[Cosmosdex] The Universal Encyclopedia

[Cosmosdex]

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The speciesdex hosts info about the many intelligent species in the universe. A species is a group who can reasonably perform, or at least comprehend, higher action skills, such as driving a ship, building shelter, or farming. Almost all of the species here have entered the universal society one way or the other.

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Pylvet

Pylvets are a race of vagabonds who live independent and adventurously. This is the lifestyle they thrive on, and many will comment that living any other way feels wrong. They live and work alone. This solitude is most common, but they are not necessarily adverse to social interaction- close-knit bands of pylvets that live and travel together exist in not-unheard of amounts.

Pyronian

Homeworld pyronians have a relatively primitive social structure. Every pyronian on the homeworld is part of a tribe that worships a certain god. There don't appear to be any physical differences in members of different tribes at first glance, but pyronians are usually able to tell whether another pyronian is a member of another group through some sort of sixth sense.

Quelan

Though not as hardy as some races, quelans are resistant to disease due to the fact that their biology is a mix of animal and fungus. Mentally, they tend to be intelligent and eccentric in a wide variety of ways. Fashion tastes vary greatly, and "trends" in the quelan fashion world are nigh-nonexistent. All quelans have some amount of control over their own flesh and the flesh of others around them; this is commonly called fleshwarping.

Queolchrost

Most queolchrost tend to outwardly seem very polite and calm. This can either be considered how they normally are, or as a facade depending on how one wishes to view it. When a core belief of a queolchrost is questioned, many will have a chance of snapping, sometimes into physical violence. Additionally, most queolchrost tend to have a core goal or set of goals. These goals tend to be one of the most important parts of the queolchrost's life.

Quilivian

They are very loud and rowdy, and can usually be seen at parties. They love to do new and exciting things, and hate doing simple or repetitive tasks. Most quilivinas go into the field of art. They are sociable and love making new friends, even if they will only meet them once. Sometimes they get very attached to a friend, and will start to follow them around.

Quishidi

Quishidi are very deceptive in their personality, doing their best to appear as attractive and flattering to others as possible only to burst out in anger when they get insulted or lose in a game or contest. They are incredibly narcissistic and go to incredible lengths to show off themselves, their belongings, and the person or pet they are partnered with. This narcissism results in contests being an essential part of quishidi life.

Quotillic

From what little data is able to be salvaged from quotillic vessels and documents, it is believed that the quotillics were a violent, warmongering species. They took glory in combat and killing and they solved the majority of their problems with these two methods.

Richife

The richife live to serve. They are orderly, tidy, efficient, and often control drones giving them more hands to work with. In addition, they are usually skilled planners and leaders, fully able to keep your domicile in tip-top condition while you are busy with your own life.

At least, that's the usual spiel. In reality they are natural plotters and schemers, having little to no care for most individuals that are not them.

Ruhi

It would be less accurate to describe the ruhi as a species, and more as a single person. After all, that is precisely what they are; a single mind scattered across many, many bodies. Ruhi is just Ruhi. Ruhi does not refer to each individual ruhi as a ruhi, but instead as the various vessels of Ruhi. They are all one Ruhi, simply split into many parts to interact with many people.

Sagittari

Sagittari are usually friendly people, if you can keep one around long enough to actually chat with them. They are notably shy of other species, usually because they're scared others will see their zombie-like appearance and toss them out the nearest airlock. However, they love making new friends and will gladly befriend anyone willing to look past the fact that they are literal zombies.

Saiyli

The saiyli are pragmatic and logical, often prioritizing their host's well-being over any others. They're often looking out for anything out of place or strange so as their host knows what to avoid or that they are at least ready and are always quick to give advice based off observations and knowledge. They don't often lower their guard, if ever.

Sarax

Starting from a young age, sarax are expected to choose something that interests them, and cling onto it. A few examples of what this interest can be is an emotion, a person, and even just a general aesthetic. Anything that a sarax finds interesting can be clung onto. The sarax will then proceed to mold their life around this interest, such as changing their appearance to reflect their interest. However, once and a while, a sarax will stray from these ways and will be recognized as being different from the normal sarax.

Scretsen

Scretsens are most known for their "special talents". Every scretsen is born with an innate ability for something, and they will naturally excel at this. Special talents are numerous and varied and could be practical skills like construction work, shopkeeping, ship navigation - or they could be more obscure skills such as matchmaking, bug-catching, and photographic memory. Some scretsens are born with special talents that seem to defy their physiological capabilities, such as flight, deep-sea diving, shape-shifting, danger-sensing, and night vision.

Sea Angel

Despite their small size, sea angels are fierce ambush predators, usually hunting in packs to take down prey many times larger than themselves. After surrounding the prey, they have been observed to surround and "play" with the soon-to-be-dead creature, usually with a creepy "smile" on their faces. Outside of hunting, though, sea angels are very sociable creatures, preferring to make friends with other species rather than fighting them.

Selachim

Selachim are valued across the galaxy for being hard workers, capable of applying great diligence toward any work they're convinced will benefit selachind. Due to Mare's limited natural resources and demand far outstripping supply for top-of-the-line hulls, upgrade recipients are chosen based on merit.

Shrapnihil

The rise and fall of the shrapnihil centered around one simple anomalous ability, albeit one nearly unparalleled in power. Shrapnihil could alter and copy matter in any way imaginable. They could change the shape of a stone, instantly making it into a sculpture, change the atomic structure of a stone, turning it into gold, and could even create an image of the stone in their mind, alter the air in its image, and effectively make a perfect copy of that stone.

Sirrhingi

Most sirrhingis are convinced that they are immortal gods, normally believing themselves to be a god of a specific thing which is often some kind of academic field. A sirrhingi engineer might think they're a god of machines and a sirrhingi farmer would think of themselves as a god of the sowing and harvest. Sirrhingis think that their 'godhood' makes them extraordinary at their jobs, far beyond the ability of 'mortals'. However, while sirrhingis can be very clever at their jobs, the vast majority of them are nothing extraordinary.

Skabel

Skabels are obsessed with creating things. If one meets a skabel, chances are they're "taking a break" from working on a project. Whether this project is a massive sculpture, a new invention, or a small painting, a skabel will almost always be creating one thing or another. However, their perception of breaks can often be skewed, causing them to take year-long absences from their relatively small projects. Skabels are an incredibly optimistic species overall. It's in their nature to look on things positively and have hope that the future will be good.

Skarv

Skarfes are highly intelligent beings, able to create quite eldritch-looking buildings and inventions. Observant, fast-thinking, sometimes cunning. If their host was a villain, a skarv would be the best sidekick butler they could ever have. They often repay the people who did something horrible to them with distrust and passive-aggressive hate, making skarfes a race of unforgiving creatures. It's unwise to be enemies with them.

Sklam

Most sklams live by a honor code with three central tennets: Fight honorably, honor your slain by taking their skulls, and don't put your personal glory above the common good. These last two principles are commonly taken to extremes: Sklams don't just take the skulls of the people and creatures they kill on purpose, they take the skulls of anyone or anything whose death they deem their fault.