Easy jobs (1 work point)
Fix the coffee machine: 1 scrap wire - Someone keeps breaking the coffee machine and while I do produce highly coffee like blood some people on the ship are frankly a little disgusted by the thought of drinking my blood.
Build lights for the Golden Dragon: 3 scrap metal, 2 scrap wires - This is more of a personal request. I would like if my statue could have some lights to it.
Fix Cea's TV: 2 scrap wires - I'm not sure how he broke his tv but he managed to do it. Get in there and fix it up before he gets bored and starts, ugh, inviting himself in to other people's rooms.
Look in to our Hermes unit: ???? - The Hermes unit has been acting strange since we got them. They've been acting, paranoid. Not normal for a Hermes unit.
Medium jobs (2 work point)
Upgrade Slate's computer: 4 scrap wires, 1 scrap metal - Slate wants his computer upgraded, someone should get to that. DO NOT go in to Slate's room, he will hand you the computer himself.
Repair the basement door: 6 scrap wires, 1 scrap metal - There's a door in the basement that leads to some room none of us have been to. We have enough storage space so normally I wouldn't care about it, but whatever is in that gosh darn room is weighing us down by 50 loads. What the heck is in that room?
Stop our translator from breaking: 2 scrap wire, 4 scrap metal - Someone fell asleep on the translator a week ago and it's slowly been breaking down. I fear it'll fully break in a day or two so getting it fixed before that would be for the best.
Hard jobs (3 work point)
Fix the monitor in the control room: 10 scrap wires, 4 scrap metal - can only be done once landed - The monitor in the control room is the only way we can see outside, without it we'll be going places blind and while the ship cannot be destroyed from the outside, I don't think locals will take too kindly to us slamming in to their buildings while trying to land.
Repair the ship's lighting: 20 scrap wires, 10 scrap metal - Worst part of this ship is that the lights are always deteriorating. It won't be soon until the lights stop working in the living areas. I think everyone (but Slate) would like the lights to be repaired as soon as possible. The hallways and the basement look like a setup for a horror film. Also the lack of lights make it easier for people to hide on board, if anyone tried anyway. DO NOT repair the lights in Slate's room, it's suppose to be like that.
Look in to the left engine: ???? - can only be done once landed - The left engine takes 5 seconds longer then the right to pop out the ship. This doesn't sound like a large issue, but say we're escaping and someone hits the trusters without waiting 5 seconds for the 2nd engine to get ready. It wouldn't be pretty.