Art by, Artem1s
Danger Level: Low
Likes: Whatever it is programmed to like
Dislikes: Whatever it is programmed to dislike
Attack Method: A twachi cannot attack unless programmed to do so.
Although twachis are classed as capture creatures, they are quite different from most in that they are not a creature at all, instead a robot kit containing a box-like “head” that can be opened to reveal a terminal for modifying its behavior, and a number of parts that be attached to it in a variety of ways. The exact parts depend on the kit, but generally all include a set of weak arms fit for precision work, a set of stronger arms better suited to blunt force, and at least two sets of legs, in addition to whatever other attachments that particular kit might have. Some twachis contain blocks that can be attached so it can be used as a mount, others have attachments that let it be programmed to sit by water and close a trap every time it senses a certain number of fish, etc.
It is difficult to describe a twachi, mostly because it can have so many configurations depending on the whims of its owner that trying to say what one might look like at any given time is almost impossible. Some are even programmed to modify themselves in response to certain tasks if their owner so sees fit, changing form as the day goes on or in response to certain situations. Still others are custom modded by their owners with parts not from the base kit at all, making it very hard to identify them as originally having been a twachi at all. The only similarity all twachis share is the boxlike “head”, but even this can be altered by particularly fickle owners until it is unrecognizable.
Twachis do not have any AI of their own whatsoever; all of their actions must be programmed in by their owners, or else they will not act. As such, they are typically given to P-rogrammer class notail children in order to train them for their future jobs in making notail tasks more efficient.
Twachis come with certain functions preprogrammed in, but these are incredibly limited and simplistic; an example might be “take a single step” or “bend arm 1”. It is the P-class’s job to arrange and modify these functions to get what they need. The focus is on arranging, modifying, and optimizing existing code to get as much use out of it as they can, so twachis are usually used to complete repetitive tasks while the child goes off to hunt or do other things that require more critical thinking, as the base code itself is not very complex. Some examples of tasks twachis are commonly used for include building shelters, watching traps, and guarding camps.
In the forest, a single P-class with a twachi might join a settlement where they configure their creature to meet various needs faced by the other settlers, or else travel as a loner occasionally stopping at settlements or with swarms to temporarily help with some issue the other children might be having in exchange for food, shelter, or medical attention, as a warmup for their future jobs joining other classes in their duties in order to see how they might best be automated. Because the kits are not identical, P-classes often trade each other for parts that better suit their approach to survival, and it’s common for a P-classes exiting the woods to have none of the same secondary twachi parts they entered with.
Reconfigurable: Twachis can easily be modified and rearranged to take care of a wide variety of situations. They can't become particularly skilled at any one task without heavy modification, but they can handle an extremely wide variety of simple jobs.
• Many P-classes, after owning their twachis for years before ever entering the forest, become frustrated with the limited base code and crack open the twachi to add new functions of their own.
• Many robot kits are offshoots of twachis, but much less specific and much more user friendly.
No art currently, maybe you can help.