The faunadex contains all the info you need to know about any fauna you might see out in the universe, including info about what they look like, where they tend to live, and how likely they are to eat all your crew members.
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A - D
These large "hounds" serve as fairly common pets to drakons- covered in spikes hard enough to deter even bullet damage and boasting taloned feet for capturing prey. Their hide is softer on their sides, legs, and bellies, with the black spiracles being especially vulnerable. They use these spiracles to breathe, as the nostrils on their heads are too narrow to provide sufficient oxygen to their lungs. To prevent damage to this extremely soft, vital area via airborne particles, aedelweard hounds owned by drakons will likely have these spiracles covered with some sort of protection. They developed their hard, spiky armor as defense against the dragons of Lairus, which attack from above.
The agrivyrn are large, plant covered reptiles: they have scales, long tails, and are incapable of producing their own body heat. Their hides come in various shades of brown, and most agrivyrn have a seedlike marking on their forehead. Agrivyrn are most known for their ability to be used as living planters, wherein they can support and grow vast amounts of plants upon their backs.
A sizable dolphin-esque creature, measuring around 6-and-a-half feet long from snout to tail, and about a foot around. The upper half of their body comes in a variety of shades of blue and purple, tending more towards softer, pastel shades. Their lower half is typically pale, and often white, especially in their belly.
Alpha porpoise have a pair of eyes on either side of their head and a mouth full of pointy rending teeth for eating. Their most distinguishing feature is, of course, the alpha symbol that dominates the front of their face, though it easily mistaken for a simple "A".
A small creature similar to a wasp or bee, except blue, and covered with fine yellow marking. It has a small head with two pairs of narrow yellow eyes, and a quartet of wings on it's back. It's most prominent feature is its large stinger, which it uses to feed and fight with.
Arises do not sleep. Their eyes are constantly open, and when they need to blink they will only blink one eye at a time as if scared to miss a single moment. Their behavior is often associated with people who have been up for days at a time because of how unusual it is. They slowly waddle their way around nearly any landscape they find themselves in groups of five to ten. Arises seem mindless in their travel, and sure enough, many tracking data confirm that other than their aversion to extreme cold their paths are random.
A large hulking blue cyclops, whos singular black and violet eye is off centered in their hammer shaped head, typically to it's right, but sometimes to it's left. Their power arms have three digits apiece, two fingers and a thumb, and their double jointed elphantine legs, have a mere two toes to them. Their skin is various dull shades of blue, the most common being a light sky blue, but darker azures are not unheard of. Their body is decorated with stripes which vary in color and design from.
Behaviors in baudettes are near nonexistent when someone is not directly interacting with one. If never touched, a baudette will spend its entire lifetime never moving, only filter feeding whatever happens to be in the air and blinking thoughtlessly. It's often argued by experts whether the baudette is even a living animal or anomalous object due to it's unnatural appearance.
These nocturnal predators are known for their cries like distorted train horns, which ring eerily through the night. Beneath the skin of their faces lie bioluminescent bacteria which they use to blind their prey in the dark. As a result they have poor night vision.
They stalk through the night on long legs that end in feet resembling gloved hands with three long fingers apiece. From the end of their bodies extend a long tail. Their flat faces resemble torches, with an additional, smaller light on a bobble rather like an angler fish’s extending from the top of their heads.
Beta fish are consummate swarmers. Useless and indeed, rather cowardly when encountered on their own, when in a group of even dust a dozen or so of their kind, they become much bolder and more aggressive. Naturally, due to this, they have rather complex group mechanics that make one question how intelligent they actually are. They have a social hierarchy much akin to a prison gang, bullying and harassing the weaker members until they discover their place in the pecking order.
Bimbledees for the most part resemble large bees, a little over a foot-and-a-half in height. They have dark, typically gray or brown skin, and a largish round head topped with a pair of bee-like antenna and a mop of black hair. They have a pair of largish black eyes, and a wide mouth usually found in a somewhat dopey expression.
The blood mantis is a large 8 foot tall mantis with extremely large claws which it uses to swipe and rip open prey. The blood mantis is named after its deep red hue, which makes it blend perfectly with the red plants on its home world. The blood mantis has been picked up and transported around the universe to be used as guards, this usual ends horribly for all parties unless the blood mantis is perfectly trained, and even then blood mantises are likely to go feral without reinforcement training.
Blutgoats are largely sedate and thoroughly domesticated animals that nonetheless have a profound sense of pride for an animal, especially one as sluggish and large as they are. With their often lackadaisical and lazy natures they are often misunderstood as being easily handled, which is far from the case as they are rather stubborn and averse to obeying instruction when not given in a manner that appeals to their sense of pride.
Bombats are, quite simply, "tweaked out powder junkies." Unlike most creatures, and indeed, most rats, bombats display a startling lack of self-preservation instinct. Good for the bombats, who gleefully and unflinchingly charge to blow up anyone and anything that they happen to see, but far less so for the unfortunates who were counting on a concern for its own life to render them harmless.
A small crab-like creature about the size and shape of a large jar. Their body is divided into two distinct sections: The lower body, which is more crab-like, and is where most of their limbs are, and their upper section which is a transparent dome containing the creature's proportionally massive brain.
On their lower section, they have a grand total of Ten limbs around their body; Six crabby legs on the left and right, a pair of pincer-claws on their front, and a pair of smaller legs on their back.
The butterfly, despite its innocent sounding name, is actually a larger, more terrifying and deadly version of its more innocent counterpart. At its tallest, a butterfly typically stands at about 7 feet tall, and its back is a mixture of dull greys, which allow the butterfly to camouflage itself when it rests. Its front half is a mish-mash of greys, browns, and reds, while its insectoid eyes are always some shade of crimson. The inside pattern for their two sets of wings also tend to follow the same color pattern for the front half of its body, however, the colors are scattered about the wings in a way that resembles a splatter painting.
A small arthropod that about two feet high and around three and a half feet long at the longest. The caborhund's body is divided into three segments, which feature overlapping carapace plates, and end with a prominent upswing at the hind-quarters. Caborhunds have six insectoid legs, attached in pairs off the side of each segment.
Most of the caborhund's size is dominated by it's prodigious head, which takes up around a third or a fourth of the creature's total size. This head is largely dominated by it's large, white eyes, which are all but completely blind.
Camnequoi are relatively social, and although they don’t live in large communities, they do live in families, typically of a mother, father, and the current generation of children. Both parents take turns hunting to provide for the mate tending the nest and for the children, dragging large hunks of meat up the mountain faces to provide for their family. The parents also teach the young how to survive; where the best hunting grounds are, the nearest underground and above-ground water sources, and how to perform the familial mating rituals. When these children have grown, the camnequoi prepare for the next clutch by chasing the current brood from the cave and leaving them to fend for themselves.
Castrignises are most often described as cloaked humanoid figures covered in shadow. Their most prominent and recurring feature between storytellers is their large toothy grin and excited expression. Their faces are pitch-black with bright eyes. They have long and slender arms with 3-fingered claws. They rarely use these limbs. Apart from this, details vary. Most castrignises are dark-colored, but some can be lighter shades of red or blue.
The marsh-draggler is primarily an ambush predator and spends the majority of its life completely stationary. Individuals have been reported moving at a rate of several feet a day, most often due to insufficient food, or smaller individuals establishing distance between themselves and a larger caterputre.
Chamomeleons are native to the sparse green areas found on the Kuppa homeworld. Over their entire body, they take on the colors and patterns of the environment around them. This Mimicry happens rather quickly. They are small, often green, with a broad belly. Their arms and legs resemble the end of a tree branch, or a bent tube. They have flat bent feet ending in tiny claws. Their eyes are mostly covered in rough skin, so they are easy to camouflage. The pupils are black and tiny. Their head sports a large protrusion, also covered in their natural camouflage. Their tails are long and naturally curl around.
Every frescari miner’s worst nightmare is a grinning face twice their size emerging from the darkness of the tunnel ahead. The goliath is a towering monstrosity consisting of a head with a long nose frozen in a permanent wide-eyed grin, surrounded by a cascading thicket of arms, legs and tendons. Some of their legs stick up in the air, some of their hands touch the ground, but rarely will any of these stay in the same place long. They move by pinwheeling their dozens of arms and legs, hurtling down tunnels like ferris wheels of body horror in the middle of which sit the chekkaton’s perfectly stationary grinning face. The only way to tell one is coming is the rumbling of the cavern around them and their deafening chuckles bouncing off the rock.
Chittakri bear a passing resemblance to sea angels and manta rays with their flat bodies, broad wings and long tails tipped by a rudder. Their white underbellies make them nearly invisible from below against the white Didni Wurl sky. Commonly populations on other planets will adapt over time to match the sky colour there as well. From their undersides dangle two long legs, each equipped with three long talons. Their forward-facing eyes protrude upward from the front of the body. Between these spreads a grinning mouth.
Cloud-gulpers are huge, bulbous creatures that are lighter-than-air. They have vast gas bladders filled with hydrogen enabling them to float, elevating them above most danger. They have sail-like tails and large flaps of skin, along their sides, allowing for directional control. Coloration varies by environment, but all have undersides colored for camoflague against the sky. Their jaws are like a cross between a snake's and a whale's, stretching out and then simply being held open to trap anything caught within in a fine mesh of fibers.
Debates about whether an intelligent designer exists have wracked the universe for as long as people have been around to argue about them, but anyone who has seen a coleomyr can agree that if such a being exists they must really, really hate anything living on the ground. When the coleomyr surfaces it looks like a great yellow-brown mountain. Four layers of plated carapace arc up in huge spikes to the crest of its back, down which runs a trail of spines. In the midst of its massive girth sits a comparatively small head, which boasts a pair of horns as well as a set of spikes on each cheek.
Crabs are a semi-terrestrial creatures, living in the water but capable of coming on land for feeding and other activities. Due to the way their legs have developed, crabs tend to primarily walk sideways, in a sort of scuttling motion. For food, they will typically subsist on algae and small mollusks, though this will naturally vary from planet to planet.
Cratics are capture creatures, and thus were specifically bred by notails to be ideal for taking care of notail children once they’re set out into the forest to fend for themselves. As such, they have a number of features that help them train X and S class notails to be productive members of notail society.
Cratics are conditioned to see the notails given to them as their children, and so treat them the same way they would treat their own young.
It’s dark. Dark as the cruel world the Neo has made for its wretched people, with eyes that burn red like the smouldering jaws of the gods themselves. Ram’s horns curl wickedly atop its head, fixed with a sharp point that frames the creature’s long face – the face that never breaks stride, never pauses; never, ever stops talking.
Davarons at first glance look like strange black cloaks, suspended in the air by a mysterious force. On the "inside" of davarons, which is just like the inside of a regular cloak there are thousands of tiny sharp black teeth that are capable of elongating to up to three feet long, and seem to change size only while attacking prey. They have no eyes, no mouths, no anything really, other than teeth, and as such it is unknown how they navigate. They are capable of moving it's entire body quite rapidly, lunging through the air at high speeds at its prey.
On most accounts of those who have worked with, studied, or been within the same room as a dentine, will most likely describe their temperament as quiet, but somewhat unsettling. Dentines in the wild usually live alone, only pairing up with one another when it comes time for breeding, but otherwise will avoid forming packs as dentines are highly food aggressive. They are a very patient animal, given their unique style of hunting. When not actively seeking prey, they are simply 'watching' prey from afar for hours on end, in spite of the apparent lack of eyes.
Dermichiti are lengthy parasites with smooth fleshy bodies ranging from light pinks to inflamed reds in colour, the texture of the skin akin to leather and with more friction than one would expect given the shiny slick appearance of the creature. The head of a dermichiti lacks any distinct features despite being rather large. It is without any eyes, a nose, but there are two sets of ears between the sides of the head and the neck with both lacking an external pinnae. From the neck down the body tapers off, getting slimmer until it reaches the tail with a fleshy orifice at the end.
Dragopedes are many legged long bodied creatures that have velvety fur and four eyes, they also come in many colors and patterns. A Dragopede's size is usually determined by it's age: a 5 year old dragopede will usually be the size of a small cat, a 15 year old dragopede will sometimes be the size of a crocodile or a big dog and a 100 year old dragopede will be the size of a ship. They also have retractable claws on each paw aswell as sharp teeth used to nibble on prey until they cease to live. They are well known for making a "Moop!" noise but have also been observed to be making other noises and myths have spread about some being able to talk.
Drixiq are fairly similar to a sting ray, however possess the pod behavior of the dolphin. Despite their pod instinct, these creatures are rarely seen together due to them distancing each other to prevent being noticed by larger schools of prey. When and if provoked, these creatures will let out a loud cry and attempt to attack the instigator.
A much-feared predatory plant, the drop flower, also called an imitating headcrusher, is made up of an array of of thick square leaves covered in teeth arranged around a central square body, with several spiked mandibles inside. It also possesses a number of fleshy long tentacles which protrude from this central body.
These leaves can close with great force, forming a boxlike structure with tentacles protruding through gaps and from the top, which is usually around the head of a victim.
Duckmingi group together wherever there is shallow water on marshy planets. Whenever a duckmingo gets separated from its group, it will make a cry that will attract other duckmingi, and predators. When threatened, they will act hurt, making the predator believe it is an easy target. When close, it will bite the neck of the predator or kick its chest. Normally this either makes the predator run away, or kills it providing the duckmingo with food until the other duckmingi find it. They are very charismatic compared to most fauna.
E - H
Easy to breed in large numbers, echomms are considered low-tier starter capture creatures for under-resourced villages, particularly those with many E, Y, and G-class children. Like most capture creatures, echomms are affectionate, loyal to their owners, and do not experience pain.
The eisenian worm, also known as the eisenian fruitworm, are a group of legless long creatures, about as wide around as a drainpipe, and made out of a very tough substance. It has a ring of eyes around a circular mouth filled with a complex cutting and slicing array of teeth, which it simply rams into food to eat. It can stretch up to two feet in width when consuming food.
The body itself is made up of a page number of short armoured segments. The worm grows very rapidly after eating by extruding more segments from its end, which harden to be the same as the others rapidly.
Eyegrets are tall birds with white feathers, long necks, long legs, and an even longer tail covered in white scales. Although they are quite large and have an impressive wingspan, this isn’t their most striking feature; the most immediately noticeable thing about eyegrets is in fact the number of eyes they have. There are two on either side of their head, as with most bird-like creatures, as well as three along each side of their neck, three on each wing, and ten all along their tail for a total of twenty-four.
Eyesaurs, while looking somewhat like a feline, are reptilian. Their feet end in hoof-like points, have long tails, pointed teeth, and spiral markings on their head. Their one eye is on the side of their tail. They come in shades of blue, with the spirals mostly being orange. Their snouts are rather short, and they are always seen with their mouth open, making sounds that vaguely resemble humming.
Often mistaken for puddles of oil, ferro units are actually large masses of nanites held together by a liquid membrane of varying type, with water being the most common due to its wide availability. Ferro units are usually pitch black in color, however, some stores sell ferro units in a wide range of colors. The texture of a ferro is similar to wet sand and is said to feel “prickly” when being worn.
A small ball of fluffy fur that comes in a wide variety of pastel colors. While it's hard to see through the fluffy fur, they do in fact have a body and an uncountable amount of tiny legs. They have two bulbous red eyes. This mainly describes their docile cute state. When they've decided to attack, their eyes shrink down and they reveal a massive jaw filled with tiny pointy teeth which they eagerly use to rend and maim their chosen prey.
From far away, they appear to be an extremely large snake, but with closer inspection, fungal snakes are a mass colony of mushrooms and molds forming together to make a large, slithering body. These colonies are tightly rooted together, tightening and contracting to simulate muscle so that it may have mobility. The head of the snake is the main control system of the entire colony, if one were to behead it the entire body will fall apart, however attempting to decapitate a fungal snake is a feat that not even some of the sharpest tools can accomplish due to the high density of mushrooms that make up it's flesh.
A largish centipede-esque creature anywhere from 2 to 3 feet long, Though some decidedly uncommon examples are even longer, with the longest recorded specimen being 6 feet long. Gildipede's bodies are divided into at least 14 segments, each with 2 attached legs, longer specimens obviously have more segments and more legs.
The gildipede's head is triangular, with 5 yellow eyes. They have a wide toothy grin filled hundreds of sharp, golden teeth. Their most distinctive feature is their shiny golden carapace, a result of their unusual diet. Gildipedes eat gold and incorporate it into their carapace. A particularly well fed gildipede can resemble a golden statue of itself.
Tends to prefer to look like what the most vocal and most recent person to enter thought it was. This tends to mean the first person through the doors will impact what the others perceive the gladstore to be internally. Psionic assaults tend to be based on creating the sensation of experiencing what the gladstore does. Only employees are immune. If one tries to carve a bathroom stall they will feel their own knife piercing their bones.
Glunks resemble grayish blocks the size and shape of bricks coated in moss. The glunk is quite soft to the touch, and can slightly bend.
Goblins are short creatures with large, sinister, toothy grins. Most describe them to be 'bat-like' in appearance, as between their arms, legs, and digits is a thin skin membrane that allows them to glide short distances between trees. Their arms are extremely long and bony, and they use them to ambulate, as their legs have evolved to be small and near useless except for gripping branches. Goblins also have a short, rat like tails, and two 'fins' on their heads that help the goblin make sharp turns while in flight.
A colossal frog-like creature at least 20 feet tall and similarly as wide. Much of its immensity is taken by it's massive maw and vocal sac, the latter expanding to ludicrous sizes when the creature bellows its loud croaking noise. The froad has a single pair of fairly large eyes, that are generally a pale yellow color.
Its skin is mostly a dark swampy green color and covered in warts in various places. Its belly is mostly unblemished and a lighter shade of green than the rest of it's body.
At first glance a bloater appears to be a bulbous lumpy mass of decaying, sickly gray flesh, roughly 3 feet across. Their skin is greasy and covered in sores, seeping noxious fluids from their pores. It reveals its true form when it detects potential prey, springing up into a tall lanky monster, with long spindly limbs. They have large hands with six digits, and large feet with four.
Bloats seemingly don't have a neck, simply transition from bulbous torso to a bloated head with a wide jagged frown, wide narrow eyes, that in a moment open into large sickly yellow spheres withing their grotesque skulls.
Guirands are rather large and extremely flat creatures, and they can be incredibly difficult to spot, even when deliberately looking for one; they make no sounds, and in fact do not move at all, no matter how much danger they're in. This is because they are almost entirely incapable of any movement in the first place; a guirand can chew and swallow food put into its mouth, as well as drink if given water, but lacks even the ability to snap its jaws. The only action a guirand can take completely of its own power is to change the colors of its pelt.
Many would describe the gwech as fairly unattractive, much to the dismay of long time gwech owners. Gweches are a long lizard like creatures, with purplish skin, with sparse amounts of hairs on them, a remnant from when they were coated in hair. Despite looking extremely lizard like the gwech is not a lizard and in fact makes its own heat. The gwech has five pairs of limbs which start off purple but suddenly turn black, commonly having a few stripes before this. Even though a gwech has five limbs it can function just fine with two pairs. The extra limbs are both backups in case it is attacked, as well as emergency rations.
The gypzerda is a quadrepedal mammal, about the size and weight of an adult doberman. Gypzerda have short, bristly gray fur, and a thick ruff of white fur where the neck meets the shoulders. The neck and head of a gypzerda, however, is completely devoid of hair. This makes it easier for them to groom themselves after feeding without any pesky fur getting in the way.
Handrosphinxes are large, off-white creatures with pinniped-like bodies and a long, thick tube instead of a head and neck. Their forearms are sturdy and end in large catlike paws, and their rear half extends into a long, flat tail with fingerlike projections on its end. The handrosphinx either drags itself along the ground, or walks clumsily with its tail folded underneath it and hopping like a sea lion.
Handrosphinxes have a soft texture to the touch, like suede, and feel neither hot nor cold. When pierced with a sharp object, the wound will release a corrosive gas which causes headaches, nausea, and eventual death through prolonged exposure.
Horses are a large quadruped creature colored in hair. They commonly sport a long tail made of hairs which they swing around to hit flies and other creatures that may attempt to land or annoy them. Horses have hooves on each of their long legs and with these they are able to run at top speeds.
I - L
Ivfrids are often described as docile pillows. These neutral-toned psuedo-synapsids are coated with a downy coating of fibers on most of their body. Their underbelly is a narrow diamond of scale-like plates with very bright speckles ranging from turqoise to orange. Most have large whiskers, dish-like ears, and a crest running down their body. The crest starts from the forehead and runs to the wiry tail, being lighter or darker than their body's fur.
A chimeran monstrosity of ungainly and strange construction, standing around twenty-four feet tall, and nearly as wide. Jamberwawks have the overall bearing of a saurian creature, propped on two solid feet, and hunched forward in predatory posture. But their composition is as though they were assembled from parts of a variety of creatures.
Jhator are solitary hunters for most of their lifespan, scouting out prey on the wing. They dive-bomb their target repeatedly until landing a cut, scratch, or scrape with claws or beak. They then attempt to separate their prey from the ground - for smaller creatures, the jhator will simply try to lift it away; larger animals are harassed off the nearest cliff.
A translucent, squishy and boneless sea critter with a mushroom-like cap that grows to a size of six inches by six inches with twelve to sixteen tendrils drooping from the circumference of the cap's underside that reach one-and-a-half feet in length. Jollyfish can be colorless or can come in shades of yellow, green, teal, violet or pink depending on subspecies.
Shadow parrots are approximately person sized, and the exact ranges vary depending on the dominant species of the planet’s population. They’re known to have no genetic markers that cause this, and as such the ability to look like the facsimile of a person is believed to be part of their life cycle. The karaden almost always has a ‘face’, although it may have facial features distorted, mis-matched, or missing altogether. The rest of their body looks like the obscured outline of a person in the distance, but this does not change when the distance is closed.
Offered primarily as a starter capture creature for K- and N-class notails, kaws are also occasionally chosen by E- and Q-classes for their inquisitive nature and uncanny ability to find people or animals in distress. This is accomplished through the use of minor telepathy; a kaw that is looking for food or entertainment will scan the area for any mental distress signals and then flock towards any signal they pick up.
Kirkland's Water Owl is a large waterfowl with a wingspan of 6 feet and a bluish mane. These manes help them cover up precocious water owls to hide from competing water owls who may wish to steal their offspring, and also to keep young water owls warm and protected from strong island gusts. These manes also play prominently in post-nesting bathing ceremonies (sometimes called "Bath Parties"). Kirkland's Water Owl is not actually classified as an owl; instead it is a 'bear-goose'.
An individual kobitte stands a mere two inches tall, on two spindly legs and a simple boxy torso with a row of buttonlike markings down the front. Their heads are shaped like a crescent moon, with a vertical slit resembling an eye roving freely across its surface. Between the "corners" of its head floats a teardrop-shaped gem. The teardrop's pointed end pointed up when the kobitte's psychic powers are inert, and flips to point-downward when active.
This beast is a lumbering quadrupedal creature with thick legs. Each of its feet are adorned with sharp black claws. Its body is protected by a tough leathery hide. Its head is fairly large with a thick skull protecting its brain. It sports a strong lower jaw that can crush wood to splinters. Their eyes are in a perpetual state of squinting. Multiple spikes trace its spine to the tip of its tail. A pair of phosphorescent horns adorn its head.
Looksies are large disembodied floating eyeballs. The come in a fairly wide range of sizes, from half a foot, to nearly two, but most are found at about one foot or so. They have anywhere from three to seven tentacles that sprout from their backside, which generally just trail off behind them or hang under them. These tentacles can be used for physical tasks, but they're very weak, and thus ill suited for that sort of thing.
They are white, and their irises come in essentially every color of the rainbow except red or violet. Their most peculiar attribute is their fondness for small accessories, such as hats, ties, and the like, and it's rare to find one isn't wearing something.
Lucigres are large cats, normally around four to five feet at the shoulder when fully grown, with the females normally slightly larger than the males. They are normally a dull, yellowy color to blend in with their natural environment, most any grasslands. However, Lucigres can be found anywhere someone rich and snobby enough to want to flaunt a semi-dangerous animal is, which is how they expanded from whatever their home planet was to now be found in many places around the universe, especially around cities.
A strange, slightly amorphous creature that resembles something between a tadpole and a jellyfish. It's body is a gelatinous sack filled with fluid, that bulges at the "head" about 5 inches around, tapering down into a tail that ends with bulges out into a small ball of material. Their body is slightly transparent, and within can be seen a thin cartilaginous bone that runs down their tail, as well as their glowing core.
M - P
A magneto-horzz doesn't act significantly different from a typical horse. They enjoy galloping, eating, mating, all that good stuff. They tend to be more prideful and stubborn than most horses, but as a consequence make all the more loyal companions.
Mallons are large rodent like creatures with long ears and thick, greasy fur that can come in every shade between cream and dark brown, with medium tones being the most common. In rare cases, a mallon can even have patches of pure white or pure black fur, with the most uncommon coloration of all being an entirely pure black or entirely pure white mallon. They have a row of frills along their back and a cluster of frills at the base of their ears, as well as long tails that end in a large fan formed of frills of the same type. Like their fur, these frills are similarly somewhat greasy to the touch, and in most cases are in some color that contrasts the rest of the fur, i.e. a primarily cream mallon having dark brown frills or a primarily dark brown mallon having cream frills.
Marmics appear to be larger than average cats. They are generally very thin, and they lack any fur. Their front legs have a few colorful feathers on them, as if their legs was in the middle of turning into a wing. Marmics generally come in different shades of gray, with the only color on them being their eyes and the feathers on their front legs. Most of marmics' height comes from their long legs, which they use to get around the city area. Tamed or pet marmics are much more colorful, sometimes coming in desaturated reds or light blues. Their feathers are much bigger and brighter.
A mess of an animal. Has a horselike upper body with three arms, froglike legs, a bright mohawk mane of thin, needlelike leaves that look like hair, and a shrublike covering of leaves made of cartilage. Multiple red, yellow or green apple-looking pustules are produced from the bush. Meg born in areas with poor soil sulfur will have greener eggs.
When a monike’s feathers are at rest, this capture creature resembles a teardrop shaped bird with narrow legs. Their eyes are small and usually analogous with their secondary accent color, which will appear as a patch on their neck and a crown of feathers on their head. A monike’s primary color is always black and able to absorb over 90% of surrounding light, giving the monike the ability to blend seamlessly into the dark. During daytime, it is impossible to see the highlights or shadows of these feathers. This may also make monikes appear like a walking black hole. But fret not; after extensive testing, the monike’s gravitational pull has been reported as, “ordinary” and, “remarkably unlike a black hole.”
The morblod has no true personality outside of what the observer assigns. Most people who try to do so determine it to be a hardy and patient animal, or one too stubborn to let nature’s evolutionary processes kill it off. Despite the seemingly herd animal nature of the morblod they do not care for their young and barely react to a member of the group being attacked.
A round, spider-like mammal with three fuzzy legs. Mormites have small, sharp teeth and three squiddly, straw tongues that they use to drink water. Mormites vary from dark black to lighter black. They are completely blind and navigate their world with fur-like feelers all around their bodies. They hate having these feelers drenched because it greatly hinders their ability to sense predators. During rains, Mormites seek shelter by flattening themselves and crawling under bushes/benches. They can jump up to four feet in height.
The motx is a giant winged insect covered in gorgeous white hair. Each has six legs with the last two being the most powerful for crushing and disabling prey. Its large jaw has many serrated teeth used for tearing into prey and consuming it. Motxs generally travel in swarms and sleep in a flower like formation around their nests to protect their young thus adding to their elegance.
In order to understand the mycats, you have to understand that that it may not be your pet, but it is rather a parasite, or even something worse.
Describing a mycat is an extremely difficult task, since one mycat can look like several different things to several different people. It is extremely common for a person to see a mycat as an old pet, and said person may treat it as such.
Essentially a bat around the size of a large bear, with a large batty face and big bat ears, the Nichtendrakk is a large powerful beast around 8 feet tall, and 12 feet long from nose to rear. Much of it's body is covered in hardy scales, with the main exception of it's underbelly and parts of it's face. These scales are generally a dull dark gray, but some have shinier scales. Most the skin that isn't covered in scales is covered in short rough fur, with patches of longer fur in places, this fur is generally dark gray or dark brown, though they come in a variety of natural colors and shades.
Notzels are a bipedal, raptor-like species made to mimic avian capture creatures. They are most definitely not related to or derived from the species of itzels in any way, and any resemblance to itzels is strictly coincidence, we swear.
Ogomi are usually rather playful and will play with each other quite often. If someone has befriended an ogomi they will usually be pestered to spend time and attend to their ogomi’s active nature. Ogomi will become much less attentive and alert when they are playing, and as such, this is usually the time when predators take to attack the ogomi. When the ogomi become startled though they will instinctively ‘unfold’ themselves to attempt and hide.
A large purple whale-like creature, rougly 30' around and 70' long, with a purple underbelly and two sets of fins along it's sides. It's bulbous front tapers off to it's tail, which ends in four additional fins. It has six eyes positioned in two clusters of three on either side of it's large head. Omega bass have numerous purple stripes and markings along their body, including it's distinct, namesake omega symbol that dominates the front of it's head.
Exactly what the label describes, Ominous floating hands are a humanoid-like hand with 4 fingers that ends at the wrist. It is currently unknown how, but floating hands can fly about in almost any environment, seemingly unaffected by the vacuum of space or toxic atmospheres. Some may wear a glove, all attempts of trying to trace the origin of the gloves recovered from floating hands have come up inconclusive.
A juvenile polycephlax will imprint upon its owner and be a devoted but mostly useless companion until it is allowed to grow to its full size. It is trained relatively easily at this stage, obeying verbal commands like "charge", "bite", "stop", "point", and "high five (with your face)".
Polydexrols are capture creatures, bred and modified for the use of notails. Specifically, the R or Z classes, and sometimes the V classes.
Polydextrols are large, reptilian climbers that come in shades of green and black, though it is more often than not a mixture of both. They are quadrupedal with five clawed fingers on their forehands (three in front, two thumb-like ones on each side)and four-fingered back hands attached to arched legs, that depending on their environment, could be webbed. Their skin is leathery and rough on the top with a smoother underbelly.
Poppers resemble bags of rough cloth sewn together with patches of skin in the approximate shape of a hemisphere. Externally, it's only noteworthy feature is its two large button eyes.
A poppin is a small creature that presents itself as a single coloured plush toy to deceive prey. The coat looks and feels as though it were made of velvet, but if enough pressure is applied anything can separate the closely-knit hairs of the coat in order to reach the actual body underneath. The coat of each poppin is fashioned to look like an animal or species, certain hairs being longer than others to form nubby limbs or more complex ones such as wings, although these fake limbs are functionally useless beyond adding to their disguise. The eyes add to the facade as they look to be glassy; following prey around without ever blinking as poppins possess a third eyelid, allowing them to keep their eyes open for extended periods of time.
Wickedly sharp hooves click against the concrete, their front tapered to such a fine point that it seems evident as to what natural weapon has become the creature’s best method of attack. Never mind the spur that juts out from behind; the finely-polished keratin of preltyas hooves are clearly suited for stamping and tearing both.
Primarily equine in anatomy, a preltyas can be most easily described as akin to a pegasus. With two pairs of eyes and three pairs of legs, these predators aren't likely something one would want to cross with.
Q - T
Quelidaks are single-minded predatory creatures. Displaying little in terms of social or non-hostile behavior in the wild, they have an obsessive focus on their chosen prey. They methodically stalk said prey with a keenness that borders on sapient, yet possess a thoughtless remorse comparable with a mindless killer. They are particularly keen on hunting slimes, hence the name, and in particular galoopers. They have a generally sadistic disposition towards their prey generally, but display a special cruelty towards them.
Most sightings of the runicate will be of a single bulbous, translucent head amongst the trees. It bobs at the tip of a long stalk, mouth agape and black eyes bulging, like a shocked plastic bag. Much like plastic, its skin has a scrunched appearance. Its tubular stalk is segmented. The base of the stalk is rooted in the ground, under which it tucks its small body and stubby legs. If necessary it can uproot itself and teeter to a new location where it will take root again, though its vestigial eyes and lack of other prominent senses mean it needs to be led there.
Sangoisse are hulking many-limbed crustaceans with exoskeletons composed entirely of stony coral. Their heads are framed by a masklike arrangement of orange branching coral, partially shielding their mane of black mussels. Their tails are overgrown with tube sponges and soft corals, forming an unwieldy train the sangoisse drags behind it.
Sappers are systematic, operating solely on a preprogrammed set of 'instincts' that send the sapper to collect energy from nearly any kind of power source. It's main targets are that of large AIs and even larger ships, those that may not realize that they have been leeched of their power before the sapper can make it's escape. In addition to stealing increments of energy from their targets, they often leave behind what is thought to be a virus, where as AIs often report to feel a sort of phantom 'itching' sensation where the sapper had punctured their shell, regardless of whether the AI can feel physical sensations or not.
Scarvies are pack animals. They are often seen living and hunting in groups of around six. Usually the couple last members of a pack have sneaked their way in the group. Despite being carnivorous pack-hunters, the alpha of the group is almost always the most clever of the pack rather than the strongest. Scarvies don't care about gender when they choose an alpha. Nevertheless, one trait they do share with most pack-hunting species is preferring ambush tactics. They like to strike on unsuspecting prey from the shadows or at least by flanking them.
Scholar otters, as this article describes them, are an advanced form of a more common and mundane fauna. It used to be that they were just a bottom of the barrel capture creature, usually only taken for their cute appearance or because there wasn't anything else better. They were mainly used to scavenge for materials underwater, and weren’t of much use otherwise due to their reliance on water.
The seizing bird is pitch black, appearing to be more of a shadow of a bird than the body. The only part of this creature that isn't black is its wings. The wings are white by default but are quite special, for in an instant the seizing bird can change the color of its wings, rapidly if it wished. The color produced tends to be quite bright, with the wing producing some surprising bio luminance. The mouth of the seizing bird flashes the same color as the wings, but its colors are not as bright.
The senspray is an eel-shaped lamprey, and this is because while they have serpentine bodies they have digits along their body that help them maintain a grip on victims. They are usually pastel in color, and often are closer to white than any other pigment. Adults are known to have markings that mimic common contagious infections.
A shambling mess has no outer skeleton or epidermis. They are a mass of varying organs suspended in a gooey suspension, which moves through pumplike contractions of the suspension against the air to propel itself forward. Each individual has an indeterminate amount and type of organs. Parts of these organs begin growing according to need, and are completed and reproduced by individuals combining different growing or dying/damaged parts of organs together when they hug to transfer some organs around. A shambling mess can get very big if they gain enough organs.
The shellker’s most striking feature is their spiky shell, often black or a dark brown in coloration. This spiked shell can be most likened to a horse chestnut in appearance and covers the whole of the creature, giving it a domed look. If one were to look underneath they would notice the distinctly arachnid appearance of their bodies, with four legs for traversing the sands, two smaller pincer like limbs for protection and two front pincers, scoop-like in appearance.
Shleep look similar to sheep at first glance, but they have multiple differences from actual sheep. Shleep are very very fluffy, to the point where they seem to be just fluff. Their wool is extremely airy, and it is almost possible to go right through it as if it were nothing. Their wool is a greenish white, with small flecks of bright green. They have thin tails that are almost like a rat's tail. The tip of their tail is covered in wool that is extremely similar to the wool on its body. Their eyes are almost always some shade of green, though they are rarely seen as their eyes are almost always closed. The females have large branch-like horns, while the males are lacking in these. The males, however, are often way fluffier and slightly larger than the females. They have cat like paws instead of hooves.
The frighteningly sapient-seeming face of the shrakka grins from behind a bulbous black nose, in the midst of thin white stripes that course down its back to the tip of its long body. Six legs with the classic bulbous Didni Wurl feet support its length and enable it to skitter quickly along. Tunnellers earn their non-frescari name due to their spade-like foreclaws, which enable them to dig rapidly through the earth. They are tailless, and thus unsteady when they rise up on their hind legs to peer around on the odd occasion they surface.
Typically their teeth are bared in a grin, though they will scowl when aggravated.
Skidil are quadruped mammals about a foot big, with a long tail reaching about five or six feet. They have small teeth that can eat both meat and plants, and claws used for digging or climbing trees. They are covered in soft, fluffy fur that is usually a white or gray color. More unusual colors of skidil can be black, gold or orange. Small and lightweight, but hardier than it looks, skidil are able to survive many harsh weather conditions. The tail is the fluffiest area of the skidil and is quite soft, used to keep warm in addition to their thick fur. Albinism, melanism, and erythrism is possible but rare as these skidil are often spotted easily against their usual habitat.
Space bears look like giant bears. They excrete a trasparant, spherical film from the base of their necks around their head to protect their face from space debris, this film resembles a fish bowl.
It resembles a perfectly ordinary llama, albeit if llamas came in just about every color of the rainbow. They are mostly seen in shades of red, but nobody's certain if that's not just the same llama seen with unbearable frequency.
As stated in the physical description section of this fauna’s article the space peanut bush is able to be summarized as unassuming despite their nature of being an ambush predator and ambulatory plant. Colloquially it’s docile behavior is phrased as “shaky bush likes dancing” and to the casual observer there is nothing worth mentioning outside of this statement.
The infamous stakil is rather well known for their two distinct appearances. While sneaking up on prey or otherwise not fighting, they look incredibly cute, and are often mistaken as harmless by unwary crew members. They appear to have four legs, and a small head with beady eyes. In this form they only stand about three feet high.
Stellar drakes are immense creatures, coated in remnants of the superheated plasma that comprises their sole dietary resource, stars. It is believed that stellar drakes lay eggs within the stars they consume, and that the hatchlings emerge only after eating and growing to adulthood, as no one has ever seen a young stellar drake. Although they are otherwise passive creatures, stellar drakes tend to accumulate in swarms, descending upon stars en masse.
The tailmic is a large centipede-like insect that has half its body on the ground, and the rest of it in the air if it's not trying to escape quickly by using all its legs. The tailmic is completely black with only the top of its head a bleak white, or more rarely it is utterly white with a deep black head top. The top of its head will have a "face" in the opposite color of its top. This face is always of a very specific type of smile "=)", but some are born with a slightly different face, are accidentally born with no face, or a messed up face.
Tallgoats are slender, caprine species with long legs that taper to pointed hooves, and horns that curl tightly backwards. Their heads hold a structure similar to other goatlike species, but lacks a face entirely. Their chests and heads are a pale white, with jet black horns, and the rest of their bodies are a dark grey color, with flecks of dark red. They are covered in a thin, silky smooth fur.
Tentiders are extremely large creatures who are unable to fend for themselves and thus have formed a mutual relationship with notails. Notails hunt, and then use a large stick to bring up food for the tentider, the tentider in response does absolutely nothing, as tentiders do. There's nothing a tentider needs to do other than dig its legs into the ground and exist.
A tentider can either be canopy tent style, or if it digs its legs all the way down it becomes a traditional tent. It's hold on the ground can survive fairly mild breezes, but in extreme weather the tentider might fly off if not careful.
The common thorn head is a large hooved, and horse-like creature. The thorn head has small scales on the upper half of its body, while having tough large plated scales on the lower half. The thorn head's smaller scales are an iridescent blue while the larger scales are a light blue, quite close to white. The tail of the thorn head is fairly flat and ends with spikes at the tip to bash surprise attackers.
There seems to be no mouth to a thorn head to people who are unfamiliar with them, the head looking like nothing but an unusable mass of flesh covered in spikes.
Tohitas are a type of small flying insect, similar to the common butterfly. They have a pair of triangular wings and a cluster of tiny legs around a small body at the base. These wings are thick and crunchy, and a bright shade of yellow.
Tohitas preen themselves regularly, producing a thin dust. This dust contains chemicals used by the tohitas as a mating display, and which have a strong smell and taste enjoyed by many species. The dust builds up on their wings until mating season, when it is wafted off in order to attract mates in huge, yellow-orange clouds which can be seen from space due to the swarming nature of the insect.
Huge creatures with tar colored fur and a remarkably flat face outside its tremendous nose. Its face is generally covered by its long hair, covering its two small eyes and the many small tendrils on the bottom of its head used to break up chunks of coal for eating. It's thick hide and dense fur keep it protected from most pests, and serve to keep heat in the trainhemoth. Internally, the trainhemoth burns the coal and uses the heat to provide energy.
The trainhemoth moves using its eight stubby legs to carry it from place to place, and to dig through the ground.
Considered a bottom-of-the-barrel capture creature for notail G- and W-classes, the turble is a small, squat creature with a hard shell that protrudes from its back on an extendable stem. Its short legs can extend up to three feet and its shell another foot, although it cannot stretch to its full extent for long without damaging itself. Turbles come in every colour of the rainbow including black and white, with many geometric patterns on their shells, though they always have three stripes on their bodies and two on each cheek.
Although twachis are classed as capture creatures, they are quite different from most in that they are not a creature at all, instead a robot kit containing a box-like “head” that can be opened to reveal a terminal for modifying its behavior, and a number of parts that be attached to it in a variety of ways. The exact parts depend on the kit, but generally all include a set of weak arms fit for precision work, a set of stronger arms better suited to blunt force, and at least two sets of legs, in addition to whatever other attachments that particular kit might have. Some twachis contain blocks that can be attached so it can be used as a mount, others have attachments that let it be programmed to sit by water and close a trap every time it senses a certain number of fish, etc.
U - Z
Unicorns are stocky animals who can traverse many locations with ease due to their hoofs which have very long feathering. When attacked unicorns rarely run away, knowing that their size and power allow them to take down many opponents. This same fact allows unicorns to do most of the jobs that horses have, but as unicorns are more fickled it is much easier to use the more obtainable, and reliable, horse.
When normal citizens, common sense, or a basic idea of morality all ask why, the Vaeri asks why not. Why shouldn't we make a race of flying snakes with a thirst for blood and a tendency to turn corpses into hives, then hide them on outgoing ships headed across the galaxy.
The voracious frog is a giant frog with claws. Its nostrils flare wide around the top of its mouth, with two beady eyes placed close together for such a massive beast. Great black pads cushion its feet like a cat and its back curves like a typical frog. The beast sports high quality camo, as if outfitted by some sort of military. Unlike many frogs it has a very small tongue, but it is cold blooded, and cannot survive or thrive in colder environments just like frogs.
The voracious frog can grow quite large if food is abundant. Well fed frogs can grow big enough to swallow small cars whole.
Wardens are glowing spectral creatures, consisting of geometric shapes floating at head height with wispy trails hanging underneath. They typically have a rising sun symbol on them somewhere, or it forms part of their body. The body itself is mostly made out of a watery gel which tastes incredibly foul, and has little rigidity to it on impact, although this makes them extremely vulnerable to normal guns. They come in two types, nicknamed ‘talkers’ and ‘takers’.
A zeberbil appear to be a cute gerbil with black and white stripes, large buckteeth, and hooves where the front paws should be. It's innocent appearance is not to be underestimated however as it can open its maw up to a ludicrous size and swallow almost any individual in an instant. Once the zeberbil's mouth chomps down on its victim, the victim is theorized to be near instantly disintegrated inside of the zeberbil's mouth by a rapid acidic spray. This theory haven't been disproven however, as all the instruments that enters a zerberbil's mouth have yet to gather data before being completely wiped out by whatever the zerberbil's mouth does.
A large insectoid creature with an obtuse, awkward shape not wholly dissimilar to a pear. It has a bulbous abdomen, that tapers down to where it reaches the creature's rather thorax and head. On their head they have a pair of largish black eyes, pressed in a tight squint. Atop their head are a pair of long drooping antenna covered in thin hairs and capped with a set of bulbous boppers. They lack any sort of mouth or mandibles, instead having a long spiked proboscis that hands from about the middle of their face.