Out into the wilds of the universe.....
The faunadex contains all the info you need to know about any fauna you might see out in the universe, including info about what they look like, where they tend to live, and how likely they are to eat all your crew members.
It acts mostly like a llama, except for the fact that it goes wherever it wants, does whatever it wants, ignores any and all attempts too, actually that's still just a normal llama, it spits at people and everything. The main distinction between normal llamas and space llamas is that they're very solitary, or at least, no more than one has been at a time.
Space tuna are skittish detritivores that mostly try to hide away from other space creatures for fear of being eaten. They can live entirely off solar rays, though they mature much faster if they are able to eat dead space fauna. Space tuna rely on the brain power of other tuna and can only function and survive when there are three other space tuna nearby. Groups of less than four tuna die off and any tuna in a group beyond the first four will die off and get eaten.
As stated in the physical description section of this fauna's article the space peanut bush is able to be summarized as unassuming despite their nature of being an ambush predator and ambulatory plant. Colloquially it's docile behavior is phrased as "shaky bush likes dancing" and to the casual observer there is nothing worth mentioning outside of this statement.
Spikmews like to get attention of others no matter if it's one of their own or another species. They enjoy either tapping someone softly with one of their front claws or mewing repeatedly. If the person shows the slightest sign of annoyance or aggression while doing this they will flee instantly.
A squarmid is a capture creature with a simple 'lesson', given mainly to J-class children. Anyone who has watched a squarmid can summarise its behaviour with a simple phrase - squarmids are thieves. Being extremely curious, squarmids tend to pick up whatever they find interesting, or whatever their owner seems to be interested in keeping, and store it in their tail scales. Due to this, it is common for a squarmid to steal something from its owner that was important to the owner. In fact, this is part of the point.
Squibbins are quite curious yet cautious critters. They will follow unfamiliar creatures at a distance with their groups. If said creature does not pose any threat to them squibbins will come closer to investigate and sniff said unknown animal. Usually after sniffing the squibbins will lose interest and leave whatever it was alone unless it is small enough for the squibbin to eat.
In their cute form, stakils will usually be found either sleeping or hiding from predators. They will sometimes approach their prey in this form in order to get as close as possible before they transform. While they aren't as strong as other predators, they are considerably more intelligent. They are notorious for ambushing their prey, and occasionally lead them into a corner, so they cannot flee. They will sometimes leave infants or children of their prey alive, so they can fatten up and have more meat on them when the stakil does kill them.
Once a pack of stellar drakes has consumed a star, they disperse in random directions to seek their next meal. This can take them very long periods of time, and wandering stellars have been known to descend upon herds of solar deer to satiate themselves until reaching their next star.
The tailmic is a capture creature for G-classes and U-classes. It is by far the most common capture creature, as it freely roams many, if not all, notail settlements. Notails seem to have a kinship, or at least a strange and extreme tolerance, with tailmics and will do nothing as they casually come over and eat food, sometimes even out of the hands of a notail. If a notail is ever annoyed by a tailmic they gently place their hands on their heads and push them to let them know they don't want to be bothered. This action rarely happens though, instead, tailmics live inside the houses of notails, wander their stores, even crawl around their labs undeterred by anyone.
Most tallgoats are seen at a distance, through fog, behind trees, standing still, simply watching whoever sees them. The moment one looks away from the tallgoat, however, it is liable to have vanished upon looking back. These tallgoats tend to follow their spotters around until they leave the area, and sometimes even beyond that. Despite this, they rarely mean harm, and simply find people interesting. Many a visitor to Cth'Leoth has accidentally adopted a tallgoat pet, as it can be hard to be rid of one that finds any one person particularly notable.
The common tame tentider of today has been bred from its ambush predatory brother, the wild tentider, which had long arms to grab and stab anyone who went inside it for cover. The tentider of today lacks these arms, and other than kicking things it doesn't understand with its long legs, is completely harmless to the common notail.
Thorn heads are fairly unremarkable in how they act. Thorn heads have been perfected to the point that the only thing needed to befriend one is to find one without an owner and offer it food. Some thorn heads that lose their owners will even seek out others and instantly bond to them, following them around to the distress of the unwilling owner. Thorn heads may accidentally maul any other creatures who get near their owner, believing them to be attacking animals, as such thorn heads are highly not recommended for owners who plan on having other non thorn head creatures.
Tohitas are a swarming animal, travelling in large groups of between a thousand and ten thousand, with the exception of mating season. During this time every swarm in an area combines to form a megaswarm of up to a million insects, all flapping brightly coloured dust around. Tohitas are mostly harmless to large sapients, though fairies and other similarly-sized beings should beware collisions with large swarms.
Trainhemoths wander around sniffing out coal deposits and will dig through the ground to reach it. It will then mark that area as its territory until the coal runs out, at which point it heads off to find more coal. Outside their territory, they are relatively docile and tend to ignore things smaller than them. Generally, the only time they become violent is when they are attacked, or when another trainhemoth tries to claim its territory.
To call it living is hard to say. To call what it does a "behavior" is like calling the way windchimes move in a light breeze a "performance." The tubuchick was created to refine the way factory farms work. They do nothing but eat and lay eggs. They have no personality, and other than the dilation of its eyes to show health, it is barely considered alive.
The turble is fiercely loyal to its owner, ready to follow them anywhere and give its life for them at any moment. They can be instructed to extend their legs and shell stalk on command, making them convenient companions for carrying extra baggage. Their shells make somewhat effective blunt weapons, but at their size they're hardly the best option for defense. They are, however, easy to feed and low maintenance, rarely showing discomfort or demanding anything. They rarely even make any sort of noise. Intelligent creatures, they can learn and readily respond to numerous commands without fuss, making them efficient helpers in W and G-class lines of work.
Twachis do not have any AI of their own whatsoever; all of their actions must be programmed in by their owners, or else they will not act. As such, they are typically given to P-rogrammer class notail children in order to train them for their future jobs in making notail tasks more efficient. Twachis come with certain functions preprogrammed in, but these are incredibly limited and simplistic; an example might be "take a single step" or "bend arm 1."
To understand the unicorn, one must first understand its history. Studies into the unicorn's past show that the unicorn wasn't always a male-only species, and in fact, they had once roamed the landscape, galloping across plains, investigating forests, and showing off in gardens just like horses did. One main male and his herd. It is hypothesized that unicorns had been psychic mind readers even back then. Unicorns would use their powers to see if other unicorns were friend or foe, or in an attempt to warn them off.
Vee's are communal creatures by nature, living in hives containing anywhere from eighty to several thousand vee at a time. How large the colony is depends on the region, with areas with more wildlife containing larger colonies of vee. When a vee colony reaches full capacity, members the hive can no longer support will leave to either start a new colony or join a colony that can support the extra vee.
Younger voracious frogs start hunting early in life, lurking on ceilings, waiting to drop down. Due to how silent they are most creatures never see it coming. It'll eat flesh and plant with not a single thought in its mind. Anything that looks like food is food. Later on in life, the voracious frog will roam, looking for trees and carrion to strip clean. Often bigger than an elephant, moving voracious frogs are easy to spot.