[Cosmosdex] The Fictional Encyclopedia


The speciesdex hosts all the info you need to know about the many intelligent species in the universe. Unlike the faunadex the speciesdex only hosts species who can reasonably perform, or at least comprehend, higher action skills, such as driving a ship, building shelter, or farming. Almost all of the species here have entered the universal society one way or the other.

A - D


The aftik is a bipedal raptor like creature, with most of them being around 5-5’6 feet in height. It is covered in sturdy feathers including its iconic “crown” on its head. They have a “guiding light” on their chest; this is just an oval that most aftiks are spiritually attached to.

They have a very long and thick tail which they use to balance themself while hopping. While aftiks do walk normally, once they pick up speed they begin to use their extremely powerful legs to hop along the landscape.


Aalors are apathetic creatures that have a great regard of work. They are humorless and artless with only a handful entering the creative sector. They are very diligent and persevering, would rather jump into a volcano than to fail an order. They are often uncaring of what is around them, unless it's in their job description to do so.


This jackal-like species is bipedal and digitigrade, with long straight ears, narrow snout, and a long thin tail. Their fur is short and always black, with gold accents around their ears and eyes. Their most startling trait is the cobra-shaped parasite that sprouts from their foreheads, only seen in teenagers and adults. It comes in an array of jem colors and gold, their tails winding down the back of an abunis' head and burrowing through the skull into the brain.


Ackolids have a very interesting development process wherein they ‘evolve’ through six stages. Each stage is slightly more intelligent than the previous. Strangely, the "stage" is not a measure of maturity and they evolve to the next stage on their own accord. They are, as a whole, an unambitious race, and thus many never even develop past stage one. Stages one through three never leave the breeding lakes, and later stages instinctively live nearby such lakes. They must be at least stage four to reproduce and only those of stage five or six are more intelligent than a wild animal. Stage fives would be considered dumb to most species, and stage sixes would be about average amongst spacefaring species.


Beastly bipeds covered in white, chitinous armor, the aglaeca can often be mistaken for vayarasa from a distance, sharing their tall stature and thick tails. In fact, the two are sister species, sharing a common ancestor. The aglaeca are most easily told apart from their sister species by the ornate, masklike carapace covering their heads, which sport horns and sharp, pointed teeth that give them a distinctly different silhouette from a vayarasa. Aglaeca often have patterns on these “masks”, which they paint on themselves using various scavenged pigments. Most aglaeca also have a mane of brightly-colored fur, which they regularly groom.


Agnivyr are satyr-like sheep creatures, having legs a goat would and a furry body. Their heads and chests are covered in a thick wool, serving as hair. The wool can look different from agnivyr to agnivyr, but it will always be curly and thick. Sticking through the head wool, on the sides of their head, are two horns. These horns are usually a dark color, like black or dark brown, and come in an array of shapes, from small and sharp to long and curly. For eyes, they have large, feline eyes. To add to this predatory visage, agnivyr have claws and pointed teeth. Out from their backside is a long, lion-esque tail.


Aluchaquins are large, bipedal flightless birds. Their bodies are covered in dense, tight feathers meant to keep their bodies insulated in the cold, and streamlined while swimming. Their feathers are shades of green with a white belly; older aluchaquins will often decorate their feathers with dyes and patterns similar to tattoos. The underneath of their arms are featherless, their skin is leathery and thick, and their hands have extremely large claws that taper into a pointed end when resting.


Angels are white-feathered avian creatures with a brightly shining head. This head is not bright enough to hurt someone's eyes, but enough to obscure their features. They have 3 pairs of wings; one on their back which they use as legs when not in flight, and two pair coming out of their shoulders that is always folded across their chest. Their wings may sometimes glow in a similar manner to their head.

Their arms are where you would expect their legs to be, and they have a long tail tipped with what appears to be the head of an eagle. This secondary head, while appearing fully functional with eyes, nose and a beak, does not have a brain. This secondary head also seems to be the only head with a conventional mouth, as no angel has ever been seen putting food into its main head.


The aoeyoi'ie are large bulky quadrupeds. Instead of a head, their 'face' is on their backside. At the center is an O-shaped mouth containing several rows of teeth. Nine long tentacle-like appendages emerge around this mouth; three of them serve as eyes, three are for tasks such as feeling, smelling, handling tools, feeding themselves etc. and the last three are especially bulky ones that bear sharp venomous claws. The mouth serves only as a food receptacle.


Apidee are small bee people with four arms and two legs, with either dark gray or dark brown skin. They have a round head with a pair of bee-like antenna and black or yellow hair, sometimes black and yellow. They have two largish black eyes and wide gleeful mouth. They have a fuzzy white 'collar' of fur.

Most of their body is covered in a thin black carapce that is decorated with yellow stripes, the design and number varying from individiual to individual. The have a bulbous bee-abdomen thats similarly striped in black and yellow and ends witht a stinger, and have a set of bee-wings on their back.


Aqualisces are frog-like quadrupeds with a mouth that can split the head into either a plus or a an X. Aqualisces have two fins at the back of their heads and one running between their eyes from the mouth to the back of their heads.

On each side of their heads are large fins protruding from circular water sacs that they use to gather and squirt water into containers for young tadpoles to reside in. These fins have can be crooked or have a different curvature depending on genetics. They have four sucker-like toes on each foot spread in the same way as chicken feet.


The ariesa have a strange “Temporal Dimorphism” that splits their species. If conceived during the day the offspring will be of the “Sun” ariesa, and if conceived during the night, the offspring will be of the “Moon” ariesa. The differences between the two lead many to believe that they are two separate species, but they are most assuredly not.


Armas are large and rhino-like. They stand at about 6 feet tall and tend to have long tails ending in spikes, which they use for defense. These tails are often times very fatty and can keep an arma alive even during long periods without food. The armas are bulky and built to take more than a few punches. They commonly wear armor covering their whole body as a status symbol.

They come in only earthy tones of brown, gray, and green and there’s no way to tell the difference between a female and a male by looks alone. Armas have poor eyesight and are plagued by eye conditions.


Artcunas are large bipedal lupine humanoids. Powerfully built, they are a tad top-heavy, with a broad chest, and long, muscular arms ending in a pair of huge clawed hands. They stand on a pair of comparatively small, digitigrade legs, that nonetheless have no trouble supporting their massive torso. Artcunas are mammals, with sexual dimorphism, though very subtle for those not attuned to the distinctions. The main one being that females are slightly thinner, with narrower, sharper snouts.


The behaviour of ASHADI is interesting, considering their origins. While some uneducated people imagine them to be stale or dull, they are in fact very enthusiastic and cheerful in person despite their totally monotone electronic voices. While working hard is vital to them, they allocate plenty of time to recreation and play as well, as it is part of their fragile cultural identity.


The ashlaiz are no-faced, ghostly white creatures with seemingly no arms. They can grow boneless limbs from any point on their body, though they generally fall off soon after. They have stretchable rods on their heads which transfers electricity. They use this to communicate, pick things up, and use machinery. The ashlaiz can pull information from others’ heads and transfer information into them with this ability.


The male and female athonae have extreme sexual dimorphism and as such the only thing they have in common is that they both have dark-grey skin, with white hair covering them.

The male athonae are bipedal just as humans are, but they have 4 lengthy thick arms that have claw-like hands. Their heads are round, with two horns coming off either side of the back forming a U shape. The rest of their bodies are covered in fur-like hair, and they have a long thin tail with a stinger at the end.

Axeex Arax

Axeex arax evolved from small scavengers which were frequently preyed upon by the many predators of their world, and many of their behavior patterns stem from this origin. They are most comfortable in small, enclosed spaces too large for most of their ancestral predators to enter, and conversely are quite uncomfortable in wide, open areas. Additionally, they prefer dim lighting conditions to either bright light or no light.


The baphometti are large mammals that are covered in a segmented armor all around their body. This armor is extremely tough, and even many bullets cannot pierce their armor. On top of their head are long floppy ears, and 2 antlers that can be short, or extremely long with many branching paths depending on the baphometti. Baphometti do not naturally shed their horns and must thin them down by hand, or from usage. The baphometti have large fangs they use to pierce in to the skins of innocent animals. Baphometti heavily enjoy the taste of blood and will drain an animal dry before eating the flesh. A striking feature on the baphometti is their eyes, which are 5 pointed stars.


It should be noted that the only truly sentient member of a bivouac hive is the queen. The workers of a bivouac have barely a mind of their own, instead only being content when completing the tasks ordered of them by their queen. If a worker is permanently separated from its’ queen, it will frantically rush around, growing more and more panicked, until it finally collapses and dies from stress.


The actual body of your average boog is cylindrical in shape, tapered at the top, with various colored lights about it, often with small wheels attached to it.

No more than 20 feet away from this device, however, is what the boog would probably rather one address. The device is a hard light projector, and the boog take their form using this device.


Brewidans are large, bipedal creatures possessing strong legs short hanging arms, and pointed amphibian-esque head. They are easily recognized by the large transparent sack that takes up the majority of their body containing a fluid that varies wildly from individual to individual. A flap of skinned and muscle arches above the sack, while a more substantial underbelly extends from the chest down below the sack, ending in a floppy, though substantial tail at the rear.

The fluid contained within a Brewdian’s sack is heavily influenced by the environment that the individual is in. The food they ingest, the air they breathe, and even levels of light and heat will alter and change the fluid slowly.


The budryft are large, quadrupedal, amphibious lizards with arms ending in very large, flat hands, with a second set of fingers in the palms, giving them a set of smaller, more proportionate 'hands'. Their necks have several short ruffs of skin around it that are longer in front that can be extended in a manner like a frilled lizard. Budryfts are capable of standing and doing tasks on their rear feet, but it's more comfortable and less taxing for them to be on four. Plain, work-ready clothes are common, the less fancy and ostentatious, the better.


BVo9 are a genetically-engineered livestock species who give themselves numerous external and internal augmentations. Most notably, at maturation age, BVo9 have their claw-laden legs amputated below the knee, replaced by prosthetic sockets. These sockets can be capped by pistonlike appendages with pneumatic grippers, or they may lock into customized four-wheel-drive truck chassis. Most have had a tough rubberlike fiber coat installed with various tools, mechanical upgrades, and cosmetic tweaks impulsively added on for performance improvement or because they would "look cool."


Carcili are gargantuan armored eel-like aquatic creatures, native to the deep seas of Bellidae. They are predatory beings which, when fully grown, are up to five meters wide and between one and two hundred meters long. Their strong psychic power results in their mind often drifting loose from their body when they dream, frequently ending up in the bodies of other species, trapping the body's owner in the carcili's dream.

Carcili have a bulky, heavy head covered in armored plates and a cluster of eyes on each side. They have a pair of mandibles on either side of a many-toothed mouth with a third sharpened one below, and the teeth extend out of the mouth and up the underside of the head.


Catlas are an extremely cat-like species. They have thick to short white fur. There are two types of catlas; first is the male. The male stands at about 5 feet to the higher ranges of 6 feet. The inside of their ears, mouths, and the pads of their paws are black. Unlike the females, they only have 2 arms. Males are much quicker than their female counterparts and are normally the first wave of defense in an attack.

The other type of catlas are the females, also known as the queens. The queens stand at over 10 feet tall and their eyes and paw pads are a deep red.


Possibly the best description of the plant-based celirack’s shape would be ‘centaur-like’. Their body above the waist is upright and loosely rectangular. From their sides protrude two pairs of segmented arms tipped with thin, precise claws. On their slightly broader head sit two pairs of large eyes and two pairs of smaller ones above a wide, fanged mouth; surrounding each pair of eyes is a sort of mask of a lighter colour than the rest of their skin. Below the waist, which is ringed by a skirt of leaves, their body splits into between three and five vines that wind around each other to the tip of their long tail. They are quadrupedal, each thin foot able to find every tiny purchase which allows them to scale sheer cliffs with ease. Their velvety skin comes mostly in shades of blue and green.


Cereustratuses are anthropomorphic cactus creatures that are part cloud. A typical cereustratus’s body is covered in protective needles and bristles, and is green, though some individuals are golden or purplish. A stractus stands on two stubby legs with two pad-like feet and has a neckless, barrel-like body-and-head that is usually short and squat. This body is good for storing within them a large volume of highly-pressurized, iridescence-tinged water. This water seeps out the top of one’s head in the form of water vapor that forms into clouds, which vary in size and shape between individuals.


All chiraam have eight limbs; two legs, two arms that end in pincers, two arms that end in typical five fingered hands, and a pair of batlike wings. They also have a long tail with a stinger at the end that dispenses a weak poison that, while not enough to kill most sapient beings, does well in taking down their natural small prey on their home planet.

They are completely covered in fur, with even their wings and stinger having a thin layer for insulation. This fur is typically dark gray, brown, or black, with a pop of bright color on their arms, legs, face, ears, tail, and the thick ruff of fur around their necks.


Chistile are a short bipedal reptilian species resembling chameleons, usually hunched over, with dark grey joints and translucent scales in patches of varying blue, red, white, green, yellow, purple, and white. While somewhat opaque, in high sunlight chistile can be dazzling and even painful to look at, and so they often wear loose embroidered robes, which with how garish they are, do not do much to solve the situation.


Chriilth'tyn strongly resemble hoodies in varying speckled shades of dark green, with tendrils emerging from the openings. The "hood" is actually their head, with large semi-circular eyes on the outside of it that are often mistaken for decorative additions to the hood. The five tendrils at the neck hole are prehensile tongues, which they use to operate masks. These masks usually contain musical strings on the inside, as well as a small text-to-speech keypad. Each "sleeve" and the bottom of the hoodie end in six tendrils, although all of these will normally be covered by clothing to make them appear more humanoid.


Cnidanii are best described as a huge mass of dark-colored tentacles. Any other attempt to describe it further than that just ends up contradicting itself, any attempts to understand them further drives people to insanity.


All Comrades will only refer to other members of their species by the name “comrade" no matter how close they are to them, even though they are perfectly willing to call people of other species by their real names. Comrades are very friendly in times of joy and happiness, always willing to greet friend of friend and welcome into the group, to invite stranger to bread table, and to share drink with traveler in the night. However, when times are of the getting hard, trust is very much less a thing of our people, and we are known to become clannish and not welcome those who are not from our home.


Contractors, also known as "original contractors", are a bipedal being with hooves, a deep red carapace, and with two to six horns erupting from their head. They have four bright yellow eyes that can even be seen in the dark. Their large mouth is filled with many sharp teeth that never seem to get dull, a forked tongue and their face has a clear split in it, commonly leading many to call them two faced.


The copez are white skinned, hairless humanoids with elongated skeletons. They're extremely thin and lanky; a copez with a normal body weight will appear to be emaciated as their ribs will be exposed, however they're completely healthy. The skulls of the copez are elongated as the rest of their bodies, giving them a long, stretched pointed chin. They have crescent shaped eyes, giving them the appearance of being constantly world weary and tired, and have two slits for a nose, and two holes on the sides of their heads for ears. Their spindly fingers have small, bioluminescent organs with in the tips, and may glow brighter or dimmer on command.


Cortz are crystalline golems, covered in sharp edges that almost parody muscles. They have a hunched over, ape-ish posture, and long arms ending in large hands. They mostly come in that off-white quartz color, but other colors also exist. The difference is purely cosmetic.


Crawlerz start their life as a pudgy, hairy larva creature with limited vision and movement. At about 5 months of life, the Crawler then buries it's self into the dirt, creates a cocoon, and dies from suffocation. Then about another month later, the Crawler then reemerges as a large, undead spider-like creature, reanimated by the spores found in the planet's soil.


A singular datos is so small it is nearly invisible and could only be spotted by the glint of light off its metal carapace. It is very unlikely for one to ever meet just a single datos, as they travel around in swarms of anywhere from a few thousand to a few million, which resemble a rippling silver orb the size of a beach ball. This orb floats using electromagnetic forces to float, stick together and transmit data. Thousands of datii can disperse themselves over a fairly large area while remaining in contact with each other. To distinguish between colonies, each colony of datii will take on a certain pattern with which they will mark themselves when in “orb form”.


The delphik is somewhat insectoid and humanoid in looks. They have a pale exoskeleton as well as a compound eye on each head. They are commonly 6 feet pre-merging, although most of that height is their neck.

Merging refers to their reproductive action in which two delphik will become one. The heads will remain separate; while the process itself preserves all limbs, two or three are removed and eaten during it in order to sustain the energy required for merging, so once-merged delphik commonly have three arms and two legs.


Deltines are serpentine with emerald green scales. They can have orange spots, but it's very rare. Though both males and females have whiskers, the male's are longer with black tips, while female's are thinner with white tips. They are known to be capable of flight, despite their lack of wings. This was answered by notails as them having psychic powers, though some deltines swear that's not what allows them to fly and that the notails were just guessing.


About 80% of all detix take up a job in medicine, whether it be physicians, pediatricians, nursing, etc. What people find most apparent of the detix is their innate ability to decipher symptoms from rough descriptions, and pinpoint afflictions even in species who’s anatomy differs far from their own. Detix are puzzle solvers at their core, on a constant look out for abnormalities and ailments in others so that their specific abilities may be put to good use. As a highly social species, keeping their friends, family, or crew members in peak health becomes their highest priority.


Diachrons value history above all else. They firmly believe that all problems can be solved by looking to the past, and will do anything to retain an accurate story. Due to this, it's rare to catch one lying, since they fear their lies might muddle documentation of a situation. Diachrons in general don’t talk much, and when they do they’re short and to the point. However, many diachrons can’t resist good gossip, as long as it’s proven to be true. Overall, they’re good listeners.


Tall, thin creatures with insect wings. They greatly resemble dragonflies and butterflies. The male didaskaloi tend to have blue skin, whereas skin of the female didaskaloi is usually green. The didaskaloi have 2 pairs of wings.

The didaskaloi tend to be thoughtful and intelligent. They love to teach others and they hate hard work, which is why they are often perceived as condescending. They are mostly interested in metaphysical questions. Knowledge of practical use is only gathered to sell it to others.


It is obvious to many that divirots think highly of themselves. Believing to have a “happily ever after” in the end of their story, many of them hold a high opinion of themselves. Someone who was already born to be a queen cannot be horrible after all. They may hold themselves to high standards, in accordance with their “fate”. They will usually train themselves to become a person worthy of saving a kingdom or ruling it, or to be someone worthy of making a pretty good capitalist empire.


Drakons are large bipedal lizards. Most drakons range between 5’10 feet and 7 feet. Most drakons have horns in many shape and sizes on their head and it is extremely rare to be born without at least one. The maximum number of horns ever recorded on a drakon was 12.

Most drakons are born with a 3rd eye in the middle of their face. The eye color normally matches the color of the other eyes but it’s not uncommon for a drakon to be born with mismatching eye colors. Drakons will also uncommonly have fin-like growths on the side of their heads. This used to be more common in ancient times as it helped the drakon know which way the wind was blowing, but in recent ages this has been slowly bred out.


Drattles spend their lives trying to cause unneccecairy misery and destruction only to stop whatever they're doing once someone asks them to. This leads some people to think that they are actually good deep down and are merely acting evil for fun or attention, but this is a common misconception. Drattles are fully behind every evil act they attempt undertake, but they are so terrible at saying no that they'll easily drop the evil plans they are so exited for.


Duckariums are a duck-like species that are about six feet tall, with about four antennae on their heads. These four antennas end with a small ball that functions as the eyes of the duckarium beyond their normal eyes. Although they are extremely similar to ducks, they have more kinship with snails and slugs, explaining their various behaviors and a bit of their biology.

They are large in size and also almost always portrayed with a vase on their head, even though they do not always use pots and may wear items ranging from boxes to even buckets.


Duyami are sleek and limber, able to move fluidly and silently, from the days when they hunted for their food. Spotted and covered in short beige and brown fur, Duyami have two lines under their eyes that look like tear tracks. Their eyes are often sharp and amber colored, and their mouths are lined with sharp teeth. Duyami stand upright on their hind legs, and run on all fours only when necessary. Their paws have sharp retractable claws, with black pads. From the middle of their foreheads down to the base of their long and thin tail is a crest of feathers. Feathers also line their bottom legs and arms and in some cases may grow over the shoulders of a Duyami. The feathers are often neutral or cool colored, such as blues, browns or dark greens, and serve no purpose other than for cosmetics. It is unsure why Duyami have these feathers, but some members of the species claim they were used for days when they lived in trees.


Short and skinny. They have two claw-like arms and a slug-like torso which they use to slither on the ground. Dwalks can be any color ranging across the entire spectrum, although these colors are always a dull shade. Their faces look almost like gas masks, with two huge bug-eyes and a mouth sprouting from their lower head. The only difference between males and females without inspection would be spots on males and intricate stripes on females.

E - H


Ectons hold a strong belief in tradition, which many researchers across the universe have described as ‘obnoxiously stubborn.’ Aside from adamantly refusing to accept their unique organ as anything other than a soul, they’re often reluctant to adopt modern technological solutions to problems. This doesn’t mean they reject technology altogether so much as they’re liable to stick with what they know rather than accept newer advances in areas such as automation or medicine.


An eeemen's body has two major sections, the first of which is the large, horizontal oval-shaped main body/head, which features a single large eye and a mouth that stretches from one end of the face to the other underneath. On the top of this body there are two bat-like ears, and inside, the eeemen's brain, which is abnormally large for its body size. Extending down from the sides are two long, muscular legs, although many eeemens have these amputated for reasons.


Emoza walk around constantly promoting a certain emotion. As such their behavior and personalities are widely ranged and based upon which emotion that they promote. An emoza that promotes grief will approach people with a very heavy walk and a dragging, slow voice. They will constantly frown or look ready to cry and their wings may never fly unless needed. An emoza that promotes excitement will often walk around preppily and always tell people to cheer up, ready to take off at any moment.


As the masque is a reflection of the ideal self the actual behavior of an enmasque is fairly variable as they will often have a personality reflecting their masque, or merely their own self with the masque as a depiction of what that self is. Given the high-accuracy work masque-creation entails many enmasques work in the entertainment industry, and through that they often find themselves going above and beyond to ensure a pleased audience. Given that the masque is a reflection of the ideal self many enmasques view their true form with deep shame, and will only reveal it willingly to those they trust.


Enotir are very observant and enjoy pointing out little details, whether it be a simple pattern to a puzzle or a small yet catastrophic mistake in a plan. Most enjoy detail based puzzles and are likely to have a hobby of solving and creating these puzzles themselves. Enotir are tolerant by a majority of standards, and as such often take the role of mediator in conversations between opposing sides, able to see the reasoning of both parties. They often are agnostic in their religious and spiritual views and enjoy having meaningful discussions about the topic.


On first impression an eoijal seems extremely distant, mournful, and even as though they have nothing to say. This tends to be both due to a general worldly outlook, but is also because of a commonly held rule of etiquette that one should not display heavy emotion in a public setting until the conversation deems appropriate. On occasion their modest series of social standard causes those unfamiliar to try and jump in to save what seems like a dead-inside sales clerk when it’s just common courtesy to reserve yourself for the sake of others.


Eparai are unguligrade, bipedal creatures with a thin covering of fur, feathers or something akin to sealskin depending on the region the individual originates from, walking primarily on bird or cat-like toes commonly equipped with dull claws. Most eparai have a flare or 'frill' of their feathers or fur on the sides of their head or cheeks. They come commonly in somewhat saturated, cool-range colors, though some redder eparai are rarely found.


Ephemyrma are normally found working jobs that they've been specifically created to do. Either because someone paid their queen for an employee or because their queen needed a worker for something. Ephemyrma colonies have a giant brain at their center and knowledge from this brain can be copied into a brain chunks to let a newly created ephemyrma have this knowledge as well. This allows the ephemyrma to provide people with very specialized knowledge in a very short time.


An ethraol will analyze a person’s likes and dislikes before making contact with them. However, this is not to say they get it right, and quite often make bad first impressions on people- but they are worth knowing for their kind natures. They will often attempt to “protect” friends they have made, whoever it be from someone being insulting to someone attacking them. They also sometimes create gifts for them.


Fairies are small humanoid-seeming creatures with insect wings. Fairies are extremely colorful and emit a glow. They are insects with two pointed, yet soft, feelers on the top of their heads.

Fairies are usually happy, free spirits and are also usually very nature-oriented. They have a tendency to be a bit shy, but are also quite mischievous.


The falouts are a species that has branched out from mantises due to experimentation. The falouts are bigger than normal mantises, but only by a slight bit. Male falouts are one to two feet tall, while females are two to three feet tall once they hit adulthood. Other than size, male and female falouts have no major differences.

All falouts are pink range in color. Most are a rather soft pink in color, which many has noted as a really calming color. The blood of a falout is also shockingly pink. While efforts to breed another color of falout has been attempted, the best anyone has gotten is an extremely bright redish pink falout.


While the finer details of a fhelzo’s personality vary between different types, there are a few constants that appear regardless of the fhelzo’s given personality. By default fhelzo lack any vocal means of communicating and thus most fhelzo will rarely communicate with those outside their own race, instead preferring to listen and decide what to do without responding. In cases where fhelzo do communicate with those outside their own race they will either use a supplementary piece of technology to produce words for them or flash their center oval on and off in morse code.


The Fog appears to be a sort of inter-spatial mist. The Fog consists of a massive cloud of microorganisms which keep themselves afloat and attached to each other. It appears to survive solely on cosmic radiation. Sometimes the Fog will issue out a part of itself to explore other areas. Why it does this is unknown, but when it does, it tends to "bottle" itself in a special machine called a fogborne for getting around.

Fogborne look like robots, but they have a transparent head and limbs that allow light to shine on the Fog inside. They appear to have an artificial antigravity inside, so the mist can twist itself into various shapes, allowing for some expression.


Frescari are bipeds with black and white, or occasionally off-white, markings. They have short necks, bulbous feet and noses, and three-fingered hands. Their short, round bodies almost always have a white belly. Their large eyes have no irises; these are replaced by white “pie slices” in the pupils which can widen to let in less light or narrow to let in more. Their ears are floppy, and atop their heads sits a crest easily mistaken for hair. Sexual dimorphism is completely foreign to them.


The frilliz are small, lizard-like creatures, often switching between being quadrupedal and bipedal as the situation demands. They have four limbs, each one ending in four-toed paws that sport short but viciously sharp claws. Their bodies are covered in small, thin, interlocking scales that range in color, with the only thing remaining similar between them all is that their scales only come in very dark colors. Pure black frilliz are rare, but not unheard of. Patterned or multicolored scales are much rarer, with patterned frilliz, known as runed frilliz, being prominent in the selling of the species as decorative ornaments.


Galoopers are above all else 'friendly'. Very friendly, to the the point where it's difficult to get a galooper to not make gratuitous shows of affection towards people, animals, whatever. This is a bit of a problem, since galoopers seem to not fully understand that their bodily fluids can hurt people, and much like a small child, will be very disheartened by rejections of their well intended advances, without really understanding why what they did is bad.

Thankfully, for those who might feel bad themselves, galoopers 'bounce back' very quickly, often requiring one to break their hearts several times as they try and try again.


The geckrechaun is a small, impish, gecko-like creature. They come in a variety of scale colors, body shapes and patterns, which makes them interesting pets. Geckrechauns are short, with most standing at a squat 3 feet tall. One must be careful with petting the head of a geckrechaun as it is a little known fact that some of the spots on their head are in fact one of their 3 pairs of eyes.


The gemimi at first glance appears to be a person hiding behind a poorly constructed bed sheet that commonly has a type of face cut out of it and replaced with a black fabric. A quick attempt at pulling off the sheet will reveal the true form under the sheet, a mass of black, white, or red tentacles that once they notice that their disguise has been ruined, will writhe around and grab whoever possible to cover their eyes.

When a gemimi is wearing a sheet they will take their tentacles and tie them loosely in such a way that someone may confuse them for just being a simple person under it. This is an evolutionary trait they have gained from when they used to carry large bushes on their back in a disguise attempt.


Generics have a very generic form. They are green, have two antenna on top of their heads which end in orbs, and are about 3 feet tall without counting their antennas. All generics are a mix of female and male sex but when speaking to any non-generics, all generics will say they are of the same sex as the person talking to them as this is the most generic choice of action. This also applies to gender.

Generics who are “not generic” will stick with their own gender.


Humanoid, bipedal reptilians with two arms and a tail. Geptads only have a thumb and two fingers on each hand, as well as three toes; one facing backwards, two pointing forwards. These digits are slightly more spiked and claw-like than that of a human. Before the Zaurin Agreement came into being, geptads were split into six distinct bloodlines known as Desert, Jungle, Marsh, Plains, Mountain and Earthen. Each of these bloodlines has specific facial appendages, with most consisting of extra scale or bone growth that created head spikes and separate but hard flaps of scales. Since said agreement, inter-bloodline breeding has occurred. But oddly enough, each geptad inherits either its mother or its father's extra growth patterns, due to one gene being recessive in the individual whilst the other is dominant.


A cat-like head with a tentacled underbody, the gignes are semi-telepathic beings that can communicate over long distances as long as there aren’t too many walls in the way. Their coloration ranges in all sorts of garish neon hues, with their transparent tentacles being darker in colour than the thin fur covering their feline features. The spots on their tentacles are full of cells capable of photosynthesis, though it is impossible for a gigne to subsist off of light alone; at most, the photosynthesis acts as a supplement to their diet, not a replacement for other foods.


The gnosis have furry skin. The colour of their fur varies from every gnosis, but most often are a dull or pastel color. Very rarely will a gnosis be coloured brightly. They have triangular ears on top of their heads, which are very sensitive to sound. They are bipedal and are often seen with wings on their backs, often decorated by the gnosis. These wings are not meant for flight, but rather as defense. The gnosis will use the wings, however fragile, to block off potential attacks. The gnosis commonly have "manes" on their necks made from various papers from their favorite documents. Their tail is merely an extra limb stitched to the Gnosis at birth. It is made of fabric and often used as a bookmark.


Large, muscular humanoids that are covered in hair. Females are slightly smaller and less muscled than that of males, and have wider hips. Their arms are slightly longer than most humanoids.

Goldorians are very strong, but also very violent and stupid; many wonder how they even developed space flight at all. In battle, they tend to prefer powerful weapons and brute strength over any sort of strategy. Many underestimate this but they tend to be very good at charging headfirst into battle.


The gondii are a race of black, worm-like parasites. While alone they're not incredibly impressive; near-blind and incapable of speech. You'll almost never see one that isn't attached to a host. These hosts, when the parasite is attached to the back of their necks, enable the gondii to speak, see, eat, etc. The host species are a mammalian, mostly bipedal species native to the gondii home planet. Roughly 5 to 6 feet from head to tail, their heads are almond shaped, with two pointed ears and large, usually half lidded eyes with three separate pupils.


The gong-an are a parafungoid species with three life stages. Apart from their egg stage, there is the active juvenile stage, which the gong-an call weavers, and the immobile adult, or colony, stage, which the gong-an call the dreaming. Most readers are unlikely to encounter either egg or colony gong-an in their lifetime, so weavers will be the focus of this section.

A weaver gong-an is born fully formed and capable of movement. They have an ovoid head ringed with many small, lidless eyes all around its circumference, and more eyes clustered on the front, set upon a limbless torso of similar size.


Goopmicks are towers of black sludge with long, thin arms ending in sharp, spindly claws. They are always found wearing poorly-made masks of other species. It is said that the only thing under the mask is a hole. Unfortunately for them, they always exude a stench of decomposing plant matter.

To eat, a goopmick will envelop its food with its gooey body and absorb it. Some goopmicks encase their goo in the skin, shell, carapace or whatever else of the species displayed on their mask. Others wear things to imitate it, such as fake fur or plastic.


To call the gorgorse narcissistic or self centered would be far to simple a description for such an absolute garbage fire of a being. It is by no means an over-exaggeration to describe the gorgorse as "the worse species that has ever been discovered" as the majority of the universe, notails included, will likely agree with that sentiment.


The helixians are boxy like robots. They are considered dull and boring by most. They only come in monochromatic colors and their clothing is as dull as one would expect, this is in heavy contrast to their personalities.

These beings are extremely eccentric and often obsess over random objects. They make for excellent laborers, due to their tenacity at performing repetitive and long tasks.


Depending on the time of a heredoggo's monthly cycle their bodyfat percentage will range from 1% to over 60%. This tends to result in a race that has been described as simultaneously gaunt and morbidly obese. Covered in feathers on a literally swiveling four legged frame the heredoggo are said to be a form of monotreme. The only part of their body lacking in downy feathers tend to be their leathery faces and chitinous crab-like legs.


The hokkan is a large, primitive-looking creature resembling a cross between a prehistoric bird of prey and an alligator/dinosaur. They have a long tail, and their bodies are covered in feathers, possessing droopy vestigial wings that end in sharp talons. Generally they lean on these "wings" when standing, and use their powerful legs to sprint and leap great distances. Their plumage is vibrant and colorful, with red, green, and purple being their most prominent colors. They have powerful jaws, tall ears, and their faces are dotted randomly with many small, beady black eyes. They rely less on vision, and more on their attuned senses of smell and hearing. They are natural-born killers, able chase down and tear their victims to ribbons with ease.


Honklits are all in all, overgrown rodents with a love of jaunty and colourful clothing. Almost all honklits have large satellite-like ears to help them detect any loud sounds, and are covered in a thick layer of grimy white fur, one of the only characteristics that makes them similar to each other compared to the highly varied way they dress themselves.

Honklits cannot stand wearing less than two colours, for the more they stand out, the more attention they get, and that's exactly what they want. Any honklit worth their honk will have some sort of colourful attire, whether they're clownish rags or beautiful, diamond encrusted jester wraps.


Disgusting creatures. What they look like under their suits doesn't matter anymore. They're all the same now. They fought so hard against each other over minor differences in looks, now they have lost all their vanity. How does it feel, to have no skin? All humans look like old astronaut gear. Simple, LIKE THEM. Their face cannot be seen unless you get close.

Don't do that. For you will go mad.


The husses have a very equine appearance, but they have partially flat and box-like heads. They are covered in a thin layer of fur ranging from white to black to brown, with white being the most common. Husses have manes on their necks; males are more likely to have longer manes while females tend to have shorter ones. They have hooves for feet and their hands are hard, having developed from hooves.


How a hyuran looks can vary. Hyurans are actually colony based fungal micro-organisms, but processes analogous to the thought processes that occur in normal organisms are achieved through specialized thought drones. A hyruan colony inhabits an AI and utilizes its processing capabilities for its own benefit.

An inhabited AI is likely to appear mostly like the original AI, but with some fleshy protrusions all around, and any sort of screen or display will likely show a very different image, usually unique to the individual.

I - L


Ignalisks bear a strong resemblance to horned lizards standing on their hind legs, although their "horns" are actually hollow vents similar to an aoeyoi'ie's bone tubes. They have six eyes and are pink and orange in coloration due to the primarily pink sands in the desert from which they came. Their lips are squiggly, allowing them to open at small points and whistle in several different ways at once.


Ignivis are a very friendly race. Even if their prices are extremely high, some people would rather buy from the ignivis due to their charm. Each clan has different beliefs however. Rounds believe the only way to succeed is with wit. Pointeds believe it must be done with magic, while Fours believe only with physical combat can this be done. Even with their differences each clan will often trade with the other, and if any ignivis sees another from a different clan, they will often have a friendly reunion.


Inermi are a small species of antelope, adapted to living on cliffsides. They have small nubby horns, larges flexible ears and long unicorn-like tails they use for balance and expressing body language. They come in an array of natural earthy tones like tan, black or gray, and have three eyes. Two of the eyes are usually a bright natural color like yellow, red or blue with oblong cross shaped pupils, while their third eye is pupil-less and can be any color except black and is the source of their psychic power. The damage and destruction of this eye with likewise damage an inermi’s psychic power. They have two sharp teeth towards the front of their mouth and further back they have two pairs of boar-like tusks, one pointing forward and one pointing up. More fashionable inermi often decorate these tusks, carving them into strange patterns.


Like a pentagonal pyramid body with 5 claw-like legs. It tapers up into a curved point. The ismentian head floats for about a month, and eventually descends onto their head. They call it “The Descent”, and depending on body chemistry, their head will stab itself onto their body’s spike, and a fluid exchange will occur for a week. This is one of the only times their head’s circulatory system and their body’s are connected. They are often plagued by migraines for this time period, but some don’t experience this symptom. They have two hearts, but they work by magnetic pulse. One in head, one in body.


Itzels are bipedal, furred mammals, though they are often confused for reptiles or birds. Itzels have four eyes, long, furred ears, and a pair of horns that loop behind their heads, often decorated with small items strung up on strings and cords like so many incredibly small wind chimes. An itzel is covered from head to toe in very soft, fluffy fur, with two longer patches of fur growing from their head down their neck, and along their tails. The tails of most itzels end in a large plume of fur, similar in appearance to a brush.


The jerce has a bipedal form that is covered in downy gray feathers. In place of hair, they have thin stringy feathers, which are always black in color. Their beaks have degenerated to simple keratin-reinforced lips, and their small eyes look like black voids. They have branching tendrils that grow out of the backs of their heads which help detect wind currents, and can be any color from red to fuchsia. Their hands have three fingers, with one of them being opposable. Their feet, however, are structured like those of a chicken and have four toes.

John Rodriguez

John Rodriguez describes himself as a fairly above average member of his species in terms of looks. Considering that this is John Rodriguez, it is safe to assume the opposite.

John Rodriguez is very serpentine in appearance with a long body that goes down from his head, to the floor, before ending in a tail that's about 1/3rd of his total length. Being an amphibian John Rodriguez has a smooth rubber-like skin with bumps dotting the surface. John Rodriguez's skin should be constantly wet but as he is a hydrophobic and scared of being in water he has a tenancy to dry out to dangerous levels.


A simple species, jupettes are content to float around, taking in their surrounding as they head to their destination. As weightless in emotion as they are in mass, most only feel very strongly about things that are cute, adoring them and wishing for them to live happily, prosperously, and safely. They have proved willing to take a drastic action to ensure these actions, as the Aftik Betterment League attacks, the Metaparxi Freedom Society attacks, the Gong-an De-notailication Front attacks, the “6-inch 'Ello Gecko w/ guitar figurine” riots , and most of the jupettekind’s relations with cuteyekind.


Kaikians are humanoid, biped creatures, typically standing 5'10"-6'5". Their most notable features are their three stalk eyes and their large tails. Kaikians are typically a royal blue coloration, but their coloration can range from emerald green to violet. They have small claws on their hands for fighting back attackers.


A large, goat-like species, bearing close resemblance to the archetypal fish-tailed goat of Capricorn zodiacal nature. The kapricanus is mostly piscivorous, transitioning from a carnivorous diet as fry to a fish-only diet as adults. A kapricanus fry resembles a small adult, albeit with shorter horns and much smaller limbs. An adult kapricanus is tall, with a pair of spiraling horns wrapping around their ears. From the front, a kapricanus closely resembles a scaleless baphometti-- however, once a kapricanus show its teeth or tail, the resemblance is broken. A kapricanus has a mouth crammed with long, thin, needle-sharp teeth, much like an anglerfish.


The Kheiron are large quadruped centaur-like creatures that appear to lack any form of a proper head. Their actual head is usually retracted within their mouth, that being the hole where their neck should be. The kheiron’s head is long and tendril-like, splitting open into a maw lined with teeth. They have a single eye on their chests, and a long whip-like tail. Kheiron have adapted to using their head to perform most actions, acting as a hand as their actual hands are vestigial, endowed with a single claw and useless in most situations.


The Khraast are large creatures that physically resemble an amalgamation of rocks. A newly discovered species, they are a biological anomaly; their rocky outsides appear to be a highly evolved chitinous substance, built to survive the blasting sandstorms of their homeworld just as much as any physical attackers.

They move slowly, with a diet of what vegetation can be found during their slow crawl across the desert. When standing, they have a bulky humanoid shape, but while sitting down they are closer in appearance to boulders.


The kitsche, while absolutely adorable, are not the friendliest creatures in the universe. The kitsche have a sort of "Napoleon Complex" due in no small part to their diminutive stature as well as the fact that the other civilized races of the universe seem to be unable to take them and their demands seriously.


The klannec species appear reptilian in nature on the outside. However, their ancestry is linked more to avians. It is near impossible to tell from looking at them that this is so, and their species have no ability of flight. From afar, some travelers have remarked that their segmented bodies, in combination with the smooth gemstone-like protrusions from their body, make them appear almost robotic. Many travelers also remark upon meeting a klannec "of how absolutely adorable they are", though of course this is a half and half reaction. In addition to this, klannecs can occasionally be found in different colors depending on the type of environment they live in. Typically they appear in the "Desert", "Ocean" or "Forest" colorations.


A humanoid cockroach with 4 lengthy arms, mangy and somewhat terrifying tendrils and droopy antenna. The kloegarb people are known to be born with "tech" and "gadgets" on them, but not built into them like clockworks, this usually makes those with somewhat of a scatter brain to mistake them for clockworks and possibly even shoot them on sight.


Koulev (pronounced 'koo-lev') are a snakelike race, characterized by their long, coiling bodies and the unique psychic organ on their foreheads. Their bodies are almost wholly covered in scales of varying sizes, and they possess thick 'ears' with two small slits within them, which come in many varying shapes. These 'ears' actually serve no hearing function, and serve to help stabilize the strong psychic signal. Their actual sense of hearing comes from a receptor behind their neck- a koulev with their hand on their neck is not nervous, but annoyed or distressed. They do not possess nostrils, instead their sense of smell comes from a forked tongue and a scent receptor under their chin.


The kounini are thin, bipedal rabbit-like creatures with a few protruding teeth. They have 4 human-like hands which they cover in white gloves, and also 2 pairs of ears with one pair being much shorter. All but a few kouninis have white fur and red eyes, but they will use cosmetics to alter these in order to look special. Kouninis always dress fancily, to the point that one would go swimming in a ball gown.


Humanoid creatures with heads shaped like coffee mugs or coffee pots, with the handle being their "nose". There is a shallow pool of "coffee" in the opening at the top of their head. They do not have eyelids, and emote by bending or turning their minus-shaped pupils. They all wear neckties. The “coffee” kuppas make is in fact their surplus blood which just happens to look, taste, and smell like coffee.


Genetically engineered plants, the L-Tarioks possess a number of tendrils that they surge forward on when on hard surfaces, although "surging forward" is a rather strong term for the slow movement. On soft surfaces, their tendrils dig through the ground, which moves them much faster. Aboveground, they seem to consist of many vines wrapped together in about a torso shape, with five vines each going off of the sides to work as arms. Their vines can curl and are prehensile. A large head-like organ serves the purpose of both absorbing energy and communication. Though the body of an L-Tariok is usually green, brown, or red, the head organ can be almost any color. They are around 6-7 feet in height, and are surprisingly hard to damage.


Larry is selfless and caring. You can refer to one as a larry, or as just as Larry; it doesn't matter to them. They are fine with whatever you are most comfortable with. A larry will do whatever they can to help you, however small or big. Larry is a considerate friend like that! It's hard not to become fast friends with a larry upon encountering one. Then you get to meet all of Larry's other friends! Even the toughest murderbot isn't above hanging around a larry.


Leos are tall, colorful, and centaur-like in shape. They possess 4 short legs, 4 equally short arms, and a long, sweeping tail that ends in a poofy tuft of fur. Their pelts are often brightly colored and adorned with seemingly random marks. These marks are created when a Leo's body part grows back after falling off; the fur always comes back in a new color from the Leo's pallet.

A thick, round, and often striped mane resembling a elizibethian collar separates their long torso from their head.Their face consists of 2 round ears, 4 small eyes, a nose with 4 nostrils, and a large maw packed full of teeth.


Libraille are heavyset bipeds, something of a cross between mammal, reptile and jet plane in appearance. They have elongated snouts, short sturdy legs, and a thick counterbalancing tail. Their arms are long and sturdy; each has a vestigial thumb claw and two larger, digging claws. These almost touch the ground even when a libraille stands upright. Smaller robotic limbs are melded into their inner forearms, allowing libraille to manipulate small and delicate objects their organic claws cannot.


The lovirtis are a reptilian species that is usually seen standing bipedal, their long hind feet and their pair of tails balancing them easily. How they walk, however, depends on if they’re in the presence of another species that they respect. If the lovirtis finds no reason to be respectful, they will use their forelimbs in tandem with their tails to hop-walk on all fours; though this may be seen as a feral way of moving, the lovirtis is unlikely to care.

If the other species considers them unintelligent or a mere animal, that will be the other’s mistake to make, not theirs.


Lucevians have the ability to enter people's dreams with their paramount psychic abilities thanks to their antennae. As a result, a large part of their culture reflects around dreams. It is not uncommon for their villages to share an entire “dreamscape” where the civilians are free to create a world of their choosing. Unsurprisingly, many, if not all, lucevians are able to dream lucidly. Due to the fact that many of them go through their fantasies on a daily basis, many lucevians grow up disconnected from the real world. They are often eccentric and have a hard time distinguishing fantasy from reality.

M - P


The mafleeca are smoke breething sheep-like humanoids with glassy white eyes brown wool, dark grey skin, hooved legs and curly horns on their head. The mafleeca always dress for rainy weather, with trenchcoats being more formal than raincoats. The mafleeca consider rain ponchos to be increadibly casual, so it's rare to see them wear it unless it is especially hot and sunny out. The mafleeca don't have any sexual dimorphism, but females usually carry around an umbrella's. A female without an umbrella is simply dressing like a male, and the same goes for the reverse.

Mafleeca can hold their smoke in for quite a while without issues to be polite or to be sneaky, though they usually smoke away. Some mafleeca take up smoking to increase their smoke output for intimidation purposes.


Humanoid mammals that resemble walruses and seals. They are pretty large and round. All malrus are hairless and have a walrus/seal tail. Young malruses start out life crocus in colour. As they get older their skin becomes darker. An adult skin colour is a nice valerie. Their skin can become so dark that it becomes black as night.

They wear the hides of the 'snow beasts' that roam their planet. These hides are usually pretty furry, and make excellent hats/coats. Though they don't really need it to keep warm since their skin is so thick and rubbery. It's more of a trophy to show which snow beast you killed.


The malventus come in a variety of forms, all of which either resemble a kite or wind charm of some kind. Most often you will find one of three main varieties of malventus: The Dragon, The Jellyfish, and The Manta. Typically each variety of malventus will flock together with other malventus of the same variety, but it is not uncommon to see a flock made up of each type as malventus do not see different variety of one another as having any real differences or as being “lower” than them.


The mandgi have a bean-shaped body with a hard carapace. A mandgi's head resembles an eight-fingered hand, and its face consists only of a gaping, drill-like mouth. Instead of hands, it possesses giant noses on the sides of its body. On its back are dragon-like wings, and on these wings are its eyes, and it possesses no eyelids or eyebrows.


Marmars are short, squat, bipedal creatures with stubby legs and round shaped bodies. They have a long, bushy tail, 2 sets of ears, 2 eyes, a flexible nose, and a mouth full of round, blunt teeth meant for grinding.

Marmars are covered in layers of thick, soft fur, giving them a rather poofy, feathered appearance. The fur is very soft and smooth everywhere except for their bushy tails, where it is especially long and coarse. Most marmars have neutral, earthy colored fur, but mutations of bright reds, yellows, and oranges are not unheard of. Their bellies lack fur entirely, exposing their leathery hide. The skin on their bellies also possesses hardened scales for added protection against injury.


The common marsue is quite close in shape and size to the common alligator. Most marsues are naturally green, though some come in browns, extremely rarely some come in white, and one particular individual comes in black. The eyes of a marsue are highly varied, with the pupils coming in every shape, size, color, and even able to glow or change color like a mood ring. Many marsues even have two different eye colors and pupil types.

Most marsues on their home planet are actually skinny for what their species should be due to the destruction of their environment and fauna when they were first discovered. A healthy marsue is fairly plump.


Metaparxi are a mammalian, fur-covered species that walk on two legs and have both ears and a tail. Their ears are reminiscent of rabbit’s ears, while their tail has a helpful hand on the tip. Their heads are oval-shaped and they have large, soft paws with no claws but plenty of unseen, squishy padding underneath. Their feet are divided into two ‘prongs’ with, yet again, no claw or nail to speak of.

Their fur comes in blue, yellow, red, green, white, black, brown, and gray with almost no variation in shades. Rare Metaparxi exist that have been specifically bred into a unique color and are employed by very wealthy individuals. The eyes of this species are only ever black with white sclera and no variation even in rare colorings.


Metimae are bipedal mono-gender reptilians, with three toes with large claws on each leg. They have two pairs of arms attached to a double shoulder joint. The inner pair is short and typically held close to the body, usually used for most tasks, while the other is extremely long, able to casually brush the ground while the meta is standing upright, but thinner and almost skeletal in some cases. They only have three fingers on each hand, similarly to their feet.

Their somewhat elongated neck holds their four-eyed head, with a short snout and toothy mouth beneath.


A good part of the universe believes that the appearance of mettaets is that of a biped being, with a remarkable segmented body, claws on its hands and feet, the presence of a pointed tail that still follows the segmentation of the body and a square head that resembles much like a television, this is not strongly segmented like the rest of the body and the eyes are to their sides, they are black and similar to the eyes of a feline. The screen on their head demonstrates a shape similar to a heart monitor, with a generally broken line passing through the entire screen, however, it is still possible that it has other symbols displayed on their screen, and is not limited to a form of monitor, such a screen may still open revealing the true nature of a mettaet.


The Mialcsem are comprised nearly entirely out of slime of various colours. The adults will almost always invariably have some sort of object as their head; this object may change their colour scheme as well as additional minor chemical components from their original jelly. Those that don’t pick an object on their Helm's Day resemble their juvenile form, their body being made of the same hardened gel that seems almost like plates or scales. Their head has about the same consistency as the inside of a jelly donut. These adults who passed up the chance to transform still tend to differ from their children as, other than the obvious variation in size, they often grow billowing plumes off their heads.


Mites are small, round fuzzy creatures that grow to be 1 to 2 feet tall, with two decent sized black eyes. Mites lack a proper mouth of any kind, but can consume liquefied food via soaking it up through their skin. Mites seemingly lack any kind of bones whatsoever, and have a bit of a spongy texture underneath the mound of fur that covers them. As a result of being a completely boneless organism, mites have a limited form of shape-shifting ability, able to reform their body into various shapes with varying complexity.

Mites come in many different colors, but are in most cases very pale shades. Examples include sky blue, candy pink, and light green.


The Monocerii are quadrupedal large armadillo-like creatures. Having four to eight legs. They also have strong plated armor from their nose to their tail, leaving their stomach exposed. As for colors, they come in dusty browns and sandy greys. Some Monocerii have been bred to have a more vibrant hue of those colors but those are quite rare. All Monocerii are born with either one or two horns. Those horns are never on the sides of their heads. Only on their forehead, nose and cheeks.


Nautalids are small, squishy creatures from the planet Naturis. They have short legs and long, flat bodies which are often adorned with natural frills or other protrusions. They have long webbed toes ending in sharp claws, perfect for swimming and catching prey in the oceans where they live. They come in a wide variety of colors and patterns, ranging from the eye-burning neon to simple black and white. All nautalids, however, have a row of spots along their back or sides in high contrast with the rest of their patterning. These spots are faintly bioluminescent and serve as a device to distract predators and aid in attracting prey.


Neighbors are a very polite species. They heavily emphasize their pleases and thank yous, and do everything in their power to give people the utmost respect. Most neighbors will go about this by going out of their way to refer to people by their title or rank whenever possible. This thoughtfulness can lead them to overcompensating when meeting a beings from a new culture, as they are prone to overreacting when they feel they have violated a previously-unknown social norm.


N’nik are four-legged, furred mammals with six green eyes, long ears, a long, whiplike tail, and a beak. The tail and beak will always be white. Their fur comes in various shades of brown and white, and they have a ruff of green quills around their neck that resembles the foliage of the trees on their planet. Male n’nik also have quills along the side of their face and ears, while females have a row of quills along the top of their tail, usually near the tip, and these can be anywhere from two to twenty quills. These quills can be detached with very little pain.

Nonny Mice

An embodiment of anonymity and literal mob rule, everything in nonny mouse society is accomplished through large crowds of individuals performing tasks anonymously. It is incredibly difficult to track any one individual as they continuously move, blending in with the rest of the crowd.


The notails are bipedal and stand upright. They are covered in skin which is commonly a darkish brown to a lightly toasted brown, but they can also come in a more pale or darker tone but this is more rare. They have short claws on the tip of their fingers, and sharp teeth. On top of the head of the notail are two bent antennas that they can flatten and hide in the hair upon their head. Notails lack hair anywhere else but on their head.

While notails are mammals there is very little that sets apart the males and females due to notails carefully refining their genes.


The noxis are a race of humanoid aliens. They are covered in a tough, thick and flexible outer shell which varies in color. Their heads have a triangular shape, similar to that of a lizard, with wide mouths filled with sharp teeth, large yellow eyes, and tall half-cone shaped ears at the side of their heads. They have long arms and legs, with five fingers that end in semi-sharp points, and 4 toes that end in similar points that are flatter on the bottom.

The noxis have growths from their head that end in rounded points; the exact size, shape and location of these growths varies. The noxis have floppy wing-like appendages that come from around their shoulders, though these are often concealed with clothes.


The Oblein are octopus-like creatures with long heads that sport six highly developed eyes and several delicate spiny ridges. Their many tentacles are highly versatile, allowing them great control over their immediate environment. They are hermaphrodites but can reproduce asexually like starfish.

Their space-faring members will often have an extra organ attached to the tops of their heads that they use to breathe in whatever atmosphere they need to.


The oomn are humanoids which have skin that is pitch black to chalk white and everything in between. The oomn have a glassy-eyed look that indicates that their souls have been crushed even before birth. They have a generally very gray and depressing aesthetic; just about everything about them looks depressing, from their terrible posture to their penchant for ill-fitting, colorless clothing, to that constant 'sad puppy' expression. They tend to cover their mouths with anything, ranging from thick scarves to high collars. Sometimes they wear masks.


Oquintas are small, hairy mammals with large eyes and large, floppy ears. They resemble a small bear and can be of many natural colors. They also have opposable thumbs and well maintained claws which they use to climb anything they find. Their paw pads are normally a shade of brown but rarely can be any other color such as blue.


Pagepohs are a short and stocky species descended from large birds that have long since lost the ability to fly. They are bipedal with bulky arms and legs, the former, beefy limbs dressed with feathers, and the latter, tube-like limbs packed with muscle and shielded by a thick, calloused skin. While the feathers on their forearms are the most gaudy, a thin layer of down covers their entire bodies with the exception of their beaks and legs.

Their beaks are large and round, protruding from most of the front of their heads and curving upward to a point. From the back to the top of their heads spouts a small tuft of plumage that curves similarly.


Phylum are usually rather docile and friendly towards everyone unless they pose an immediate threat to their well being. Phylum also can’t usually tell people apart from one another unless they have distinctive silhouettes, making some of their reactions seem incorrect at times. Some people because of this fact often take advantage of phylum who couldn’t tell that they’d already met the person. Despite this, phylum continue their habit of being trusting and sociable to all that they meet.


The darning piscipleu (or pleu for short) are covered in scales with a dorsal fin on their upper back. Although aquatic in appearance, it’s a common misconception to believe that the pleu needs a tank of H2O to survive. Pleus are almost entirely aerial creatures. Each pleu comes prepackaged with fin-like wings that fan outwards. When flying, pleus make a very soft whirring sound. Their tails and tail fins, adorned with accents, aid in making sharp turns midflight.

Plague Doctor

Identical to medieval plague doctors, all individuality comes from their mask and the unnerving glowing eyes seen underneath it. Plague doctors are in fact a hybrid of two species that has become widespread due to their fertility - however, telling a plague doctor this is asking to be killed or targeted for attack. Under the robes of the plague doctor is pale to dark colored skin. They have two arms and legs, but by the time one gets to the forearm/foreleg they become feathered and taloned. There are short wings on the arms of the plague doctors, but they’re far too small to fly with. Some will have bird-like tails. It’s rare for these to be long.


Plantolk are generally made of green vines forming a body that trails out, getting thinner and thinner as it goes. They do not have true hands, but they can manipulate their vine ends in a manner similar to hands, though this leaves them a bit clumsy. In the place of their head is a large semi-translucent orb of varying colors which is filled with some kind of liquid. The liquid contain is usually water mixed with a bit of the matter they eat which causes the water to become dyed. This sack has eye-like growths which allows them to see, but this trait is not all that refined. Their hearing, and vocal systems are all located beneath their roots while their entire digestive system is their head.


Pon resemble thin upright hominids (standard two arms two legs configuration) with various euclidean geometry for a head. Their skin has been described as feeling somewhere between marble and eggshells. Their internal organs are similar, resembling basic geometric shapes connected with cylinders. The quantity, shape, and function of these organs varies from pon to pon.

Pon are capable of ignoring most forms of damage, requiring roughly 80% of the body to be destroyed or otherwise seperated. Pon heal by scooping a piece of Non, sculpting it to fit the area, and inserting the material.


Poppets are composed of organic material filling a humanoid "cloth" sack. The sack is generally tan or brown, and covered in stitches, with large stitches indicating the seams holding the poppet together, and smaller stitches being the poppet equivalent to tattoos. All standard poppets have their name stitched on their lower jaw when they are created, but may choose to remove over the course of their life. A poppets "head" is on the top of the torso, with two bone "button" eyes, and a gash serving as a mouth. Poppets also contain bone needles that they are capable of protracting through the sack, which afterwards the needles will fall out, to make room for new needles to regrow inside the poppet.


The prunus species are usually best described as "ambulatory tree people". They are roughly bipedal, with leaves and branches growing out of what is usually called their head. Prunii, as a species, tend to be around six to seven feet in height and frequently grow large manes of leaves or flowers around the crowns of their heads. Most prunii are some shade of brown in color with greenish leaves, however, variants of the species do exist; many red or orange-leaved individuals have been seen by other races, and even a few with long stringy vines instead of leaves and pale white "skin". Prunii as a society have very little need for clothing, but have adopted to wearing it upon encountering other species as a social courtesy.


Similar to how puds do not have a uniform shape, neither does the society they have built for themselves. Pud culture features no distinct customs, hierarchies, or strict rules other than their annual hibernation event, which can be different from region to region. Instead, it seems most puds are content at living life opportunistically, fitting whatever molds they need to survive. This means either squatting in used and unused homes, hiding in basements, entering city pipelines and sewers, entering the caves of nature reserves, and/or mooching off passing crews.


Putleys are large snake-like beings that grow up to 12 feet in a normal lifespan. Due to the fact they can grow quite old and never stop growing, the longest recorded was over 2000 feet long.

They will usually get special tattoos on them that make them colorful, but without them a normal Putley is plain green or blue. Other than that, putleys have a few large feathers around their heads and two large wings. These wings tend to be quite plain as well unless they are colored by special means.


Pyronians are beings that appear to be made entirely out of fire. Their bodies are orange, rubbery, flexible, and are disconnected yet held up in the air by some sort of half-solid flaming aura. Some pyronians have a rare disorder that makes their body color different than orange, like magenta or red, but these pyronians are incredibly uncommon to find as they're usually exiled from their tribe.

Q - T


Quelans are purple-skinned, and androgynous to slightly feminine. They are bipedal, with two arms. A quelan averages about 5 feet tall, but height and build varies greatly and the extremes are moderately common. Quelans have 'hair' made of tentacles that range from one to three feet long, prehensile but not as strong as the normal arms.


The queolchrost resemble reptiles and amphibians, but are warm blooded organisms. They stand upright and are bipedal. Their features deviate due to imperfections in the process through which they are artificially produced.

Skin colors or rarely scale colors of a queolchrost tend to be between dark red and purple. Recently there has been an increase in more blue and green colored queolchrost. While it is not impossible to find orange, yellow, or purple queolchrost, it is quite a rare occurrence.


Quishidi are very deceptive in their personality, doing their best to appear as attractive and flattering to others as possible only to burst out in anger when they get insulted or lose in a game or contest. They are incredibly narcissistic and go to incredible lengths to show off themselves, their belongings, and the person or pet they are partnered with. This narcissism results in contests being an essential part of quishidi life.


Richife are fish that had evolved a set of gripping appendages; a pair near both the head and tail, respectively. They possess prominent whiskers, and twin dorsal fins that peak at thier head as a crest. The length of the crest and whiskers vary greatly from individual to individual. They have a lighter under-belly.

All richife have a roughtly stack-of-two-bricks-shaped electronic device embedded near their brain, usually between the start of their dorsal fins, and designed to look like and angular hat.


Ruhi’s vessels come in every color of the rainbow and then some, with a few even having stripes, spots, or splotches in various colors. Their vessels are flower-like beings, with thin, stem-like limbs of which they always have six: two legs and two pairs of arms. Their eyes are almost always black and their heads have a three-tufted crest, and from these crests sprout a handful of tendrils in a column. This number is typically three but can be as few as two and as many as five.

Every one of Ruhi’s vessels has a ring of petals that starts at their necks and fans out to cover their shoulders, and in some cases reaches down to their waists.


Sagittari are parasitic creatures that kill a host creature, then take over their corpse. The actual sagittari is usually in the shape of a common arrow, which is launched from another sagittari's bow or other projectile based weapon and used as arrows or bolts. Should more than one arrow land in a single host, all the arrows will come together to make a collective personality. It should be noted that the creature that is shot by a sagittari must be killed with the arrow still inside them in order for a sagittari to take over the body. After about a week, during which the leathery skin of the sagittari is grown and vital organs are repaired if needed, the host creature will reawaken as a sagittari.


Scretsens have a small horn on top of their heads, as well as a long stinger-like appendage protruding downwards from their face. They have four bug-like arms, and a beetle-like carapace. Scretsens are quite tall, growing to 8 feet on average with some reaching up to 9 feet. Individual scretsens are distinguished by their body and appendage’s color scheme. The shell is always a dark shade while the appendage is a light color, but other than that, both of these colors can be any color possible and seems to be random with no regards to parental traits. Many scretsens wear clothes for utility or for fashion, but there are also many who simply choose not to.

Sea Angel

Sea angels are small aquatic creatures that have colonised many large bodies of water across the universe. They have very pale blue skin, and two large wing-like fins, which lends to their name. They have small paw-like limbs on their underside, but these are ineffective for movement. Their body tapers out to a sharp, knife-like stinger, which is their primary method of attacking, both for sharp stabbing and injecting of venom in more serious cases. They have a pair of large eyes on their head, to allow them to collect as much light as possible underwater, which is aided by a glowing heart-shaped organ which shines through their body.


Selachim are a marine species resembling any number of earth sharks, encased up to their gills in large exosuits. These suits are rarely if ever humanoid in form, being only vaguely based on organic life forms and sporting any number of arms and legs. The hulls act as a filtration and hydration system for the selachim within, often decked with water-carrying pipes. Older, more experienced selachim will boast better-designed, more aesthetically pleasing hulls than their juniors.


Skabels are obsessed with creating things. If one meets a skabel, chances are they’re “taking a break” from working on a project. Whether this project is a massive sculpture, a new invention, or a small painting, a skabel will almost always be creating one thing or another. However, their perception of breaks can often be skewed, causing them to take year-long absences from their relatively small projects.


Skarfes are entities made of two beings. The main one, "the true skarv", is the one who looks like some type of fabric worn around the neck, such as a bandana, or shawl; but usually, a scarf. They are oily black, looking as if they were made of tar, though they are not greasy to the touch. They have a varying amount of glowing, colorful eyes all across their bodies. The position, color and pupil shape of these eyes also vary greatly. It is believed that a skarv that looks like a really long scarf is a wise and powerful one, who has lived for hundreds of years.


A skokakrio is roughly bipedal in form. The head of a skokakrio can be best described as "spiky", with two or three carapaced protrusions sticking out of the skull. The face of a skokakrio is thickly carapaced in blue, or black, or anywhere in between, along with the rest of its body.

On the face are four permanently closed eyes, and below those eyes are the mandibles of the skokakrio where it produces sounds, be it a click or dialogue.


Slaryms are quadrupedal creatures with powerful, sinewy yet skeletal bodies. They have long legs ending in taloned feet which are three toed, one of which is semi-opposable. They are covered in very short hair in shades of grey, black, purple, and blue.

Slaryms have long, thin, whip-like tails and long thick necks, held vertically from their bodies. Their heads are wide and noseless, with wicked grins running the entire width of their faces filled with a wide variety of teeth.


Soledades have a head with aspects of a pig, nose, ears, general shape of cranium, and a whale, mainly in the mouth area. The most prominent feature on their heads are their long eyebrows, which jut out wildly from the face and bend at sharp angles, mazelike. The eyebrows may not be entirely real at all times.


Soothals are very tall, but as thin as a stick. They have many pairs of arms going down their body, with three legs at the bottom making them a tripod. Many consider their 3rd leg to be a tail. Their head shapes vary, with squares being peasants, triangles being the middle class, cylinders being nobility, and diamonds being royalty. All soothals have very large eyes. They seem to have an exoskeleton made out of a brass-like substance, but it is not a metal.


Speddaris look like dogs except that where their tails should be there is another dog head. They're usually surrounded by the large amounts of worthless floating money they control. It's common for male speddari to grow mustaches but there are plenty of males that don't and plenty of females that do. Speddaris don't normally wear clothes but they usually wear some form of neckwear like a bracelet, a collar or a ribbon.


Spiraji are ethereal creatures that look vaguely humanoid. They have long, human-shaped bodies that, instead of legs, ends in a tail. Colors alternate between snow white and night black, though mutants are known to exist with other colors. Females are born with angelic wings matching their skin color. Males are wingless.


Skeletons with gourd heads, or more accurately, gourds with skeleton bodies. They are planted inside and then grow around the skulls of other species' skeletons and use them as bodies, holding them together with vines and moving them with weak psychic powers. They do not have any discernible facial features, and when asked how they function without a face they simply draw a face onto the front of their gourd and ask "Is this better?" They do however seem to have some manner of mouth hidden within the vines that snake down from the bottom of their gourd, as they seem to shove their food upwards into their "neck."


Often blending in with space itself, the stellavis are a strangely avian spacefaring species. Their gelatinous yet slimy exterior is covered in patterns of nebulae and galaxies, which can be any color, but tend to be quite saturated and never solidly black, white, or grey. They are humanoid, save for avian features which can vary from individual to individual in both style and amount. Stellaves have only a pair of wings at minimum, but can be very bird like.

On every stellavis are at least three glassy formations of four-pointed stars. Two or more of these are placed on the head, acting as eyes, and one is located over the traditional place for a species’ “heart.”


Stomatopoids resemble the mantis shrimp of Earth, with their three-pupiled stalk eyes, their colorful carapaces, and their deadly arms.

There are two varieties of stomatopoid. One has sickle-like arms and the other has hammer-like arms. Both can strike with their arms at the speed of a fired bullet, and as such are unparalleled in unarmed combat. Fortunately their society provides them with many different tools, incomprehensible to most other species, so they can create art about as finely as any species with grasping appendages.


The strix are upright with a large, broad head. They have forward-facing eyes and ear holes, though the ear holes are placed asymmetrically on either side of their head. Their beak is somewhat curved, due to their predatory ancestry. Otherwise, they have a rather flat face, which is clearly defined by colouring that is distinctly different from the rest of their body, as well as an edging of specialized feathers which can be moved slightly to better locate sounds. They have eyes that are fixed in place, thus they have an easily rotatable neck for ease of viewing.


The taekings are tall, slim and usually come in a shade of red. They have two heads, one of which has long, pointed ears and smooth, sometimes fluffly fur. They have short muzzles and their resting face is considered rather serious. This head also has four eyes and a black pointed nose.

Their other head is covered with dark green scales, has really short pointed ears and also a short muzzle. Their teeth are usually visible with their mouth closed due to how long they are. This second head also has three eyes unlike the four on the other head. The eye color of the taeking is usually a dull color, not bright.


Excitable and creative, tecats spend their free time writing stories and making plays about the gods. They gather in grand auditoriums to put on their acts and recite poems about the gods beyond their universe. The tecats love the multiverse. They cherish it more than anything else in their lives.


Tegyps are a humanoid alien species that appear, for the most part, fairly plain aside from one or two strange qualities. Tegyps do not have hands or heads connected to their body in any way, instead their arms end at the wrist with their hand floating in the position a normal hand would be, this also applies to the neck and head of the tegyp. The neck of a tegyp ends around half way up, with a pyramid shaped head floating above the neck “stump”. This pyramid shaped head has no mouth, and has a stone-like surface with a single eye in the center of the main face. This is the most common appearance of a tegyp, however some tegyps may in fact have multiple eyes, on multiple faces of the pyramid, although it is most common that the “dominant” eye, so to speak, is much larger and serves as the main “face” of the pyramid head.


The terrietes are a centaur-like species who commonly resemble deer. Terrietes are almost entirely covered in short, soft fur. They have vine-like hair atop their heads, which they will often braid or style. Additionally, they have long whip-like trails that end in a tuft of similar hair. Terrietes are known to take very good care of their fur and hair, to an almost obsessive degree.

Terrietes have large, branch-like antlers. They will commonly decorate their antlers with things like flowers, vines, or wooden carvings. Complex antler decorations are a show of both status and skill.


The tilde are gaseous beings that form into various creatures when they turn of age in their culture. They appear as fluid forms in differing colors, the most natural colors being different variations of primary colors, while secondary color hues are very rare. they tend to adapt the look or appearance of other races when shifting into a solid form.

Some species have classified the tilde as ‘Living Stars’, due to both their appearance and abilities. Being spaceborn species the tilde do not need to breath.


At 4 feet tall, the tockhau are considered short to most. They are covered in dark colored fur and have long bushy tails, though a large number of space faring tockhaus get them cut off. Their eyes are large and shines in the darkness, where they feel most at home. They have a very long finger on one of their hands with which they use to conduct with. They have large sensitive ears which move to hear sound better, as such certain tockhau concerts are set up to cause the crowd to form a "wave" with their ears.


Flamboyant and often in-your-face, toreka treat life as one big game, which they will proclaim they want to be the very best at. They are very dramatic with their emotions, expressing blazing fury, deepest sorrow, and exultant joy all in the one sentence. Despite these theatrics, toreka are by and large very carefree and hard to truly anger or offend.


Vaguely humanoid. They sometimes appear to be made out of smoke, but are really solid beings with smoke oddly rising off of them. The smoke is usually only seen when they are excited, sad, worried or other major emotions. Most of them stand at 3 feet tall. A tourist always decorates themselves with goods they brought from places they’ve visited to make them stand out from other tourists. They have an odd affection for flora-printed shirts.

Tourists are the reason the term ‘a tourist’ became a widely used term. They were the first species picked up by notails, and they started to spread fast.


Tripods are a bug-like species. Every tripod has three legs, two antennae, and two spindly arms. Their skin can be any shade of green, and their compound eyes are always a shade of red. They get around by scuttling and hopping. They jump high.


Tweeps are an extremely tall species of bird. They usually stand at 4 feet at their shoulder and then possess about 4 feet worth of neck height. They have long crane-like necks and tend to be fully blue; the color of blue varies greatly with tweeps but bright blue is the absolute rarest of all tweep shades. The tail and beak shape can be very different depending on what clan a tweep is from, but due to the high amounts of crossbreeding between clans it's hard to find one with a ‘pure-blooded’ beak and tail.


The average twerpian is an eight limbed humanoid, with four hooved legs supporting it, four arms, light grey skin and ram like horns alongside the sides of their head. Their body is covered in a coarse grey fur, though the fur is known to display colors on the spectrum of the rainbow after extended exposure to polluted substances, whether it be air, water, or otherwise. This is mostly due to the fact that their fur excretes a scentless natural oil that helps keep out the cold and repel any parasites, a common problem Twerpia had in the past.

U - Z


Due to the commonality of plastic surgery for unidolencians, it's considered taboo to keep the default state of your body. "If you can afford it why wouldn't you" is just one of the many responses those who choose to go default have to live with, and this will often lead them to eventually giving in. For these reasons the following anatomical descriptions of unidolencians will describe defaulters until otherwise stated for the sake of ease and simplicity.


Uutzi are tall, nearly skeletal humanoids, with mottled grayish-blue skin wrapped in thin bandages. All "natural" uutzi possess horns of varying length and shape, though these are prone to damage and often appear broken or chipped. Common clothing choices for uutzi are thick, heavy coats, scavenged from the ruins dotting Helmutzi or sewn together from found materials. Risen uutzi are generally better dressed and equipped than non-risen, due in part to the hordes of converts they use for mass-scavenging.


The vaeri are tall and thin humanoids with bald heads and no mouths. They have a nubby vestigial tail and they lack proper ears or noses, having a small oval hole and a pair of narrow slits respectively.

They come in various shades of blue, with males being more blue and females tending towards indigo and even violet. They have large black eyes, with black pupils, and irises in the same range as their skin, above which are a pair of long slender horns extending from the brow line, generally resembling 'feathery' antenna, but otherwise varying greatly.


Vampwelf look like anthropomorphized bats, they have batty faces with large red eyes that seem to peer into one's very soul, a pair of large ears, and a prominent set of fangs jutting from their upper lip. They have a white or light gray 'collar' of fur around their neck. Their skin is usually chalk white, though darker skin is possible.

Their entire body aside from their face is covered in a layer of short fur that is usually dark brown, though it also comes in black and lighter shades of brown. Colors such as red and tan are very rare, but not unheard of. They have a head of hair that is variously styled and is the same color as their fur generally.


The vayarasa are mostly white in their coloration with segmented armor like carapace covering their bodies. Underneath this carapace is a smooth skin with a scaly appearance. The skin underneath a vayarasa carapace is nearly pitch black and while soft to the tough, it is very sensitive.

The carapace covering the skin of the vayarasa acts as a form of natural armor for the species, protecting them from a fair amount of damage. This carapace armor covers almost every section of their body, save for a few small areas where there is little coverage around the joints and the majority of the vayarasa’s tail.


Despite a wide variety in appearance between individuals of the species, the viedafo are still unmistakable. Their main structure is a skeleton, often of a fauna from their home planet. Additional structure and support is provided by rock and dirt. The core of the viedafo’s body is gelatinous in texture and can be seen through gaps in their limbs and body.

When a viedafo creates their body, the gelatinous part actually soaks into the rock and dirt and becomes a part of them, enabling them to feel with it. As such, if a limb is lost, they are able to reattach it over a period of time, though the initial connection will be quite painful until further along in the recovery stage. Viedafo will always have four horns.


The virgora are ambulatory plants that resemble a hooded, humanoid figure. When speaking to a virgora, most are often not looking at the true face of the virgora, as their bodies are wrapped up within their cloaks, a pair of animated leaves that allow them to walk. The true body and face of the virgora is a gnarled root, possessing one eye, a large gaping mouth and two thin arms.This root tapers downward, and at the bottom they grow a pair of thin 'tails' with small leaves at the end, which pick up vibrations and effectively act as the virgora's ears.


The average vixelsplick is a small pastel colored or occasionally neon colored slime with a very endearing but unchanging face, but usually they are inside an AI shell. They will almost always look very similar to the original AI that formerly owned the shell. Vixelsplick are extremely acidic and are capable of melting through metal. Vixelsplick are able to decide when they use their acidic nature as they do not melt the shells they live in.


The vocangen, despite their hardships, are a very friendly race, they have always adored meeting new people and learning new information and skills, and even now after being thrown out into the harsh universe at large they still hold true to their original beliefs. As a society the vocangen have always taken delight in performance and arts, to express ones' self interests is tantamount to freedom for the vocangen, their lives were lived in a constant striving for improvement and growth.


Volkronns are quite tall and normally are seen in a somewhat hunched-over posture. Their bodies are encased in spiny, bony exoskeletons, with long-fingered hands perfect for intimidating clients, and heads shaped like skulls. Aside from their fleshy interior they could easily be mistaken for living skeletons, albeit with a bit of skin-webbing here and there. Since mutations are so common due to the toxic, polluted environment of their home planet, appearances can be vary widely. Many appear quite deformed and monstrous, often possessing additional limbs and eyes or, in rare cases, none at all.


Waylends are a self-sustaining species in which everything they are relies upon their upbringing. In short, they are cowboys who’ve taken up the role of both the cow and the boy:

Due to an event best described in their history section, the evolutionary line of waylends was split down the middle, granting half the population with consciousness and leaving the other half completely unaltered. Mostly. While they remained the same species, a new metamorphic potential sat dormant in all of their genes. Only the unaltered side of the waylend population were able to produce young, and these young, depending on which environment raised them, would develop to be either another feral waylend or a civil one, similar to how some species are capable of having eggs just by being with a partner.


Weñars are short, skinny, and have a layer of very short soft fur covering their entire body. They are usually varying shades of blue but are occasionally closer to green or purple. Their heads are like that of humans, but they have slits for a nose and two pairs of large, round ears. Their mouths have sharp fangs that poke out. They have long, spindly, arms nearly reaching the ground that they can crawl on for extra speed or stealth. They have padded feet and hands, catlike legs, and a long prehensile tail.


The wolrids are a peaceful race when it comes to fighting amongst themselves for territory, and is generally settled with dialogue. However when other species get in their way, which is not often, it is an entirely different story. The wolrids as a whole like music and the arts, culinary included, but when trying something new, if harshly criticized, will curl up and cry, as opposed to when they are good at something and are harshly criticized, they will build on that.


What we have here is a curious little speck of a creature, barely the size of a pea. Wozzee are tiny, buglike aliens with boneless, rubbery bodies covered in a layer of pastel-colored fuzz. They possess a pair of red eyes, hairlike antennae, jagged beaky chompers, and a collar of fluff. They have six stripy noodles that end in sticky pads for hands and feet. They are surprisingly durable for their size, as you can squeeze one between two fingers without killing them. They are best known for their attention to detail and their miniature communities, which are small enough to fit on a desktop.


The xurtain are bi-pedal creatures with a very cartoony look; they have 2 toes on each leg. Their body has 3 stripes on each arm and leg, usually the stripes have a darker color comparing to their normal body color, but there are cases when the stripes can be in a lighter tone.


The ybe are a race of six-limbed quadrupeds, two arms, four legs, notable for their partly-external skeletal system. The skeletons of ybes are extremely tough to protect these herbivorous sophonts from ancient predation on their homeplanet, and in some cases, such as the dorsal spine ridge and skull, are outside the skin, functioning as an exoskeleton. They run rapidly on four legs, with the main force in the powerful hind pair. However, the front legs have never developed specialised feet, instead running directly on pegs of hardened bones.

Ybe coloring varies greatly by clan, but rarely strays outside of the blue to red range, and is fairly even across the whole hairless body, with the pale yellow of exposed bone contrasting.


The zadrixes are medium sized humanoid mammals with reptilian scales covering a majority of their body, along a fairly long tail to keep balance. They’re ungulates, with deer-like hooves. They have seven eyes in total, taking up most of their flat faces, with one large eye in the center of their forehead being the only one with a pupil. These eyes are commonly a bright blue, but can be any color. Zadrixes have two large deer-like ears, with the insides of said ears matching the color of their eyes.


Zanni are bipedal, colorful creatures that come in a large variety of shapes and sizes. The most basic zanni have striped bodies, a white face with a pair of red, feathery appendages protruding from the sides of their heads, and a long chunky tail. These feathery appendages are similar to gills, however they move and flap, and indicate emotion. All zanni have a red, bulbous nose, and red bulbs on their feet and at the very tips of their tails; functionality of these bulbs are unknown. Zanni have a ruff around the base of their neck, which may be smooth or ruffled. Due to the large diversity of zanni traits, almost no two will look completely alike.


The zektrons are purely machines that have a cube body with tripod like legs. They stand at around about 6 foot high for soldier and 5 foot high for Builders. Soldiers have a dome head on top of the cube with one red eye, while the builders have no dome head and have a green face in the middle of the cube and antenna.

Depending on their rank they come in different colours.


A zuid’tian without its armor looks like a hairless and translucent cat covered in a thin layer of clear slime. The zuid’tians are clockworks, creatures which both integrate metal and flesh. Zuid’tian are non infectious unless one were to attempt eating large amounts of one. A newly born zuid’tian will have its parents build it a “shell” or if there is no parent to build it a shell they will slowly build one themselves naturally.



The cth’lean people were upright semi-amphibious cephalopods, with two arms and four legs. Their heads had three eyes on the front, and a beak on the top of their head, obscured by four to eight more tentacles, most commonly.

They did not have a true underwater breathing capability, but could remain underwater for nearly two hours without needing additional oxygen.


Illustrations passed down in librarbies [sic] placed the enemies as very unsettling creatures. They were best described them as very dark and shadowy. The most notable feature seen in tales passed down were their striking red eyes, which could sink into gooey, weeping masses to intimidate their foes.


The frejynk were a species of desert reptile that used to live in the currently destroyed desert planet Arrakeron. They had no limbs to speak of, with a long, sinuous body covered with a thick layer of scales ending in a usually sharp tail. They had a sandy brown bonelike formation on their heads, similar to that of a skull, with a band on the front where a blue eye could be seen. Their head also used to be slightly elongated, giving them a natural shovel, and yet another hole at the base, where a circular mouth full of sharp teeth was hidden by the skull.


The magusar were large sea stars with a stiff, carapaced exterior. They have 8 arms, and an eye in the center, behind a translucent portion of their carapace. They move slowly, and prefer to stay in one place that they observe as much as possible. They posses telepathy with which they have used to answer any question asked near them


Quotillics were short, stubby creatures with two legs and two arms, and a single tail ending with many small spikes. They had two reptilian eyes, and a large, shark-like jaw with almost too many teeth. They also possessed four fingers on each hand, each ending with very sharp claws, and two large, ram like horns on their head. It is believed they were a deep maroon color, though without any preserved corpses or living specimens it is impossible to be sure.

Species 54X-0


LOCATION: System ZZ973H. Co-ordinates SNAP 1949.7505.0249

INVOLVED PARTIES: Species 54X-0(Species self-designation not recorded), Colonisation Vessel KR-135 along with onboard colonisation facilitation teams.


Svlanoi were short and stocky humanoids with rough gray skin, and a very squarish shape. They had two hands and feet, neither of which were what one would call elegant or delicate, they were very rough and suited for little other that the course manual work in which most svlanoi were destined towards.

The svlanoi skin was mostly in the lighter shades of gray, though darker shades were sometimes noted, it was rare, and the deeply paranoid svlanoi were far from fond of such individuals, regarding them as overly similar to the vampwelf, whom they were terrified of.


If you believe you have come upon a site containing wactite, please leave immediately and contact your local authorities. If you are unable to evacuate safely, keep temperatures as low as possible until assistance can arrive. Attempting to dispose of wactite without the proper tools will usually result in failure.