone else to cling to. Due to this clinging, this character can be easily manipulated by who or what they are clinging to.
An advanced version of [Clumsy], this character has trouble even handling simple tools because of their poor dexterity.
[Emergency Conscript] [Military Reserve]
If a non-military or military emergency is declared nearby by an authority with jurisdiction over an organization this character belongs to, this character will be notified with a call to serve a duty. They can choose to accept or else they may face consequences for failing to serve. [Emergency Conscript] means the character only can be called for non-military emergencies; [Military Reserve] means the character only serves military emergencies. The range for emergencies the character can be called to depends upon the severity level of the emergency: for instance, a fire may only trigger reserve-conscripts within an hour's travel time; a rare event like a star forecast to go supernova may call upon all conscripts within two warps.
[Tinfoil Hat] [Conspiracist]
This character is inclined to draw connections between things that aren't really connected. Often these beliefs are related to overarching power structures and are rooted in distrust of those in control. The beliefs can manifest in strange behavior and even social isolation, but it's usually quite difficult to talk the character out of them.
[In Pain] [Chronic Pain]
This character will always feel physical pain, either in general or in just certain areas of their body. This constant pain could have been cased by an event or accident, but also could have been caused by illness.
This character is habitually contrarian, and will voice disagreement with most opinions and ideas regardless of whether or not they actually do or do not agree with them, much to the consternation of people around them.
This character will always try to back down from a fight, though they will still act in self-defense if they don't have a choice. If forced into dangerous situations, they will suffer morale loss, and will be more inclined than most to abandon their crewmates.
If this character is put under stressful situations they may break down crying and become useless for the duration of their panicking.
[Ambiguous in speech] [Speaks in riddles]
This character speaks in riddles, code, and tends to be extremely hidden about their words. Due to this it's extremely hard for people around them to understand what they are trying to say. This character might be so dedicated to their riddles that they are willing to endanger others with their unwillingness to stop.
Ex: This character knows about a monster coming up, this character will tell the people who are heading towards the monster a riddle about how there is a monster in the next room without saying directly there is a monster and they need to prepare for it.
This character actively attempts to do dangerous stunts. When they see a fire, they run into it to try and save people, even though they are totally untrained. They weighed the pros and cons, and are FULLY aware of the danger they're putting themselves through. This puts them in the line of danger far more often.
This character is dead. There isnt much more to explain here. No longer alive. Passed away. This character, in most cases, can no longer be used while this trait is active. Some things might be able to fix this, but not many.
Characters with this trait is almost always ready to give up on something, whether it be as simple as throwing the garbage out or something as complex as winning a battle. They have a tendency of having quite a depressing outlook on situations and can make others, including themselves, lose moral quite quickly. Characters with this trait would also not care if people they know end up dying if they're not that close to them. Quite commonly claiming 'It'll happen eventually' as a response.
This character may get very upset or angry if they are challenged in some way, typically when their competence at certain tasks is called into question.
[It Wasn't Me!]
This character absolutely refuses to accept the blame for anything, no matter how severe or how responsible they were for an incident. Every time this happens the crews sanity and morale slightly decreases.
This character refuses to embrace a certain fact, something that has happened or will happen and will do anything to dance around the issue and pretend it is fine. This can be incredibly stressful for their crewmates as well as themselves leading to a decline in sanity and morale.
This character is dependent on a person, object, or action. This character commonly will become distressed if what they are dependent on leaves or stops. This character might become useless and be unwilling to work once they reach this state.
This character generally feels down or sad; while this character can definitely have times where they are joyful or feeling well, sometimes tiny things can prompt their mood into a harsh drop.
[Disrespect Your Surroundings]
Whether intentionally or not, this character has a habit of breaking whatever they get their hands on. They may be inclined to act out their aggression on inanimate objects and their surroundings.
When given the chance, this character may rebel against anyone who is higher up. They are more likely to lose morale when they do not get what they want or when they feel a higher up is going against them, even if the situation was justified.
This character has trouble keeping things in order, and will often place things in obscure or hopelessly out-of-order areas. If this character has been trusted to keep an important item with them, it is likely that the item will never be found again.
[Mistrusting] [Cynical] [Untrusting]
This character is slow to trust others and may not understand sincerity or integrity, believing that people must be motivated by self-interest. They may disobey orders or go against their own crew because they believe they are trying to trick them.
Whenever this character has a high morale, any person near them will lose sanity. The more morale they have, the greater the decrease is sanity to others.
[Death Wish] [Series Of Unfortunate Events]
This character is walking hand-in-hand with death wherever they go. Circumstances will twist themselves to ensure that this character will be forced to make a life-and-death roll at least once per planet, regardless of situation or other effects.
[Loses cool fast] [Easily Frustrated]
This character is easily agitated and if not given space they can burst into pure anger or even completely shut down and give up.
[Easily scared] [Scaredy Cat]
This character is easily scared by various things such as loud noises, bright lights, or even their own thoughts about what might be up ahead. Not only does this character lose morale and sanity faster then most, they'll likely freeze up when a startling event happens.
This character is easily overworked or overstressed. They can be prone to emotional breakdowns or other events depending on how they cope.
Often going hand in hand with [Narcissist], this character believes that they are so far above everyone else, they would need a periscope just to look them in the eyes. Their treatment towards others reflects this.
This character has trouble with processing, reacting to or controlling their emotions in ways other characters might typically expect. The character's hypersensitivity or hyperreactivity to emotional situations may result in their avoidance of such situations or relationships. Likewise, other characters may be put off by how intense or unpredictable they find the character.
This character has the good days and hellish days. They experience feelings more intensely than anyone, to the point of taking physical damage and incapacitating them. Any negative emotions this character feels, will damage them and, depending on the severity of the situation, will render them immobile or frozen. Although, any more positive emotions may have the opposite effect.
This character used to be a con-man, pirate or held another negative job. They likely share heavy regrets about their past actions, or wish to return to their life as a pirate. This character will be more likely to be seen as untrustworthy, and will be more willing to do morally questionable things.
This character is an hoarder to the highest level. They may or may not be aware of how much their hoard has taken over their life and if they do know they simply do not care or feel they have gone too far to go back. This character will become very distressed if any bit of their hoard is taken with or without their permission. While this character will regain both sanity and morale when with their hoard due to it being commonly a safe spot, they will suffer heavy damage to both if anything is taken. They will also likely take up a lot of space with their hoard.
This character commonly attempts an action whenever possible but will always fail it unless absolute luck comes their way. For example someone who is [Fails to be Rich] will keep losing money and if they ever get a large sum of money they will suddenly lose it.
This character will faint during stressful situations, much to their inconvenience.
This character's wardrobe should be considered a war crime. Any apparel this character has will cause them a charisma decrease. Any clothing that is chose by any other characters for them to wear will not have any charisma debuff but will lower their morale the longer they wear it.
While this character is normally quite stable, they will lose morale rapidly if their life is on the line. This character gives up on survival very quickly once they risk dying.
This character is scared of whatever X is. This fear may be rational or irrational. Depending on the character their fear may be met with different responses, such as some may become aggressive when one tries to force a fear towards them.
[Beyond Saving] [No Hope]
Ever feel like the whole universe wants you dead? This character does. Advanced form of [Goner]. This character automatically fails any roll that would cause injury or harm to them, and receives no miracle roll. The character receives a single additional green trait.
This character will accidentally set objects around them on fire, or will summon fire by accident.
This character is always the first character to eat once the table is set, and no one else would dare sit down with them. If anyone attempts to take, touch, or even look at their food they may become very aggressive. If a food aggressive character runs out of food they will do anything to get their next meal, even if it means ripping it off a co-worker. This character will also be unwilling to give food to a starving character to the point where they will put their eating habits over their life.
When this trait is active, this character's intelligence drops to 1.
Restrictions: This trait can only be used with am Activator trait, such as [Moodmeter].
This character is used to getting their way by any means necessary, even if it means having to pressure or manhandle others into doing what they want.
This character is prone to forgetting. While keeping diaries and logs certainly help, the character may still become lost with them.
This character will fall asleep frequently, and commonly these "naps" are unplanned.
This character's Endurance drops to 1 while this trait is active.
Restrictions: For use with controlling traits like Moodmeter.
This character will only seek out relationships with those who have something they want, it could be money, power, anything really. This character will also convince their partner to spend money in excess or give them the things they want. They will commonly lose interest in their relationship the moment the other refuses to give or no longer has the thing they wish for.
[Unmiraculous] [It's My Time]
This character's fate is sealed. They will never receive a miracle roll, and they simply die instead.
This character's love of wealth has a tendency to cloud their judgement. They will often prioritize profits before the well-being of themselves and their crewmates.
[Overly Trusting] [Naive]
This character is commonly unable to tell when an event is fishy and commonly trusts whoever they talk to. Lies are harder to notice for this character and they can be easily tricked or drawn into a trap.
This character cannot stand X, whether it be for a minute or a month. Whenever this character is around X their morale and possibly their sanity will decrease. They will often go out of their way to remove or fight X, even if it is detrimental to themselves or their group.
[Deaf] [Hearing Loss]
This character has a hard time hearing, or is absolutely deaf. This character may miss many statements made by others or outright not be able to hear anyone.
When this character goes to sleep, nothing can wake them up, no exceptions.
[Hot-Headed] [Short Fuse] [Firebrand]
Although a character with this trait might be normally friendly, it does not take much to provoke them. If you prod at or question their beliefs, ideas, or otherwise challenge them, be prepared for them to lash out. A character with this trait can have trouble taking criticism well.
[Heavy Sweater] [In need of a towel]
This character has a disorder which makes them sweat intensely and without control. Prone to dehydratation.
This character will commonly say one thing, then proceed to not hold themselves to their own words. Characters will quickly either feel devalued as people or, become highly agitated every time a hypocritical statement is made.
This character always provides unasked for help whenever nobody more qualified offers. Rarely they do succeed, but most of the time they just make the problem worse.
Restrictions: Luck must be 4 or lower.
This character makes decisions quickly and often without thinking about the consequences. They are prone to taking actions based on their feelings and failing to see the big picture.
[Easily distracted] [Unfocused] [Short attention span] [Trouble paying attention]
This character has issues keeping their attention on something. They will commonly lose concentration and become unable to get it back.
A character with this trait will experience a difficulty making choices. They might spend an awful amount of time, completely halting their progress, just because a choice like what to eat for the day. Usually the character will try to ration out what choice is the better one, but the harder it is for them to see the better option the harder it will become. Should the choice become too hard for them to decide, the character is most likely to resort to a friend to decide for them. Most apparent with insignificant choices but potentially deadly with important once.
This character is known and widely hated throughout the universe. They may have to deal with people avoiding, getting mad at, and/or refusing service to them.
This trait is a very general trait relating to any unknown or hidden diseases the character has picked up. When the disease is found out the name of the trait changes into that sickness.
This character is harboring an unknown parasite.
[Ignominious] [Extremely Infamous]
A stronger version of [Infamous], this character is feared and despised for their extraordinarily cruel acts. They will never find peace in any populated area of the galaxy.
[Heartless] [Uncaring] [Crass] [Disrespectful] [Rude] [Impudent]
This character cares very little about issues relating to anyone but them. They may make very insensitive comments towards people and voice how much they wish other characters would "get over it."
[Difficulty Sleeping] [Sheepless]
This character has intense difficulty falling asleep. They may lay awake for hours or skip sleep altogether, leaving them exhausted in the morning. Though this means they can keep watch for others, they aren't likely to be alert and may miss obvious details.
This character has no sense of personal space and might do rude things like going through people's belongings, touching people and asking personal questions. This can be tiring for their fellow crew and could get them into deep trouble.
This character has next to no redeeming qualities. They either know this and don't care, or they're unable to understand what a horrible person they are no matter how much it is explained to them. They heavily drain the moral and sanity of anyone around them and when it's time to attack everyone is looking to kill this character, or accidentally shoot their own teammate.
Restrictions: If this trait is on a character they gain one more positive and neutral trait.
It doesn't take much for this character's opinion of another to begin souring. When someone does something that violates this character's sense of propriety, whether it be their habit of littering, moronic thoughts, or foul mouth, it all adds up to get on their last nerve.
This character is willing to kill in order to solve most problems, and may have absolutely no problems with doing so. This may result in a character threatening to kill people ahead of them in a line without hesitation, and following through if not taken seriously.
[Sticky Fingers] [Kleptomania]
This character compulsively steals items, even if the character does not have a want or use for the items stolen. This character may hide stolen items for them to turn up later, or simply hoard them all in one big secret location.
This character will tell other characters how to do their jobs, even if they don't know anything about them. This is usually annoying and stressful.
[Last of their Kind] [Last of the X] [Last X]
This character is the last of their kind, or at least one of them, and painfully aware of it. Characters with this trait suffer from a permanent morale loss due this fact, and may be more averse to dangerous circumstances due to being aware of it. Conversely they may be more fatalistic due to it, and less concerned with their own death.
Restrictions: A character loses this trait if their species recovers to the point of stability.
This character dislikes working and will never go the extra mile. They also have a lower standard of what is too much work and may endanger themselves and others by cutting corners.
[A Cheat] [Compulsive Liar] [Faker]
This character will lie whenever they get the chance. Sometimes this character will lie for no reason other than they can. While lying might help them get ahead, if they're not careful they can become caught in a web of their own lies.
Alcohol and drugs go straight to your head. You suffer the negative effects of these for longer.
[Dissociative Amnesia] [Memory Loss]
This character is prone to losing chunks of time and has no memories of anything that happened during certain periods of their life. At the start of every day, a d20 will roll to see if they will be able to recall any events that occurred that day. Sanity will affect the roll.
[What was that?]
This character's senses are particularly dull and they often miss small details or else need things repeated for them. Their senses may not be bad to the level of deafness, blindness, etc, but they could certainly be a lot better.
This trait can be gained by a character who fails to eat the right rations to maintain a healthy and balanced diet for their species. Slightly lowers all stats over time.
Restrictions: Only can be gained by not feeding characters, or feeding them incorrect foods. Effects stack until death.
This character will, if given the chance, take advantage of a character for their own gain. This character is likely to tell others to do things that help themselves but not the person being told to do the action. Manipulative highly lowers the morale and may lower the sanity of a character if it happens too much.
While this character might not be a hoarder, what items this character does posses are near and dear to their heart, to the point of genuine heartbreak at damage done to their things. They put a lot of emotional value in credits and items of economic value, and consider possessions an indicator and cause of happiness. This character will refuse to partake in any deals involving items or points that do not benefit them directly.
This character cares little for manners or appearance, and due to their habits them and/or their living space will frequently appear filthy and unkempt. People may be averse to getting near such a character or their space.
This character is a jerk. This character actively dislikes the fact that other sentients continue to exist, or some other thing that makes them inherently behave with intense dislike to other living beings or non-living beings. If they are able to watch someone die without being too negatively affected by that person's death (ex: ship no longer having a pilot), they will watch. Possibly with popcorn.
A character with this trait likes to fool around with others for their own amusement, and usually at the other person's expense. They have a habit of tampering with things they shouldn't, and their often less-than-funny attempts at humor can lead to grief, inconvenience, and even bodily harm.
This character can only live in fairly specific conditions, which might not be suitable for general travel on a space ship. For instance, an [Aquatic] character would need to constantly be in water, while a [Xeric] character would need to be constantly heated and dry.
This character displays an obsessive focus on a single thing or related group of things. It may be difficult to get them to do things unrelated to their obsession, and can be extremely agitated when their obsession isn't respected.
[Motion Sickness] [Ship Sickness]
This character may fair well on a steady spaceship, but during takeoff, rapid vehicle rides, or bumpy ship conditions they may not be able to hold in their stomach contents or concentrate on their job.
This character cannot speak. Even if this character is not very affected by this, other characters can have a hard time comprehending what they mean if they're not good at understanding expressions or hand signals.
This character is mute by their own choice, whatever it may be. This means the character is able to talk if they wanted to but doesn't want to.
[Punches up] [Authority Aggressor]
This character has a kind of inferiority complex where, if they feel someone is better in some way, then this character will act hostile to that person. This is different from [Disloyal] in that it's not that they don't want to listen to authority, more so they feel intimidated by it.
[Self-centered] [Megalomania] [Fits of megalomania] [God Complex]
This character is utterly in love with themselves and will make sure that everyone knows about it. This character will commonly move conversations to be centered around them which can mean that the conversation completely misses its point or everyone else in the conversation become increasingly agitated.
This character has the opposite of animal magnetism; fauna tend to dislike this individual. Wild fauna may be more inclined to attack or more likely to flee on sight. Normally-friendly pets may hiss or bark incessantly at the character. The character may even be more likely to be hit by random bombings by aerial fauna. Perhaps the character has done something to warrant the ire of all beastdom, or maybe they've been cursed, are an abomination against the natural order, or perhaps they're just unlucky.
Advanced version of [Shy] and [Cautious]. A character with this may refuse altogether to talk to someone or do something because they are too nervous about it.
Whatever the case, this character is always late to things, be it meetings, events or other such things.
[Desensitized] [Aloof] [Apathetic]
This character is emotionally distant. This could be natural or a defense mechanism, but either way, they come off as cold, uncaring, and unaffected. They treat serious situations with a clear detachment that makes others feel like they're not being heard.
This character has been cursed by a number. If this character rolls the number, or part of the number that the character is cursed by, the roll will automatically fails as if it were the lowest roll possible. If they see the number or it is involved in any aspect of their life, they will feel dread as if something terrible is about to happen.
Restrictions: If the unlucky number is higher than 20, then the first two digits, or just the first digit is used to trigger a failing roll. For example if the unlucky number is 1485, then 14 will trigger a failing roll, but if the number is 9456 then 9 will trigger the failing roll as 94 is higher than 20.
[Honorbound] [Life Debt]
This character owes a debt to another character in some way, or are bound by obligation or contract to serve this character. They may be doing so willingly or unwillingly.
This character is unnaturally loyal to the captain. They are at hand and foot for the captain, following without question, willingly putting their lives at risk, even if the captain is capable enough to take care of it, and they suffer a significant sanity and morale loss if the captain is hurt, killed, or disappointed/angry at them. As for other characters, they are more likely to be disobedient to them, berate them, and believe they are untrustworthy scum unless said otherwise by the captain. Characters with this trait sometimes are romantically interested in the captain and will try anything to impress them.
This character is obsessed with something and desire strongly to attain it, even at the detriment of their own safety and well-being.
[Massive Damage] [Self-Destruct Button]
This character has a specific part of their body that is easily distinguishable, ie a discolored patch of fur, a large gap in a character's armor/carapace, or an exposed organ. When this body part is struck by an attack, that attack will be treated as if the character had 0 Endurance.
Restrictions: [Self-Destruct Button] can only be applied to robots.
[Misses Often] [Aim isn't getting better] [Poor Aim]
This character rarely lands hits, whether firing a weapon or throwing a bean bag.
[Doesn't know when to give up]
This character is too confident in their abilities and is not realistic about how dangerous or challenging something may be. They may take on tasks they cannot do, or put themselves or their team in dangerous situations because they think they can handle it.
This character is likely to overreact to a situation even if the situation is not major. This character likely sees issues as bigger than they are and commonly frightens others.
This character, whether through genetics, overeating, or otherwise, weights a lot more than an individual of their species should be. When doing physical activity, this character will tire much quicker than others. This trait only applies if the character's weight affects them negatively.
[DO PANIC] [Anxiety]
This character is easily stressed and prone to panicking in situations that become too much for them. Depending on the type of character they may shut down, become aggressive, break down, act irrational, or become lost and flighty. It may get so bad that panicking becomes the norm for this character.
Characters with this trait are unlikely to take initiative, and only do things when asked. They may prefer to stay away from action even in lieu of helping their team, and need to be specifically asked to do things that may seem like automatic or obvious responses to some.
[Condescending] [Snob] [Lordly]
This person often thinks they are higher than other people in someway, such as intellectually, psychically, monetary, or otherwise. They will often flaunt this fact in someway, such as giving goods, or just loudly proclaiming it whenever a "lesser" is failing at a task they could do. Many do not actually mean to offend, and believe they're doing a friendly gesture or making an observation without realizing the annoyance of the other party.
[Easily Sick] [Immune Comprised]
This character seems to have no way of keeping diseases out of their body and will spontaneously catch new ailments with various disadvantages.
[Pessimist] [Negative] [Negative Nelly] [Debbie Downer] [Glass half empty]
The glass is always half empty for this character. This character looks at the negative side of just about everything. This character tends to voice, or at least allude to their pessimistic thoughts. This action can erode morale over time and in rare cases even cause others to gain [Pessimistic]. Sometimes goes hand in hand with [Despondent].
This character will only eat things from a personal list. Whether it's all meat has to be seasoned with a specific spice, or they will only eat certain plants when prepared certain ways, this character is willing to starve themselves when they don't get to eat the way they prefer to.
This character doesn't have as much money as most people. They start out poor and commonly life will find a way to make this character lose any money they get soon after getting it. When this character is in a crew the crew is likely to lose money faster.
This character has messy writing and it will be found very hard to read by other characters, and to some degree, the character themself. This does not affect the actual quality of the character's writing.
This character will often lose track of time, whether saying they'll be five minutes when they actually mean an hour, underestimating how long projects take, or scheduling more than they can handle. Sometimes they may hyper focus on a task and forget other obligations as time rolls by.
This character is CONSIDERABLY attached to an object, a person or something equivalent to those examples. If the target of this trait is removed, this character's morale will drop harshly and may react accordingly. If this is done too many times and/or for too long, this character may acquire additional red traits linked to this item, such as [Auto-Attack].
This character will ALWAYS do things last minute. Whenever they are asked to do something, they will either forget about it, do something else or they will do absolutely nothing. When called out for procrastination, they will suffer a small morale penalty, but will most likely go back to doing nothing.
[Looks for trouble]
This character may not be aggressive themselves, but they will often taunt and provoke other characters. While they may have fun doing so, they're prone to angering the wrong person and getting into trouble.
This character suffers from stress induced by a traumatic event that happened to them. The event and symptoms widely range person to person, but common symptoms include having issues sleeping, overall stress, emotional detachment, heavy anxiety, and may sometimes also include having flashbacks and hostility.
[Marionette] [Easily Controlled]
This character rarely has any thoughts for themselves. They live for others or a master and commonly will do nothing unless directly ordered to. When this character loses their master or puppeteer they may become helpless or cling to the nearest leader.
This character finds it hard to refuse orders or requests from others, and is easily persuaded to perform tasks.
Any newly obtained item this character finds has a chance to appear at first to be high quality, however, on closer inspection it will always be a shoddy knockoff.
The character with this trait is absolutely addicted to setting things on fire. After a certain time of not setting things on fire, this character's morale will drop rapidly. Setting something on fire or seeing something on fire will restore morale. Morale will restore faster if the character is the one to set fire to said object.
A character with this trait is likely to repeat certain actions and/or phrases a ridiculous amount of times even if it's a bad time to do so.
A more extreme version of [Pragmatic]. Where a pragmatic person would save 100 lives over one loved one, having done the math and weighed the odds, the ruthless person would be willing to sacrifice 100 lives to get rid of one person.
What does this trait mean again? With forgetfulness and a short attention span all wrapped up into one unfortunate ball, this character's mind seems all over the place. They're in the middle of one thing, start another, and by then they've completely forgotten about the previous task they were up to. Not a very fun combination for anyone involved, including the character themselves.
[Self-Loathing] [Self-Flagellation] [Hair Shirt]
This character hates themselves. Why they hate themselves could be for many reasons, but it doesn't matter, they don't matter, and they might assume that others hate them as much as they do. Even if no one hates them, and in fact they support this character, it won't change much. They're still horrible and everyone should stay away.
This character usually makes choices that will only benefit themselves. While this character may have good morals that could dissuade them from choosing something that would harm others, they will think of their well-being as number one priority over everybody else. Because of this, they are less likely to share their goods or put themselves in harm's way for the sake of others.
[Sound sensitive] [Touch sensitive] [Light sensitive]
This character is prone to burnout through too much sensory input, be it auditory, tactile, or visual. The reactions may be different, however; shut-downs or aggression in response to overload are common.
Something about this character seems off, whether it's the look in their eyes to how they move around, they give off an untrustworthy aura. Other characters are more prone to doubt and accuse this character if anything suspicious or bad were to happen, regardless of whether they did it or not.
[Big Spender] [Impulse Shopper]
This character has a tendency to spend a lot of money on one item or spend a lot of money on several items, whether or not they may be useful. They may also be liable to go on a shopping spree. Characters affected by this trait tend to have a morale boost after shopping before sharply declining as they end up regretting their actions. To cheer themself up, they might shop a little more.
This character will live a shorter life than the average member of their species. This may be due to genetics, lifestyle choices, or other factors, but ultimately it means they're dying as sooner than others.
This character can carry -3 less than what their stats would normally allow.
This character is a carrier of many illnesses even if they themself are not affected by any. Time to time, someone around them might gain a sickness or mutation simply from being close to this character.
This character moves very slowly and takes their sweet time getting anywhere.
Restrictions: Agility cannot go above 3 points.
When this trait is active, this character's agility is 1.
Restrictions: This trait can only be used with an Activator trait, such as [Moodmeter].
All skill checks for this character must also pass an additional luck check.
If a situation becomes too stressful for this character, they will impulsively attempt to escape it through whatever means possible. This usually occurs suddenly and unexpectedly during conversations or other such social events and usually end in negative reactions from the other party.
[Good Samaritan Syndrome] [Hero Complex]
This character is easily moved when they see somebody down on their luck. While this character may end up making some friends this way, they will end up helping others even if they can't afford it. This character suffers severe morale losses when made to be mean, but doesn't feel any obligation to be nice to villainous people.
This character negatively or positively judges others based on what they were born as and not on the person's actions. This character will commonly review the social standing of a person by their species and race when they see them. This is different from the classist trait as this character does not judge on the character's social standing but the social standing of their entire race. It is possible for a speciesist to see all higher races as scum of the earth and lower species as absolutely perfect.
This character has perhaps been overindulged by their parents or caregivers and has evolved a special kind of attitude because of it. A character with this trait resorts to very immature and often self-centered endeavors in order to get their way. It's common for this character to exhibit temper tantrums or even manipulation.
[Volatile Chemistry] [Ticking Time Bomb]
When this character is hit or takes an action which results in severe harm to them, they must roll a miracle roll or spontaneously combust, dealing damage to all creatures and objects around the source.
Restrictions: Must be a robot or have naturally combustible materials.
This character eats more rations when they are in a negative mood or under the effects of stressed.
[Headstrong] [Single-minded] [Narrow-minded]
This character is commonly stuck in their ways and is unwilling to change their thoughts on matters. This character is likely to believe what they think is the best option and what everyone else should believe.
This character has telepathic powers that allow them to hear surface thoughts of those around them, but cannot control or turn off this power. This may prove overwhelming and drown out their own thoughts, or emotionally distressing if people's inner thoughts don't match their outward expression.
This character has a designated area they call "their territory". They are violently protective of it and are willing to hurt and kill to keep teammates and strangers alike away. If this character were to ever let someone in intentionally, this would possibly mean that they hold great emotion for the guest, or they plan to hurt them.
When active, this trait causes this character's charisma to drop to 1.
Restrictions: For use with controller traits such as [Moodmeter].
This person just cannot tell a lie, and if not stopped, will confess things they feel people need to know, especially if it's a bad deed. It is hard to stick around this character without having to listen to them go on about something they feel bad about doing or witnessing, which has a tendency to get other crew mates, friends and foes alike into trouble.
[Storm Chaser] [Cat Killer]
This character sees danger or drama and tends to runs towards it to watch it. They weighed the pros and cons, and are FULLY aware of the danger they're putting themselves through. This puts them in the line of danger far more often
This character hates violence and will refuse to even fight for their life. This character will suffer a morale loss if they find out their peers fought for any reason. Extreme version of [Pacifist].
This character lacks awareness of their surroundings.
[Laugh of Tidus]
This character has an offputting mannerism like an odd laugh or smile that causes their charisma to drop to 1 when interacting with anyone who experienced it unexpectedly. Lasts anywhere from a turn after the last point of experience up to a day, depending on how well the other person handles it.
This character is extremely volatile, if they detect an open wound they will enter a bloodfrenzy and attack the individual until either the victim or the character is dead, or the character is forcibly restrained. Outside bloodfrenzy, this character is extremely fond of violence, the more gruesome the better, and constantly seek the smallest bit of justification to attack anything that bleeds or can feel pain.
Restrictions: If matched with [Irredeemable] the character loses all blue and green traits, gains 2 more red traits, but gains 10 stat points. If alone it gets rid of one blue and green trait and gives 4 stat points.
This character cannot always control what they say and will sometimes say rude or hurtful things without meaning it. They may also agree to things they do not want to do or deny what they wish to do. This trait can cause distress to the character, people around them or both.
This character, whether through genetics, undereating, or otherwise, weights a lot less than an individual of their species should be. When doing physical activity, this character will tire much quicker than others. This trait only applies if the character's weight affects them negatively.
This character very easily holds a grudge and almost never forgives. If this character feels that they have been wronged, they will seek out revenge. It's very difficult for others to work with this character once they have a grudge.
An advanced form of [Speaks with an Accent]. This particular accent is strong enough to make understanding or translating difficult.
[Tegyp Scheme] [ULM]
This character is trapped in a contract to sell various goods, and has a stock of them they try to sell to anyone they can. They will usually put people off by bringing it up at bad times, or even trying to recruit people under them. This trait is also transferable and can be given to other characters. The selection of goods can be used by the crew but a heavy fee will be deducted from the crews points if they do so. The only upside is if they do sell anything they get points.
[Unsettling] [Chilling] [Scary] [Creepy] [Off]
This character commonly puts anyone around them on edge by presence alone. Everyday they are with someone, the sanity of the person goes slightly down.
This character automatically loses sanity each day and loses sanity and morale more quickly than other characters as well. This character most likely needs therapy to function normally.
This character has been seriously wronged by another character or group and wishes to get revenge. Upon meeting the person this character has a vendetta against, this character will attack them with the intent to kill, no matter how prepared they are for such a fight.
This character prefers to let their fist equivalents do the talking. They will regularly threaten others with physical violence, and will happily jump on any opportunity to bring harm upon their enemies or anyone who gets in their way.
[Blind] [Legally Blind] [Light Blind] [Night Blind] [Stereo-Blind]
This character has some sort of major sight problem, it could be due to genetics, injury, or anything else. How bad their sight is can range from fairly bad sight even with corrective eye-ware, all the way to total blindness. This character is more likely to miss visual based cues.
[Easy Pickings] [Easy Target]
This character is viewed as a easy target, whether or not it is true. Enemies will attack them first, and this character is more likely to be attacked when alone.
This character, regardless of orders that may or may not have been given to them, occasionally will leave to do their own thing instead; this affects player-issued commands as well. When this character wanders off, the player will lose control of them and be unable to see what they're up to. The character may gain a slight bonus when it comes to completing the task, though it will take longer to finish than it should. Examples of this could be pausing in paperwork in order to cook a meal then realizing they could finish the paperwork a little more efficiently a certain way, or stopping in tech repairs to take a walk and figuring out how to use 8 wires for something that otherwise would take 10 wires to fix.
[Hunted] [On The Lam]
An individual or organization are attempting to track this individual down. This might take the form of a single tracker, or a widespread alert to all law enforcement in civilized space. The character may have to disguise themself to avoid constant entanglements either legal or violent.
When this trait is activated, this character's Strength drops to 1.
Restrictions: This trait can only be used with an Activator trait, such as [Moodmeter].
This character is extremely angry and will do many things out of spite. Some with this trait will try to hide their malice, but it is still there and effective.
This character enjoys the company and ownership of a particular fauna very, very much. Now they have too many of them. They likely smell like the fauna, will risk their own well-being to defend any attacked members of that fauna group, and have trouble not taking in any new fauna they see.
This character has an irrational distaste of all things foreign. This tends to manifest in hatred or fear of foreigners specifically, but may apply to even concepts or objects from other cultures.
[Radicalist] [Aggressively Religious]
This character is very aggressive about their faith, whatever it may be. Having it questioned may lead them to become violent, verbally and/or physically.