The planetdex hosts all the info you need on not only planets, but also celestial bodies, important places, and other things such as space bases.
If you would like to submit a planet, or any other celestial body you may use the submission form listed above to do so. Below you can view all the non-homeplanet celestial bodies. You can close a section by just clicking the bar above it. To go to the full page of any celestial body just click its name.
A - D
Acrisius Cloud is a realtively large protoplanetary nebula in the process of becoming a solar system. It's unusually dusty and clumpy in there, with many decent sized planetoids cutting lines of dustfree passes in the disk.
For some other reason, the cloud is taking lots of time to fully form, and it has almost never changed when the notails dropped by for the first time. Due to the anomalous features of the area, many space lifeforms tend to gather, such as space tuna, solar deer and the passing stellar drake.
Adjara is quite simply a paradise. It is one of many moons orbiting a gas giant, and is moderately warm across the entire world.It is spotted with lakes and rivers. There is a single continent, and takes up nearly the entire northern hemisphere, while the southern hemisphere is mostly an ocean. There are many mountain chains dotting the surface of the planet, providing a home to the many cortz that call the world home.
The planet has many dense cities on it. Other than those and roads, there are little to no settlements, only temperate forests, barren deserts, and a few other biomes. The robots work on preserving the landscape and thus many areas remain untouched.
Amkear is a world dominated by large deserts in what were once lush forests, killed off due to this sudden heatwave when the planet's star turned into a Red Giant. Large Slarym cities are scattered throughout the planet's surface, providing many places for a ship to land and resupply. These cities are usually surrounded by large "dead patches," where almost no life is found, located where biological weapons struck during the Gastric War. There are still a few forests unaffected by the head and after effects of the Gastric War, located primarily near the poles of the planet. These forests are designated as wildlife preserves, where members of many species are relocated to when their native planets become inhospitable.
Anatida from afar is an entirely blue planet, generally confused by the less intelligent as a planet of water, it is composed of thousands of rivers and lakes as well as strange trees with blue leaves. Cities, towns and homes are common around the lakes, commonly set there so the people can fish for food. Civilization on Anatida has a symbiotic relationship with the fauna on it. Fauna walk through the big cities while the duckariums are not attacked by them, unfortunately this only applies to the duckariums. Several tourists die every year by attacks of several types of fauna, one of which looks exactly like bread, but isn't bread.
The largest moon of the gas giant, Apex, Apidaria is a yellow/green temperate planetoid, very calm and stable, rather idyllic locale. The weather is calm and peaceful the majority of the time, although it does rain on occasion, it's a rather gentle showering that only lasts for a short while, long enough enough to make everything glisten.
The origin planet of eparai. Its surface is populated with rivers and huge forests and plains, as well as marshes around the largest lakes the planet offers. Its days and nights are somewhat less bright than most, but the flora and buildings' bright colors make up for that. The cities spread across the planet are always centric on trade, appeasing visitors with food and performance and places to stay, and any residential areas spread out in a radius from around them. Buildings are often built in suspension, rooms up in the sky stretching across bridges.
Brimstonair is nothing but a rocky and desolate battlefield. The planet is made of a dark red stone that can withstand temperatures of up to 2000 degrees Celsius. The pyronians use this material to create their fireproof weapons and prosthetics. The planet is covered in a large ocean of molten lava. There are two continents, one bigger than the other, and the lava ocean is dotted with islands. The only buildings on the planet are tiny shacks and campsites built by the smaller tribes, and massive fortresses built by the larger ones. Most of the surface of the planet is scorched from thousands of years of warfare.
Most of the planet is underwater. However, as the water crisis continues to develop, more and more of the planet is appearing above the water.
Cartricke is very heavily built upon, most of the planet consists of multi layered city blocks that are lit using mirrors. The mirrors have deliberately been placed into a disorienting pattern, however, and the network of smoke vents ending in the city make it even harder to navigate. The kouninis themselves know the way by heart and have very little trouble navigating their planet.
There are not nearly enough Kouninis to fill all their buildings and large areas of the planet are nearly deserted. Which areas these are varies. Kouninis usually flock to popular landing spots and will wait there untill all of the crew leaves their ship and gets lost before stealing it.
Everything that could possibly be made out of money on the aptly named planet of Cashmoney is made of money. The planet is covered in miles of pure, worthless cash. This is very convenient for the locals who can control it with their psychic powers and just change and repair their architecture at will. To top that off, there is a small group of speddaris who generate money so quickly that they can literally burn enough money to provide power for the entire planet with no effort. Some factories and buisneses gladly make use of this and offer the planet a bit of protection in exchange.
Chyta is covered in grasslands and plains of all types, clusters of tall forest trees interrupting the otherwise perfectly covered grass planet. Prairies, savannas, meadows, all kinds of lengths and types, it’s quite varied in grass, and nearly nothing but it.
The few forests have tall trees that seem to never end, wide gaps, leaves, herbs, moss and pine needles from the trees coating the ground, all is quiet when entering these forests, as if the very trees are whispering and everything is straining to hear.
From space, Collmoros appears as a nearly solid grey planet, with a roiling surface and glimpses of darker grey and green. In reality, these are just stormclouds that perpetually cover the planet’s surface. One must go below the cloud layer to see the beautiful, if wet, landscape below, covered in thick pine-like forests and craggy mountains. There are very few above-ground rivers and lakes due to the rapid water cycle of the planet, most of it’s water is obtained through the constant rain.
For visitors and stop-overs, the cities are the safest places to be. Protected by walls and with a significant lack of vegetation, and always full of bright light and loud sounds, very few of the native predators bother to enter.
Cth'leoth is mostly swamp. It's murky, always covered in dark clouds, and constantly raining and lightning. The creatures in these swamps tend to avoid contact with people, but have a tendency to stare -- if they even have the eyes to do so. It's easy to look at the trees and see tortured faces, and much of the water is uncomfortably red.
Tourism is great, though. While being very creepy, it's all relatively harmless. Dotted across the globe are large, highly developed cities. Billboards are all over the place, advertising a wide variety of products in a few poorly translated languages.
Decippor-itemos is a planet covered mostly by blueish-green grass, with occasional patches of basalt rocks and hills dotting the surface. The skyline is clear for the most part, only occasionally covered by rainfall, though winds buffeting the planet is a more common event than the rain. Otherwise, it looks like a perfectly safe planet.
Demioti is a world most notable for the fact that it has a massive chunk of itself completely blown off. The sudden loss of mass the losing of this chunk caused created massive changes to the planets atmosphere and magnetosphere, Both of which were almost completely lost, leaving the planet without any air and exposing it to the deadly solar radiation. This alone was already enough to take Demioti from a lush, beutiful world into a lifeless, barren rock floating in space, but almost immediately after these changes occured the planet's star suddenly expanded into a red supergiant as it neared the end of its life, which began scorching the surface of Demioti with insane heat. For these reasons, Demioti is often called a piece of hell itself and is avoided by all but the most curious, suicidal, or unluckiest crews.
A lush green planet with 3 main continents, two of which are connected via land bridge, and two large oceans. Each continent is covered in thick forested areas, with differing temperatures. As well, there are a series of large plains areas in which many settlements have been formed. Many say these forests hold many wonders and possible treasures, but this has yet to be proven.
A grim and dreary planet of above-average size. Mostly consisting of a large ocean with a dozen decently sized continents scattered about this vast sea. Notably, these vast oceans, and indeed, all waters originating on the planet are tinged a deep crimson color, evoking the image of seas and rains of blood. To most, this would be a rather unpleasant and macabre sight, but to the Velsteins who colonized the planet, it's just the most charming of features.
E - H
Eden is an extremely barren place, and the only interesting aspect is a single door. The Door is extremely normal, without any unique aspects. The Door isn't attached to anything.
A large, cool blue and gray planet. It was once a land of blue plains and soaring mountains, framed up by vast swathes of blue forests. The skyline was, and is, always a tad overcast, though generally not enough to truly block out the sun during the shorter than average days. A rather common sight on the horizon are bolts of lightning striking either the ground or some hapless building.
Nowadays, the majority of the land is occupied by the massive metropolis also called Elektrovox, a glowing cosmopolitan expanse of towering spires bristling with lightning rods, clubs lined with glistening lights at all hours, a seemingly endless number of spotlights, and a constant thumping of music.
L-Tarioks come from Elltalpha. It is a rather gigantic space station, and is the largest and oldest space station controlled by the L-Tarioks. It consists mainly of four sections: A gigantic power core, providing energy to both the station and the occupants, a residential bay for the L-Tarioks themselves to live in, a guest and commerce bay, and an armory and military zone left over from the old days of the L-Tarioks' original deployment. Each of these areas is in its own wing, giving the station a + shape. In the central hub is a formidable defense system, usually turned off.
There's not much mercy to see on the notail's home world. The weather is unpredictable, a ring of rocks orbit the planet, raining down flaming debris whenever it's in the mood, animals evolve at an extremely accelerated rate, to the point that a parent and their grandchild can look very different from each other, the sky is an aggressive red, the seas are tinted a dirty looking black, and worst of all, the notails live here.
A lush green planet, calm and quiet. At least, whenever you stay away from the more tweep heavy areas. The planet has no main large continents, and is instead broken up into a series of very large archipelago with the occasional larger sea in between.
Fleedora is a planet with a single peninsular land mass, jutting out into an inhospitable world ocean that rages with hurricanes. What the northern penninsula is connected to is unknown—the northern border seems to dissolve into an impenetrable mist that none who've ventured into have returned from. The rest of its borders are made of shoreline beaches. Numerous swamps filled with various fauna fill those parts of the interior not inhabited by others. Due to groundwater overuse, sinkholes occur randomly around places of habitation about once a week. The entire planet is sun-blasted and humid.
Scretsens originate from the planet Gorson, a planet that is half land, half ocean. The land half is dotted with lakes and the ocean half is dotted with islands but it is still estimated that there is an equal amount of landmass and water mass on the planet. Scretsens are primarily terrestrial, and so inhabit the landmass. The official name for the stretch where land and sea meet is called the Riverine Equator, but is colloquially referred to as the Boundless Coast, while the points on the land and ocean halves furthest from their opposite half are called the Land Pole and the Sea Pole, respectively.
The surface of Helmutzi is covered in thick layers of snow, ice, and sand, and intermittently pocked with ancient ruins, massive chasms, and large craters. The sky is constantly shrouded by a thick covering of dust and snow, leaving the planet almost constantly shrouded in darkness.
A medium sized desert planet consisting mostly of yellow sand, but otherwise covered in sand and stone and sand stone in a variety of pastel colors. The majority of places not covered in sand are places covered in sand-stone, which is typically a similar color to the surrounding sand, or an attractive contrast. Evidence suggests, that while not the case today, the planet was once covered by vast oceans, and a veritable spider-web of rivers and streams. Nowadays, not so much, and all that remains are sandy basins, and sandstone canyons.
The most notable feature of the planet are the thousands of ruins located under the dunes. Vast ruined cities, tombs, palaces, and most notably of all, pyramids.
I - L
From space, the planet looks incredibly blue, almost like a sapphire. It is mostly overrun by forests and fauna, limiting possible landing locations. The surface is divided into six continents by a large ocean, often called the Sapphire Ocean. Kaikian cities dot the surface, however all but one are abandoned and overgrown.
A rather basic-shaped space station, It's identified by a faded, chipped, lovingly done mural covering 80% of the exterior, depicting flowers, trees, and other plant life. The inside, however, is thoroughly decorated to resemble abandoned stone ruins, the main area appearing like an open-air walled garden. The rest is divided into four wings: Heart, Spade, Diamond, and Dennis, an employee area, a public cafe, and the 'Gift Shop': a store selling gifts and general space travel necessities, like fuel.
Jaron is a dense, colorful planet, with a unique diagonal divide in an even split. The first half of the itzels’ homeworld is covered in dense forest and vegetation, with ample, lush greenery. There are occasional clearings with wide ponds created only by nature, sometimes surrounded by earthen trinkets that itzels have chosen to leave at the edges for others, in an effort to remove some of the burden from their hoards, but hopefully pass it on to another traveller. Within this ‘forest district’ lie jobs of itzels more suited to work in dark, shaded, quiet climates.
A fairly large barren rock in a bygone era, the present state of things is a large barren rock covered by untold centuries of scrap and trash. The planet's surface is covered all but entirely in massive mounds of trash and scrap ranging from simple garbage to massive ships.
All this garbage creates a polluted and unsafe environment, much of the land not occupied by garbage is flooded with polluted run-off and pits of sludge. The weather as taken a turn for the worse as well, as the rains are toxic and foul, and the winds cutting, that is, with small shards of metal that get swept up by the storms.
The Kaikian Research and Database stations, commonly abbreviated as the K-RAD stations, are a series of kaikian-controlled space stations spread throughout kaikian territory. They are small, self-sufficient, and designed for long term functionality with minimal maintenance. They are equipped with full laboratories for research purposes, food replicators, and most importantly full backups of the entirety of the kaikian archives. They are usually painted a royal blue and are boxy in shape.
Kachkan's is a small planetoid, with oceans of unrefined ship fuel. Or rather, the oceans are made of chemicals required to make ship fuel, but remains unrefined. Using it in your ship is not advised. The planet is dotted with rigs both big and small, with some even being the size of cities. So except the gray splotches, the planet is otherwise purely a mixture of uninhabitable chemicals. It should be noted that what landmasses exist are little more than tiny islands, barely able to hold a medium-sized ship.
Nearly completely covered in coffee factories and other coffee-based facilities, with only a few small nature preserves. What little green is on the planet shifts constantly, as most of the flora is mobile. The air and water appear brown, but this is just due to millennia of coffee steam, and not any pollution from factories.
Kalohmia appears as a very boring planet from afar, with flat, brown plains of grass punctuated by the occasional sprawling cities. Once on the planet, however, the most notable thing is the extreme weather surrounding the entire place. Temperatures can go from below 0 one day to over 100 the next, rains in feet seem more apt than usual, and of course, hurricanes and tornadoes out the wazoo.
KCC-6-A is an artificial satellite of the kaikian home-world, Inteliga. Its outermost hull is painted a deep blue to match the color of the planet it orbits, and is dotted with turrets, exhaust vents, and docking ports. The interior of the station has most of its structures placed on the hull, and uses the force of the station spinning to create artificial gravity. It uses a special EMP turret to disable hostile ships without damaging them, allowing Kaikian scientists to investigate and find weaknesses in the ships. In the center of the station, there is a smaller globe, which more buildings sit on. Most of the buildings on this center globe are dedicated to government and command. Inside the small globe are air recyclers and power generators.
A cold and frosty rock, generally featuring weather that few would particularly consider inviting for visiting, let alone habitation. The Planet is largely made up of sweeping plains of snow and ice, vast barren wastelands where little can be seen besides the frozen ruins of factories that give hint to Kivver's interesting history. Aside from these, are the occasional boreal tundras and dense woodlands, where the majority of civilization makes it's home.
The planet, is as noted, covered in the wrecks and ruins of the people who tried to conquer Kivver in the past. The malrus, for their part, live in rather humble cities in the somewhat more livable parts of the planet.
Homeworld of the drakon. The land below is filled with odd formations made by malevolent drakons. Odd cities, castles, even giant version of game boards are built by the malevolents. The skies are filled with cities that have been built on the back of the large titanic-sized enlightened drakons, whose bodies have transformed into a more snake-like form.
M - P
The selachim homeworld is a low-gravity waterbound world. Almost always enshrouded by stormclouds and pelted by rain, the surface is a near-endless ocean of towering waves that surge leisurely across the planet. The only features otherwise are the occasional barren island or no more than half a dozen floating sites of industry.
On Maya, the grass may be green but the water and the skies run red. To some species this look is shocking to them, and while the red sky is harmless, drinking too much of the water can make a non native sick. Maya has 9 moons, and in early Maya history each moon was considered one of their great gods, and their star the most powerful of all of them.
Sandstorms whip through the planet, but the people of Maya have figured out the best ways to stay safe, even as the planet flings loose sand at high speeds. The temperature is the same year round, which the reptiles of Maya are glad to bask in.
The planet itself is a lush green world with various spattered biomes dotting the planets surface. The soil on Mendac-Ium is noted as being an odd shade of blue, with the flora being noted as being a large variety of colors, many seemingly not fitting together in the slightest. It is not recommended one with sensitivity to certain colors venture far into the forests and jungles of Mendac-Ium, if not for the Fauna, in addition to the flora. In addition the space outside the planet itself is quite strange, as the planet itself is in the center of an immense metallic structure that, when viewed from the right angle, gives off the appearance of a large eye.
Merciaa has red soil and grasslands, blue waters, and two bright white moons, but from space it can be seen that there's something off about the planet. Near perfect circle lakes dot the planet. Far too many of these lakes exists to be considered natural. These lakes are known as atomic lakes, and they were created when bombs were dropped on the planet. While most are safe to swim in, some contain radioactive materials at the bottom of them, as such one must be careful to check for signs that may indicate that the lake is unsafe for swimming, else one could instantly ruin their vacation.
Due to World Peace, the planet is littered with destroyed towns, cities, and bunkers. If one is lucky, or unlucky, they may come upon an intact building filled with loot, and many traps.
Moirseme is a very still, calm planet, that nearly borders on gloomy and ominous. There are ponds of every shape, width, and depth covering the entire planet. In fact, one cannot travel more than twenty or thirty feet without encountering a body of water. Where there is solid land, it is crumbly brown clay. Should bits of clay meet water, the clay does not disintegrate or sink but floats on the surface to be collected and returned to the earth they belong in.
A formerly swamp-like world the planet has become much more marsh and meadow like. Skyscrapers run from ocean-floor to the upper atmosphere ship-hangars, and the streets are filled with a medley of delicious scents and flavors filling the air. The streets themselves being layers upon layers of roads reaching up to mountainous heights for the citizens and workers to go. The planet is truly covered in cities at this point, and like any Heredoggo planet it is known for 1/3 skyscrapers being farms, 1/3 being restaurants or grocery stores, and another 1/3 being residential, commercial, or general industrial zoning.
Tweeps have almost completely abandoned their home planet of Mypace as all of space just has so much gossip and news to see. As a result, they have become highly widespread. They tend to be couriers, reporters and other news-related jobs, while some become professional bloggers. The only tweeps on Mypace are ironically a part of the “Spacer” clan. The buildings of Tweep kind have been overtaken by nature and many confuse the planet for being abandoned; the only indications of tweeps still being on the planet are their songs.
Naturis is a planet of five main biomes: expansive deep ocean, flowing windy grassland, pink sand deserts, cloudy cavernous mountainous regions, and deathly hot volcanic zones. It is quite easy to tell these areas apart as each biome on the main planet is quite drastically different from the other, and each are mostly seperated as their own continental "zone".
There are two main continental landmasses on the planet, each separated by large amounts of oceans and rivers, but each landmass has a multitude of smaller archipelago like landmasses around them. Some of these landmasses are connected to one another by various land bridges.
At first glance, the klannec homeworld is a planet of ruined cities overtaken by the course of nature. On a closer look however the residents of the planet have simply come to a balance of sorts with nature, choosing to allow it to overtake cities and streets, and building around it rather than over it. For this reason it is not uncommon to see entire buildings taken over by trees or various plants, once this happens klannecs will convert the building into a new "Bio-Building" taking the time to maintain the structure and safety of the building itself, but allowing the plants to grow within it.
The homeworld of the oomn might possibly be the only thing more depressing than the oomn themselves. It's an Earth-sized and Earth-like planet that's completely gray, utterly monochrome. Its most notable natural feature is that it’s constantly overcast and frequently raining to various degrees, which just completes the bleak mood of the planet.
The whole planet feels very abandoned as well, dotted with the various towns and cities of the oomn which, while weathered from age, were plainly abandoned rather than destroyed.
A small blue/green/violet tropical planet covered in rain forests and taken to an almost omnipresent state pleasantly warm daylight due to the particulars of it's orbit and rotation. Like many tropics, however, it is prone to weather changes that seems almost out of touch with reality itself. One second it's a pleasant sunny day, then the next, a rainstorm shattering down as though the spiteful blows of an angry god, and then the next, it's calm again.
Orcheston is a planet plagued by its industrial history. When a mining incident released suffocating gases into the atmosphere, domes, officially called schools, were built to protect every city. While the schools all share a common planetary condition, the insides have developed microclimates. Some schools have a higher chance of rainfall while others are more likely to build up heat. However, any functioning school has yet to develop a condition that would be uninhabitable.
Orvan consists primarily of barren fog covered patches of land separated by tall mountain ranges referred to by poppets as "The Stitches".
Planetary Assault Craft Alpha-2 was once a prototype quotillic-designed vessel designed for large scale millitary invasions and bombardments, and is the only one that has been found. It was equiped for space and sea locomotion and was most likely used to land on a target planet's oceans and bombard cities from the seas. The craft itself is in near pristine condition , with the only signs of damage being a few hull breaches that are very well patched. It currently sits abandoned and left to rot near a major kaikian trade center for reasons unknown.
Homeworld of the pagepoh. Fairly recently converted from its long run as a dangerous, fauna-infested jungle planet into a bustling tourist trap. Unlike the typical spherical planet, Pacoficus is very oblong along it's poles. This is the cause of a much larger equator and a vast surface of the planet being locked in a tropical climate. At either pole light snow falls during the colder months, but there is no naturally frozen water otherwise.
Plentiful fault lines have created small mountain ranges across the planet, forming basins in which water collects to fuel planet-wide rainforests and fertile grasslands. Today, civilization can be found sprinkled across the planet amidst a slew of harsh climates, feverishly and happily keeping the monsters of the wild at bay.
Home planet of the crawlerz. A planet that receives little sunlight and is hidden behind a cover of space junk, Planet Z is located far off the beaten path and has spent years of being overlooked by travelers. It's surface is made up of swamps, marshes and jungles, dotted with villages and small cities. Most, if not all, of the fauna and landscape come in drab shades of grey and faded colors, giving the planet a somewhat dismal look. However the atmosphere of it's more populated areas, especially in cities, is far less muted and it's residents thrive under these damp conditions.
Very scenic and lush, Ploaxomats is the home planet of the peaceful gondii. The areas that are most populated with gondii are very fertile lands, green and full of life and often located near large bodies of water. Gondii that live within these communities, with the exception of some designated areas, are built with little to no advanced technology. These villages seem extremely primitive to outsiders, however these gondii outright refuse the help of advanced tech, and even electricity in some extreme cases. Thus, these communities tend to be the cleanest and most relaxing of places located on the planet.
At first glance, Polika looks like it would be a wonderful location to land due to its lush forests and grassy hills. One would assume that it is perfectly safe and the worst that could happen is a stray breeze knocks over a crew member. They could not possibly be more wrong. Instead, landing on Polika is almost a death sentence. The beautiful trees that cover the planet are a travelers worst nightmare- almost all of them release lethal pollen bursts that are able to severely injure or kill almost anyone that comes in contact with them. The combination of the high winds on the planet and this pollen creates an incredibly lethal environment that only the luckiest or most prepared will survive.
Puerto is a strangely barren planet. Grass only grows in a few places while trees and bushes are extremely rare sights. The planet is littered with buildings, landmarks, and other sites that would commonly be seen on a home world, but nearly everything is falling apart. To anyone who didn't know that the tourists lived on this planet, they would assume it was a dead world, killed by some unknown force. There is very little fauna to see on the planet. If one is lucky they might see a tiny insect trotting around to find food, or catch a fish darting away in to the unknown.
Q - T
A dusty, red, rock in space, similar to Mars, but far more of an eyesore. The majority of the planet is covered in orange-red 'dune seas', functioning as the equivalent of oceans. Between these are patches of arid, rocky, badlands. Then there are the mines, or rather, the mostly abandoned rusting hulks of mining complexes, at times precariously perched aside the open pit of a former strip mine. The only reprieve from this, are the rare oases. It is dotted with ruined towns, not all of which are abandoned, but all of which, are dangerous, whether it be from hostile fauna, or from unscrupulous scofflaws.
This environmentally-diverse planet contains many abandoned settlements, communities and cities, due to discovery after the introduction of spacegoing vessels invalidated those settlements' isolation. Most who live on the planet have used new technology to establish new, more hidden settlements.
There are also various landmarks dotting the planet that are former soledads who spontaneously turned into a landmark at the end of their life, whether that be a tree, a sign, a cactus that continuously oozes liquor, etc..
Home planet of the Kheiron, Scchllrvrth is a planet mostly covered in active volcanoes, lava flows, and seemingly endless wildfires. Scchllrvrth's weather is a constant hazard. While it's most common state is a dry, stifling heat, the weather is also known to produce what is known as 'fire storms' and tornadoes that have been ignited into flames. The inhabitants of the planet are well adapted to live with these fiery conditions however foreigners many a time have met their untimely fates trying to land in the middle of a storm that's raining literal fire instead of water.
A humid, darkly colored world of medium size. The planet is rather humid and in many places fairly tropical, experiencing rains and storms of varying strength, and with rather difficult to predict frequency. The planet is divided into eight continents, most being fairly small, but two are rather large. These continents are dark and grassy for the most part, broken up by jungles and rain-forests. Much of the rest of the land is made up of humid bogs and marshes.
The planet is dotted with the didaskaloi's enlightened civilization. From the expansive cityscapes of gleaming spires, filled with all manner of political and philosophical institutions.
The planet tends to be described as way too dry, as if the planet is drained of water entirely. This is not true, as the planet does have oceans, rivers, lakes, and many floodplains. Due to irregular weather patterns the planet will not have any rain until a monsoon season begins, and they can begin seemingly at random intervals of the planet's year, and end the day after. Extremely heavy rainfalls will occur, and have swept away unprepared travelers and their ships, and burying them underneath the mud of the floodplains. Most plants tend to be metallic to withstand harsh sunlight and constant UV rays, but are filled with a wet sugary gel. Despite the taste of metal they are typically entirely safe to eat, like a vitamin custard.
Shearattle is a rather large planet, with several big cities that have swampland between them. This swampland remains uncivilized because the planet almost always has rain and the cities would soon stand under water if the swampland wasn't there to act as a sponge.
The cities are tightly packed cities and overcrowded apartment buildings, streetlights and drainage systems. Some of these appartments have been converted to casinos and restaurants after the mafleeca were introduced to the intergalactic comunity.
Smoltek is a small world with slightly lower gravity than normal. It is notable for having an atmosphere which is incredibly toxic to most species, as well as the choking thickness of said atmosphere. Despite its official designation as a "nature reserve", the natural life here is hardy and crawling in the smog-filled rocky wastes that make up most of this planet. Only a handful of imported fauna survive here, such as the cloud gulpers which soar through the hazy skies, and the blood mantises released by accident.
Snowdown is a terraformed planet covered in snow. With the advent of the snow, various frost tolerance species have chosen to make Snowdown their home. The only known fauna consists of a tiny balls of snow, called teps. No one is certain where teps really come from, but rumors say they evolved from a pest found on a comet.
A temperate green grassy planet that's generally warm and pleasant. The planet is covered in grassy fields and plains divided by woodlands sparse, yet curiously logical, patterns across the planet. The planet is mostly land, though it has a significant ocean, dividing it into two large continents. Aside from the grasslands and woods, there are bucolic hillscapes that make the planet seem rather yet more idyllic.
To the the uninformed the planet in fact seems abandoned, but this is, of course, not the case. The majority of the forests are in fact, large 'settlements' of prunus, arranged in very particular arrangements to reduce depency to mobile prunus.
A beautiful planet, with an even mixture of oceans, and land in archipelagos of small continents. In-land consists mostly of temperate forests, with more tropical locales being rare. Due to the planet's stunning views and calming sights, it is a popular location for resort-towns. Oceanic themes are popular along the coasts, like current leading resort, the port-themed town of Southport. A common sight are lines, and/or fences, and/or walls around the perimeter of each resort, do not worry: they are not to keep anything out, but to ensure you, or anyone else, does not leave the designated resort area.
Dark and dreary like a graveyard at dusk in most places, which is essentially what it is. A mass graveyard of spoopers from the Skeleton war. This air of death is contrasted only by the colorful candy-like fruits that the trees here grow.
The whole of the planet is covered in a thick layer of discarded waste from many different planets and civilizations. If someone was brave enough to take on the task of clearing away a few hundred tons of trash, they might be able to discovered a few buried cities underneath the rubbish. Any trace of plant life or fauna that may have once lived here is practically impossible to find. The planet is usually surrounded by a sphere of trash in its orbit, but sometimes this sphere may be absent due to its strange nature.
The planet is mainly swamplands and consists mostly of water, though there are rainforests interspersed throughout it. Taialnondemi has many predators, mostly large freshwater animals who hide in murky swamps and thick rainforests while they await poor mialcsem who cannot see them until it’s too late. As the mialcsem advanced in technology, they were able to drive away these animals from their settlement, but any people visiting the untamed areas of Taialnondemi should beware.
The mialcsem cities are well-protected and like everything mialcsem make, look like art pieces; what they lacked in advancement of weapons, they made up for in advancements in art. Their cities are very integrated with the nature around it and some cities are even protected by a large but tamed predator.
With many grasslands and forests, to some Taiaptor is a paradise. Even the colder regions appear to have a peaceful look to them. A person visiting the planet will find something quite strange about the fauna. Nearly every animal on the planet, barring fish and most insects are avians. From small birds, hopping from tree to tree, to birds that dig hug holes in to the land, and even birds who dive deep in to chilly waters and hold their breath for up to an hour, nearly everything on Taiaptor is in fact a bird.
Taika is a lush planet, covered in a vast forest dotted with natural clearings. Within these clearings, and even in the trees themselves, the inhabitants of Taika reside in natural homes, some of which are nearly impossible to distinguish from the landscape around them. Taikans are considered the foremost witches in the universe, and taikan stones and sigils are considered the most powerful when utilized properly. Taikans are also advanced in herbology and natural remedies, and many medicinal plants can be found growing on its surface. The planet is bright and pleasant, with many homes covered in strings of minerals and metals, and incense burners in open spaces.
From the outside, Tayrada appears to be a barren, dead planet. There is almost no life on the surface, with only a few hardy species of bacteria that can even survive the cold. Tayrada is, to put it lightly, freezing; the average outside temperature hovers somewhere in the -200s Celsius, and the surface is covered in oxygen slush. As if that weren’t enough, because so much of what would be the atmosphere on a warmer planet is instead in the form of liquid and slush, there is very little protection from UV rays and anyone without a suit would have a high chance of damage from that even if they’re somehow immune to such extreme temperatures.
The largest moon of the gas giant Tekla, a fairly sizable tropical planetoid noted for being sunny and inviting, the perfect place to spend all sorts of time and money. The planet is mostly ocean, save for a singular fairly sizable continent, that is surrounded by all manner of uncountable islands of various shapes and sizes.The land is mostly tropical and covered in jungles, dense, secret concealing jungles that are filled with the ruins of an ancient civilization.
Much of the planetoid today is covered in a spider web of mono-rail lines connecting resorts and private vacation get-aways of all stripes and sizes. The gas giant Tekla looms ominously, yet beautifully in the sky at all times, sometimes it's largess consumes the sky entirely creating a beautifully strange sight that visitors insist one sees.
Tektonne is a vast planet full of nothing but various shopping destinations. Massive malls, small boutiques, and plain stallfronts are aplenty. There are virtually no free places to reside on Tektonne. There are hotels for travellers in several locations around the planet, but by and large there are no ‘free’ destinations.
The majority of Tektonne is made up of, surprisingly, tile. It is a beige color with slightly darker grout in between. There are artificial plants and bushes all along the buildings, with wide walkways for many people to walk side-by-side together as they spend their credits. The buildings are unique to their point of sale, but the aesthetics all match beneath, creating a neat but enjoyable atmosphere to browse in.
The dark and foreboding second moon of the wispy white gas giant Nocturnis. The planetoid is fairly large, for a moon, and covered in roughly 50/50 split of land and sea. This land is divided into 3 continents, each of which is largely covered in dark and foreboding woods of grim trees, which loom ominously and far too closely, creating unsettling claustrophobic glades that are as eager to consume careless travelers as the beasts and monsters that stalk them. The continents are cris-crossed by impressive mountain chains, and dotted with solemn mounts, many of which are host to the iconic gothic citadels of the vampwelf.
The majority of the planet is covered in tundra, with occasional grasslands, boreal forests, and lakes dotting the surface. While most of the land is relatively flat, hills do take up at least 40 percent of the tundra, and nearly everywhere the cities are not present the snow lazily covers in its chilled embrace. What plant life that does grow is typically short and grizzled, the grey of the tundra bleeding into the lifeblood of the plants themselves. The only exception to this the grass, which is a dark green.
U - Z
The planet that looks to be made from a thousand others. A planet transformed to appeal to every person's ideal vacation no matter what it may be. All of them were hand-curated for a guest with such a refined taste as your own.
The hauntingly creepy, safe, deadly, or even truly neutral forest. Sunset and a good cocktail. The sense of dread on your shoulder as you feel the water pressure change. A quirky small town with a to die for bed and breakfast.
A lush and muggy planet with shallow seas, extensive swampland in low-lying regions, and thick jungle at higher elevations. From space, the effect of a long history of meteor impacts is visible through the numerous ring-shaped mountain ranges.
Multiple major meteor impacts have left Unity rock rich in metals, and millions of Stayd libraille live and work in a globe-spanning network of tunnels.
A rather large factory covered by a force-field, this factory is held up with two gigantic rockets. The force-field is filled with a translucent smog being pumped out through the factory. On top of the force-field is an exhaust pipe where most of the smog from the factory gets pumped out through directly into space.
Vacio-Reino is a seemingly barren planet covered in dull greyish purple wastelands, white and black sand deserts, and the occasional forest with white bone-like trees jutting out of the ground at various angles as if they were spears reaching toward the sky. The atmosphere of the planet has a variety of chemicals in its makeup that causes the planet to appear to constantly be bathed in nighttime.
Littered across the planet one can find a few very small notail settlements, these settlements often have very high walls built around them as they are very frequently raided by the vayarasa and the aglaeca.
Valkan is a sandy, red and black, mineral-rich planet with an extremely hot atmosphere compounded by pollution and radiation. There are two habitable regions at the north and south sides of the planet, separated by the expansive desert wasteland that lies between them. The resident species are the volkronn, who make their homes in cities built in the hollow insides of massive, iron-wrought superstructures on the planet's surface.
A large orange-yellow gas giant. As a gas giant there is little actual land speak of. Nevertheless, the planet is more than just gas, as there are 'forests' of sorts of airborne plants that drift amongst the clouds, which form the basis for the entire world's ecosystem. Deeper are 'lakes' of heavy gases that are harvested for use in most fuels.
Habitation for more landbound creatures, is in the form of large platforms hovering in the within the habitable zone of the planet.
A chalky white rock barely larger than a particularly large moon. The planet's surface is mainly a vast expanse of white dirt and rock, broken up by canyons and hills at infrequent intervals, and with craters, both natural and artificial, dotting it's expanse. At the equator the surface suddenly gives way to a deep chasm, practically bisecting the planet and revealing the molten interior.
Dotting the surface are research facilities and factories of various sizes and too various ends, most of which are towards the development of ridiculous weapons of a myriad of sorts.
The tockhau live on the homeplanet of Wockle. The entirety of the planet is a rainforest, with no colonization whatsoever. The tockhau tribes live in different settlements throughout the planet's forests. The planet is teeming with undisturbed wildlife and flora, as the tockhau believe in living in harmony with nature. There is a space station in orbit of the planet though, which sends small ships down to the planet to bring people back and forth.
Xik is a planet ravished by years of war and is permanently scarred because of it. Craters from artillery impacts scatter the landscape of Xik, along with the occasional scorched ravine left behind from heavy orbital weaponry. Ruins of military installations can be found all over the world. Almost no signs of life can be found on the planet, besides the occasional scorched tree stump.
Yeehaw’s surface almost entirely has a semi-arid desert climate, with numerous large rocky plateaus forming canyons and ravines across it. Most of the water on the planet comes from streams and rivers, with large still bodies of water being rare. Dotted across the surface of the planet are small towns, rustic in design, with generally not much more than a few hundred people apiece. The greenest it gets is mostly farmland adjacent to many settlements.
The more that Zygote is explored, the more Zygote changes. The continental structure of the planet is perhaps the only thing that can be expected to remain constant for the future: its deep blue-green oceans, its wreath of white clouds, and its plentiful, distinctive native flora are scheduled to soon disappear.
The planet's continents take up about 41% of its surface area. While most of this is natural land, deliberate intervention over long periods of time has induced volcanic activity to construct a number of "land bridges" between continents, winding chains of close-set islands joined by huge arches.