Out into the wilds of the universe.....
The faunadex contains all the info you need to know about any fauna you might see out in the universe, including info about what they look like, where they tend to live, and how likely they are to eat all your crew members.
Gypzerda are scavengers. They patiently watch from out-of-sight hiding places, waiting for poor suckers to die so the gypzerda can feed. Gypzerda are strictly solitary creatures, only coming together once a year to mate. While gypzerda rarely begin fights, they may sometimes pounce upon particularly weak prey and maul them to death if they become impatient. If a gypzerda is forcibly removed from their hiding spot, they may also become highly violent.
Appearing without fanfare in caves, ruins, and other dark places with few visitors, handrosphinxes are surprisingly placid despite their unsettling appearance. Intelligent enough to remember friendly faces, they are easily won over with regular offerings of food. Omnivorous to a fault, they will happily eat rotten food, or even less food-like materials such as rubber or wood. While a food-rich diet (as opposed to a materials-rich one) marginally increases their very slow rate of growth, they appear not to actually require regular sustenance. They have, however, been observed eating at the walls and floor of their lair to expand it.
These bio-machines are static in motion, yet ever observant. They do not travel except in extreme cases, and other than the flickering of a tail, a waggle of the ears, and the eating of food placed in front of it, they do not move. Their fast brains are no more highlighted than when their owner tells them to search for a phrase.
Horses are a large quadruped creature covered in hair. They commonly sport a long tail made of hairs which they swing around to hit flies and other creatures that may attempt to land or annoy them. Horses have hooves on each of their long legs and with these they are able to run at top speeds.
Invisible worms are a very inactive species. They tend to just drift around in space, eating dust that ends up in front of them. Most are born in areas where supernovas had taken place.
After eating, an invisible worm's most common activity is getting stuck in ship engines. This is due to the transparent nature of the worms, making them very difficult to see.
As a capture creature bred for usage as a notail starter, the ivfrid is both very docile, affectionately so, tolerant of high levels of pain, and bred for a unique purpose. The ivfrid is notable because from before birth all members of the species are pregnant. Ivfrids are much more comfortable lazily grazing and resting than actively foraging, but don't mind being on the move if they're carried. Freshly born ivfrids will begin to cannibalize their parent, and often the runts of the litter will follow after.
Jamberwawk's are strange and solitary terrors. They have a disposition one would regard as silly. "Bandling" around their prodigious territory. Jamberwawks observed from a safe distance are recorded as gyrating and emitting a "gurgling" roar for seemingly no reason at all. They are not very still creatures, gyrating, as mentioned, groping, and thrashing about wherever they might be. This is likely due to being blind, but possibly also just "because." Jamberwawks are often found "sloshing" their long tongues about, similarly to a snake.
Jhator are solitary hunters for most of their lifespan, scouting out prey on the wing. They dive-bomb their target repeatedly until landing a cut, scratch, or scrape with claws or beak. They then attempt to separate their prey from the ground - for smaller creatures, the jhator will simply try to lift it away; larger animals are harassed off the nearest cliff.
Jollyfish are simple, docile creatures who only seek to live in peace. They will not attack anyone unless provoked, and would likely live their lives as a non-notable fauna if not for how they defend themselves from prey, and the two exploitable effects this defense brings about.
Jollyfish defend themselves by attaching to an attacker's head. There, the jollyfish neutralizes hostile and unhappy thoughts the attacker has by consuming the negative thoughts.
While the life-cycle of a karaden is not fully documented, and this article should be regarded as incomplete what is known about the karaden could be used for extensive debate in an academic setting. The first noteworthy thing about their behavior is that the karaden does not seem to have any form of malice that they are capable of exhibiting, as even when they have "hunted" or commit cannibalism they parrot their sing-song phrases while eating.
Offered primarily as a starter capture creature for K- and N-class notails, kaws are also occasionally chosen by E- and Q-classes for their inquisitive nature and uncanny ability to find people or animals in distress. This is accomplished through the use of minor telepathy; a kaw that is looking for food or entertainment will scan the area for any mental distress signals and then flock towards any signal they pick up.
These birdlike entities nest in huge colonies in their endemic range and are capable of diving up to 10 feet underwater for fish. The water owl gets its name from explorer Welberr Kirkland, who saw the nocturnal creature with mane fluffed from afar and assumed it was some type of giant owl. Does not hoot. It makes a sound like a bear's growling or a hungry stomach's growling when annoyed (which is its normal disposition), and a mixture of hisses, honks, and roars when angry. Prefers to hunt and scavenge at night; may pry an opening in any insecure of a ship or building in order to gain access to food stores, which they may ransack and horde for themselves individually. If other water owls see where an individual water owl got food from, they may swarm on an insecure spot and deplete a whole section of an unlucky crew's or town's food supply.
One kobitte can produce enough telekinetic force to lift a spoon, and this power is applied multiplicatively when one or more kobitte exert their telekinesis on the same object. Mercifully, they use this power not for mischief but instead to help an individual's progress with their work while the workshop's owner sleeps, exhibiting considerable intelligence and capacity for tool use.
A lampbeast usually roam areas with much cover. They like to hide in plants like tall grass and bushes. They build their nests beneath vegetation, and bear up to three offspring in one litter.
Lampbeasts are generally not very social. They often roam alone in their territories. They communicate both through sounds and shifting light gradients.
Looksies are aloof and weird creatures that just float about looking at whatever attracts their wandering gaze for however long they feel before moving on to something else. Occasionally they'll "attach" to someone, following them obsessively. Being as they are immortal as far as can be discerned, this generally means the person only has the option of killing them or dealing with their silent stalker for the rest of their lives.
Lucigres are very anti-technology, and will actively hunt out any nearby sources of electricity. From this, they can discharge some stored electricity from their fur to damage the technology. Ships are advised to land far away from known lucigris grounds, as the shocks to the electrical systems could render it unoperable in times where having a working ship would really be helpful. Other than that, they enjoy lying around, bathing in the sun, sleeping, and disembowling smaller creatures that bother them like an asshole.
Lux wisps are are friendly, and affectionate creatures that spend most of their time floating about and being vaguely cheerful about it. They're drawn by "positivity" and seem to have a sense for where large groups of positively inclined beings can be found. For this reason they often congregate to places where people are having a good time, appearing during festivals, parties, and the like.
A magneto-horzz doesn't act significantly different from a typical horse. They enjoy galloping, eating, mating, all that good stuff. They tend to be more prideful and stubborn than most horses, but as a consequence make all the more loyal companions.
Mailtics are a parasite that attaches to any organic creature to suck its blood. If the mailtic ever sees its host handle an envelope, it will remember its location and lay eggs inside of it and any other envelopes it can find while the host is asleep and then reattach itself.
One of the most distinctive aspects of mallon behavior is how friendly they are, including to strangers but especially to their owners. A mallon will almost never show aggressive behavior unless it or its owner is currently being threatened, and after the threat passes it will immediately go back to a docile, sweet state as if nothing had happened. While most animals require some time to get used to a new owner, a mallon does not, and will instead immediately show affection; a complete stranger could stick their hand into a pen of baby mallons only for all the babies to waddle over and begin nuzzling them rather than being afraid or trying to hide. This is by no means a behavior restricted to babies; no matter how old a mallon is, it will always greet people with love in its heart.