Out into the wilds of the universe.....
The faunadex contains all the info you need to know about any fauna you might see out in the universe, including info about what they look like, where they tend to live, and how likely they are to eat all your crew members.
Being a bio-machine, the actions of the manieface are often non-notable. Found typically laying in place, even when freed from their bonds, they will not move until starved of food or electrocuted. Due to a lack of action, the fauna will only come in contact with handlers at the start of its life to hang it up and be removed and disposed of at death. Only the wild variations which have escaped by accident show any deviation from this behavior.
When marmics are first born, they are completely mute. As they grow and pick up phrases and sentences from around them, they start to form a particular phrase or sentence that they like. This is what they will say for the rest of their lives. They do not know what they are saying, and as such most of them just say a random string of words. Sometimes, if only kept around animals and the like, marmics will instead make a sound that is a combination of multiple other animals.
Meg spend most of their time looking for food or water. They attempt to attract swarms of insects to their bush by producing attractive apple-looking "fruit" with an egg white interior that's simply irresistible to pollinating fauna of their home planet. They reproduce by laying eggs which are filled with milk. When the hard-yolk at the bottom of the egg absorbs enough milk to grow into a baby meg it will hatch.
During an encounter, monikes are not considered physical threats. Instead, the danger lies in the opponent's psyche. They are defensive capture creatures that specialize in survival, support, and status effects. Given the right training, a fanned monike is able to mesmerize through dance, similar to a hypnotist's watch. These dances are given such names as "scary face," "glare," and "confusion" and either gives the monike and its owner enough time to escape or incapacitates the target long enough for another capture creature to take charge and attack.
The morblod has no true personality outside of what the observer assigns. Most people who try to do so determine it to be a hardy and patient animal, or one too stubborn to let nature's evolutionary processes kill it off. Despite the seemingly herd animal nature of the morblod they do not care for their young and barely react to a member of the group being attacked.
Mormites are usually very excitable and love company. They show this excitement by bouncing up and down near the object of excitement. They congregate in huge packs and love to carry things on their backs.
Motxs prefer to live in areas of darkness to lower the chance of their nests being detected by predators and therefore are aggressive towards light sources. They will attempt to attack said light sources if possible. If a motx is hatched and raised in the light, it ends up being less aggressive to light sources, though will still investigate some light sources in dark areas, such as a streetlamp on at night.
Although owners usually treat mycats as a separate non cat animal, mycat will always act like a normal cat. Mycats however, have extremely parasitic tendencies, changing owners when the previous one begins to lose interest or food. This, combined with the power to deceive the people around them has turned them into a lethal weapon and an exotic pet for rich people.
Nichtendrakk are consummate hunters of the night. Sleeping during the day unless roused by some cause, they take wing in the midnight air swooping down against lesser creatures that might suppose themselves midnight predators, and unsuspecting nighttime strollers. Nichtendrakk tend to ornery and posses a malicious streak, which compels them to toy with prey before finally killing it.
Notzels are generally fairly docile breed, commonly assigned to particularly oblivious U-classes and as an R-class companion. Notzels are also occasionally released into The Woods for young Z-classes to capture as starters. Notzels are known hoarders, and often like to find a single, secluded spot to stash their hoards. Notails who are aware that their capture creature is, in fact, a notzel will often be able to sneak semi-valuable items away to trade with other notails.
Noxichos are cave-dwelling insects that survive on moisture and are attracted to noise. Noxichos have evolved special hairs that will vibrate and repeat the last sound they've heard. This is likely designed to scare away animals by repeating their own growls and roars, although they aren't very effective at this.
Hardworking, loyal, and well-behaved; You'll never find a fauna better suited for work! Numbskulls are a rather happy bunch, finding joy in helping their owners out with any physical labor they might need help with. Numbskulls are great at following simple orders though they struggle with very complicated ones, technical machines and with being asked confusing questions.
Ogomi are usually rather playful and will play with each other quite often. If someone has befriended an ogomi they will usually be pestered to spend time and attend to their ogomi's active nature. Ogomi will become much less attentive and alert when they are playing, and as such, this is usually the time when predators take to attack the ogomi. When the ogomi become startled though they will instinctively "unfold" themselves to attempt and hide.
Omega bass are solitary and passive, wandering around their designated area with their mouth open, feeding on whatever sorts of things happen to have the misfortune of being in their path. They're generally not very discerning, though any non-fish organism will generally not be digested, and they never actively prey on non-fish, and are overall safe to be around so long as you don't threaten them.
Ominous floating hands are non-aggressive unless provoked, and their apparent objective is to only poke, pat, or press into at a selected individual and leave. These selected individuals are chosen by random, and could be any given person in the universe, as floating hands have been known to travel for extremely long distances just to find their victim. If attacked however, the hand will retaliate by punching and/or slapping the aggressor, however attacks are rarely fatal and in worst case scenario will knock someone out.
Phoverls are rather peaceful creatures - if their immense heat and threat display doesn't scare a predator off, their tough skin will make it hard to chew on them. They are also rather unintelligent creatures. For most of its life, a phoverl will simply orbit a star, feeding on the sunlight. However, they are easily confused creatures - there have been multiple cases where a phoverl has drifted around near a planet, instead, thinking that the lights below are just multiple small stars.
A juvenile polycephlax will imprint upon its owner and be a devoted but mostly useless companion until it is allowed to grow to its full size. It is trained relatively easily at this stage, obeying verbal commands like "charge", "bite", "stop", "point", and "high five (with your face)".
Once fully matured, it remains loyal to its owner and lunges indiscriminately at anything which moves, smells or sounds out-of-the-ordinary within its striking range.
Despite their plentiful amount of eyes, polydextrols have been genetically altered to rely on their keen sense of smell and hearing which, due to the side effects of selective breeding, resulted in near-blindness. These animals are also prone to random fits of rage or fear, and if not quickly pacified by their owner, their sense of smell will shut down, hearing dulled, and their eyes "reactivated", suddenly they are able to see with far more clarity than ever, thanks to genetic tampering, thus scaring them further.
When in the wild, poppers will often hop around until they locate something slow and large enough it can ride on. The popper will then ride along with the creature, following it until either the popper or the creature are deceased. The reason for this behavior is unknown, but is suspected to be related to how poppers obtain sustenance. Poppers are group animals by nature, and will preferentially choose entities that also travel in packs. Poppers are not very effective at fighting, something which explains why few poppers are seen in the wild today.
Poppins are known for praying upon children as well as being extremely patient predators. This comes in handy when grooming themselves into a suitable disguise or waiting for a chance to strike vulnerable and unaware prey when they're at their plumpest. After a poppin has groomed its coat it will move to a location where it is likely to be noticed by a child or parent for adoption, or will sneak into a home with a child and hide among their toys.