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The speciesdex hosts info about the many intelligent species in the universe. A species is a group who can reasonably perform, or at least comprehend, higher action skills, such as driving a ship, building shelter, or farming. Almost all of the species here have entered the universal society one way or the other.
Although itzels are commonly mistaken for drakons, the two are actually very different, both genetically and mentally. Both species do have hoards, but an itzel will commonly go out and swap or even sell items in their hoard with other individuals. Itzels are also very outwardly affectionate, often offering to help groom or preen their families and close friends. An itzel by default is also rather noisy, often chirping softly to themselves or others. Large groups of itzels are constantly chattering and chirping to each other, only going silent when larger, more predatory species go by.
Jerce are typically skittish, and will jump at sudden appearances or loud noises. They take a while distinguishing from ally and enemy, as they were practically abducted to the space age from a competitive tribal lifestyle.
There's really no other way to put this. John Rodriguez is a sad little creature. He doesn't have many reasons to exist anymore, and yet it's almost inspirational how John Rodriguez manages to keep trucking along. That doesn't mean he's accepting his fate with grace or anything though. Instead John Rodriguez appears to be in a hole that's just slightly too high for him, and instead of learning to jump he has instead decided it doesn't matter and has made the hole his home.
Jugoroo are a mostly affable species aside from their inability to keep their claws off of others belongings. Shiny things, art, entire planets, they want it all. They are always in a rush to go do something, except when lounging with their stolen goods. Valuing cooperation, they often live in large groups with other jugoroo and occasionally other species.
A simple species, jupettes are content to float around, taking in their surrounding as they head to their destination. As weightless in emotion as they are in mass, most only feel very strongly about things that are cute, adoring them and wishing for them to live happily, prosperously, and safely. They have proved willing to take a drastic action to ensure these actions, as the Aftik Betterment League attacks, the Metaparxi Freedom Society attacks, the Gong-an De-notailication Front attacks.
Kaikians are typically decently friendly, and only attack when they are provoked or logically deduce that they need to. They typically are very knowledgeable, and can provide information on a large range of subjects. They usually enjoy sharing their knowledge to those they trust, and will often give enemies misinformation in an attempt to trick them. They will always break down the scenario they are in logically in an attempt to come up with the best solution, however in situations of pure chaos this can lead to them simply freezing up and being of no help.
The kapricani are a nomadic species, travelling along the numerous aquatic landscapes that form their most comfortable habitats. Kapricani have been seen settling along ocean coasts, rivers, lakes, and rarely in swamps. There was one documented case of a clan of kapricani settling in a rice paddy, though the kapricani that were born that year were observed to be stunted and ill, as well as a reduced harvest of rice that year.
Keysmashes are fully sentient, congregating in cities where they, for the most part, pursue their greatest passion: having the biggest, most gallant, gaudiest, fanciest, most awe-inspiring hat in their side of the cosmos. To them, hats aren't vanity, but rather, an extension of their selves, as hats represent everything a keysmash can strive for: elegance, surprise, and perfection.
Rude, malicious, villainous and purposely so. As a race, the kheiron pride themselves in how absolutely despicable they can be. They are a mostly female-dominated species, as the females of their species tend to be physically tougher and more apt for combat than males. Some more than others; kheiron that have proven to be the worst of them all often take the role as the planet's "supreme overlord", which only the most mean-spirited and callous of their kind may claim.
Khraast move slowly, with a diet of what vegetation can be found during their slow crawl across the desert. When standing, they have a bulky humanoid shape, but while sitting down they are closer in appearance to boulders. After being lifted to the space age, khraast often found occupations in guard duty for their inherent ability to easily stand in one place for hours, as well as their sheer immovability when do so.
Kitlins all share one dislike: the organic limbs that hinder their fighting ability. To combat this, a common right of passage is to get their weak arms and legs replaced with sturdier, more robust metal cybernetics. They range in quality, depending on how much money the kitlin has to spend. Instead of wasting all the excess limbs and leaving them to rot, many kitlins see them as a delicacy,
The kitsche, while absolutely adorable, are not the friendliest creatures in the universe. The kitsche have a sort of "Napoleon Complex" due in no small part to their diminutive stature as well as the fact that the other civilized races of the universe seem to be unable to take them and their demands seriously. For the most part the kitsche are unhappy with their treatment as an adorable and nonthreatening race, they believe themselves to be the mightiest creatures in the universe.
The most common klannec and most likely to be seen off their homeworld, the low class are typically curious and talkative, loving conversation with races they have yet to meet, and just conversation in general. They are ready and willing to speak to total strangers.
Kloegarb want nothing more than to stay in complete isolation, away from all distractions. Unfortunately, living on a relatively small planet and being forced to work together, they are rarely able to do this. Perhaps this is the reason that their general dispositions often tend to be uncaring at best and spitefully rude at worst. Kloegarb have an evolutionary instinct to avoid sticking together whenever possible.
Most koulev leave their planet for two reasons. They want to see worlds that aren't in recovery, they're sick of not being allowed more than they need, or both. Young koulev which haven't been exposed to much of the universe are commonly shocked by the lack of generosity and cooperation in other species. Their planet didn't develop true currency until another species brought it to them, so they somewhat often misjudge how much something should be worth.
Kouninis take pride in their ability to deceive. It's common to see a kounini faking some manner of supernatural ability: to them, having a great act is a sign of prestige. In the rare case that a kounini actually has a supernatural ability, they will instead pretend that it is fake. Being discovered to be a fraud is just as shameful to them as being discovered to be genuine. A kounini will go to lengths to avoid visiting a doctor, as their true appearance might be revealed during surgery.
Undeterred idealists, few can shake the confidence of a krell. They hold this determination close, as it is what allowed them to best their unforgiving homeworld and send them forth, into the stars. As a whole, the species tends to be fairly charismatic, capable of accomplishing incredible feats through sheer willpower alone. A krell spends most of their life building themselves up as a "character". Everything concerning their personality, down to the clothes they wear, is a means to uphold one's own personal brand.
Kuppas feel a need to always be working. If not kept busy 24/7, they have been known to make up jobs and appoint themselves head of said made up jobs. They're great multitaskers, although they won't usually do multiple jobs at once unless it's important, as they don't want to run out of work to do. They are usually cheerful and polite, especially when talking about anything regarding their work. If they do not have anything to work on their mood will drop and they will start to become anxious. Kuppas love dad jokes.
The L-Tarioks generally try to be friendly, but can be a little batty as far as social norms go. They're not always the quickest on the uptake, and will sometimes continue going with a failed course of action for quite the long time before they realize their error, due to being very single-minded. The L-Tariok are averse to war and rarely experience either it or crime within their homelands- but the tradeoff is that their economy is perpetually in shambles, and they politically suffer fallback after fallback, only slowly making progress.
Larry is selfless and caring. You can refer to one as a larry, or as just as Larry; it doesn't matter to them. They are fine with whatever you are most comfortable with. A larry will do whatever they can to help you, however small or big. Larry is a considerate friend like that! It's hard not to become fast friends with a larry upon encountering one. Then you get to meet all of Larry's other friends! Even the toughest murderbot isn't above hanging around a larry.