[Cosmosdex] The Universal Encyclopedia



Lie Detector / Bloodhound

“Something smells fishy about that last statement...” — A marmar working as a lie detector in a court of law

Art by, Splendid

  • Strength-4
  • Intelligence-8
  • Charisma-6
  • Endurance-4
  • Agility-3
  • Luck-1

Common Jobs: Interrogator, Counselor
Likes: Food, Grooming, Cleanliness
Dislikes: Extremely strong smells, Being outnumbered

Attack Method: The marmar much prefers not to fight, but if they must, they use their sharp, heavy fore-claws to inflict deep gashes into their opponents.

Homeplanet: Unknown/Not Important
Lifespan: 85 years
Size: 4 ft tall
Diet: Insects, Plants

Bodytype: Tailed Bipedal
Type: Mammal
Social Class: Low Class
Rarity: Rare
Common Traits
[Calm] Neutral trait
This character tends to be calmer than most and is slightly more likely to be able to calm down faster in tense situations and clear their mind.
[Persuasive] Positive trait
This character not only has a way with words but people are ready and willing to listen. This trait means this character has a better chance when trying to convince a character to do a deed. Sometimes this character might even be willing to convince others to do things they'd never even consider before.
[Clean Freak] Negative trait
This character is obsessed with being clean and will refuse to do dirty jobs. If they do get dirty somehow, they will suffer a sanity loss. This character will also keep their living environment as clean as they're able, and can get frustrated if it's dirtied up.

Marmars honor whatever they feel is best for themselves and their health. They appear to hold no god in favor of the other.

Gods: Any

Original Creator: Splendid

Physical Description

Marmars are short, squat, bipedal creatures with stubby legs and round shaped bodies. They have a long, bushy tail, 2 sets of ears, 2 eyes, a flexible nose, and a mouth full of round, blunt teeth meant for grinding.

Marmars are covered in layers of thick, soft fur, giving them a rather poofy, feathered appearance. The fur is very soft and smooth everywhere except for their bushy tails, where it is especially long and coarse. Most marmars have neutral, earthy colored fur, but mutations of bright reds, yellows, and oranges are not unheard of. Their bellies lack fur entirely, exposing their leathery hide. The skin on their bellies also possesses hardened scales for added protection against injury.

The marmar sports thick, heavy claws on their front paws, used for breaking through hard ground to reach insect nests underneath. Their back paws are equipped with shorter, but still very sharp claws used mostly for traction.


The marmars are generally friendly and known to be peacekeepers on crews. Their super sensitive noses pick up on minute pheromone changes of the people around them, and they can use this information to determine what other people are feeling. Marmars most often do this unknowingly, and thus many would not be able to pin down why they can always tell changes in their crew mate's moods. Most marmars heavily dislike conflict, and can use this ability to help mediate any inter-crew arguments.

Marmars have a very strong olfactory sense, and can use it for a number of things. They are most well known for using it to detect mood changes, but they are also very effective at finding food, fuel, and even lost crewmates. Since the marmar's eyesight is very poor, they often rely on their sense of smell to give them their view of the world. A marmar's nose continuously bends this way and that as they sniff around the area. It is normal for this to happen even while conversing, and does not mean the marmar is paying any less attention to their conversation partner.

Also due to their incredible olfactory sense, marmars are particularly sensitive to cleanliness, or lack thereof. They will happily sit and groom themselves or their crewmates for hours on end. As a result, their fur is always silky soft, and having one on the crew may help control the spread of illnesses.

When confronted with danger, marmars will instinctively puff up, their long fur making them appear to almost double in size. They may also bark or stamp their feet to warn their assailants and their crewmates. This behavior is seen as cowardly though, and if it happens, it's often because the marmar is too afraid to control themselves. During a fight, they will use their large foreclaws to scratch at their opponent's perceived weak spots. They may also kick at the abdomen in an attempt to disembowel.


Upon discovery of the species, marmars were often hunted for their luxurious pelts. Their fur, being so soft and pleasantly colorful, quickly gained popularity across the universe. As their pelts gained popularity, the marmars began to be hunted more and more, causing them to almost become wiped out.

Eventually, the "wild" marmars gained protected status as an endangered species, with some being captured and raised on farms for breeding purposes. The marmars fought tooth and nail to be accepted into normal society, and, with the help of a friendly spacegoing crew of aftik translators, made a formal request to become recognized as an official species. Upon careful consideration from the notails, their request was eventually accepted, and the protected marmars were allowed to join spacegoing crews and not worry about being hunted for their pelts.

This, however, didn't stop the occasional poacher from taking down peaceful marmars and marmar crewmembers. As time went on, it became much less common for this to happen; however, marmar fur farms still exist and are combated even now, with no real signs of them going away.


None / Unknown.


Scent Empathy: Marmars are able to pick up on the moods and emotions of crewmates and others by sniffing out their pheromones in the air. This type of empathy only works with organics.


• Marmars have been known to mirror the moods of the person they are talking to. If they are talking to someone who is very happy, they will become happy too. If they are talking to an angry person, they will become fired up as well.

• Marmars do not have strong inter-family relationships. It is perfectly common for a marmar to leave their parents once they're able to fend for themselves and never speak to them again.

• Marmars may like having their fur stroked by trusted crewmates. However, they aren't keen on being touched this way by just anybody.

• The two separate sets of ears marmars possess are used for two separate types of listening. The bottom set of ears is good for listening to noise cues from the environment, such as wind or rustling branches. The top set of ears is used for comprehending language.

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