[Cosmosdex] The Universal Encyclopedia


Vladok Drakken

The Bloody Prince

Vladok Drakken
“Blehk keh keh he he he” — Vladok's signature laugh (Abrv.)

No art currently, maybe you can help

  • Strength-10
  • Intelligence-7
  • Charisma-7
  • Endurance-5
  • Agility-5
  • Luck-3

Age: 180 years
Size: 6 ft tall
Species: Vampwelf

Job: Vagabond Prince
Likes: Himself, His wife, His Nichtendraak, The Smell of Bloodshed, Subservience
Dislikes: His Father, His Family, The Von Elzensteins, Those who have what *He* Deserves
Notable contributions: The Exiled Heir-Apparant of House Von Drakken, would be Dark King of all Vampwelf, and bringer of war and death.

[Irredeemable] Negative trait
This character has next to no redeeming qualities. They either know this and don't care, or they're unable to understand what a horrible person they are no matter how much it is explained to them. They heavily drain the moral and sanity of anyone around them and when it's time to attack everyone is looking to kill this character, or "accidentally" shoot their own teammate. Restrictions: If this trait is on a character they gain one more positive and neutral trait.
[Uncontrolable Bloodthirst] Negative trait
This character is extremely volatile, if they detect an open wound they will enter a bloodfrenzy and attack the individual until either the victim or the character is dead, or the character is forcibly restrained. Outside bloodfrenzy, this character is extremely fond of violence, the more gruesome the better, and constantly seek the smallest bit of justification to attack anything that bleeds or can feel pain. Restrictions: If matched with [Irredeemable] the character loses all blue and green traits, gains 2 more red traits, but gains 10 stat points. If alone it gets rid of one blue and green trait and gives 4 stat points.
[Unstable] Negative trait
This character automatically loses sanity each day and loses sanity and morale more quickly than other characters as well. This character most likely needs therapy to function normally.
[Dramatic] Negative trait
This character is likely to overreact to a situation even if the situation is not major. This character likely sees issues as bigger than they are and commonly frightens others.
[Overconfidant] Negative trait
This character is too confident in their abilities and is not realistic about how dangerous or challenging something may be. They may take on tasks they cannot do, or put themselves or their team in dangerous situations because they think they can handle it.
[Superstitious] Neutral trait
This character is more likely to believe in myths, ghosts, and old traditions relating to them. They may have a tradition they follow and may refuse to do certain things that may cause a bad omen to appear, or give them bad luck.
[Brave] Positive trait
This character will answer the call to adventure more often than not. With this trait they are more likely to run into places with more loot to be found. This character is less daunted by certain situations and morale is raised whenever they're put in an adventurous situation. This character may have fears, but they're willing to meet it face to face.
[Destiny] Mystery trait
You can't fight it...

Original Creator: SirBlizz98

Physical Description

Vladok is an exceptional example of a vampwelf, being sturdily built and taller than average. His fur is an exceptionally fine, deep shade of black. His facial fur is styled into a stylish mustache and his dark hair hangs down in a rather wild, yet regnal style, down to his shoulders.

He wears attire befitting his former station; A princely red coat in the typical blood red of hous Von Drakken with a great black cape with red lining, and dark gray mantle. Doffing his head is a regal cap in red and black with typical Von Drakken designs. He wears few ornaments or jewelry, but those he does are adorned with, not the symbol of House von Drakken, but his personal emblem, a fearsome Death Dragon.


Vladok is a truly disturbed individual. Raised from a young age to think himself exceptional, and above all others, He is decidedly self-absorbed and narcissistic, thinking little of others save for how they might indulge his whims or goals.

But that is merely the mark of a typical vampwelf of high standing, what truly sets him apart is his unabating bloodlust. Von Drakkens are renowned for the fearsomeness and eagerness for battle, but Vladok takes it to levels that even they find disquieting. At times it seems his only true passion or love is for the art of slaughter, cackling in fiendish glee over the tortured cries of his victims as he does his work.

Aside from his peculiarities, Vladok also marks himself and an exceptionally driven and determined individual. Indeed that, were it not for what he was so driven towards, He might be commended. Once he sets his sights on a goal, there is little that can dissuade him save perhaps his own destruction.

Vladok is particularly driven by fate, or rather what he perceives as his own fate. He is certain that he destined for something truly magnificent, and he will not rest until he sees his places in the universe instated, or that very same universe burned around him. For if he cannot have something, than noone will be allowed to have it.


Legend goes that on the day Vladok was born the stars in the sky vanished and the winds in the mountain silenced, and the winds ceased blowing throughout the Drakkenmount, until at once a name was whispered throughout the very crags: Vladok.

Whatever the case, Vladok's birth a moment of tremendous excitment for the House von Drakken. For near twenty years Boris had no son, only his daughter, Elizabeta, and while the laws of the land permitted it, Her potential inheritance sat ill with Prince Boris. Thus it was that Vladok's birth brought a moment of uncharacteristic merryment to the usually grim and dour Boris von Drakken, and his house rejoiced for the dawning of a new era of prosperity to House von Drakken.

Vladok was his father's son, in the worst of ways. Indeed perhaps it was in fact unsurprising the route he took, for Vladok was well known to take special glee in the torment of Castle Drakkendorf's prisoners, and the thrill of battle. Those who who knew him in such times would remark that his slaying and mutilation of his cousins, was an inevitable occurrence. There are none, or at least none that live, who can remark on what truly happened that day, save Vladok himself who, in a most unrepentant manner remarked that "I found them so much more appealing that way."

His father, Prince Boris was outraged and humiliated at this happenstance. He was the Heir Apparent after all, the rightful inheritor of all the Von Drakkens possessed. And while Boris was willing to overlook a great deal, in fact he approved of many of Vladok's peculiarities, Kinslaying was an unforgivable offense, the only acceptable courses being execution, or exile. Boris, while renowned as a hard-hearted man, could not execute his own son, and so he exiled Vladok, and disowned him, severing his inheritance.

Vladok rebuked his father at this juncture, and swore and oath of vengeance as he stormed out of Castle Drakkendorf, one day he would return, and seize by force what he was owed by right. He was never seen again on Transylvaar, but every so often, tales of the "The Bloody Prince" reach Boris' ear, of the atrocities Vladok commits in the name of his mission. But whether he will truly carry out on his threat is yet to be known.


Lord of Darkness: There is a legend amongst the vampwelf, and ancient legend that speaks of a great vampwelf, who will rise to re-unite the vampwelf and bring about an age of eternal darkness never before seen. Vladok believes himself to be this vampwelf.


• There are only two beings who Vladok truly loves: His wife Verenka, who awaits his return to Castle Drakkendorf; and his faithful nichtendraak, Druuz, who accompanies him wherever he goes.

• As a pup, Vladok enjoyed tormenting his siblings, servants, and defenseless small animals. This should have been a concerning sign.

• Rumors hold that before his exile, Vladok visited "The Dark Isle." These rumors go on to suggest, that whatever it is he found there are what drove him down his current path.

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