A horrifying species, many dread the moment their names are uttered. Stories of their brutality and lack of shame litter the universe. To think that a species whose main goal in life is to defeat a great evil could be one of the foulest species, racing across the universe in search of knowledge. The ends justify the means, and they take delight in being called so awful. This species is the notail.
This section is dedicated to them due to their importance in the universe and contains info about their leaders, class system, and even their upbringing. Love them or hate them, they've earned their spot.
The section below contains notail lore, including species info and other bits of lore. Most of the entries below lead to various other sections of the Cosmosdex.
The notails are bipedal and stand upright. They are covered in skin which is commonly a darkish brown to a lightly toasted brown, but they can also come in a more pale or darker tone but this is more rare. They have short claws on the tip of their fingers, and sharp teeth. On top of the head of the notail are two bent antennas that they can flatten and hide in the hair upon their head. Notails lack hair anywhere else but on their head.
While notails are mammals there is very little that sets apart the males and females due to notails carefully refining their genes.
There's not much mercy to see on the notail's home world. The weather is unpredictable, a ring of rocks orbit the planet, raining down flaming debris whenever it's in the mood, animals evolve at an extremely accelerated rate, to the point that a parent and their grandchild can look very different from each other, the sky is an aggressive red, the seas are tinted a dirty looking black, and worst of all, the notails live here.
The Woods is an extremely large tract of land, that despite the name has several biomes. The Woods are the first real challenge notails will have to face, and for some, their biggest one. While most get out alive some do not.
Metaparxi are a mammalian, fur-covered species that walk on two legs and have both ears and a tail. Their ears are reminiscent of rabbit’s ears, while their tail has a helpful hand on the tip. Their heads are oval-shaped and they have large, soft paws with no claws but plenty of unseen, squishy padding underneath. Their feet are divided into two ‘prongs’ with, yet again, no claw or nail to speak of.
Their fur comes in blue, yellow, red, green, white, black, brown, and gray with almost no variation in shades. Rare Metaparxi exist that have been specifically bred into a unique color and are employed by very wealthy individuals. The eyes of this species are only ever black with white sclera and no variation even in rare colorings.
The section below has a list of notail classes which includes common info about the class and subgroups in the class. All entries are self contained to this area.
A-classes are monsters known as abominations. Abominations happen when notails are affected by the mutagens on their planets that give other animals extreme mutations throughout their generations. This means that children who are born on planets that aren't their highly mutagen filled homeworld are much less likely to come out as abominations. Every notail that born on any of their planets is likely mutagen infected, meaning even if the child is born on a perfectly clean planet there is still a chance of getting an abomination.
B-classes are known for being rather boring. Their monotoned voice starts from childhood and follows them throughout their life. B-classes are rather interested in the process of both natural and unnatural selection but have little passion for anything else. B-classes are heavily into the concept of "there's a time for everything" and will mention this when they feel like someone is doing something inappropriate for the moment, no matter how small
Some don't believe calling a C-class a notail is correct anymore. C-classes while having the same frame as notails look different from them, and sometimes from each other depending on the type. Every C-class despite their different body shapes have the same start in life and mental attitude, except for the C-ontroller type.
C-classes are not raised with other types of notails and are only taken care of by their own class. C-classes are raised in silence. The only skill they learn is basic language skills, and they themselves will never use it, merely understand it.
There's really nothing to say about D-classes. D-classes are any class of notail who has been "born incorrect" or not to notail standards. While some mutations are shrugged away and allowed some are far too extreme for notails to ignore. The most common dud type is a notail being born without antennas which disallows the “dud” to be able to speak to other notails with ease. Notails actually have quick surgeries they can do to add antennas to a notail who has lost or broken theirs, but when a notail is born without them they are tossed into the dud bin anyway.
A sight that sadly too many newly discovered aliens see, a swarm of E-classes. From early childhood E-class form small groups, mainly containing other E-classes but other classes who enjoy traveling may apply. E-classes are one of the swarming classes, commonly learning early on through childhood quests of gathering in groups of fight or catch animals much bigger than them, that while quality is fine, quantity should never be looked down upon.
E-classes spend a longer time in the woods commonly helping young and confused notails out after they have become a master of their environment.
The F-class is known as the advance G-eneral class. Jobs which require more training or studies are more often than not moved to the F-class. Unlike the G-class, F-classes are not allowed as much job freedom as every F-class is trained for a long period of time to do their job. Despite being born into a notail class system the F-classes are the only classes that have to fight for the jobs they want. F-classes must be able to pass a series of tests to show that they are the best choice to be trained for their chosen job.
Despite being one of, if not the most common type of notail, most aliens will never see a single one in their entire life outside of notail planets. G-classes, unlike other notails, stick together in groups from the moment they're born. Being seen as the least special of the notails, G-classes gain their power in numbers, not talents. Their quests are about working together, not attempting to differentiate themselves from the pack. In the woods, G-classes gather up as their capture creatures are less useful to survival than others. Other classes are always on the lookout for G-classes for trading supplies to survive.
Once the H-classes were one of the largest class of notails, taking up 20% of the total population. H-class worked tirelessly to perfect farming, making more efficient and hardy plants, making plants that wouldn't ruin the soil around them, making high crop yields, and automatic farming systems.
And then they did it. Things proceeded to quickly become awkward as for years 20% of the population barely did anything at all.
"They just don't seem like notails." That's the first thought that enters the mind of many when meeting an I-class. It's rather true, and I-classes from a young age can end up having trouble relating to other notails. I-classes are pure of heart though and slowly come to an acceptance, even though they have a hard time agreeing with killing animals or fighting with others for the top spot. As I-classes are frankly ill fit for the notail lifestyle their quests are just about helping other notails find missing objects or track animals down.
Absolutely judgemental. The J-class judges how people walk, how they talk, how they introduce themselves, even small verbal tics. If a J-class acts rude it's because someone did something they might have not even noticed to set off the alarms in their head. From an early age, J-classes are taught about how to spot signs of nervous people, people who might be hiding the truth. J-classes hold small trials for their fellow children as their quests, though no one gets punished, these games of attempting to figure out who stole one of the toys are just warm-ups for what's to come.
There is nothing more important to notails than knowledge. Without the K-class notails would have very little purpose in life. K-classes can be found anywhere, from traveling on other planets to libraries and labs. The K-class is a class that covers an extremely large range of jobs all in the pursuit of knowledge. This knowledge is then stored in the extremely large notail database for usage in other classes.
From a young age, the landlord class watches over others and locations. It seems strange to think that one of the top notail classes starts life as a mere maid for the shared household they live in as children. The L-class works with the W-aiter class and metaparxis to take care of the household, making sure it's clean, in working order and reporting anything off to their local M-atriarch class. L-classes are known for their ability to remember people, and events related to them. This is a trait L-classes use later to figure out if certain tenants are the type of people who are likely to cause drama or make a mess.
Every M-class is born in the same area they will die. Instead of questing with the other children, young M-classes will follow adult M-classes learning the ways of their job from their elders, only breaking away to head into the woods. M-classes quickly learn that other than the O-rder classes, they are the top bosses of the notail world, even if they nearly never leave their settlement.
N-classes are passionate about hate. The emotional struggles and drama of others are their muse. N-classes are exceptionally attracted to non-physical drama and will gravitate over to them. Despite this N-classes will actually get in the middle of the drama and calm down both parties if possible if they feel the drama has escalated too far. If the drama is a nice "simmer" they'll watch it contently from the sidelines only speaking to the parties separately after it is over.
As all the O-classes have their own entries, we suggest starting there for info on O-classes. Instead, we will be detailing the requirements to become an O-class in this entry.
P-classes are in a world of their own from the moment they're born. Normally grouped with other P-classes, unlike other notail children who run around outside doing quests that involve fighting small beasts or discovering local flora, P-classes stay inside and program. They are taught technical skills from an early age and just that. P-classes don't even get to go to the woods for a long time, going in late at the age of 13 and exiting a mear two years later while most notails are in for five years. P-classes normally grow bored fast, finishing their quests with ease. At that point, they peer out of their windows to see other children. Then they go join them.
Found in swarms, and only near disaster. If one spots a group of Q-classes they should quickly assume there's an infection sweeping the area, an infection they may not even be noticed. Notails never had a need for a military that fought against an intelligent species until they reached space. Before gaining the Y-eotail class who would be that military force, the notails had and still have, the Q-class. Sicknesses, anomalies, and raging powerful animals, those are the things the Q-class puts up with.
R-classes are everywhere, and yet rarely seen. If people could find them they would be doing a poor job. One of the loneliest notail classes, the R-class are avoidant of others from childhood, being taught via their quests to avoid detection by other notail children in the area. R-classes stay out in the woods as long as other outdoor notail types like the E-xplorer class. During this time they will aggressively protect a small tract of land in the woods.
Always on the move and with no care in the world. The S-class has seen and done it all. Nothing ever seems to surprise them anymore. From an early age S-classes watch videos of notails and other species being cut open and taught basic medical training. S-classes follow groups off to go fight animals for their quests so that they may treat those who get hurt. Once an S-class reaches 14 years of age their trip in the woods ends, but they don't leave. Instead, they spend the next three years learning, assisting medical doctors in the woods and figuring out what they want to study.
Coldblooded, with eyes that could kill, T-classes keep their noses in the air. T-classes manages and protects the money, resources, and keeps the economy stable. They would sell their best friend for a quick buck if they could. T-classes are always looking for weaknesses both in their own systems, and other species systems.
Building up walls around their own weaknesses and biting the neck of others when they aren't looking is all in the style of T-classes.
Very little info is known about the U-class, as it is supposed to be. Originally a type of R-anger class the U-class broke into its own class. U-classes do not identify themselves at any point in their life, not even as a child. U-classes mingle as another class until adulthood where they are taken to an unknown location and told about their true rank. It is guessed that some M-atriarch class are actually U-classes in disguise, thus making sure that U-classes get the correct capture creature and learn the right lessons.
Not many people expect a class of doctors to act like a bunch of animals and yet the notails are here to surprise. Climbing up trees and grabbing hurt animals with extreme speed, young V-classes are ambush predators. Listening carefully to the sounds of animals and mimicking them in an attempt to get the animal to "speak" back so the Y-class can locate injured subjects is a trait of a V-class that follows them everywhere. When surprised they'll act in an animalistic way, hissing, snapping, even attempting to make themselves look bigger. No other notail type does as well in the woods as a V-class, some of them even need to be dragged out.
W-classes are born to serve. From childhood, W-classes follow other children around helping them with their quests, for it is their quest to do so. Two years before a W-class heads into the woods they are allowed to pick a non-G-class to follow. It is their duty to make sure this person is taken care of and protected throughout the whole trip.
Once out of the woods the W-class will follow their chosen notail until the W-class is finally picked by a much higher rank and is sent off to work.
Constantly winning the poll for the worst type of notail by a landslide everytime single time, the X-class didn't gain such a reputation for no reason. When most think notail, they think of a creepy manipulative creature that calmly stalks out "prey," also known as everyone and anyone, before either stealing them away or drawing in the foolish to be experimented on. The notail being described is the X-class.
Loud and boisterous, the easiest way to explain a Y-class is that they'll headbutt anything. From childhood, Y-classes make sure that everyone knows when they walk into a room. They hoot, holler, and travel in close-knit packs. Teammates are everything for a Y-class. Being the military force young Y-classes are taught to listen to orders without question and train to be at peak performance. While Y-classes get capture creatures these creatures tend to need to be rescued more often than not, apparently having some sort of death wish. For every capture creature that dies within a Y-class pack, their ranking goes down.
The Z-class are the best around when it comes to taming fauna on notail planets. They seem to have a close connection to wildlife and other animals. Z-classes are taught early in life to track animals and document them, even battling a few weaker types in their childhood quests. When a Z-class reaches adulthood they go from merely watching fauna and documenting them from afar to actively wrangling them and bringing them back home to be tamed.
Z-classes have the biggest team of capture creatures, averaging about six capture creatures to the common one or less for most notails.
This section lists all the current big bosses of the notails, included the O-classes and the class leaders. All the entries below lead to the legendary section of the Cosmosdex.
There are no records on what O-1 looks like. Just about nothing about O-1’s looks can be confirmed other than that O-1 is constantly smiling, day in and day out. With a rather large grin. =)
The shortest member of the O class, O-2 only makes himself smaller by the way he leans in on the spear he carries at all times and slouches on it. The small simple patch on O-2's shirt that denotes him as the fabled step leader of the O classes seems like a joke. O-2 simply does not look like a leader at all, but it's him, O-2 in all of his grace.
O-2 is almost always in tourist gear. Flowers may be wrapped around his neck, and his shirt and pants nearly always showing images of waves or beaches. Those are his favorite, he'll mention.
Large and imposing the beast of the bog known as O-3 can’t help but be the centerpiece of any room. The mask on O-3’s face swirls, as if it was carved out of wood until it forms the face which appears to be a mix of a crocodile and dragon. O-3’s antennas stick up at all times, and his long black untamed mane reaches as far as his chest.
O-3 wears simple grey clothes, commonly damaged and no shoes or accessories. On long trips into the wild it’s said that O-3 doesn’t wear clothes at all.
Princess is a rather pale skinned notail, originally born to be an N-class notail working on a rather cold planet, Princess was born with no antennas and to this day lacks them. Princess commonly has scars from fights on her body and arms, she thinks they're neat and a good conversation starter.
Princess mask is that of a unicorn, the horn of it spiraling into a different color by the time it gets to the tip. Princess' mask is commonly white, but she occasionally changes to a black one to to fit her outfit.
O-5 is a notail who many find certainly off when spotted. He has a mask that resembles a kangaroo or a rat, which isn't odd at all, commonly wears a grey and other bland colored shirts which is of the norm, but O-5 has prosthetic legs made of metal, which to notails is an absolute social crime. Unlike most notails O-5 believes it is fine to replace missing limbs with that of iron and steel. O-5 rather likes his metal lower half which is digitigrade and allows for easy jumping.
The thing that stands out to most people when they see O-6 is the way he holds himself. He stands tall and proud, never a single step out of order. O-6 dresses unlike many other notails. O-6 cannot just have a simple outfit he can easily put on like others, instead he spends up to an hour of his day grooming himself to perfection, polishing his mask of the day, and making sure his suit is flawless. Most notails would never worry about such minor things, but O-6 is obsessed about his look, down to his tie. No one knows what ties are even for, and yet he hangs it around his neck as a symbol of power.
O-7 is a notail of many suits. It seems that O-7 is quite baffled at fashion past notail norms, and yet still attempts his best to come in a suit and tie to the job, even though this is uncommon in notails. O-7 wears a dog mask that appears to be made out of polygons. The mask is a plain white, but a few of the polygons are colored black to form an agape and happily surprised face of ":V".
In the deep dark depths of a notail planet, stands a cruel monster. An upright posture, never wavering, the head of a goat, and a finely trimmed lab coat only marred by one thing, bones ripping through the body of the beast. This beast is known as O-8, O-8 is an abomination, not only physically, but in action.
The head of O-8 is covered in a goat head, one that used to walk and breath like all other things that have lived. The goat head can vary in looks, but generally comes from a breed with medium size horns, dark fur, and golden eyes, though nowadays O-8 replaces these eyes with glass or plastic eyes.
Describing what O-9 looks like is easy when one sees him, but that’s just the issue, spotting O-9, even if he’s in the same room as you, can be quite a challenge. O-9 does not present himself to people he doesn’t actively want to see him. Photos of O-9 are scarce, nearly all of them extremely blurred as if someone was attempting to falsify evidence of O-9’s existence. Thankfully written words and artist depictions cannot run away.
O-9 is an extremely abnormally tall notail, reaching seven feet. O-9’s form is hidden by his long dark colored cloak. Four arms, two too many, are what O-9 possesses.
Despite being a notail, O-X has a rather friendly look to him, one that seems honest, like a person one would meet everyday. O-X stands tall and commonly with his hands at his hip when not in motion to make himself appear bigger. He wears simple dark pants, and a grey tracksuit. Strangely enough O-X tends to wear this tracksuit half opened and with no undershirt under it.
Describing what O-11 looks like is a hard feat. O-11 appears to be notail in shape, but his limbs and even some of his torso are made up of many other species and even a few other notails. Appearing to look like a Frankenstein made monster the only thing that is easy to describe about O-11 is that he wears a bunny like mask.
O-12 looks vary based on the notail(s) that they are at the time. While it used to be tradition for every O-12 to wear a mask of a pig, this is no longer the norm.
At first glance, E-47 is anything but intimidating. Their skin is the average notail tan, and that is just about the only average thing about them - they are incredibly short for a notail, made even smaller by the way they carry themself, always huddled in. Their antennas, when up, nearly always curl back, and their usual loose clothing only emphasizes how tiny they are in comparison. Overall, it is very easy for someone to mistake them for being much younger than they actually are, and their wobbly high-pitched voice only adds to this image; one of the only indicators otherwise is the “E-47” embroidered on all of their shirts, and even that is lost on people unfamiliar with notail class numbers.
I-42’s lanky, imposing form is most often obscured by their pale red-brown trench coat and a slightly lighter hat that casts their face into shadow. The coat’s buttons and hat’s band are bright pink. Their wiggly antennae and the ears of their black weasel mask poke through the brim of their hat. Their mask’s nose is a bright pink and protrudes from the mask itself. Its expression, despite their imposing looks, is a cheerful ^w^. Their skin is dark and their spiky hair black. Their number is emblazoned on both their shirt and the left breast of their trench coat.
K-9's appearance, unlike many of their eccentric pursuits, is rather plain. They wear a plain, canine like-mask. The 'eyes' on the mask are closed shut, with the mouth drawn in a small smile. Their antennas point ahead of them before leaning downwards on their face.
N-30 has not changed the way he has looked in a long time, but once he looked more presentable. He wears a dark jacket with a darker shirt below that. His shirt collar is tabbed with a striking blood red, and in this same color is his letter and number on his jacket. The N sits upright, with the right side of it much lower than the rest. Below that is "-30" written tilted and vertically so that when looked at from afar it appears the N-30 on his shirt looks like <-30. His pants are simple and black as well, but it's clear that like his shirt that the material used is of extremely great quality. Once being the most striking piece, his red and black stole, a long cloth that goes behind the neck and is draped evenly on both sides of the chest, was marked by blessed Neo symbols at both ends and nothing more.
X is, to put it simply, hard to miss. Tall and broad for a notail, they easily stand out by virtue of that alone, and their long curly hair only adds to this. This doesn't stop when they open their mouth, however, as they seem insistent on speaking in a noticeable tourist accent at all times. Their skin is very dark, and splotches on their fingers seem to indicate that they have vitiligo, but confirming this is difficult; they almost exclusively wear clothing that covers nearly all of their body no matter how high the temperature is, such as a lab coat over a turtleneck sweater in the midst of a heat wave.
This section lists all the current or past noteable notails, not including O-classes or class leaders. All the entries below lead to the legendary section of the Cosmosdex.
E-27, or as they like to be called, Kero, is a rather average notail, of middling height, weight and age. In fact, it would be very hard to remember them, if it wasn't for their atrocious personality. They have the typical brown notail skin tone, and despite their living conditions keep themselves very well groomed, and usually dress in comfortable but not outstanding clothes. Like most E classes, Kero lets their claws grow out.
Hero is a very dark-skinned notail with black, curly hair that stands out almost immediately in a crowd of their species simply by dint of their outfit. Though, much like most other notails, they seem to wear the same type of outfit all the time, theirs is distinct in that it is not a plain grey shirt and pants with their number - part of that being because, of course, that they don’t remember their number at all.
Q-7314 is, for the most part, rather ordinary looking for a notail. They're a short person, with short black hair, and their antennas typically droop forward only to bend sharply downwards near the tip. Q-7314 almost always has a small pack with them, filled with things like markers, hand sanitizer, and cleaning wipes. This pack used to contain a set of matches as well, but currently Q-7314 is not permitted to keep any fire starting supplies on their person.
They can always be seen wearing multiple layers no matter the weather, and they never allow any of their skin to show if at all possible; the only way to tell its color is from their ears, as they even wear gloves to hide their hands.
This section lists all lore about the capture creatures, as well as all the currently known capture creatures in the dex. All the entries below but the lore entry lead to the fauna section of the Cosmosdex.
Capture creatures are loyal companions of the notails. Technically any animal that can be tamed, caged, and battled with is a capture creature, but when most mention "capture creatures" they specifically mean notail capture creatures. Notail capture creatures tend to stick out from the crowd due to their abnormal disadvantages that are intended to teach children lessons.
This entry will teach you all you need to know about these creatures.
Cratics are capture creatures, and thus were specifically bred by notails to be ideal for taking care of notail children once they’re set out into the forest to fend for themselves. As such, they have a number of features that help them train X and S class notails to be productive members of notail society.
Cratics are conditioned to see the notails given to them as their children, and so treat them the same way they would treat their own young.
Eyegrets are tall birds with white feathers, long necks, long legs, and an even longer tail covered in white scales. Although they are quite large and have an impressive wingspan, this isn’t their most striking feature; the most immediately noticeable thing about eyegrets is in fact the number of eyes they have. There are two on either side of their head, as with most bird-like creatures, as well as three along each side of their neck, three on each wing, and ten all along their tail for a total of twenty-four.
Many would describe the gwech as fairly unattractive, much to the dismay of long time gwech owners. Gweches are a long lizard like creatures, with purplish skin, with sparse amounts of hairs on them, a remnant from when they were coated in hair. Despite looking extremely lizard like the gwech is not a lizard and in fact makes its own heat. The gwech has five pairs of limbs which start off purple but suddenly turn black, commonly having a few stripes before this. Even though a gwech has five limbs it can function just fine with two pairs. The extra limbs are both backups in case it is attacked, as well as emergency rations.
Ivfrids are often described as docile pillows. These neutral-toned psuedo-synapsids are coated with a downy coating of fibers on most of their body. Their underbelly is a narrow diamond of scale-like plates with very bright speckles ranging from turqoise to orange. Most have large whiskers, dish-like ears, and a crest running down their body. The crest starts from the forehead and runs to the wiry tail, being lighter or darker than their body's fur.
Mallons are large rodent-like creatures with long ears and thick, greasy fur that comes in every shade between cream and deep brown. They have a row of frills on their backs and a cluster of frills at the base of their ears, as well as long tails that end in a fan formed of frills of the same type. Mallons are incredibly fast, able to run at high speeds, and have sharp claws on all four of their paws.
Notzels are a bipedal, raptor-like species made to mimic avian capture creatures. They are most definitely not related to or derived from the species of itzels in any way, and any resemblance to itzels is strictly coincidence, we swear.
Polydexrols are capture creatures, bred and modified for the use of notails. Specifically, the R or Z classes, and sometimes the V classes.
Polydextrols are large, reptilian climbers that come in shades of green and black, though it is more often than not a mixture of both. They are quadrupedal with five clawed fingers on their forehands (three in front, two thumb-like ones on each side)and four-fingered back hands attached to arched legs, that depending on their environment, could be webbed. Their skin is leathery and rough on the top with a smoother underbelly.
The tailmic is a large centipede-like insect that has half its body on the ground, and the rest of it in the air if it's not trying to escape quickly by using all its legs. The tailmic is completely black with only the top of its head a bleak white, or more rarely it is utterly white with a deep black head top. The top of its head will have a "face" in the opposite color of its top. This face is always of a very specific type of smile "=)", but some are born with a slightly different face, are accidentally born with no face, or a messed up face.
Tentiders are extremely large creatures who are unable to fend for themselves and thus have formed a mutual relationship with notails. Notails hunt, and then use a large stick to bring up food for the tentider, the tentider in response does absolutely nothing, as tentiders do. There's nothing a tentider needs to do other than dig its legs into the ground and exist.
A tentider can either be canopy tent style, or if it digs its legs all the way down it becomes a traditional tent. It's hold on the ground can survive fairly mild breezes, but in extreme weather the tentider might fly off if not careful.
The common thorn head is a large hooved, and horse-like creature. The thorn head has small scales on the upper half of its body, while having tough large plated scales on the lower half. The thorn head's smaller scales are an iridescent blue while the larger scales are a light blue, quite close to white. The tail of the thorn head is fairly flat and ends with spikes at the tip to bash surprise attackers.
There seems to be no mouth to a thorn head to people who are unfamiliar with them, the head looking like nothing but an unusable mass of flesh covered in spikes.
Although twachis are classed as capture creatures, they are quite different from most in that they are not a creature at all, instead a robot kit containing a box-like “head” that can be opened to reveal a terminal for modifying its behavior, and a number of parts that be attached to it in a variety of ways. The exact parts depend on the kit, but generally all include a set of weak arms fit for precision work, a set of stronger arms better suited to blunt force, and at least two sets of legs, in addition to whatever other attachments that particular kit might have. Some twachis contain blocks that can be attached so it can be used as a mount, others have attachments that let it be programmed to sit by water and close a trap every time it senses a certain number of fish, etc.