[Cosmosdex] The Universal Encyclopedia



Rope / False vineper

“Grab it down, cut off the head, hang it to dry for a few days, and you have yourself a rope. If you pick this one, we give you a bucket full of babies. By the time you head out into the woods, you'll have enough rope to supply your whole troop.” — Notail's guide to picking a starter

Art by, Atomic

  • Strength-1
  • Intelligence-1
  • Charisma-1
  • Endurance-2
  • Agility-8
  • Luck-1

Danger Level: Low
Likes: Hanging upside down, Watching movement intensely, Pets to its head petals
Dislikes: Hits to the snout, High winds, Unnecessary tree shaking

Attack Method: When attempts to flee fail, a snakevine will attempt biting to scare off attackers.

Environment: Forests, Anywhere trees can be found
Lifespan: 20 years
Size: 0.6 ft tall, 20 ft long
Diet: Meat, Sunlight

Bodytype: Serpentine
Type: Reptilian Plantoid
Rarity: Common

Original Creator: Atomic

Physical Description

There are only a few creatures more self-explanatory than the snakevine. The fauna is an elongated planetoid reptile with multiple bodies that coil around each other, ending in a singular head, giving it the appearance of a rope. At the base of the head are petals that close or open to allow more light or display tameness. While the length of the fauna is either green or brown, the head and petals will mimic the coloration of flowers that bloom on the tree it currently resides on, defaulting to green in the absence of them.

The primary and intended usage of a snakevine is to cut off the head, hang it to dry, and use it as rope. As the body loses moisture, the bodies tighten in on each other, creating an object indistinguishable from a rope.


In nature and behavior, the snakevine has not much to offer. Hanging from trees, its slightly sweet scent attracts would-be pollinators to their demise. Their solitary nature means they do not need to hunt much. They group loosely, not for any social structure but for lack of care, only leaving when prey numbers drastically drop due to overcrowding.

When movement is sensed below, the predatory vine leaps off to attempt chase but is quick to give up at any opposition. Risking their life in the pursuit of a meal ends more often than not in them becoming prey, so they forgo the hunt. A fun pastime among notail children, tossing rocks causes the same leaping action and triggers a fun event of attempting to catch as many as possible before they flee back into the treeline.

The fauna is a quick breeder, does not care to escape any confines it is put into, but lacks any loyalty to its owner. Its biggest use is in the creation of ropes, especially by G-class children. While the common snakevine is not used in mass production, the millavine is classified as a bio-machine.


Snakree: One in a thousand snakevines ends up as a snakree. These enormous creatures unwind their body, allowing themselves to take over an entire tree worth of catches. Along with this, they can fight off and kill large herbivores. This benefits fellow smaller snakevines who are often victims of accidental predation. If attacked by a snakree it is recommended to punch it into the snout. The sensitive nerves will cause it to fold up its petals and fall into a docile state as it recovers.

Millavine: Much thicker and durable than other snakevines, the millavine is hung upside down in insect-infested rooms where it eats and grows. The longest millavine recorded was 1240 feet long, but it is believed that this size can be beaten with enough time. Attempts at releasing millavines end in tragedy, as the subspecies cannot move with any speed on the ground and die of starvation if not handfed.

Blooming: The blooming snakevine has a green or brown stem with a very colorful head. They are often placed in gardens where they rear up, appearing as a flower. They are highly beneficial to homeowners due to their delight in consuming pests.

Powervine: A recent bio-machine creation, the powervines are living breathing powerlines. They grow between a few feet to miles long and are able to interconnect with fellow species members. They live a remarkably long time, are immune, and powered by the high currents running through them, and when one is injured or begins to fail, they change coloration, making it easier to find faults.




• Unlike most capture creatures, there is no lesson for a notail to learn. These creatures are truly just good producers of rope.

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