[Cosmosdex] The Fictional Encyclopedia


Here in the hybrids section, one can review how well certain species work in hybrids. Hybrids are the children of two different species which is created using a hybrid machine. While hybrids can obtain amazing traits and talents they are sadly plagued by issues and early death.

A - D


Stability: Stable
Best Mixed: Bird-like species are the best species to mix with an aftik.

Common traits: Aftik hybrids are less aggressive and hyperactive than the aftik norm. They are also very social and quickly learn languages like their aftik parent.

Issues: Aftik hybrids are known for having extremely fragile bones, as such one needs to be careful when mixing an aftik with a much heavier or larger species. Most other issues that may arise from aftik hybrids are mostly mental. Common issues are extreme paranoia, being unable to pay attention, and also extreme aggression, to the point an aftik hybrid may be declared "feral from birth".

While not very common, some aftik hybrids don't fully gain their quick language skills and get stuck unable to ever learn any language at all. These aftik hybrids almost always "talk" in chirps.


Stability: Unstable
Best Mixed: Angels are best mixed with other space-living species, and species who have tails.

Common traits: Angels are known for their keen senses which are passed on to their child. While angels are great at picking up danger an angel hybrid would have senses in tune with things their other parent may be naturally wary about.

An example of this is if the other parent is from a species that absolutely fears all bugs. The hybrid would have senses so in tune with finding bugs that they'd be able to seek out bugs that are behind walls with ease. Angel hybrid tend to show far more aggression towards items they hate then normal angels do.

Issues: Angel hybrids are known for their issue with growing multiple wings where they do not belong or only growing wing stubs. Angel hybrids can grow as many as 20 pairs of wings, all of which weigh it down too much to fly. Most angel hybrid wings are nonfunctional and thus should be removed as soon as possible.

Angel hybrids are also known for issues with their "top" head. Sometimes instead of growing a head they grow a flesh mass in the place where the head should be, some will even be born without a top head at all. An angel hybrid with no top head can survive without it.

Angel hybrids may also be born with too many tails, all topped with small heads. This is normally only the case in hybrids where the non-angel parent has no tail but it may rarely happen in parents with tails.


Stability: Catastrophe
Best Mixed: It is impossible to know what species mix best with the aoeyoi'ie as their genes tend to completely randomize the results.

Common traits: When aoeyoi'ie hybrids are made, nearly everything about the child is randomized. New parts are added to the aoeyoi'ie hybrid at random; some parts may not even be related to the parents. For example, an aoeyoi'ie hybrid may come out with wings even though both parents do not have wings. Most hybrids are just as strange as their aoeyoi'ie parent, having parts in weird places and multiple of things they do not need. Many do not consider aoeyoi'ie hybrids to be a mix of the two parents and more as a random creature being made.

Issues: Due to aoeyoi'ie hybrids being randomized it's hard to nail down what the common issues of the hybrid are expect for the high rates of death caused by mismatching parts.


Stability: Slightly Unstable
Best Mixed: It is uncertain as to what the best species to mix ashlaiz with and nearly every combination is bound to run into the same issues.

Common traits: Ashlaiz hybrids are known for their quick learning and mindbogglingly fast recovery. What is considered an unrecoverable wound for many species is just a day or two of rest for an ashlaiz hybrid. Ashlaiz hybrids can lose up to 50% of their bodies with no ill effect other than having to wait a few days for it to regrow. As long as an ashlaiz hybrid can eat, it can regrow. As such, the best way to kill an ashlaiz hybrid is to destroy their mouth or brain.

Ashlaiz hybrids are commonly employed into law situations, not as cops or lawyers but living, breathing lie detectors. As ashlaiz hybrids let everyone in the room know everyone else's thoughts, there is no way to escape with lying unless one has a well-trained mind. Ashlaiz hybrids are also oddly enough employed in marriage counseling situations in which they are paid to stand around in the couple's home and show what they're really thinking about each other.

Issues: The biggest issue with ashlaiz hybrids is limb loss. As ashlaiz are rarely able to keep their own limbs, the limbs of the hybrids will fall off almost weekly. Thankfully they can regrow their limbs even though they will be weak and fragile. An ashlaiz hybrid who doesn't have their weekly limb shedding will end up growing more and more limbs and will require someone to cut them off manually.

The other big issue with ashlaiz hybrids is they commonly become mind leakers. Every thought of everyone around them will be broadcasted into everyone else's head which makes for not only awkward situations but horrible situations where 100s of people are hearing 100s of thoughts at the same time causing everyone to be overwhelmed. Due to this many ashlaiz hybrids stay away from places people gather and many stick to staying inside their own secluded homes.


Stability: Extremely Unstable
Best Mixed: Chistile are best mixed with mineral-based species or reptilian species.

Common traits: Chistile scales are almost always passed onto hybrids, although their coloring is similar to the color of the skin or fur rather than clear. Hybrids may rarely have clear skin and blood, but never clear internal organs. Hybrids born of species with a tail or a tongue may have them be longer than their other parent species. While it is common for chistile to suffer from emotional distress, this is not genetic, but rather a product of their lifestyle. Of course, freakish hybrids will acquire this too, but that is unrelated to their chistile parentage.

Issues: Virtually all chistile hybrids (with the exception of reptilian and mineral-based species) struggle with their scales. The scales are quite sharp like regular chistile and easily cut veins and arteries with small movements. The majority of hybrids die within a year of this problem. Some may attempt to restrain hybrids from birth to solve this issue, however this renders them for all purposes, paraplegic. Hybrids also may have brittle bones or blood clotting. Hybrids involving other reptilian species may struggle with movement due to mismatching and overly thick scales. Hybrids involving other mineral-based species may shatter under their own weight.


Stability: Unstable
Best Mixed: The best species to mix with a crawlerz are species who are good diggers, and those who have metamorphosis stages such as other insects.

Common traits: Crawlerz hybrids never lose their need to dig. While to some of them this is fairly mild some will go to the extremes to dig up large land. These crawlerz hybrids find themselves making cemeteries in which they will personally dig graves as some strange way of making sure the bodies of the dead get to do what they missed out on. While the crawlerz hybrid will slowly gain traits of an adult crawlerz they keep certain mental states of a baby crawlerz, such as the overwhelming need to get overly close to open flames. Strangely enough this mindset also applies to the baby traits of the other half of the hybrid.

Issues: Crawlerz hybrids have the common issue with death. Normally death is a fact of life with crawlerz, but when it comes to hybrids this is a great issue. Many hybrids will not survive dying. The fungus that normally attaches to crawlerz tends to be unwilling to attach to hybrids, or in many cases will attach and then die unable to work with the hybrid who is much different than a crawlerz. Hybrids who are 75% crawlerz or more will not have this issue and the fungus will revive the hybrid in most cases as intended.

In cases where the percentage is less, it is up to pure chance that the hybrid will pass the pupa stage. Many recommend tricking the hybrid into believing it is underground thus causing it to pupa in a safe space that will stop suffocation. After that yet more luck comes in as many hybrids will pupa, and then proceed to liquefy themselves and die. If lucky they will wrap themselves up, and proceed to not actually start the pupa stage, at which point the hybrid can be removed and will grow up as "normal". Due to this most hybrids will never lose their baby traits.

Strangely enough in the rare case a crawlerz hybrid does survive it is fairly healthy.


Stability: Unstable
Best Mixed: Delphiks are best mixed with a species that have more than one head.

Common traits: Unlike most hybrids who have shortened lifespans, if a delphik hybrid makes it to adulthood it can expect an extremely long life normally ranging to about 1000+ years. Delphik hybrids are also known for being able to connect easier with other species, even those who are not their parent species. They have fantastic matchmaking skills and many rave that a delphik hybrid can never get a pairing wrong. Delphik hybrid do tend to be extremely picky with who they ship and pair though, and all of their pairings are extremely serious matters. Delphik hybrids do not ship for their enjoyment and will even ship people they hate to see together because it is the "correct" ship.

Due to their extreme shipping they are fully willing to stalk people, not for their own usage but to make sure the person is absolutely perfect for another person. A delphik hybrid would go to such great lengths to ship people they don't even know that they are known for becoming friends with the people just to recommend them to each other. Some delphik hybrids have even committed kidnappings just to put the perfect match-up in the same room and have them talk before peacefully releasing them back outside.

Just like their delphik parents most delphik hybrids are pacifists unless their other parent is extremely aggressive.

Issues: Even when the delphik parent only has one head a delphik hybrid will commonly still be born with 2 or more heads. The amount of heads can even reach a horrifying scale - the most heads on a delphik hybrid was around 40. This hybrid was of course destroyed before it could be "born". The most common amount of heads on a delphik hybrid is 2 - 4; about half the hybrids with this range of heads will have 1 or 2 "dead" heads. Dead heads are ones born without any sort of brain or an extremely small and malformed brain. They are dead weight to the delphik hybrid and will need to be cut off. In the case of dead heads with small brains, the head of the delphik hybrid might be what is considered feral.

In cases where the delphik hybrid has more than 4 heads it's nearly guaranteed that at least half or more of the heads will be dead heads with the rate of dead heads going up the more heads there are.

Other than growing too many heads delphik hybrids are also prone to being born with many extra and unusable limbs.


Stability: Stable
Best Mixed: Didaskalois are best mixed with other insect species. They mix best with the lucevian, a species they are directly related to. There are barely any issues between the two species other than infertility and "dream leakage."

Common traits: Hybrids of didaskaloi are known for typically gaining a hyperfixation on a certain subject. While many times this can work in their favor as they shift their careers to fit these goals there are many incidents of the hyperfixation turning harmful or even deadly. For example, these hybrids are more likely to form addictions and one notorious case of the issue was a hybrid who had become fixated on lamps. She spent years building amazing lamps was considered one of the innovators in high-class lamp designs until her tragic and sudden death.

She was found in her workshop dead due to multiple head trauma wounds and burns. Family and friends sadly remarked she kept her habit of flying into her own large lamps out of admiration of them a secret from the media and doctors. Even if a fixation seems to be safe it's still recommended that people close to the hybrid keep an eye on them for harmful behavior like this and stop them instead of ignoring the issue out of embarrassment.

A hybrid between a lucevian and didaskloi lacks most of these negatives and is known as a daydreamer. They are called as such because their dreamscape will rarely enter the mind of everyone around them even those who are awake, making it appear to the person they have walked into a dream. Daydreamers who work hard mastering their dream craft will be able to induce this awake dreamscape for short periods of time. Most daydreamers are unable to put in the time for the lengthy mastering of this power and will accidentally have their dreamscape leak out once every other month.

Issues: Didaskaloi hybrids are known for forming wing issues, with sometimes up to 20 pairs of wings growing out of one body, an event that can leave the hybrid scarred and flightless for the rest of their lives. When the species being mixed lacks compound eyes the hybrid will in 90% of cases go blind around the age of 70. Hybrids must be prepared for this outcome even if both parents have compound eyes because blindness in these hybrids is still far above the average.

E - H


Stability: Slightly Unstable
Best Mixed: These types of hybrids are best mixed with bird-like or humanoid species.

Common traits: Often, an emoza hybrid will keep the chest down that most emoza shed when they reach maturity, and can have even more feathers in other places. The natural gradient of their skin can be spotted with a completely different color than their gradient, similar but different than piebaldism in the parent species.

It's not uncommon for a hybrid to switch between different emotion "settings" through their life, usually settling on two or three emotions to promote if unable to find just one. Assuming their emoza parent has told them the term, the hybrid may have difficulty distinguishing different types of soulmates and which ones they may already have. However, this isn't very common, and the debate of whether an emoza's soulmate is a social or genetic phenomenon still remains ambiguous.

Issues: Emoza hybrids have the most trouble with growth, as emoza dramatically increase in size from first hatching to their full height in adulthood. A hybrid may grow far too fast for too long, experiencing near constant growth pains and in some cases facing internal damage if their bones grow faster than the rest of their body can keep up with. The hybrid will eat more than average, having to fuel the constant growth that will persist for most of their life. This almost always ends up with a hybrid that's taller than either of their parents.

In rarer cases, a hybrid can grow too slowly and have health issues with systems that should have matured a long time ago. This almost always ends up with a hybrid that's shorter than either of their parents.

During the first stages of development, an emoza hybrid can end up with body parts that are too large or small to a point that these parts cannot function properly. The hybrid may also have too many or too few, endangering the life of the hybrid. These body parts are most commonly limbs such as arms, legs, or wings, but can also include teeth, eyes, fingers, toes, and even internal organs.


Stability: Stable
Best Mixed: Eparai are best mixed with any species, except those who are psychic.

Common traits: Eparai hybrids, being fairly stable as long as they get past their first few weeks normally live nice and fairly long and happy lives.

The people around them, not so much. Eparai hybrids over consume the emotions of others, and almost always these emotions are the positive ones. Hybrid creators warn parents that they might quickly regret their choices, but many go forward with this choice anyway without preparing for the responsibility of taking care of an eparai hybrid. Many eparai end up back at the hybrid creation center, abandoned, as their parents are unable to deal with them anymore. These children either get tossed in the "reject" pile at the lab, or end up sent to a military camp, becoming soldiers who demoralize others.

Not all hope is lost for eparai hybrids. Parents who tough out the emotional pain are able to teach their child how to control their power, and to feed from a large range of people so that their effect on people is lessened, or tell them to feed off of negative emotions. With the latter the eparai must be willing to spend their life eating food that basically tastes "rotten" to them for everyone else's sake. With the former they find themselves constantly on the move, never having a true home.

Those that feed on negative emotions can be found at centers for the sick and ill, getting paid for lessening the sadness, fear, and hate everyone feels everyday. Those who do not either work at a job where they have many different clients all the time, or they take to the stars to avoid burdening everyone else.

Issues: Most eparai hybrids come out healthy looking and just fine. Parents are given a short warning to not get their hopes up too far though, and the next two weeks will be what decides if they live or die. Eparai hybrids have a hard time eating. Those mixed with a psychic especially have a harder time as they will sometimes refuse to eat, instead trying to feed off of just emotions and failing. Those who aren't mixed with a psychic may attempt to feed off of emotions anyway, the small tastes they get being much better than anything else they can consume. These children are sadly doomed to starve to death.

The psychic orbs the eparai naturally create may not form ever, signaling that the hybrid has little to no psychic powers, or worse, too many will constantly form, this causes the eparai hybrid to be unable to do much more than be an emotional sink. They won't go hungry, but everyone around them will become emotionally bankrupt within a few days.


Stability: Slightly Unstable
Best Mixed: Fairies are best mixed with other species who are insects or with species who are not overly large.

Common traits: Fairy hybrids gain more power the bigger they are. While fairies have to flock in groups to create energy fields a big enough fairy hybrid can generate a lot of power, sometimes enough to power a small group of houses alone. Fairy hybrids have to constantly emit this power unlike normal fairies because unlike normal fairies this power does not naturally leave their body. If a fairy hybrid does not release this power it will get to a point where it may suddenly release the power killing anyone near it, and likely itself.

Issues: Fairy hybrids have a rather odd trait. Most fairy hybrids end up smaller, slightly glowing, and chitin covered versions of the other parent. They will normally have fairy antenna, but past this the rest of the form mostly comes from the other parent. If the other parent is far too big the hybrid will quickly die in a year or two as it grows too big to support its weight.

Most fairy hybrids are sadly ticking time-bombs, as they never stop growing in size. Slowly but surely they will find themselves with shortness of breath, before they are suffocated by their own existence. The smaller the other species is, the slower it takes for this to happen. If the species is extremely small it will never reach this stage before they die naturally due to age.


Stability: Extremely Stable
Best Mixed: Absolutely any and everything mixes well with a generic.

Common traits: While hard it is possible to make a generic hybrid that is not just a generic. When one is made they just appear to look like smaller versions of the non-generic parent but green and with antennas. Generic hybrids are quick to switch to the social norms of wherever they go.

Issues: There are no issues with generic hybrids, other than because of how strong and stable the genes are of a generic, almost all generic "hybrids" will come out as a pure-blooded generic as the generic parts quickly overcome any non generic genes.


Stability: Extremely Unstable
Best Mixed: Gondiis mix the best with other bug-like species.

Common traits: ondii hybrids who are 50% - 70% gondii can easily "tame" animals from their non-gondii parent's homeworld, mainly animals who are domesticated over there thus allowing the gondii hybrid to have a more powerful mount.

Gondii hybrids who are 70% of the other parent will normally have a tough exoskeleton and are able to understand the emotions of others better.

Issues: The biggest issue for gondii hybrids is their ability to eat. Many gondii hybrids are born only knowing how to feed on emotions and yet being unable to, as such they commonly die out quickly. Most gondii hybrids will have an extremely hard time eating solids, but a select few will have their emotion-eating abilities intact and thus have a good chance at life.

Due to how small gondiis are it is highly recommended that any gondii hybrid be at least 70% gondii or 70% of the other parent for the best possible survival rate.

I - L


Stability: Extremely Unstable
Best Mixed: Isments are best paired with other species with segmented body parts, mainly species with no necks.

Common traits: Isment hybrids are more magnetized then their isment parent. About half of isment hybrids cannot control this and everywhere they go they will draw out any magnetic item which will then firmly cling to them. Isment hybrids who cannot control themselves tend to live out in the wild and tend to become extremely in tune with nature as out in the wild they are less likely to end up ruining everything around them. Isment hybrids who can turn off and on their powers will find themselves extremely wanted for jobs such as airport security, finding lost items in the sand or disabling enemy weapons from afar.

Issues: Isment hybrids have a wide range of issues, just having a hybrid survive childhood is by far the hardest challenge as many isment hybrids will be created dead due to being born with no neck. Even when an isment hybrid gets past this they have the issue of extremely fragile and thin necks, even eating normally can damage and kill them. Many isment hybrids will have to have external feeding devices to avoid death.

Other things that plague isment hybrids are legs that do not work, having far too many legs, having 2 heads, one of which is a part of or even the whole neck, having too many eyes, and having too many horns.


Stability: Unstable
Best Mixed: Kheirons are best mixed with species who are also quadrupeds. Species who are naturally aggressive work best and reduce the chance of emotional instability.

Common traits: Kheiron hybrids are more likely to end up with traits closer to the aithon and cheiron subspecies. Kheiron hybrids are almost always stronger than both of their parents, sometimes even combined. The emotions of kheiron hybrids seem to amplify just as much and if the personalities of the parents are widely different then it is possible to end up with a kheiron hybrid who has split personalities, even to the point where it seems two people are in the same body.

While many species wish to use kheiron DNA to create super soldiers, this emotional instability can make them extremely hard to control. Oddly enough kheiron hybrids who do end up with a split personality seem to greatly like their other half. Normally one of them will happily be the "brain" and the other will be the "brawn". If the kheiron hybrid is born with extra working mouths the personalities will never use the same mouth, to the point one of them can become "mute" due to their mouth being destroyed.

Issues: By far the biggest issue with kheirons are that their hybrids tend to grow far too many mouths or their brain will form in an inappropriate area such as in front or directly behind their esophagus. Depending on the amount and placements of extra mouths the kheiron hybrid may not need to be disposed of, but if a kheiron hybrid forms a brain in any of its mouths they will need to be disposed of.

More uncommonly kheiron hybrids may form more legs than usual, this is extremely common if the other parent only has 2 legs instead of 4. If all legs are working nothing needs to be done, but if the kheiron hybrid's legs did not form correctly they may need to be removed. It is important for a kheiron hybrid to always make sure their legs are in good shape as hip and shoulder issues are common.


Stability: Stable
Best Mixed: Klannecs will mix well with just about anything but do best with bird species.

Common traits: While normal klannecs are stuck with whatever color they are due to the environment they are born in, klannec hybrids will keep changing colors for the rest of their lives. Some klannec hybrids will change colors just an hour after staying in a new environment, as such klannec hybrids are nicknamed "chameleons" by many. Very rarely this color change may cause agitation to their skin to the point that a klannec hybrid will be practically "allergic" to certain environments. Every klannec hybrid has at least one environment they are "allergic" to. It is possible that if a klannec hybrid stays in one environment for long enough, close to a year, that it will cause them to "click" and stop changing colors completely.

Issues: While klannec hybrids are for the most part stable, klannec hybrids are commonly afflicted with a gem-spreading disease at least once in their life. The gems of the klannec hybrid will quickly overgrow and if not taken care of within 2 to 3 days the klannec hybrid will die. Klannec hybrids grow their gems for their whole life and will continuously have to trim and chisel them down. Some klannec hybrids will end up having remissions of their gem-spreading disease for their entire life, causing them to always have to stay around a doctor who can operate on them. Just like with normal klannecs, klannec hybrids will die if all of their gems are removed, making permanently preventing the disease impossible.

If a klannec hybrid dies due to the gem-spreading disease, the gems will keep growing, sometimes up to a year after death.


Stability: Stable
Best Mixed: Kouninis are best mixed with species with more than one pair of arms.

Common traits: Kounini hybrids keep their eye for fine details from their kounini parent. The kounini hybrid will almost always be shy when not putting on a show, but when putting on any type of show they suddenly wish to be center of attention, their mood dramatically changing. Kounini hybrids are almost always perfectionist, and failing a task is not in their nature, sadly if they fail a big task like messing up on a show they will run away, feeling great and utter embarrassment. They will pack up and move, changing their names and breaking contact with everyone they know.

Issues: Kounini hybrids are very stable and many do not have issues, but some, definitely when the other parent only has 1 set of arms, will grow far many more arms than normal. Commonly most of the arms will be unusable and the problem can be fixed with major surgery. Some kounini hybrids will likely never be able to use their arms as every arm ends up deformed. This issue can also happen with ears.

Uncommonly a kounini hybrid will have extreme anti social tendencies, staying away from people, hiding, and breaking out in fear when anyone sees them. Sadly these tendencies do not appear until they kounini hybrid is in their teens, causing great distress to the parents. These kounini hybrids will run off, never to be seen again, just as they would want.


Stability: Extremely Unstable
Best Mixed: Kuppas are best mixed with other species whose blood is unusual, such as extremely heated blood. Kuppas also mix nicely with bug-like species and any species that are not covered in skin; exoskeletons work best.

Common traits: Kuppa hybrids do not produce coffee blood most of the time, and instead will produce a heated version of the blood of the other parent. As such kuppa hybrids work fantastically as hospital workers and nearly any kuppa hybrid that's able to survive their own heated blood will not even have to work so much as be paid to merely exist as they are living, breathing blood bags. The fact that kuppa hybrids tend to overproduce blood just adds to how useful they are to hospitals.

Some kuppa hybrids are able to "brew" new blood types. It is possible to empty their "cup" and put a new blood type or even a different species blood in their cup and with enough training the kuppa hybrid will learn how to "brew it". A kuppa hybrid can only brew one type of blood at a time and will need to relearn how to brew even blood they had brewed once before.

Issues: Due to the hot blood of kuppas, not only is working with their blood to create the hybrid in the first place extremely hard, but when a hybrid is made it's even harder to keep them alive. It is common to refrigerate the hybrid to a stable temperature until it fully forms, and then test if the hybrid can withstand its normal hot blood. If it cannot the hybrid is disposed of and it must be attempted once again. It is possible to keep these failed hybrids alive but only in cold temperatures; as such, these "failed" kuppa hybrids will find great use on icy planets.

The other biggest challenge for kuppa hybrids is that most of them will have a large open hole at the top of their head. The blood of a normal kuppa is so hot that getting infections is extremely rare, but hybrids have to pay close attention and protect the holes in their heads if their blood is too cool.


Stability: Slightly Unstable
Best Mixed: Lucevians are best mixed with other insect species. They mix best with the didaskaloi, a species they are directly related to. There are barely any issues between the two species other than infertility and "dream leakage."

Common traits: Lucevian hybrids tend to seem very healthy and with little issues in fairly compadable species but the psychic mindscape of the hybrid is often tumultuous and frightful. The dreams they induce in others are a broken mishmash of existences, often compared to horrible drug-induced nightmares. Anytime the hybrid goes to sleep around others they will enter, or join the dream of everyone together even if they did not intend to.

At this point, the dreams typically turn into nightmares the hybrid cannot hope to control. No one will be able to wake up until the hybrid does, a trait that has been weaponized by some. Worst of all, in extremely rare cases when the hybrid wakes up everyone affected by the nightmare will be scrambled, having memories of other people, and missing memories of their own. This affliction cannot be undone. The cases of this happening are few so most should exercise caution when sleeping around a lucevian hybrid, but not outright avoid it.

Issues: Lucevian hybrids are known for their trippy inducement of dreams which people looking for inspiration in their work, typically artist, seek out. Hybrids have far longer antennas than normal lucevians in most cases and trimming down or outright removing these don't stop the effects of the hybrid's dreams, and in fact, just make it impossible for the hybrid to even attempt controlling it.

A hybrid between a lucevian and didaskloi lacks most of these negatives and is known as a daydreamer. They are called as such because their dreamscape will rarely enter the mind of everyone around them even those who are awake, making it appear to the person they have walked into a dream. Daydreamers who work hard mastering their dream craft will be able to induce this awake dreamscape for short periods of time. Most daydreamers are unable to put in the time for the lengthy mastering of this power and will accidentally have their dreamscape leak out once every other month.

M - P


Stability: Extremely Unstable
Best Mixed: Mialcsem are best mixed with species who have no necks. The most common downfall of mialcsem hybrids is that they gain a brain but end up unable to connect it to the rest of their body. Species who are not "solid" and are made of goo or another similar substance will make a stable hybrid.

Common traits: Mialcsem hybrids tend to be avid collectors and can feed on just liquids alone. Many tend to be very careful to avoid any sort of pain or events that might cause them harm. They are highly known for their attention to detail and do great in jobs that require that.

Issues: Most mialcsem hybrids never make it past the "pile of goo" stage of their life. If a mialcsem hybrid makes it past that, they still have an uphill battle with such issues as never growing a neck and organs being exposed to the elements as they stick out of the goo. Many mialcsem hybrids are also born with extremely loose and melty goo thus causing them to have to constantly drink liquids or be put on special diet that makes their goo less loose.

Mialcsem hybrids who do live tend to look like the other parent but with only the organs and bones floating inside slime. Infection and sickness is common in these hybrids and as such many have to stay in sterile environments.

Any mialcsem hybrid who attempts helming can expect certain death unless they pick pre-approved items that won't kill them, such as bones. Mialcsem hybrids may accidentally "helm" with their own brains, yet again causing certain death.


Stability: Slightly Unstable
Best Mixed: Notails are best mixed with disease-resistant species.

Common traits: Notail hybrids can "silently" talk to notails as normal. Notail hybrids are known for imprinting on their parent species as notails normally do, but unlike notails the hybrid's imprinting trait will follow them through life, to the point they may imprint on the species of a long time friend. Notail hybrids are known to mutate just like notails but unlike notails it's extremely rare for these mutations to cause harm, at worst the hybrid may end up with a few extra limbs that they will have to get cut off. At best they may end up with a fully working pair of wings. Once the hybrid has reached adulthood, just like notails they will be fairly immune to most illnesses.

Notail hybrids will commonly still wear masks and it's important for the parents to make custom ones that will fit their face. If no mask is made notail hybrids will almost instinctively cover their faces with items such as hoods or bags.

Issues: Notail hybrids are known for becoming very sickly. If the other half of their parents isn't disease-resistant then the first few years of the notail hybrid's life can be miserable because their time is spent constantly sick due to a horrible immune system. If they survive these first few years their immune system will start to balance out to the norm. Due to the notail parent likely carrying many diseases the notail parent might be unable to directly interact with the hybrid until their immune system is repaired.

Notail hybrids are known for having a head area that is extremely different from the rest of their body. For example, a notail hybrid with a bird-like parent might have a feathered body but a stark head, much like a vulture. They may also have bodies that are completely notail in form but with a head completely like the other parent. This issue is called the centaur effect and there is no way to fix it.

Notail hybrids can be extremely sensitive to the "silent" speech that notails do and to other mind-related speech. If the notail hybrid is unable to "tune down" this then cutting off their antennas is the easiest way to solve the issue.

Notail hybrids are notorious for not forming tails. Any tail that does form should be cut off as the tail will be nearly useless or malformed.


Stability: Slightly Unstable
Best Mixed: Poppets are best mixed with species who heal quickly, or those who are known for having extremely tough skin. Species with scales are not recommended for poppets.

Common traits: Poppet hybrids tend to take most of their traits from their non poppet parent, but most poppet hybrids have the special trait of being able to use cloth as temporary skin. If cloth is placed on a wound it will quickly appear to fuse with the skin nearby. While cloth makes for poor skin it's great for surviving until they can get to a doctor.

Some poppet hybrids are used by certain poppets like cattle, with skin that easily pops off it can be gathered easily for use. Even so, some poppet hybrids find work in the medical field, where their skin can be easily harvested for usage on another person, while they will heal up faster with no ill effects.

Issues: It can be rather hard getting enough genetic info to make a poppet hybrid, but because most poppets are nearly identical on a genetic scale it's uncommon for the poppet parent to contribute any genetic info, rather the info tends to come from blood gathered from many poppets.

Poppet hybrids tend to appear to be smaller versions of the other parent, but commonly with patchy skin. These patches are due to the fact that poppet hybrid skin slides off rather easily, with something as simple as a slightly tight hug loosing up skin that quickly peels off. Due to this, many poppet hybrids will find themselves extremely paranoid about people getting too close to them.

Some poppet hybrids are born without skin at all, being nothing but muscle, bone, and organs; many of them will die soon after. A common affliction that poppet hybrids get is being born with extra organs. Many poppet hybrids will have about 3 extra organs, but some have been reported with as many as 15, making some of them walking organ bags who cannot support themselves.

Q - T


Stability: Unstable
Best Mixed: Quelans are best mixed with species whose bodies quickly adapt or change. Bodies that are "moldable" work best.

Common traits: A grown quelan hybrid can be quite useful, they commonly are better at fleshwarping non quelans then normal quelans. Great care must be taken as they fleshwarp though as errors are more likely due to how strong they are.

Quelan hybrids can also body mod easier, able to swap out their own parts and start using new limbs within a few hours instead of the day or 2 it might take a normal quelan. This fast healing makes quelan hybrids great if eccentric medics.

Issues: Quelan hybrids commonly come out malformed with "melting" flesh. These "melters" are commonly gotten rid of before being "born", if one is "born" they will live their short life in constant pain.

The biggest issue with quelan hybrids is that their fleshwarping skill becomes highly out of control, growing way too much flesh, or no flesh at all. The same way quelans are able to fleshwarp the flesh of others, quelan hybrids can do the same. Young quelan hybrids are very powerful from the very start and as such may cause everyone around them to be "fleshwarped". Due to this quelan hybrids must sometimes be kept in a containment cell for years until they can be taught to not fleshwarp others.

Not as major as the other issues, quelan hybrids may have tentacles on their body in places where they do not belong. Most of these can be safely snipped away.


Stability: Extremely Unstable
Best Mixed: There is no way to tell what species mixes best with scretsens as it is the "talent" that the child gets that decides if the scretsen hybrid will succeed or not.

Common traits: Scretsen hybrids who are successful and stable are fairly issue-free. They will normally still have a talent and unlike scretsens they will be fairly okay at most other tasks, though they may need a bit more help with learning tasks they've never done before. The talent they get tends to lean more towards things their non-scretsen parent is able to do; as such, certain species are banned from hybridizing with scretsens, such as the kheiron.

Issues: The biggest and only issue with scretsen hybrids is that if the randomly picked talent does not correspond with the genes of the other parent well, then the scretsen hybrid will die early on or even worse, horribly mutate. Scretsen hybrids are closely monitored as if the scretsen hybrid begins to mutate it must be terminated within hours. While many mutated scretsen hybrids are harmless, there have been incidents with scretsen hybrids transforming into unspeakable beasts. If not terminated the scretsen hybrid may keep changing at an accelerated rate until it dies due to the mutation or worse. The few incidents with mutated scretsen hybrids are commonly covered up to prevent any info from leaking out.


Stability: Catastrophe
Best Mixed: The only type of species that works best with the skarvs are worm like species.

Common traits: A skarv hybrid that manages to keep its psychic powers will tend to be super suited to whatever species their other parents make up. While they will find themselves having a hard time bonding with any other species, they can nearly instantly bond with the species their other parent is and can quickly figure out and help mental issues. The skarv hybrid will almost have a hypnotic effect on this species, and some fear that skarv hybrids might in fact be able to commit mass mindcontrol, with some hybrids not even having to be directly near the person to get in to their heads.

Skarv hybrids who are too big to go around necks, and have arms, have a strange need to wrap their arms around the necks of people, even total strangers. This appears to be an unconscious reaction and can come off as rather threatening.

Issues: Creating a hybrid with a skarv is extremely ill advised. Most skarv hybrids that are 25% or more skarv end up long lines of organs, eyes, and failed limbs, somehow living but in deep agonizing pain. Nearly no skarv hybrid made this way survives for more than a few months. Hybrids with skarvs are best at only 10-20% skarv or only 10-20% of the other species. A mostly other species will commonly be shaped like the species, but with black skin and many eyes. Commonly if it has a tail the tail will be long, flat, and thin, and look like a basic skarv. A mostly skarv hybrid will commonly look like a skarv, but with the eyes and "skin" of the other species as fabric.

Either way, skarv hybrids are prone to total blindness, being near totally made out of eyes, or not having psychic effects, meaning they are unable to fend for themselves.


Stability: Extremely Unstable
Best Mixed: Tegyps are best mixed with species that have segmented body parts and species with psychic abilities.

Common traits: Typical tegyps tend to have different emotional response triggers than many other species, and this fact heavily affects tegyp hybrids. They tend to be unable to relate to other species and have conflicting thoughts, for example, not knowing whether they have to be upset or delighted at an event.

Tegyp hybrids can also have trouble controlling their psychic abilities. They tend to either display no abilities or release so much that they must constantly be in the presence of a psychic dampening material or person. Most tegyp hybrids will need to undergo intensive training in order to control these abilities.

The head of a tegyp hybrid, instead of being a pyramid like most tegyps, will usually be similar to a structure that resembles the hybrid's non-tegyp parent. The eyes may not be in areas where the species' eyes would typically be placed, instead being all over the head.

Issues: Like many hybrids with segmented bodies, tegyp hybrids are prone to having many issues concerning their unattached body parts. Their hands are commonly unable to be controlled by the hybrid, many needing to either use their psychic abilities to move objects or getting prosthetic hands. More problematic, however, are their lack of necks. Often the hybrid will be created with a head that is completely unconnected to the body, meaning that the hybrid would not survive their creation. Rarely, they can have a thin neck connecting their head and body, but it will usually be unable to support the weight of the head.

Hybrids may also have issues with their eyes. Many have too many eyes on their head, making the removal of the extras necessary. Some are born with no eyes at all, causing them to be blind.

Lastly, a large amount of tegyp hybrids die of starvation as they are unable to consist solely on the psychic energy of others. This is not a problem that hybrids with another psychic energy-eating species have.


Stability: Slightly Unstable
Best Mixed: Twerpian hybrids pair well with other species with psychic abilities of some shape or form.

Common traits: As per twerpian biology, the traits a hybrid receives differs depends on the gender of the twerpian parent, though the protective oils that coat their skin is the only shared trait that is commonly passed down, for better or worse. Female parents impart a natural telepathic bond from the moment of birth, typically being able to connect to multiple individuals, and rarely connect each mind into one telepathic link. In complete contrast, male twerpians tend to act as psychic conduits when paired with other psychic species, amplifying the strength of any nearby powers, something which is closely monitored from the moment of birth. If the partner of the male twerpian doesn't have any psionic powers however, this is not an issue, and the results are usually quite stable.

Issues: The first notable issue when it comes to twerpian hybrids are the skin oils, which while a useful bug repellent on its own, tend to react poorly to any skin tissue of combined species over time. Should efforts not be made to slow down the rate at which the oils are produced through medication, it will often start to eat away at the skin, leaving sores and bloody patches. This can also be counteracted with the use of pollutants, as they also eat away at the oils, but this comes with its own risks.

Female hybrids have increased risks of anger management, and lash out more in general. This makes using their ability to connect themselves to the mind of others less useful, as more often than not this will be used as an opportunity to complain about their problems to someone who might not even know them, then promptly yell at them for not being inviting when the one receiving the complaints inevitably ask for to continue their own thoughts in peace.

Male hybrids also have a natural subservient impulse, though the impulse is significantly less than that of an un-hybridized male. This combined with their psychic amplifier makes them a rather promising target for parties with less than lawful intents, being duped into using their gift for their 'betters.' As such, most successful hybrids are kept around highly secured systems, and getting one off-world is often an expensive and time-consuming process.

U - Z


Stability: Extremely Unstable
Best Mixed: Viedafo are best mixed with species who are either partly, or fully made out of slime, or a species with made of a liquid.

Common traits: Viedafo hybrids come prepackaged with a skeleton to use if their other parent has a skeleton. This skeleton tends to be totally like the other parent, plus just four horns on their head if formed correctly. This skeleton may be missing parts of it and need a replacement early on in life to allow for correct formation. Viedafo hybrids are unable to have the widely varied body types that viedafo have. Instead these hybrids are allowed to put some attachments to their bodies, but replacing the main skeleton will kill them.

Viedafo hybrids tend to be aggressive and overly in tune, but only about certain things. This thing depends on the other parent. For example if the other parent is an apidee they might be extremely aggressive about honey quality and the treatment of bees, going so far as to make their profession beekeeping just to make sure there's at least one person "doing it to their standards." Viedafo hybrids, while constantly loosing their body due to leakage, are able to heal faster than a normal viedafo by submerging themselves in liquid. It's only fair to note that viedafo hybrids can only use water, or flavored/dyed water as their base. Anything else will likely destroy their carefully balanced form and cause them to melt.

Hence tossing any liquid at a viedafo hybrid is considered a murder attempt. One good covering in oil will quickly kill a viedafo hybrid if they do not leap into a pool of water.

Issues: To put it simply, many of the babies "melt." When mixed with a species that is more solid or made of flesh, the baby will commonly only be able to hold itself together when suspended in liquid. Sadly most babies are made in a solution of liquid and seem perfectly healthy until they're taken out, at which point their fleshgoo sloughs off leaving behind only a skeleton.

It is highly recommended to parents attempting to make a viedafo hybrid to not even look at their children in the process of being created. Seeing what looks like a perfectly healthy child melting is, to say the least, not very emotionally reassuring. While trying to make a viedafo hybrid many parents opt to make choices about everything by email instead of visiting the creation center.

Most other issues involving viedafo hybrids comes from their bodies being unable to hold form. For the rest of their lives most viedafo hybrids will slowly "melt" and need to constantly consume more liquids than the average viedafo by far to keep up their form. Goo that leaks off the viedafo cannot be reused.


Stability: Unstable
Best Mixed: Volkronns are best matched with species with bone exoskeletons or tough bones in general. Species that lack bone will almost always cause the hybrid to die.

Common traits: Volkronn hybrids have a constantly growing outer bone. Some find this extremely useful as the bone can be painlessly cut off for usage, but many volkronn hybrids find a less friendly usage of using their overgrown bones for weapons and defense. Volkronn hybrids will always be more powerful than the parents and are more prone to mutations, not only when they are born, but throughout their life. Depending on what the mutations are they can be extremely helpful or life ending.

Volkronn hybrids are extremely territorial, make fantastic guards and are surprisingly good salesmen, if a bit loud and forceful. While their fearsome look causes people to believe that volkronn hybrids are mindless animals, many of them are actually heavily street smart, and are extremely good at reading people's actions and planning their next move accordingly.

Issues: Volkronn hybrids have a common issue of being born covered completely in bone. This situation is considered a dead on arrival and the hybrid will be tossed away. Getting the correct amount of bone coverage on the hybrid is the first and one of the hardest steps. Many hybrids will be born with just enough to stay alive, but too much bone coverage that they will be unable to move. These too are commonly tossed away. The perfect amount of coverage is having the skull, spine, and ribs showing, as well as any tail bones, but not much else.

When a volkronn hybrid survives and is also able to move, it will have to constantly maintain itself, with bones normally growing out of them at a rapid rate they must learn how to self remove them. Volkronn hybrids are riddled with aggression and mood swing issues. They can go from one extreme to the next. What might start as a friendly hug from the hybrid can quickly turn to a fight to the death in a split second. Many volkronn hybrids are forced to live in fairly lawless areas of space or take medication to keep themselves for swinging too far into violent tendencies.

Some volkronn hybrids seem to come out "feral", unable to be tamed or educated. These are tossed just like the rest.