[Cosmosdex] The Fictional Encyclopedia


The impossible made real.....

Here in the hybrids section, one can review how well certain species work in hybrids. Hybrids are the children of two different species which is created using a hybrid machine. While hybrids can obtain amazing traits and talents they are sadly plagued by issues and early death.

A - D


Stability: Stable
Best Mixed: Bird-like species are the best species to mix with an aftik.

Common traits: Aftik hybrids are less aggressive and hyperactive than the aftik norm. They are also very social and quickly learn languages like their aftik parent.

Issues: Aftik hybrids are known for having extremely fragile bones, as such one needs to be careful when mixing an aftik with a much heavier or larger species. Most other issues that may arise from aftik hybrids are mostly mental. Common issues are extreme paranoia, being unable to pay attention, and also extreme aggression, to the point an aftik hybrid may be declared "feral from birth".

While not very common, some aftik hybrids don't fully gain their quick language skills and get stuck unable to ever learn any language at all. These aftik hybrids almost always "talk" in chirps.


Stability: Slightly Unstable
Best Mixed: Semi-aquatic or reptilian species with fins or frills, longer and larger species such as unuxi, or hunched-over species like chistiles or frillizes.

Common traits: Ageinolus hybrids normally have horizontal bodies and some form of fin on their backs, heads, and tail, and they often have some kind of throat wattle that is the same color as their eyes. Personality-wise, many hybrids have short attention spans and can shift fixations easily. Despite this, many are quick learners. They frequently develop communal outlooks of society and will start to consider every object as able to be shared, including rare and valuable items.

Issues: Ageinolus hybrids commonly develop attention deficit disorders and will have great difficulty focusing on tasks, though some become so obsessed with something that they will forgo eating to focus on said obsession. They might develop kleptomania and will "borrow" items to an excessive degree.

The lungs and gills that form might not be fully developed, leading to the hybrid only being able to breathe either air or water, or having weak breathing in both categories. They frequently develop major back issues due to standing at a horizontal pose, with many needing surgical correction or back braces. If the hybrid does not have a well-developed tail, balance is an issue. The vestigial fins on the sides of hybrids commonly grow malformed and can interfere with the skeletal structures of their chests, meaning that they often need to be amputated.


Stability: Unstable
Best Mixed: Angels are best mixed with other space-living species, and species who have tails.

Common traits: Angels are known for their keen senses which are passed on to their child. While angels are great at picking up danger an angel hybrid would have senses in tune with things their other parent may be naturally wary about.

An example of this is if the other parent is from a species that absolutely fears all bugs. The hybrid would have senses so in tune with finding bugs that they'd be able to seek out bugs that are behind walls with ease. Angel hybrid tend to show far more aggression towards items they hate then normal angels do.

Issues: Angel hybrids are known for their issue with growing multiple wings where they do not belong or only growing wing stubs. Angel hybrids can grow as many as 20 pairs of wings, all of which weigh it down too much to fly. Most angel hybrid wings are nonfunctional and thus should be removed as soon as possible.

Angel hybrids are also known for issues with their "top" head. Sometimes instead of growing a head they grow a flesh mass in the place where the head should be, some will even be born without a top head at all. An angel hybrid with no top head can survive without it.

Angel hybrids may also be born with too many tails, all topped with small heads. This is normally only the case in hybrids where the non-angel parent has no tail but it may rarely happen in parents with tails.


Stability: Catastrophe
Best Mixed: It is impossible to know what species mix best with the aoeyoi'ie as their genes tend to completely randomize the results.

Common traits: When aoeyoi'ie hybrids are made, nearly everything about the child is randomized. New parts are added to the aoeyoi'ie hybrid at random; some parts may not even be related to the parents. For example, an aoeyoi'ie hybrid may come out with wings even though both parents do not have wings. Most hybrids are just as strange as their aoeyoi'ie parent, having parts in weird places and multiple of things they do not need. Many do not consider aoeyoi'ie hybrids to be a mix of the two parents and more as a random creature being made.

Issues: Due to aoeyoi'ie hybrids being randomized it's hard to nail down what the common issues of the hybrid are expect for the high rates of death caused by mismatching parts.


Stability: Slightly Unstable
Best Mixed: It is uncertain as to what the best species to mix ashlaiz with and nearly every combination is bound to run into the same issues.

Common traits: Ashlaiz hybrids are known for their quick learning and mindbogglingly fast recovery. What is considered an unrecoverable wound for many species is just a day or two of rest for an ashlaiz hybrid. Ashlaiz hybrids can lose up to 50% of their bodies with no ill effect other than having to wait a few days for it to regrow. As long as an ashlaiz hybrid can eat, it can regrow. As such, the best way to kill an ashlaiz hybrid is to destroy their mouth or brain.

Ashlaiz hybrids are commonly employed into law situations, not as cops or lawyers but living, breathing lie detectors. As ashlaiz hybrids let everyone in the room know everyone else's thoughts, there is no way to escape with lying unless one has a well-trained mind. Ashlaiz hybrids are also oddly enough employed in marriage counseling situations in which they are paid to stand around in the couple's home and show what they're really thinking about each other.

Issues: The biggest issue with ashlaiz hybrids is limb loss. As ashlaiz are rarely able to keep their own limbs, the limbs of the hybrids will fall off almost weekly. Thankfully they can regrow their limbs even though they will be weak and fragile. An ashlaiz hybrid who doesn't have their weekly limb shedding will end up growing more and more limbs and will require someone to cut them off manually.

The other big issue with ashlaiz hybrids is they commonly become mind leakers. Every thought of everyone around them will be broadcasted into everyone else's head which makes for not only awkward situations but horrible situations where 100s of people are hearing 100s of thoughts at the same time causing everyone to be overwhelmed. Due to this many ashlaiz hybrids stay away from places people gather and many stick to staying inside their own secluded homes.


Stability: Extremely Unstable
Best Mixed: Bivouac are best mixed with small, insectoid species, such as fairies, gondii, or wozzee.

Common traits: Bivouac hybrids are typically very small, and are known to inherit the powerful stomachs of their bivouac parent, able to digest rotten food without issues.

Hybrids that are more than 25% bivouac will be able to create "workers," which are smaller, simpler versions of themselves that mindlessly obey any order given to it by the hybrid. These workers are not born through any sort of breeding process, and naturally form when the hybrid consumes enough food.

After a meal, bivouac hybrids are often plagued by the urge to cover themselves with any random junk they find lying around, a genetic memory of corpsewalking.

Issues: Mixing a bivouac with any species larger than a foot tall will nearly always result in death. This is because bivouac hybrids have an extremely quick metabolism; too big, and the amount of energy needed to sustain them will cause them to starve to death in a matter of minutes. The only way for larger bivouac hybrids to survive is to keep them hooked up to nutrient injectors constantly, and even then, it may not be enough to keep up with their appetite.

Bivouac hybrids often have more limbs than they need, many of which are nonfunctional, and often must be surgically removed. When mixed with species that have more than four limbs, this effect is tripled, and may result in the hybrid having no functional limbs at all.

Bivouac hybrids are considered illegal to make in most sectors, due to the fact that about 85% of them will be born with a taste for sentient flesh, but many backwater hybridization labs are willing to create them, for the right price.


Stability: Extremely Unstable
Best Mixed: Chistile are best mixed with mineral-based species or reptilian species.

Common traits: Chistile scales are almost always passed onto hybrids, although their coloring is similar to the color of the skin or fur rather than clear. Hybrids may rarely have clear skin and blood, but never clear internal organs. Hybrids born of species with a tail or a tongue may have them be longer than their other parent species. While it is common for chistile to suffer from emotional distress, this is not genetic, but rather a product of their lifestyle. Of course, freakish hybrids will acquire this too, but that is unrelated to their chistile parentage.

Issues: Virtually all chistile hybrids (with the exception of reptilian and mineral-based species) struggle with their scales. The scales are quite sharp like regular chistile and easily cut veins and arteries with small movements. The majority of hybrids die within a year of this problem. Some may attempt to restrain hybrids from birth to solve this issue, however this renders them for all purposes, paraplegic. Hybrids also may have brittle bones or blood clotting. Hybrids involving other reptilian species may struggle with movement due to mismatching and overly thick scales. Hybrids involving other mineral-based species may shatter under their own weight.


Stability: Unstable
Best Mixed: The best species to mix with a crawlerz are species who are good diggers, and those who have metamorphosis stages such as other insects.

Common traits: Crawlerz hybrids never lose their need to dig. While to some of them this is fairly mild some will go to the extremes to dig up large land. These crawlerz hybrids find themselves making cemeteries in which they will personally dig graves as some strange way of making sure the bodies of the dead get to do what they missed out on. While the crawlerz hybrid will slowly gain traits of an adult crawlerz they keep certain mental states of a baby crawlerz, such as the overwhelming need to get overly close to open flames. Strangely enough this mindset also applies to the baby traits of the other half of the hybrid.

Issues: Crawlerz hybrids have the common issue with death. Normally death is a fact of life with crawlerz, but when it comes to hybrids this is a great issue. Many hybrids will not survive dying. The fungus that normally attaches to crawlerz tends to be unwilling to attach to hybrids, or in many cases will attach and then die unable to work with the hybrid who is much different than a crawlerz. Hybrids who are 75% crawlerz or more will not have this issue and the fungus will revive the hybrid in most cases as intended.

In cases where the percentage is less, it is up to pure chance that the hybrid will pass the pupa stage. Many recommend tricking the hybrid into believing it is underground thus causing it to pupa in a safe space that will stop suffocation. After that yet more luck comes in as many hybrids will pupa, and then proceed to liquefy themselves and die. If lucky they will wrap themselves up, and proceed to not actually start the pupa stage, at which point the hybrid can be removed and will grow up as "normal". Due to this most hybrids will never lose their baby traits.

Strangely enough in the rare case a crawlerz hybrid does survive it is fairly healthy.


Stability: Unstable
Best Mixed: Delphiks are best mixed with a species that have more than one head.

Common traits: Unlike most hybrids who have shortened lifespans, if a delphik hybrid makes it to adulthood it can expect an extremely long life normally ranging to about 1000+ years. Delphik hybrids are also known for being able to connect easier with other species, even those who are not their parent species. They have fantastic matchmaking skills and many rave that a delphik hybrid can never get a pairing wrong. Delphik hybrid do tend to be extremely picky with who they ship and pair though, and all of their pairings are extremely serious matters. Delphik hybrids do not ship for their enjoyment and will even ship people they hate to see together because it is the "correct" ship.

Due to their extreme shipping they are fully willing to stalk people, not for their own usage but to make sure the person is absolutely perfect for another person. A delphik hybrid would go to such great lengths to ship people they don't even know that they are known for becoming friends with the people just to recommend them to each other. Some delphik hybrids have even committed kidnappings just to put the perfect match-up in the same room and have them talk before peacefully releasing them back outside.

Just like their delphik parents most delphik hybrids are pacifists unless their other parent is extremely aggressive.

Issues: Even when the delphik parent only has one head a delphik hybrid will commonly still be born with 2 or more heads. The amount of heads can even reach a horrifying scale - the most heads on a delphik hybrid was around 40. This hybrid was of course destroyed before it could be "born". The most common amount of heads on a delphik hybrid is 2 - 4; about half the hybrids with this range of heads will have 1 or 2 "dead" heads. Dead heads are ones born without any sort of brain or an extremely small and malformed brain. They are dead weight to the delphik hybrid and will need to be cut off. In the case of dead heads with small brains, the head of the delphik hybrid might be what is considered feral.

In cases where the delphik hybrid has more than 4 heads it's nearly guaranteed that at least half or more of the heads will be dead heads with the rate of dead heads going up the more heads there are.

Other than growing too many heads delphik hybrids are also prone to being born with many extra and unusable limbs.


Stability: Stable
Best Mixed: Didaskalois are best mixed with other insect species. They mix best with the lucevian, a species they are directly related to. There are barely any issues between the two species other than infertility and "dream leakage."

Common traits: Hybrids of didaskaloi are known for typically gaining a hyperfixation on a certain subject. While many times this can work in their favor as they shift their careers to fit these goals there are many incidents of the hyperfixation turning harmful or even deadly. For example, these hybrids are more likely to form addictions and one notorious case of the issue was a hybrid who had become fixated on lamps. She spent years building amazing lamps was considered one of the innovators in high-class lamp designs until her tragic and sudden death.

She was found in her workshop dead due to multiple head trauma wounds and burns. Family and friends sadly remarked she kept her habit of flying into her own large lamps out of admiration of them a secret from the media and doctors. Even if a fixation seems to be safe it's still recommended that people close to the hybrid keep an eye on them for harmful behavior like this and stop them instead of ignoring the issue out of embarrassment.

A hybrid between a lucevian and didaskloi lacks most of these negatives and is known as a daydreamer. They are called as such because their dreamscape will rarely enter the mind of everyone around them even those who are awake, making it appear to the person they have walked into a dream. Daydreamers who work hard mastering their dream craft will be able to induce this awake dreamscape for short periods of time. Most daydreamers are unable to put in the time for the lengthy mastering of this power and will accidentally have their dreamscape leak out once every other month.

Issues: Didaskaloi hybrids are known for forming wing issues, with sometimes up to 20 pairs of wings growing out of one body, an event that can leave the hybrid scarred and flightless for the rest of their lives. When the species being mixed lacks compound eyes the hybrid will in 90% of cases go blind around the age of 70. Hybrids must be prepared for this outcome even if both parents have compound eyes because blindness in these hybrids is still far above the average.


Stability: Stable
Best Mixed: Drattles are best mixed with species that have multiple mouths.

Common traits: Drattle hybrids tend to look a lot like the normal version of the species they have been mixed with, except they may grow facial hair and in most cases have an extra hat shaped body part on their head with a mouth. This body part isn't always a top hat like it is for drattles, it might be shaped like any kind of headwear but will it always have sharp teeth. Though facial hair is sometimes simply absent, hybrids with species that don't have hair may still grow 'facial hair' made of other materials such as feathers or scales.

Rather physical traits, drattle hybrids inherit their drattle parent's obsessiveness instead. Drattle hybrids may have the same fervor for art or stamp collecting that normal drattles have for evil. Hybrids that are less then 30% drattle normally have specific obsessions, such as obsessing about a hobby or an object, and after 60% drattle obsessions tend to be about broader concepts such as confidence or greed. Hybrids in between that may go either way, and only hybrids that are more than 90% drattle might become utterly obsessed with evil like their parent.

Issues: The most common issue that kills drattle hybrids is that their extra headgear mouth opens up into their brain, causing either a brain infection or digestion of the brain. In most cases this is lethal but rarely this mouth can be surgically closed to save the hybrid.

As teenagers, drattle hybrids may rarely develop a very strong urge to do what others say, against their better judgement and far beyond a normal drattle's inability to say no. This is very distressing for the hybrid, especially if it clashes with a concept they are obsessed about, and it can severely impact their ability to function.

Drattle hybrids may also sometimes develop an obsession with a concept like benevolence or kindness, causing conflict between them and their drattle parents. Most people don't see this as an issue but to prospective drattle parents this is a very real risk.

E - H


Stability: Stable
Best Mixed: Ectons are best mixed with humanoid or mammalian species.

Common traits: Ecton hybrids tend to be shorter than usual for the other species in the hybrid, as well as often developing large claws on species that would not normally have them.

On hybrids that develop an organ similar to a "soul," the eyes of the hybrid will usually have a white glow to them.

Issues: Ecton souls almost never develop correctly, but it's very rare that this causes adverse health problems for the hybrid. When the hybrid dies, sometimes the soul doesn't eject, and even when it does, it simply spews out of the body as a puddle of jelly-like tissue without forming into a ghost. Other than a lack of a second life, the hybrid faces few issues with their first.

The larger issue with ecton hybrids are societal -- the idea of potentially manufacturing an "artificial soul" is seen as blasphemous at minimum. Some against the practice are quelled by the fact that no soul has manifested a ghost as of yet, but others are convinced that this means the mere act of creating one of these hybrids is dooming a wayward soul to damnation.

As a result, despite being quite stable subjects, ecton hybrids are very rare.


Stability: Slightly Unstable
Best Mixed: These types of hybrids are best mixed with bird-like or humanoid species.

Common traits: Often, an emoza hybrid will keep the chest down that most emoza shed when they reach maturity, and can have even more feathers in other places. The natural gradient of their skin can be spotted with a completely different color than their gradient, similar but different than piebaldism in the parent species.

It's not uncommon for a hybrid to switch between different emotion "settings" through their life, usually settling on two or three emotions to promote if unable to find just one. Assuming their emoza parent has told them the term, the hybrid may have difficulty distinguishing different types of soulmates and which ones they may already have. However, this isn't very common, and the debate of whether an emoza's soulmate is a social or genetic phenomenon still remains ambiguous.

Issues: Emoza hybrids have the most trouble with growth, as emoza dramatically increase in size from first hatching to their full height in adulthood. A hybrid may grow far too fast for too long, experiencing near constant growth pains and in some cases facing internal damage if their bones grow faster than the rest of their body can keep up with. The hybrid will eat more than average, having to fuel the constant growth that will persist for most of their life. This almost always ends up with a hybrid that's taller than either of their parents.

In rarer cases, a hybrid can grow too slowly and have health issues with systems that should have matured a long time ago. This almost always ends up with a hybrid that's shorter than either of their parents.

During the first stages of development, an emoza hybrid can end up with body parts that are too large or small to a point that these parts cannot function properly. The hybrid may also have too many or too few, endangering the life of the hybrid. These body parts are most commonly limbs such as arms, legs, or wings, but can also include teeth, eyes, fingers, toes, and even internal organs.


Stability: Stable
Best Mixed: Eparai are best mixed with any species, except those who are psychic.

Common traits: Eparai hybrids, being fairly stable as long as they get past their first few weeks normally live nice and fairly long and happy lives.

The people around them, not so much. Eparai hybrids over consume the emotions of others, and almost always these emotions are the positive ones. Hybrid creators warn parents that they might quickly regret their choices, but many go forward with this choice anyway without preparing for the responsibility of taking care of an eparai hybrid. Many eparai end up back at the hybrid creation center, abandoned, as their parents are unable to deal with them anymore. These children either get tossed in the "reject" pile at the lab, or end up sent to a military camp, becoming soldiers who demoralize others.

Not all hope is lost for eparai hybrids. Parents who tough out the emotional pain are able to teach their child how to control their power, and to feed from a large range of people so that their effect on people is lessened, or tell them to feed off of negative emotions. With the latter the eparai must be willing to spend their life eating food that basically tastes "rotten" to them for everyone else's sake. With the former they find themselves constantly on the move, never having a true home.

Those that feed on negative emotions can be found at centers for the sick and ill, getting paid for lessening the sadness, fear, and hate everyone feels everyday. Those who do not either work at a job where they have many different clients all the time, or they take to the stars to avoid burdening everyone else.

Issues: Most eparai hybrids come out healthy looking and just fine. Parents are given a short warning to not get their hopes up too far though, and the next two weeks will be what decides if they live or die. Eparai hybrids have a hard time eating. Those mixed with a psychic especially have a harder time as they will sometimes refuse to eat, instead trying to feed off of just emotions and failing. Those who aren't mixed with a psychic may attempt to feed off of emotions anyway, the small tastes they get being much better than anything else they can consume. These children are sadly doomed to starve to death.

The psychic orbs the eparai naturally create may not form ever, signaling that the hybrid has little to no psychic powers, or worse, too many will constantly form, this causes the eparai hybrid to be unable to do much more than be an emotional sink. They won't go hungry, but everyone around them will become emotionally bankrupt within a few days.


Stability: Slightly Unstable
Best Mixed: Fairies are best mixed with other species who are insects or with species who are not overly large.

Common traits: Fairy hybrids gain more power the bigger they are. While fairies have to flock in groups to create energy fields a big enough fairy hybrid can generate a lot of power, sometimes enough to power a small group of houses alone. Fairy hybrids have to constantly emit this power unlike normal fairies because unlike normal fairies this power does not naturally leave their body. If a fairy hybrid does not release this power it will get to a point where it may suddenly release the power killing anyone near it, and likely itself.

Issues: Fairy hybrids have a rather odd trait. Most fairy hybrids end up smaller, slightly glowing, and chitin covered versions of the other parent. They will normally have fairy antenna, but past this the rest of the form mostly comes from the other parent. If the other parent is far too big the hybrid will quickly die in a year or two as it grows too big to support its weight.

Most fairy hybrids are sadly ticking time-bombs, as they never stop growing in size. Slowly but surely they will find themselves with shortness of breath, before they are suffocated by their own existence. The smaller the other species is, the slower it takes for this to happen. If the species is extremely small it will never reach this stage before they die naturally due to age.


Stability: Catastrophe
Best Mixed: Galoopers mix best with other ooze-like species, and species with a lot of genetic flexibility.

Common traits: The vast majority of galooper hybrids tend to be extremely hungry, and often decidely indifferent about what they eat. When mixed with species with aggressive tendencies this can often cause issues with socializing, but for the most part it is easily managed.

Galooper hybrids usually inherit their galooper parent's flexibility with both their sense of identity, and physicality, with very few galooper hybrids not at the very least being an extremely flexible version of their non-galooper parent's species.

Even stable galooper hybrids tend to have highly acidic flesh. Successful hybrids have a measure of resistance to acid and other such corrosives, including their own naturally. They often exude a constant stream of corossive fluids from their various orifaces, and for this reason it is sensible to garb them in an protective suit.

Issues: Making galooper hybrids is generally regarded as a "bad idea". The most immediate issue is with maintaining a shape, and many galoopers fail to form a properly stable body.

The other concerning issue is the incredibly acidic nature of galooper's bodily fluids tends to mix poorly with other species biology. A seemingly stable galooper hybrid more often than not melts into an inert corrosive puddle after a period of a few minutes. Of the galoopers that don't, most tend to live in extreme pain due to their own acidic biology.

Galooper hybrids often form a central "core" organ, rather than whatever their species normal suite of organs might be. This sometimes causes issues with the hybrid's ability to sustain itself.


Stability: Extremely Stable
Best Mixed: Absolutely any and everything mixes well with a generic.

Common traits: While hard it is possible to make a generic hybrid that is not just a generic. When one is made they just appear to look like smaller versions of the non-generic parent but green and with antennas. Generic hybrids are quick to switch to the social norms of wherever they go.

Issues: There are no issues with generic hybrids, other than because of how strong and stable the genes are of a generic, almost all generic "hybrids" will come out as a pure-blooded generic as the generic parts quickly overcome any non generic genes.


Stability: Extremely Unstable
Best Mixed: Gondiis mix the best with other bug-like species.

Common traits: ondii hybrids who are 50% - 70% gondii can easily "tame" animals from their non-gondii parent's homeworld, mainly animals who are domesticated over there thus allowing the gondii hybrid to have a more powerful mount.

Gondii hybrids who are 70% of the other parent will normally have a tough exoskeleton and are able to understand the emotions of others better.

Issues: The biggest issue for gondii hybrids is their ability to eat. Many gondii hybrids are born only knowing how to feed on emotions and yet being unable to, as such they commonly die out quickly. Most gondii hybrids will have an extremely hard time eating solids, but a select few will have their emotion-eating abilities intact and thus have a good chance at life.

Due to how small gondiis are it is highly recommended that any gondii hybrid be at least 70% gondii or 70% of the other parent for the best possible survival rate.


Stability: Unstable
Best Mixed: Hokkans are best mixed with flying species, especially those who are large or can carry a large amount of weight. Those that are feathered are also recommended.

Common traits: Hokkan hybrids are "born" as a puffball of feathers and will maintain this puffy appearance until their death if no surgeries are done to correct their feather production. For many parents of these hybrids, the fluff is part of the appeal. While hokkans are known for their many eyes, the hybrids will have eyes even on their bodies in random placements. Due to the feathers, these eyes, when they work at all, are obscured with limited sight.

Unlike their hokkan parents, hokkan hybrids are praised for their intense amount of intelligence. While they are born as rather stupid beings, who will manage to drown themselves in small puddles of water, around the age of three years old, their brain development suddenly kicks into overdrive and never stops. As their brain grows larger, they absorb intense amounts of data about the world around them, especially word-based skills. These hybrids can pick up language on the go, becoming a fluent speaker in weeks. Many have created their own languages in their lifetime, writing books that still to this day of unknown contents, untranslatable.

Issues: While hokkans are notable fliers, many hybrids are plagued with never growing their wings. They are also prone to "over featherfication," an illness that causes the hybrid to produce feathers in unusual places, such as losing their eyes to feather growth or having a carpet of feathers in their mouth and throat.

While their immense knowledge is impressive, the constant brain growth of the hybrid makes their feelings and attitude impossible to work with. One week they could be a delightful person, while the next week, they're berating their co-workers for not working up to the same speed as them. To add on to the issue the hybrid will see issues where there are none. A person with a blue shirt may be accosted due to the hybrid seeing it as an obvious jab at their lack of flying ability and quickly engage them in a heated argument, where noting that the shirt has nothing to do with them leads the discussion in circles.

The brain's continual growth is an issue physically, as well. With no intervention, the brain will one day press against the skull and kill the hybrid. Holes must be drilled into the head to prevent this, but not only does this make the hybrid more vulnerable to damage, but as the brain attempts to develop even more, it will "clog" the spine, paralyzing them. Also, if they survive it all, they will fall to an ailment known as "Stargazer Realization." They will mention that they're onto something big, before rushing out and climbing to the tallest possible point in the city, town, or general area they are in. It is here that they will gaze upwards.

They do not speak once they start stargazing. They do not move, eat, or react to outside stimuli. Just as their brain was kicked into rapid growth the first time, it happens again, and this time at speeds unheard of. The brain, an organ that needs as much energy as possible, starts to starve the body. Even when forcing nutrients into the hybrid to keep it alive, the brain will become so all-consuming that the body cannot keep up the diversion of resources. Death follows soon after.


Stability: Extremely Stable
Best Mixed: Husses tend to mix well with any species, except any insect, plant or reptile based species

Common traits: Husse hybrids tend to have the same drive for anything art related as normal husses do. The hybrid's body structure will be more box- like and square. Their coat, whether it is fur or feather, will typically be thinner and they will still have a mane. The color of their coat will highly differ from the husse parent and be more akin to their other parent.

They will typically inherit most of their traits from their non-husse parent but will always keep their equine nature.

Issues: In their first few years of infancy, the husse hybrid is highly impressionable, making good parenting more crucial in how the hybrid will turn out. Due to the hooves of the husse lineage, there is a good chance that the hybrids will have hooves for hands and feet, which may require that it be removed and replaced with a prosthetic. They may also be born without fur, feathers, leaves, or scales depending on what their parent is, and be unable to grow any, giving them an unpleasant appearance and frequent skin conditions.

I - L


Stability: Extremely Unstable
Best Mixed: Isments are best paired with other species with segmented body parts, mainly species with no necks.

Common traits: Isment hybrids are more magnetized then their isment parent. About half of isment hybrids cannot control this and everywhere they go they will draw out any magnetic item which will then firmly cling to them. Isment hybrids who cannot control themselves tend to live out in the wild and tend to become extremely in tune with nature as out in the wild they are less likely to end up ruining everything around them. Isment hybrids who can turn off and on their powers will find themselves extremely wanted for jobs such as airport security, finding lost items in the sand or disabling enemy weapons from afar.

Issues: Isment hybrids have a wide range of issues, just having a hybrid survive childhood is by far the hardest challenge as many isment hybrids will be created dead due to being born with no neck. Even when an isment hybrid gets past this they have the issue of extremely fragile and thin necks, even eating normally can damage and kill them. Many isment hybrids will have to have external feeding devices to avoid death.

Other things that plague isment hybrids are legs that do not work, having far too many legs, having 2 heads, one of which is a part of or even the whole neck, having too many eyes, and having too many horns.


Stability: Unstable
Best Mixed: Kheirons are best mixed with species who are also quadrupeds. Species who are naturally aggressive work best and reduce the chance of emotional instability.

Common traits: Kheiron hybrids are more likely to end up with traits closer to the aithon and cheiron subspecies. Kheiron hybrids are almost always stronger than both of their parents, sometimes even combined. The emotions of kheiron hybrids seem to amplify just as much and if the personalities of the parents are widely different then it is possible to end up with a kheiron hybrid who has split personalities, even to the point where it seems two people are in the same body.

While many species wish to use kheiron DNA to create super soldiers, this emotional instability can make them extremely hard to control. Oddly enough kheiron hybrids who do end up with a split personality seem to greatly like their other half. Normally one of them will happily be the "brain" and the other will be the "brawn". If the kheiron hybrid is born with extra working mouths the personalities will never use the same mouth, to the point one of them can become "mute" due to their mouth being destroyed.

Issues: By far the biggest issue with kheirons are that their hybrids tend to grow far too many mouths or their brain will form in an inappropriate area such as in front or directly behind their esophagus. Depending on the amount and placements of extra mouths the kheiron hybrid may not need to be disposed of, but if a kheiron hybrid forms a brain in any of its mouths they will need to be disposed of.

More uncommonly kheiron hybrids may form more legs than usual, this is extremely common if the other parent only has 2 legs instead of 4. If all legs are working nothing needs to be done, but if the kheiron hybrid's legs did not form correctly they may need to be removed. It is important for a kheiron hybrid to always make sure their legs are in good shape as hip and shoulder issues are common.


Stability: Stable
Best Mixed: Klannecs will mix well with just about anything but do best with bird species.

Common traits: While normal klannecs are stuck with whatever color they are due to the environment they are born in, klannec hybrids will keep changing colors for the rest of their lives. Some klannec hybrids will change colors just an hour after staying in a new environment, as such klannec hybrids are nicknamed "chameleons" by many. Very rarely this color change may cause agitation to their skin to the point that a klannec hybrid will be practically "allergic" to certain environments. Every klannec hybrid has at least one environment they are "allergic" to. It is possible that if a klannec hybrid stays in one environment for long enough, close to a year, that it will cause them to "click" and stop changing colors completely.

Issues: While klannec hybrids are for the most part stable, klannec hybrids are commonly afflicted with a gem-spreading disease at least once in their life. The gems of the klannec hybrid will quickly overgrow and if not taken care of within 2 to 3 days the klannec hybrid will die. Klannec hybrids grow their gems for their whole life and will continuously have to trim and chisel them down. Some klannec hybrids will end up having remissions of their gem-spreading disease for their entire life, causing them to always have to stay around a doctor who can operate on them. Just like with normal klannecs, klannec hybrids will die if all of their gems are removed, making permanently preventing the disease impossible.

If a klannec hybrid dies due to the gem-spreading disease, the gems will keep growing, sometimes up to a year after death.


Stability: Stable
Best Mixed: Kouninis are best mixed with species with more than one pair of arms.

Common traits: Kounini hybrids keep their eye for fine details from their kounini parent. The kounini hybrid will almost always be shy when not putting on a show, but when putting on any type of show they suddenly wish to be center of attention, their mood dramatically changing. Kounini hybrids are almost always perfectionist, and failing a task is not in their nature, sadly if they fail a big task like messing up on a show they will run away, feeling great and utter embarrassment. They will pack up and move, changing their names and breaking contact with everyone they know.

Issues: Kounini hybrids are very stable and many do not have issues, but some, definitely when the other parent only has 1 set of arms, will grow far many more arms than normal. Commonly most of the arms will be unusable and the problem can be fixed with major surgery. Some kounini hybrids will likely never be able to use their arms as every arm ends up deformed. This issue can also happen with ears.

Uncommonly a kounini hybrid will have extreme anti social tendencies, staying away from people, hiding, and breaking out in fear when anyone sees them. Sadly these tendencies do not appear until they kounini hybrid is in their teens, causing great distress to the parents. These kounini hybrids will run off, never to be seen again, just as they would want.


Stability: Extremely Unstable
Best Mixed: Kuppas are best mixed with other species whose blood is unusual, such as extremely heated blood. Kuppas also mix nicely with bug-like species and any species that are not covered in skin; exoskeletons work best.

Common traits: Kuppa hybrids do not produce coffee blood most of the time, and instead will produce a heated version of the blood of the other parent. As such kuppa hybrids work fantastically as hospital workers and nearly any kuppa hybrid that's able to survive their own heated blood will not even have to work so much as be paid to merely exist as they are living, breathing blood bags. The fact that kuppa hybrids tend to overproduce blood just adds to how useful they are to hospitals.

Some kuppa hybrids are able to "brew" new blood types. It is possible to empty their "cup" and put a new blood type or even a different species blood in their cup and with enough training the kuppa hybrid will learn how to "brew it". A kuppa hybrid can only brew one type of blood at a time and will need to relearn how to brew even blood they had brewed once before.

Issues: Due to the hot blood of kuppas, not only is working with their blood to create the hybrid in the first place extremely hard, but when a hybrid is made it's even harder to keep them alive. It is common to refrigerate the hybrid to a stable temperature until it fully forms, and then test if the hybrid can withstand its normal hot blood. If it cannot the hybrid is disposed of and it must be attempted once again. It is possible to keep these failed hybrids alive but only in cold temperatures; as such, these "failed" kuppa hybrids will find great use on icy planets.

The other biggest challenge for kuppa hybrids is that most of them will have a large open hole at the top of their head. The blood of a normal kuppa is so hot that getting infections is extremely rare, but hybrids have to pay close attention and protect the holes in their heads if their blood is too cool.


Stability: Slightly Unstable
Best Mixed: Lucevians are best mixed with other insect species. They mix best with the didaskaloi, a species they are directly related to. There are barely any issues between the two species other than infertility and "dream leakage."

Common traits: Lucevian hybrids tend to seem very healthy and with little issues in fairly compadable species but the psychic mindscape of the hybrid is often tumultuous and frightful. The dreams they induce in others are a broken mishmash of existences, often compared to horrible drug-induced nightmares. Anytime the hybrid goes to sleep around others they will enter, or join the dream of everyone together even if they did not intend to.

At this point, the dreams typically turn into nightmares the hybrid cannot hope to control. No one will be able to wake up until the hybrid does, a trait that has been weaponized by some. Worst of all, in extremely rare cases when the hybrid wakes up everyone affected by the nightmare will be scrambled, having memories of other people, and missing memories of their own. This affliction cannot be undone. The cases of this happening are few so most should exercise caution when sleeping around a lucevian hybrid, but not outright avoid it.

Issues: Lucevian hybrids are known for their trippy inducement of dreams which people looking for inspiration in their work, typically artist, seek out. Hybrids have far longer antennas than normal lucevians in most cases and trimming down or outright removing these don't stop the effects of the hybrid's dreams, and in fact, just make it impossible for the hybrid to even attempt controlling it.

A hybrid between a lucevian and didaskloi lacks most of these negatives and is known as a daydreamer. They are called as such because their dreamscape will rarely enter the mind of everyone around them even those who are awake, making it appear to the person they have walked into a dream. Daydreamers who work hard mastering their dream craft will be able to induce this awake dreamscape for short periods of time. Most daydreamers are unable to put in the time for the lengthy mastering of this power and will accidentally have their dreamscape leak out once every other month.

M - P


Stability: Extremely Unstable
Best Mixed: Mialcsem are best mixed with species who have no necks. The most common downfall of mialcsem hybrids is that they gain a brain but end up unable to connect it to the rest of their body. Species who are not "solid" and are made of goo or another similar substance will make a stable hybrid.

Common traits: Mialcsem hybrids tend to be avid collectors and can feed on just liquids alone. Many tend to be very careful to avoid any sort of pain or events that might cause them harm. They are highly known for their attention to detail and do great in jobs that require that.

Issues: Most mialcsem hybrids never make it past the "pile of goo" stage of their life. If a mialcsem hybrid makes it past that, they still have an uphill battle with such issues as never growing a neck and organs being exposed to the elements as they stick out of the goo. Many mialcsem hybrids are also born with extremely loose and melty goo thus causing them to have to constantly drink liquids or be put on special diet that makes their goo less loose.

Mialcsem hybrids who do live tend to look like the other parent but with only the organs and bones floating inside slime. Infection and sickness is common in these hybrids and as such many have to stay in sterile environments.

Any mialcsem hybrid who attempts helming can expect certain death unless they pick pre-approved items that won't kill them, such as bones. Mialcsem hybrids may accidentally "helm" with their own brains, yet again causing certain death.


Stability: Unstable
Best Mixed: No one species seems to pair particularly well nor abhorrently bad with mites.

Common traits: No matter what species is mixed to create a mite hybrid, they will always come out soft and spongy, while retaining the general body shape of the other species used to create it. Even species with bones, hard plating, or chitin will create soft, rounded hybrids. Horns or otherwise hardened protrusions carried from their non-mite parent will be softened on the resulting hybrid, having an almost foam-like texture.

Mite hybrids are small and stout beings, every inch of them is covered in a fine pastel fuzz, the only exception being their eyes. A successful hybrid will have no true mouth, but may have a faux mouth that appears as a functioning one, but is covered in and out with fuzz just as the rest of their bodies. They're known for being incredibly resilient, able to take blunt force trauma and bounce back from it nearly unharmed, or may be squished without any serious harm to their internals.

Issues: Like their mite parents, these hybrids are usually completely incapable of making sounds, however they are unable to heavily distort or shapeshift their bodies to moot-speak. Many will circumvent this by learning universal sign language, but many others will find difficulty with hands with fingers too stubby to properly sign or with little to no fingers at all. Another crucial issue is that with hydration, which is to say that mite hybrids require water more often than most. Mite hybrids are prone to drying out, causing their bodies to stiffen and wither when they are without water for more than a few hours at a time. A hybrid having gone into a dry state for too long may suffer permanent damage to their body, ranging from scarring to something as severe as limbs or appendages breaking off. This is easily solved, as a dried out mite hybrid will start soaking up water the moment they're reintroduced to it, but prolonged water deprivation can result in death of the hybrid if one is not careful.

The greatest cause of death in mite hybrids is the formation of complex organs within. A healthy mite hybrid is physically very similar to that of a mite's physiology, their internals are simplistic and not easily harmed by squishing. Hybrids that will inevitably die early into their life are often the result of the formation of larger, more complex organs within their body cavity, such as hearts, lungs, stomachs, brains, etc. Furthermore, a whole set of organs may grow in as the hybrid is developed, resulting in a near immobile, blobby being with very little internal structure to hold their many, heavy organs in place. These hybrids are usually terminated shortly after 'birth'.


Stability: Slightly Unstable
Best Mixed: Notails are best mixed with disease-resistant species.

Common traits: Notail hybrids can "silently" talk to notails as normal. Notail hybrids are known for imprinting on their parent species as notails normally do, but unlike notails the hybrid's imprinting trait will follow them through life, to the point they may imprint on the species of a long time friend. Notail hybrids are known to mutate just like notails but unlike notails it's extremely rare for these mutations to cause harm, at worst the hybrid may end up with a few extra limbs that they will have to get cut off. At best they may end up with a fully working pair of wings. Once the hybrid has reached adulthood, just like notails they will be fairly immune to most illnesses.

Notail hybrids will commonly still wear masks and it's important for the parents to make custom ones that will fit their face. If no mask is made notail hybrids will almost instinctively cover their faces with items such as hoods or bags.

Issues: Notail hybrids are known for becoming very sickly. If the other half of their parents isn't disease-resistant then the first few years of the notail hybrid's life can be miserable because their time is spent constantly sick due to a horrible immune system. If they survive these first few years their immune system will start to balance out to the norm. Due to the notail parent likely carrying many diseases the notail parent might be unable to directly interact with the hybrid until their immune system is repaired.

Notail hybrids are known for having a head area that is extremely different from the rest of their body. For example, a notail hybrid with a bird-like parent might have a feathered body but a stark head, much like a vulture. They may also have bodies that are completely notail in form but with a head completely like the other parent. This issue is called the centaur effect and there is no way to fix it.

Notail hybrids can be extremely sensitive to the "silent" speech that notails do and to other mind-related speech. If the notail hybrid is unable to "tune down" this then cutting off their antennas is the easiest way to solve the issue.

Notail hybrids are notorious for not forming tails. Any tail that does form should be cut off as the tail will be nearly useless or malformed.


Stability: Stable
Best Mixed: Palonavas are best mixed with other reptilian species.

Common traits: Palonava hybrids are primarily born with poor eyesight and the ability to safely eat minerals. Many never go over water or into air or space, feeling uneasy being anywhere but the ground. They are frequently intensely familial and grow close bonds with both of their parents and their families, rarely actually considering themselves a hybrid, but rather a full member of both their parent species at once. They often have a great preference for warm environments and might develop minor digging habits. Many only keep one hobby and have difficulty in finding passion for multiple things.

Issues: Palonava hybrids frequently face issues in which they start to consider minerals as food without being able to properly digest them, or have dangerous mineral growths on the inside of the body. Their eyesight is often poor, with a fair amount being legally blind. There can be cases of "plate disease" where bony, often brittle plates will develop all over the body, leeching bodily energy and causing pain where skin is not able to grow at the same rate or where the plates feel pressure and/or break.


Stability: Stable
Best Mixed: Piscipleu are best mixed with other oviparous species, with the greatest chance of stability if the species has wings or a limb count greater than four. A surprising percentage of stable hybrids come from winged arthropods. However, it's unknown if there exists unique compatibility between piscipleu and winged arthropods, or if it's just that bugs are more likely to meet all three major criteria.

Common traits: The most dominant trait of the piscipleu are its fin-like wings, colorful eye stripe, and swirly paw pads. Typically, if both parents have wings, the pleus' glassy membrane will mask the wings' alleles for fur or feathers while the rest of the hybrid's body has an equal chance at developing fur, feathers, scales, or bare-nakedness. Few species even produce a sub-hybridization between the coverings, such as a n'nik and pleu producing puffer spines, or a libraille and brute pleu producing "sturgeon scutes" (though only one such libraille hybrid has survived thus far, it makes handy referential material for the creation center). If both parents possess a limb count greater than four, a pleu hybrid may be more likely to develop extra legs or wings than arms.

How much a hybrid's genetic fashion commits to "flying fish" is the most variable trait, gaining or losing dorsal, caudal, and pelvic fins, but a rounder face and bigger eyes could be considered a base for many stable hybrids. Oddly, gills are the least likely feature to develop on a pleu hybrid in the event that a non-pleu parent could pass them on. Pleu possess powerful lungs and, seemingly, an intolerance to sharing that biological real estate. Pleu hybrids are small and flighty, but even if the de-gilled lack the ability to school underwater, most will continue to school fondly on land.

Issues: It's believed that the piscipleus' immuno-malleability is what enables the species' 50% success rate. However, it's for this reason that mixing with any other species associated with an abnormally low tolerance to sickness or environmental mutations is also "ill"-advised. Hybrids may be born with a vestigial swim bladder close to their lungs, leading to an increased chance of infection, swelling, and rupture. These infections may be equivalent to appendicitis in some mammalian species. Parents are similarly advised to schedule frequent checkups for their hybrid's first five years to catch and prevent childhood pneumonia. Goodness knows few things are more horrifying to a pleu parent than drowning.

Checkups or braces may also help slow the development of carpal hyperextension, most common in mixes with plantigrade species that produce a compromised ankle. They should be scheduled in the beginning to check that a hybrid's bones are not brittle and later in life to assure that the ankle's ligaments are not damaged from excess weight or landing from a great height. However, hybrid wings may occasionally be too small, too big, or too fragile for flight in the first place, becoming two throwaway limbs of the eight possible limbs a piscipleu parent could pass on. The piscipleus' slouched centaur shape can cause extreme spinal issues if a hybrid's skeletal structure is incompatible or lacking altogether. Most disastrous of examples pertain to a pleu's unsuccessful mixing with a slime species, leading to the hybrid's internal goop sloshing about and filling its lungs. Stable hybrids are more likely to maintain either a firm biped or quadruped form, while those stuck in between are more likely to suffer hip fractures or back and neck pain from their spiny vertebrae, sometimes poking out where a dorsal fin might have been.


Stability: Slightly Unstable
Best Mixed: Poppets are best mixed with species who heal quickly, or those who are known for having extremely tough skin. Species with scales are not recommended for poppets.

Common traits: Poppet hybrids tend to take most of their traits from their non poppet parent, but most poppet hybrids have the special trait of being able to use cloth as temporary skin. If cloth is placed on a wound it will quickly appear to fuse with the skin nearby. While cloth makes for poor skin it's great for surviving until they can get to a doctor.

Some poppet hybrids are used by certain poppets like cattle, with skin that easily pops off it can be gathered easily for use. Even so, some poppet hybrids find work in the medical field, where their skin can be easily harvested for usage on another person, while they will heal up faster with no ill effects.

Issues: It can be rather hard getting enough genetic info to make a poppet hybrid, but because most poppets are nearly identical on a genetic scale it's uncommon for the poppet parent to contribute any genetic info, rather the info tends to come from blood gathered from many poppets.

Poppet hybrids tend to appear to be smaller versions of the other parent, but commonly with patchy skin. These patches are due to the fact that poppet hybrid skin slides off rather easily, with something as simple as a slightly tight hug loosing up skin that quickly peels off. Due to this, many poppet hybrids will find themselves extremely paranoid about people getting too close to them.

Some poppet hybrids are born without skin at all, being nothing but muscle, bone, and organs; many of them will die soon after. A common affliction that poppet hybrids get is being born with extra organs. Many poppet hybrids will have about 3 extra organs, but some have been reported with as many as 15, making some of them walking organ bags who cannot support themselves.


Stability: Catastrophe
Best Mixed: Pyronians are best mixed with other species with segmented body parts, psychic powers, and heatproof or durable bodies. Fitting all three of these requirements is best, although some hybrids can still survive with two.

Common traits: Pyronian hybrids typically have stronger psychic powers than most pyronians, yet less control over them. Due to this, their flaming auras extend to a larger radius around them. Pyronian hybrids either harness these stronger powers in battle or make an effort to avoid accidentally injuring others by losing control.

While very few hybrids have the innate sense for detecting group differences anyways, most try very hard to ignore the endless religious wars homeworld pyronians fight against each other. Because of this, hybrids are rarely found on Brimstonair, choosing instead to live a nomadic lifestyle among the stars, drifting from planet to planet. Even though most dislike the concept, some pyronian tribes worship hybrids as gods or demigods.

Issues: All pyronians are surrounded by a flaming aura of psychic power that keeps their segmented limbs in place. For hybrids, this can cause a wide and horrifying variety of problems. Hybrids with species that lack segmented limbs often come out with their limbs connected to their joints by exposed nerves, veins or muscle. Hybrids with species that lack psychic powers can have weak or even absent flaming auras, leaving them unable to move their limbs without great physical distress. Hybrids with species that aren't durable or heat-resistant will invariably be given full body third-degree burns by their own psychic auras. All of these issues are fatal within the first month of a hybrid's life.

Despite this, few hybrids can come out without any of these major issues and live their lives. Unfortunately, surviving hybrids will still run into issues that can cause discomfort. Anything these hybrids eat will be burnt by their aura as they eat it, giving most foods the same charred taste. Hybrids will also struggle with controlling the heat of the aura around their hands as easily as pyronians, causing them to accidentally singe most things they touch or hold.

Q - T


Stability: Unstable
Best Mixed: Quelans are best mixed with species whose bodies quickly adapt or change. Bodies that are "moldable" work best.

Common traits: A grown quelan hybrid can be quite useful, they commonly are better at fleshwarping non quelans then normal quelans. Great care must be taken as they fleshwarp though as errors are more likely due to how strong they are.

Quelan hybrids can also body mod easier, able to swap out their own parts and start using new limbs within a few hours instead of the day or 2 it might take a normal quelan. This fast healing makes quelan hybrids great if eccentric medics.

Issues: Quelan hybrids commonly come out malformed with "melting" flesh. These "melters" are commonly gotten rid of before being "born", if one is "born" they will live their short life in constant pain.

The biggest issue with quelan hybrids is that their fleshwarping skill becomes highly out of control, growing way too much flesh, or no flesh at all. The same way quelans are able to fleshwarp the flesh of others, quelan hybrids can do the same. Young quelan hybrids are very powerful from the very start and as such may cause everyone around them to be "fleshwarped". Due to this quelan hybrids must sometimes be kept in a containment cell for years until they can be taught to not fleshwarp others.

Not as major as the other issues, quelan hybrids may have tentacles on their body in places where they do not belong. Most of these can be safely snipped away.


Stability: Extremely Unstable
Best Mixed: There is no way to tell what species mixes best with scretsens as it is the "talent" that the child gets that decides if the scretsen hybrid will succeed or not.

Common traits: Scretsen hybrids who are successful and stable are fairly issue-free. They will normally still have a talent and unlike scretsens they will be fairly okay at most other tasks, though they may need a bit more help with learning tasks they've never done before. The talent they get tends to lean more towards things their non-scretsen parent is able to do; as such, certain species are banned from hybridizing with scretsens, such as the kheiron.

Issues: The biggest and only issue with scretsen hybrids is that if the randomly picked talent does not correspond with the genes of the other parent well, then the scretsen hybrid will die early on or even worse, horribly mutate. Scretsen hybrids are closely monitored as if the scretsen hybrid begins to mutate it must be terminated within hours. While many mutated scretsen hybrids are harmless, there have been incidents with scretsen hybrids transforming into unspeakable beasts. If not terminated the scretsen hybrid may keep changing at an accelerated rate until it dies due to the mutation or worse. The few incidents with mutated scretsen hybrids are commonly covered up to prevent any info from leaking out.


Stability: Catastrophe
Best Mixed: The only type of species that works best with the skarvs are worm like species.

Common traits: A skarv hybrid that manages to keep its psychic powers will tend to be super suited to whatever species their other parents make up. While they will find themselves having a hard time bonding with any other species, they can nearly instantly bond with the species their other parent is and can quickly figure out and help mental issues. The skarv hybrid will almost have a hypnotic effect on this species, and some fear that skarv hybrids might in fact be able to commit mass mindcontrol, with some hybrids not even having to be directly near the person to get in to their heads.

Skarv hybrids who are too big to go around necks, and have arms, have a strange need to wrap their arms around the necks of people, even total strangers. This appears to be an unconscious reaction and can come off as rather threatening.

Issues: Creating a hybrid with a skarv is extremely ill advised. Most skarv hybrids that are 25% or more skarv end up long lines of organs, eyes, and failed limbs, somehow living but in deep agonizing pain. Nearly no skarv hybrid made this way survives for more than a few months. Hybrids with skarvs are best at only 10-20% skarv or only 10-20% of the other species. A mostly other species will commonly be shaped like the species, but with black skin and many eyes. Commonly if it has a tail the tail will be long, flat, and thin, and look like a basic skarv. A mostly skarv hybrid will commonly look like a skarv, but with the eyes and "skin" of the other species as fabric.

Either way, skarv hybrids are prone to total blindness, being near totally made out of eyes, or not having psychic effects, meaning they are unable to fend for themselves.


Stability: Stable
Best Mixed: Smeepers are best hybridized with other warm blooded species, or those species who are not excessively gaunt or have a thick layer of fat as the norm.

Common traits: In the majority of offspring created, smeeper hybrids will inherit the trait of having a layer of fat that grows on the outside of the body, giving them a very soft and squishy appearance. Depending on the percentage of smeeper DNA used to make the hybrid, this layer of fat may encompass the entire body, or may only cover certain patches of the body or be retained to the limbs (this being often referred to as the Poodle Effect). Depending on how successfully the hybrid was made, it will behave similarly to that of a normal smeeper's wool. Smeeper hybrids' fat layer can be harmlessly sheared away in most cases, and can be lightly flavored by their diet. However it will retain a distinctly gamey taste, no matter how much the hybrid has consumed a specific food.

Other traits carried on from their smeeper DNA can include the formation of a crest and/or wattle, or underdeveloped wings on the back of the hybrid. Wings in particular will often form as useless nubs, or in the case for hybrids mixed with winged species, will form in mangled or malformed, due to the bones within them being tiny and brittle. These in most cases, will be removed shortly after 'birth'.

Issues: The most common issue found in smeeper hybridizations is the inability to control their weight. As a hybrid grows older and produces their first coat of wool, it is important to watch for symptoms of either obesity or emaciation. This stems from their fat content forming in the incorrect areas of the body- in a healthy hybrid, they will both form a wool coat and have a moderate amount of fat stored within the body. Hybrids suffering from incorrect fat placement may have all of their fat outside of the body, resulting in the hybrid being severely underweight underneath their wool. On the opposite spectrum, a hybrid may not form a wool coat at all, and will appear as overweight, with weight loss methods having only mild to no effect whatsoever. While surgery can be done to correct the latter condition (usually through a specialized liposuction procedure that eliminates the 'wool' fat layer inside the hybird), perpetually emaciated hybrids have very little treatment options for their condition, and for most with this condition it will greatly shorten their lifespan.

Avoiding these outcomes is relatively easy, as it occurs more often with species that are not naturally very thin, or naturally very blubbery. In example, a healthy hybrid is more likely to be produced from oquinta, as opposed to a copez. Similarly, smeepers spliced with species that have exoskeletons also encounter issues concerning where fat is formed, as stability rate dips down to 90% of all resulting offspring dying at a very early age from their bodies inability to hold all of their fat content or their internal organs becoming constricted by their own exoskeleton.


Stability: Extremely Unstable
Best Mixed: Tegyps are best mixed with species that have segmented body parts and species with psychic abilities.

Common traits: Typical tegyps tend to have different emotional response triggers than many other species, and this fact heavily affects tegyp hybrids. They tend to be unable to relate to other species and have conflicting thoughts, for example, not knowing whether they have to be upset or delighted at an event.

Tegyp hybrids can also have trouble controlling their psychic abilities. They tend to either display no abilities or release so much that they must constantly be in the presence of a psychic dampening material or person. Most tegyp hybrids will need to undergo intensive training in order to control these abilities.

The head of a tegyp hybrid, instead of being a pyramid like most tegyps, will usually be similar to a structure that resembles the hybrid's non-tegyp parent. The eyes may not be in areas where the species' eyes would typically be placed, instead being all over the head.

Issues: Like many hybrids with segmented bodies, tegyp hybrids are prone to having many issues concerning their unattached body parts. Their hands are commonly unable to be controlled by the hybrid, many needing to either use their psychic abilities to move objects or getting prosthetic hands. More problematic, however, are their lack of necks. Often the hybrid will be created with a head that is completely unconnected to the body, meaning that the hybrid would not survive their creation. Rarely, they can have a thin neck connecting their head and body, but it will usually be unable to support the weight of the head.

Hybrids may also have issues with their eyes. Many have too many eyes on their head, making the removal of the extras necessary. Some are born with no eyes at all, causing them to be blind.

Lastly, a large amount of tegyp hybrids die of starvation as they are unable to consist solely on the psychic energy of others. This is not a problem that hybrids with another psychic energy-eating species have.


Stability: Slightly Unstable
Best Mixed: Twerpian hybrids pair well with other species with psychic abilities of some shape or form.

Common traits: As per twerpian biology, the traits a hybrid receives differs depends on the gender of the twerpian parent, though the protective oils that coat their skin is the only shared trait that is commonly passed down, for better or worse. Female parents impart a natural telepathic bond from the moment of birth, typically being able to connect to multiple individuals, and rarely connect each mind into one telepathic link. In complete contrast, male twerpians tend to act as psychic conduits when paired with other psychic species, amplifying the strength of any nearby powers, something which is closely monitored from the moment of birth. If the partner of the male twerpian doesn't have any psionic powers however, this is not an issue, and the results are usually quite stable.

Issues: The first notable issue when it comes to twerpian hybrids are the skin oils, which while a useful bug repellent on its own, tend to react poorly to any skin tissue of combined species over time. Should efforts not be made to slow down the rate at which the oils are produced through medication, it will often start to eat away at the skin, leaving sores and bloody patches. This can also be counteracted with the use of pollutants, as they also eat away at the oils, but this comes with its own risks.

Female hybrids have increased risks of anger management, and lash out more in general. This makes using their ability to connect themselves to the mind of others less useful, as more often than not this will be used as an opportunity to complain about their problems to someone who might not even know them, then promptly yell at them for not being inviting when the one receiving the complaints inevitably ask for to continue their own thoughts in peace.

Male hybrids also have a natural subservient impulse, though the impulse is significantly less than that of an un-hybridized male. This combined with their psychic amplifier makes them a rather promising target for parties with less than lawful intents, being duped into using their gift for their 'betters.' As such, most successful hybrids are kept around highly secured systems, and getting one off-world is often an expensive and time-consuming process.

U - Z


Stability: Slightly Unstable
Best Mixed: Despite not being plants themselves, vaeri mix best with plant-like species due to their photosynthetic qualities.

Common traits: Vaeri hybrids tend to be incredibly smart, even if their other species was renowned for poor intelligence, the hybrid will tend to supersede even their vaeri parent in mental acuity. The vaeri mindset tends to predominate most combinations, and most vaeri hybrids will take after their vaeri parent in terms of exuberance and enthusiasm towards all things.

What they dedicate their prodigious attention and intellect towards tends to vary depending on the other parent, but most will pursue it with as little regard for their or other's lives or good sense as their vaeri parent.

Issues: Most vaeri hybrid issues are directly related to their tendency to not develop a proper mouth.

Often a vaeri hybrid fails to develop the vaeri's photosynthetic abilities, and thus with the lack of a proper mouth will have difficulties feeding themselves. While these issues can often be mitigated with modern methods, more often than not it results in a general reduction of quality of life, if not a more serious complication.

The other, generally less serious, issue, is that vaeri hybrids sometimes fail to develop a vaeri's natural telepathic ability. This results in a hybrid that is completely mute, which while generally inconvenient is not especially life-threatening.

Conversely, like many hybrids of psychically sensitive species, vaeri hybrids might be over-sensitive to psychic stimulae. Vaeri hybrids of this sort usually have difficulty "tuning out" mental signals they don't wish to "hear" from the ones that they do. Such hybrids often develop psychological issues due to the level of stress caused by such constant "noise".


Stability: Unstable
Best Mixed: Vect are best mixed with species that have simple, uncomplicated anatomy or organs.

Common traits: Successful vect hybrids end up more flat than their non-hybrid counterparts. Hybrids haven't reached quite close to the level of flatness as non-hybrid vect, but even not particularly thin hybrids have an improved sense of balance. Vect hybrids also tend towards brighter colored skin, sometimes with bio-luminescence.

Issues: Ultimately, most species have organs that function best with a certain level of compression, and the more they're squeezed flat, the less likely they are to function properly. Vect DNA tends to help somewhat, but internal bleeding, ulcers, blockages, and other issues with thinner membranes and tighter cavities crop up often.

A very small percentage of vect makeup is usually recommended, as enough to reduce natural width by more than half almost always results in catastrophic organ failure, as well as dangerous loss of bone density if applicable. The "safe" range of width loss is considered to be no greater than one third.


Stability: Catastrophe
Best Mixed: Fluid-like or single-cellular species. Spacefaring or extremely large and flat species are also recommended.

Common traits: Venserra hybrids often take a flat and gooey appearance with scales covering their backs and flagellums or some kind of limb covering their entire underside, sometimes leading to an entire carpet of legs under the hybrid. Many hybrids lack heads or have their head region covered in scale material.

They often have unpredictable sizes ranging from the size of the other parent to the size of the venserra itself, and have very small amounts of cells in massively varying sizes. Some hybrids are able to produce small amounts of oil. Many hybrids are able to live in space, with some being unable to live for long in any other environment.

Issues: Venserra hybrids are, simply put, a mess. It is nearly impossible to get a living venserra hybrid. The primary issue most encounter is a total underdevelopment of every organ and the lack of ability to use energy throughout its body at all. Some bodily processes might be substituted by organelles but are rarely able to achieve the same functionality. Venserra hybrids might grow to be multicellular, but with each cell often being close to a fully-formed, individual single-celled organism, unable to do the specified jobs that a normal cell would be able to do.

Hybrids often have their bodies melt away, and many take on a flatworm-like appearance with disproportionately-sized body parts. Scales might grow out of unpredictable places, sometimes inside the body, and as venserras lack proper heads, many are unable to eat or breathe in a normal fashion. Certain body parts might be entirely calcified by the material that makes up venserra scales, making them wholly unable to move. Many lack resistance to solar radiation or the temperature extremes of space, making it easy to overheat, freeze, or develop mutations while in the environment.

Getting the DNA to create a venserra hybrid is extremely difficult due to the species being single-celled. Most hybrids can only be made with partial venserra DNA due to this.


Stability: Extremely Unstable
Best Mixed: Viedafo are best mixed with species who are either partly, or fully made out of slime, or a species with made of a liquid.

Common traits: Viedafo hybrids come prepackaged with a skeleton to use if their other parent has a skeleton. This skeleton tends to be totally like the other parent, plus just four horns on their head if formed correctly. This skeleton may be missing parts of it and need a replacement early on in life to allow for correct formation. Viedafo hybrids are unable to have the widely varied body types that viedafo have. Instead these hybrids are allowed to put some attachments to their bodies, but replacing the main skeleton will kill them.

Viedafo hybrids tend to be aggressive and overly in tune, but only about certain things. This thing depends on the other parent. For example if the other parent is an apidee they might be extremely aggressive about honey quality and the treatment of bees, going so far as to make their profession beekeeping just to make sure there's at least one person "doing it to their standards." Viedafo hybrids, while constantly loosing their body due to leakage, are able to heal faster than a normal viedafo by submerging themselves in liquid. It's only fair to note that viedafo hybrids can only use water, or flavored/dyed water as their base. Anything else will likely destroy their carefully balanced form and cause them to melt.

Hence tossing any liquid at a viedafo hybrid is considered a murder attempt. One good covering in oil will quickly kill a viedafo hybrid if they do not leap into a pool of water.

Issues: To put it simply, many of the babies "melt." When mixed with a species that is more solid or made of flesh, the baby will commonly only be able to hold itself together when suspended in liquid. Sadly most babies are made in a solution of liquid and seem perfectly healthy until they're taken out, at which point their fleshgoo sloughs off leaving behind only a skeleton.

It is highly recommended to parents attempting to make a viedafo hybrid to not even look at their children in the process of being created. Seeing what looks like a perfectly healthy child melting is, to say the least, not very emotionally reassuring. While trying to make a viedafo hybrid many parents opt to make choices about everything by email instead of visiting the creation center.

Most other issues involving viedafo hybrids comes from their bodies being unable to hold form. For the rest of their lives most viedafo hybrids will slowly "melt" and need to constantly consume more liquids than the average viedafo by far to keep up their form. Goo that leaks off the viedafo cannot be reused.


Stability: Unstable
Best Mixed: Volkronns are best matched with species with bone exoskeletons or tough bones in general. Species that lack bone will almost always cause the hybrid to die.

Common traits: Volkronn hybrids have a constantly growing outer bone. Some find this extremely useful as the bone can be painlessly cut off for usage, but many volkronn hybrids find a less friendly usage of using their overgrown bones for weapons and defense. Volkronn hybrids will always be more powerful than the parents and are more prone to mutations, not only when they are born, but throughout their life. Depending on what the mutations are they can be extremely helpful or life ending.

Volkronn hybrids are extremely territorial, make fantastic guards and are surprisingly good salesmen, if a bit loud and forceful. While their fearsome look causes people to believe that volkronn hybrids are mindless animals, many of them are actually heavily street smart, and are extremely good at reading people's actions and planning their next move accordingly.

Issues: Volkronn hybrids have a common issue of being born covered completely in bone. This situation is considered a dead on arrival and the hybrid will be tossed away. Getting the correct amount of bone coverage on the hybrid is the first and one of the hardest steps. Many hybrids will be born with just enough to stay alive, but too much bone coverage that they will be unable to move. These too are commonly tossed away. The perfect amount of coverage is having the skull, spine, and ribs showing, as well as any tail bones, but not much else.

When a volkronn hybrid survives and is also able to move, it will have to constantly maintain itself, with bones normally growing out of them at a rapid rate they must learn how to self remove them. Volkronn hybrids are riddled with aggression and mood swing issues. They can go from one extreme to the next. What might start as a friendly hug from the hybrid can quickly turn to a fight to the death in a split second. Many volkronn hybrids are forced to live in fairly lawless areas of space or take medication to keep themselves for swinging too far into violent tendencies.

Some volkronn hybrids seem to come out "feral", unable to be tamed or educated. These are tossed just like the rest.


Stability: Extremely Unstable
Best Mixed: Zanni are best mixed with species that have very few bones in their bodies, but are not entirely amorphous.

Common traits: The most successful of zanni hybrids will be born with extremely stretchy limbs and skin. These hybrids are able to almost effortlessly stretch their limbs out triple their original length, and will also be able to squeeze into extremely tight spaces. This ability should not be abused however, as the longer their limbs are stretched, the more delicate the skin is. Hybrids that attempt to stretch further than their limits for too long may accidentally tear their skin, which has a chance to ruin their ability to stretch for the rest of their lives given how severe the damage is. Zanni hybrids are prone to be highly reliant on social interaction with others, and may become attention seekers or become incessantly clingy. Hybrids may not be born with the instinctual need to be funny and entertaining to others, and in which cases will turn to other forms of garnering attention towards themselves, whether it be negative or positive attention. Most zanni hybrids will be born with their other parent's colors, however it will be patterned like that of their zanni parent. There is a 9% chance that they will be born with a pattern more commonly known as "clown vomit," or more politely known as "tie-dye," where their hide is patterned with random splotches of highly saturated, randomized colors.

Issues: Issues arise more often when a zanni hybrid is created with a species that has more bones in it's body than a zanni. Typically, these hybrids will have a very slim chance of surviving past "birth," born with not enough bones to support their bodies and unable to inflate like a normal zanni would they are doomed to collapse in on themselves. Hybrids of this nature that make it past the point of birth must have a breathing apparatus of some kind to continue on. In the case of a zanni hybrid made with a more compatible species, issues become less severe but are present nonetheless. The majority of the hybrid's organs will likely localize themselves into the hybrid's tail if one is formed, however in less successful hybrids this placement can be entirely random. There have been cases of hybrids born with their organs placed in one of it's limbs, inside of the head, or outside of the body, and in all of these cases the hybrid must be disposed of.