“Look! Up in the sky! It's a bird! ..Wait, no, it's an
airferrier!! ...Er, no it's.. uhhm..” — Innocent bystander trying to
identify a flying vanderglory. Art by, Maggotsboy
- Strength-10
- Intelligence-10
- Charisma-10
- Endurance-10
- Agility-10
- Luck-10
Common Jobs: Vigilante, Law Enforcement, School Mascot
Likes: Justice, Equality, Fighting the forces of evil, Protecting the innocents
Dislikes: Evil Doers, Crime, Littering
Attack Method: Vanderglories are blessed with several different
super abilities that they utilize in combat, most commonly being an
unnatural strength to beat their enemies into submission.
Attributes
Homeplanet: Victropolis
Lifespan: 150 years
Size: 7.5 ft tall
Diet: Anything Edible
Bodytype: Bipedal
Type: Anomalous Mollusk
Social Class: Middle Class
Rarity: Mythical
Common Traits
[Perfect]
Mystery
Nobody is perfect.
Gods
Vanderglories practice limboism under Helper, however they have
their own interpretation of the god, similar to a comic book villain.
Gods: "The Heinous Helper"
Original Creator: Maggotsboy
Physical Description
Vanderglories are a proud race of colorful, bipedal
gastropods. Your typical vanderglory stands anywhere between 7 to 8
feet, many sporting a very muscular build. In spite of their
humanoid-esque appearance, those who have encountered vanderglories will
often describe them as immaculate, pristine creatures, as well as being
shockingly handsome.
The body of a vanderglory is vibrant, coming in mostly primary colors
with many accents. Vanderglories wear skin-tight suits, specifically
designed to help keep moisture in, and will only take them off in the
safety of their own homes. Although appearing as a part of their
wardrobe, the cape and mask of a vanderglory is a part of their body,
known as the mantle. Their flowing organic capes are usually decorated
with glittering materials and inked with personal brandings. The mask of
a vanderglory will always be the same color as their cape.
Upon the top of their heads, vanderglories have a full head of 'hair',
which are actually cerata (a type of gill). This 'hair' is always a
glistening, snowy white. From their foreheads are a pair of antennae
that emote with the vander's facial expressions.
Personality
A vanderglory is a creature driven by their passion for
justice. The urge to act upon heroics is both cultural and down to an
instinctual level, as almost no vanderglory can stand aside idly while
there is crime to fight. Whenever possible, vanders will put aside time
to actively help others in one way or another, making vanderglories a
collectivist species, as well as social butterflies. The call to justice
is so strong that many will drop everything that they are doing in the
moment that they hear a call for help, or spot impending disaster. This
is most true for the majority population, the super-powered individuals,
who are on constant patrol for any wrongdoings that they may come
across during their daily lives.
Most vanderglories are born with anywhere between one to three or more
anomalous abilities. These vanderglories make up more than half of the
population, and have a handful of monikers to refer to them (Supers,
Superheroes, Super-Powered, etc). While their abilities will be
discovered throughout their adolescence, their first and what will
become their 'main' ability typically appears around their first
birthday. Following that, vanderglories will build their entire identity
around the powers that they had been born with, finding appropriately
matching colored outfits and a symbol that represents themself.
Vanderglory children that develop powers will be sent off to specific
schools and programs to train and test their abilities, so that they may
use them to the fullest extent in their futures.
Curiously, vanderglories are noted for being highly resistant to leaving
their home planet, in favor of attracting tourism towards it instead.
They are highly accepting of other races from beyond the stars, eager to
become acquainted by all that they come in contact with. A very small
percentage of vanderglories will ever leave their home planet in their
lifetime, and even fewer never return to Victropolis for one reason or
another. It is said that vanderglories change rather drastically as
people when they leave their home, and those that have returned back to
Victropolis often remark they had felt homesick. For all the vastness of
the universe, no vanderglory feels more at home than where they
started.
History
History has never been a large concern of the people of
Victropolis. A common phrase often said by vanderglories goes along the
lines of "Today is a gift, and the future is brighter than ever!". The
past stays in the past, focusing on the here and now. It's highly
unlikely to come across a vanderglory that's willing to divulge much
information of the past and development of Victropolis, and until then
there is not much to be said.
Home Planet
Victropolis is described as a clean, bright and active planet
with a utopian-like society. The many populated continents are dotted
with cities, most of which are encased under large, clear domes that
help regulate weather conditions within them. Although vanders are
mollusks and prefer a damp environment, the suits that nearly every
individual on Victropolis wears keeps them at perfect hydration levels,
while enjoying the warm weather provided under the domes.
Victropolis, in spite of the super-variant's constant vigilance, is
still home to a fairly significant rate of crime. However crime is more
of a spectacle than it is truly a problem. Rarely do these acts ever end
in death, excessive blood shed or tragedy. Rather, to commit a crime on
Victropolis is in itself an open invitation for challenge to any
superhero that wishes to engage. Or, perhaps it's a game of chicken,
seeing how far one can go before they are ultimately caught by the law.
Either way, rather than being a deterrent for tourists to visit
Victropolis, it is seen as a selling point to see the local superheroes
in action. Vanderglories readily encourage tourism as a result, and
adore visitations by other species, no matter the intention.
Subspecies
Civilian: The majority population of vanderglories is
made up of the super powered, while all else is filled in by the
civilian variant of vanderglory. They're virtually physically
indistinguishable from superpowered vanders, however they lack any
anomalous abilities since the day they were born. Although powerless,
they are not looked down upon by their superpowered brethren, instead
the civilian vander is revered and honored in their society. Simply put,
they are the glue that holds Victropolis together, filling in jobs that
super vanders would not normally fit into.
The following quote is taken from a vanderglory produced educational
film, that of which perfectly sums up the value that is placed upon
civilian vanderglories. In it, a superpowered father speaks to their
civilian son about the importance of their birthright;
- "Well son, when you're born with superpowers, then your fate is
sealed. You'll be a superhero, no matter what you do. But my son, you
were born a civilian, do you understand what that means?"
- "No papa?"
- "It means you can become anything you want to be."
Special
Super Powerful!: The large majority of vanderglories
are born with anomalous powers, with some individual abilities being
more common than others. These include, but are not limited to:
Flight/levitation, super strength, super speed, invulnerability, heat
vision, x-ray vision, telekinesis, invisibility, and more. While the
majority of super-variant vanderglories will develop two to three
abilities, some develop only one, and others many more. As
aforementioned, they are not limited to the more general abilities, and
super powers may be incredibly specific- such as having the super
ability to generate a certain type of object, the ability to teleport
but only into a specific place and nowhere else, or the ability to speak
to a single species of migratory bird, etc.
It is entirely unpredictable as to what powers a vanderglory will be
born with, as they are not inherited by either parent. Even civilian
vanderglories may have a super powered child, just as two super powered
vanderglories may have a civilian child.
Trivia
• The relationship between vanderglories and drattles is rather
complex. On the surface, as either party would go on to explain if
asked, the two species detest one another and see each other as rivals.
However few are willing to acknowledge that it goes deeper than petty
rivalries. It's implied by the way vanderglories regularly invite
notorious drattles to their home planet, or the fact that there is an
unaccounted for growing population of drattles living on Victropolis. Or
even that many drattles that station themselves on Victropolis will end
up escaping from jail, in spite of the Perfect nature of Vanderglories,
and will throw themselves at each other time and time again- the two
species seemingly want the attention of the other, in one way or
another. Their mutual hatred for each other also fuels their respective,
primal instincts to fight for justice and commit crimes. A proverbial
yin and yang, eager to go against one another.
• Older religious
beliefs by vanderglories, one that only a handful of the population
still practice in modern day, tell the tales of a trickster god that
would trap vanderglories in the forms of animals, and that some
vanderglory abilities stem from shedding the skin of their animal form.
Those who escape the grasp of the trickster wear their former skin as
their cape, and hold whatever abilities could be translated from the
animal they once were. Although these practices and religious script are
largely defunct now, the stories are still passed down along
generations, mostly enjoyed by child vanderglories. It's said that proof
of their beliefs come from the fact that out of every hundred or so
vanderglories born, one is born with long, lopped and pointed antennae.
Considered a genetic defect by some, a victim of the trickster god by
others.
• Films, tv shows, even cartoons that originate from
Victropolis are highly popular around the universe. Vanderglories doing
what they do best, fending off bad guys and saving the day, hit it off
rather well even with their detractors early into their introduction to
other species. The entertainment value couldn't be denied, and it became
the turning point for many species that were wary of the Vanderglories
upon first meeting.
“Look! Up in the sky! It's a bird! ..Wait, no, it's an
airferrier!! ...Er, no it's.. uhhm..” — Innocent bystander trying to
identify a flying vanderglory. Art by, Maggotsboy
- Strength-5
- Intelligence-5
- Charisma-9
- Endurance-2
- Agility-3
- Luck-2
Common Jobs: Vigilante, Law Enforcement, School Mascot
Likes: Justice, Equality, Fighting the forces of evil, Protecting the innocents
Dislikes: Evil Doers, Crime, Littering
Attack Method: Vanderglories favor hand to hand combat when unable to use anomalous abilities to fight. They rarely back down, even when fighting a losing battle.
Attributes
Homeplanet: Victropolis
Lifespan: 150 years
Size: 7.5 ft tall
Diet: Anything Edible
Bodytype: Bipedal
Type: Anomalous Mollusk
Social Class: Middle Class
Rarity: Mythical
Common Traits
[Justice Oriented]
Neutral trait
This character holds justice very dear to them. They may go out of their way to make things fair or that justice is served. Their sense of justice may not always be law based or effective to them.
[Role Model]
Positive trait
This character is the apex citizen/employee/etc. They're exemplary at what they do, and have a good reputation to boot, so others will typically look to them for guidance. These other characters will emulate the role model's behavior to some degree, causing a contagion of the role model's virtues.
[I’m Helping!]
Negative trait
This character always provides unasked for help whenever nobody more qualified offers. Rarely they do succeed, but most of the time they just make the problem worse.
Gods
Vanderglories practice limboism under Helper, however they have
their own interpretation of the god, similar to a comic book villain.
Gods: "The Heinous Helper"
Original Creator: Maggotsboy
Physical Description
Vanderglories are a race of colorful, bipedal gastropods. Your typical vanderglory stands anywhere between 7 to 8 feet, many sporting a very muscular build. Those who have encountered vanderglories off planet will often describe them as ‘eerily humanoid’, in spite of their natural charisma. While appearing muscular, a vanderglory’s body is actually quite soft and squishy, and this is only made more apparent once they leave their home planet.
The body of a vanderglory is vibrant, coming in mostly primary colors with many accents. Vanderglories wear skin-tight suits, specifically designed to help keep moisture in, and will only take them off in the safety of their own homes. Although appearing as a part of their wardrobe, the cape and mask of a vanderglory is a part of their body, known as the mantle. The mantle helps conceal a small respiratory pore, tucked away in the folds of the cape. Vanderglories will shy away from others placing their hands upon their capes for this reason alone. The mask of a vanderglory will always be the same color as their cape.
Upon the top of their heads, vanderglories have a full head of ‘hair’, which are actually cerata (a type of gill). A healthy vanderglory’s hair will be a glistening, snowy white, and those under the weather will turn grey; Their skin follows suit, dulling with illness. From their foreheads are a pair of antennae that emote with the vander’s facial expressions.
Personality
A vanderglory is a creature driven by their need for justice. The urge to act upon heroics is both cultural and down to an instinctual level, as almost no vanderglory can stand aside idly while there is crime to fight. Whenever possible, vanders will put aside time to actively help others in one way or another, making vanderglories an incredibly team effort focused species, and as well social butterflies. The call to justice is so strong that many will drop everything that they are doing in the moment that they hear a call for help, or spot impending disaster. This is most true for the majority population, the Super Powered individuals, who are on constant patrol for any wrongdoings that they may come across during their daily lives.
Most vanderglories are born with anywhere between one to three or more anomalous abilities. These vanders make up more than half of the population, and have a handful of monikers to refer to them (Supers, Superheroes, Super-Powered, etc). While their abilities will be discovered throughout their adolescence, their first and what will become their ‘main’ ability will usually show up around their first birthday. Following that, vanderglories will build their entire identity around the powers that they had been born with, finding appropriately matching colored outfits and a symbol that represents themself. Vanderglory children that develop powers will be sent off to specific schools and programs to train and test their abilities, so that they may use them to the fullest extent in their futures.
Vanderglories are noted for being highly resistant to leaving their home planet, in favor of attracting tourism and notorious villains to it instead. Although cautious of others, vanders are quite desperate to accept aliens onto their planet, as so they may flex their anomalous abilities to them, and hopefully integrate more working class citizens into their society. Vanderglories are exceptionally prone to boredom as a result of them having an instinctual need to fight injustice, and the most commonly accepted way to circumvent this is to either invite dangerous individuals to their home planet, or stir up disasters themselves. It’s an open secret that a good portion of crime and natural disasters are done by vanderglories themselves, something they are quick to cover up if discovered.
Upon reaching a certain distance outside of Victropolis' atmosphere, vanderglories lose all of their abilities. These abilities are restored upon reaching the surface of Victropolis, so consequently the few vanderglories that do venture from their home planet typically return soon after. The stripping of one’s innate anomalous abilities is cited as a demeaning, sometimes even traumatizing experience for vanderglories. Even more so, many vanderglories that have left Victropolis report feelings of depression and anxiety off-planet. Their natural inclination towards justice never goes away, but often do they find themselves unable to actually do much to stop crime on their own. They may become overwhelmed with injustice, many taking jobs in law enforcement but quickly becoming disillusioned by the justice system in many places in the universe. Once they are unable to take it anymore, these defeated vanderglories will quietly return back home to the safety, and mundanity of Victropolis.
A vanderglory that returns back home from disillusionment is never quite the same again.
History
Who would've guessed that a single being’s well intentioned plead, would have doomed an entire species?
Home Planet
Victropolis is described as a clean, bright and active planet
with a utopian-like society. The many populated continents are dotted
with cities, most of which are encased under large, clear domes that
help regulate weather conditions within them. Although vanders are
mollusks and prefer a damp environment, the suits that nearly every
individual on Victropolis wears keeps them at perfect hydration levels,
while enjoying the warm weather provided under the domes.
Victropolis, in spite of the super-variant's constant vigilance, is
still home to a fairly significant rate of crime. However crime is more
of a spectacle than it is truly a problem. Rarely do these acts ever end
in death, excessive blood shed or tragedy. Rather, to commit a crime on
Victropolis is in itself an open invitation for challenge to any
superhero that wishes to engage. Or, perhaps it's a game of chicken,
seeing how far one can go before they are ultimately caught by the law.
Either way, rather than being a deterrent for tourists to visit
Victropolis, it is seen as a selling point to see the local superheroes
in action. Vanderglories readily encourage tourism as a result, and
adore visitations by other species, no matter the intention.
Subspecies
Civilian: The majority population of vanderglories is made up of the super powered, while all else is filled in by the civilian variant of vanderglory. They’re virtually physically indistinguishable from superpowered vanders, however they lack any anomalous abilities since the day they were born. Although powerless, they are not looked down upon by their superpowered brethren, instead the civilian vanderglories are revered, and are essential to keeping Victropolis’ economy and society afloat. Simply put, they are the glue that holds Victropolis together, filling in jobs that super vanders would not normally fit into.
A civilian, while still inclined towards the side of justice, is not expected to go out of their way to fight crime like a super-powered vanderglory is. Civilians are also noted to have a far less number of individuals that develop depression in their lifetimes, compared to the anomalous vanderglories. Additionally, civilians that leave Victropolis do not experience the same emotional distress that super-powered vanders do when leaving their home planet. Even so, because of how little civilians are left and with their numbers steadily decreasing, the immigration of civilians off Victropolis is highly discouraged by the Vanderglory government.
Year by year, the number of civilians born on Victropolis continues to drop at an alarming rate. Due to its controversial nature, research into what makes a vanderglory born super, and what can be done to produce more civilians is not often practiced nor funded. However it is predicted that within the next few hundred years, the numbers of civilian vanderglories will dwindle to almost nothing if their population continues to drop- only leaving the super variant.
Special
Hero to Zero: It is not well understood as of now, but once a vanderglory has left their home planet’s atmosphere, they will lose all and any anomalous traits that they once had on Victropolis. It is not until the vanderglory returns to Victropolis that their abilities will return to them. One benefit to this is that off-planet vanderglories naturally negate anomalies and anomalous activity, however they are not entirely immune to them.
Trivia
• Vanderglories in their most vulnerable state, often when asleep, will wrap their capes around themselves like a blanket, as a form of self comfort. Few will seldom ever see this behavior, if ever at all.
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