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[Fortuna]

[Fortuna]

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Fortuna rolls a 20 sided die. She rolls a 1. The captain obtains a mystery trait.

Traits
Info
Stats
[Ventriloquism] Neutral trait
This character can throw their voice. Others will hear the voice come from the direction of the speaker's choosing.
[Storyteller] Neutral trait
This character could spend hours telling stories. These stories range from personal life stories, to myths, to even things like gossip.
[Tinkerer] Neutral trait
This character likes to open things up and see how they work, and try to make them work better. They have no respect for "do not open" and "No user-servicable parts inside" notices, and enjoy making little trinkets and gizmos of little use, just to see the mechanisms go.
[Distrusting] Negative trait
This character is slow to trust others and may not understand sincerity or integrity, believing that people must be motivated by self-interest. They may disobey orders or go against their own crew because they believe they are trying to trick them.
[Cheater] Negative trait
This character doesn't believe in playing fair. If they see an opportunity to rig the odds in their favor, they will take advantage of it. This can land them in deep trouble if they get caught.
[Illusionist] Positive trait
This character is crafty when it comes to lying and deception, able to more easily trick others to get what they want. They may also have a knack for illusions.
[Optimistic] Positive trait
This character doesn’t lose morale as fast and can never hit negative morale. No matter what the situation, this character will keep their head up high and may raise the morale of others. The optimistic trait may drain sanity if the character is in a bad situation for a long amount of time.
[Lie Detector] Positive trait
This character is able to tell when people are lying to them much easier than others. They are more honed into visual and auditory mistakes or tics.
[Inspirational] Positive trait
This character inspires those around them to do their best! Characters will do tasks better with this character around. An inspirational speech done by this character will cause morale to go way up for a whole group.
[Mr. Jones] Mystery trait
No one will ever know the real you. Was the fame, the fortune, the adoration of the masses worth it?

Clay Brimstone
He
Uutzi
Captain / Magician

Strength- 1
Intelligence- 3
Charisma- 10
Endurance- 8
Agility- 4
Luck- 0

Clay left the uutzi homeplanet with nothing but the clothes on his back. He discovered a discarded and ruined puppet in the trash and felt an intense kinship towards it. He and the puppet had gone through the same events in a way. He fixed it up into a marketable companion, someone the audience would have to care about. She is his beloved muse, and he feels he cannot be without her. Even after his job ended he brings her everywhere. He just wishes people knew who he was.

Here's my captain!

Well, this is better than the others, it is unfair you had to roll a one on your captain of all characters.

Mystery traits don't have to be bad, they're just mysteries. Mr. Jones doesn't sound too bad!

That is correct Player! Anyway, we will leave you to play for now.

Yes, indeed. You know how to speak to us if need be. We'll be watching peon.



Before you start your game, you decide to quickly catch up with friends.

Player: Hey CowBoy, I'm starting up my 3rd game right now.

CowBoy: Of Fortuna?

Player: Yeah!

CowBoy: Look I don't want to talk to you about Fortuna anymore. I'm regretting giving you that game, Player. You're really fucking obsessed over fictional characters and have been pushing me around for YOUR mistake.
CowBoy: I like Fortuna too, but you know real people are more important than a freaking computer program right, Player?

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