This is the submission section. Here you can find all the entries users have submitted or check if your own is still being reviewed. If your entry is no longer here it has both been approved and moved to the achievements area or it has been rejected. Achievements are reviewed every month.
Any entries below have been accepted and are just waiting to be moved.
Goal: Win a game of Fortuna with a starting crew consisting of members with at least one trait with magnet in their name, such as [Slots Magnet], [Chic Magnet], [Chick Magnet], [Chip Magnet], or [Blame Magnet].
Goal: Reach Fortuna with no remaining elements from your starting crew (crew members, AIs, ships, supplies, etc) left.
Goal: Get someone killed by eating the bodily fluids of a galooper.
Goal: Bring the Known and Unknown together for a meeting.
Goal: Kill the Helper.
Goal: Kill the Radical.
Goal: Kill the Sleeper.
Goal: Kill the Poetnix.
Goal: Kill the Creator.
Goal: Kill both halves of the Divided.
Goal: Go to Don Wilmack's Wacky House of Wares!
Goal: Have a crew member become an employee at Don Wilmack's Wacky House of Wares!
Goal: Meet a wanderer class fhelzo and recruit them to your crew.
Goal: Fix an extremely complex piece of technology by turning it off and on again by passing a luck check.
Goal: Have a crew of five or more including one comrade all die except the comrade before arriving at Fortuna. You must win.
Goal: Reach Fortuna with a crew where each member has at least one mutation.
Goal: Army mode, get a single species crew and kill everyone who is not your species.
Goal: Tough out a disease with no medicine whatsoever.
Any below have been submitted, passed a skim review, and are currently awaiting a full review.