[Semi-Famous]
Neutral trait
This character is slightly famous for an action they’ve done in the past or due to who their parents were. This character may get small gifts rarely but most of the time people will just recognize them.
[Unreadable]
Neutral trait
This character shows a lack of expression, or is able to switch from being expressive to having a lack of it. This character can be hard to read for both friends and foe. You may also be unable to see the morale, sanity, and general feelings of this character in the crew logs.
[Superstitious]
Neutral trait
This character is more likely to believe in myths, ghosts, and old traditions relating to them. They may have a tradition they follow and may refuse to do certain things that may cause a bad omen to appear, or give them bad luck.
[Cryptic]
Negative trait
This character speaks in riddles, code, and tends to be extremely hidden about their words. Due to this it’s extremely hard for people around them to understand what they are trying to say. This character might be so dedicated to their riddles that they are willing to endanger others with their unwillingness to stop.
[Softie]
Negative trait
This character is easily moved when they see somebody down on their luck. While this character may end up making some friends this way, they will end up helping others even if they can't afford it. This character suffers severe morale losses when made to be "mean", but doesn't feel any obligation to be nice to villainous people.
[Never Panics]
Positive trait
When situations come at this character, they remain calm and collected. They are able to think clearly in nearly all situations.
[Psychic Powers]
Positive trait
This character has a general psychic power trait which means they may have one or more psychic powers. Due to this being a general trait, most characters with it have not mastered any powers but know more than one. If they have mastered any powers, they use that as their trait.
[Trick Room]
Ability trait
Within a certain radius a character with this ability causes any inside to have their stat effectiveness swapped. A stat of 1 acts like it is a 10, and a stat of 10 acts like it is a 1, any stats above 10 or below 1 will act like a 1 or 10. The effect lasts for only a few moments.
Adrax's Fellown
He
Tegyp
Radio Host
Strength- 1
Intelligence- 5
Charisma- 9
Endurance- 3
Agility- 2
Luck- 10