[Cosmosdex] The Fictional Encyclopedia

[Cosmosdex]

This is the submission section. Here you can find all the entries users have submitted or check if your own is still being reviewed. If your entry is no longer here it has both been approved and moved to the trait area or it has been rejected and moved to the reject bin with reasoning why it has been rejected. Traits are reviewed every other week or when many traits have been submitted.

Blue Traits

Tweaker, twiddler, experimenter

This character likes to open things up and see how they work, and try to make them work better. They have no respect for "do not open" and "No user-servicable parts inside" notices, and enjoy making little trinkets and gizmos of little use, just to see the mechanisms go

Omniparrot

Characters with this trait have a tendency of very frequently picking up just about anything from the speech and actions of people around them, as well as media they consume.

This character attracts a lot of birds to them of various shapes, sizes, and sentience levels. This character is really for the birds!

[Groundhog Day] [Endless 8] [Broken Record]

Why do I feel like this has happened before? ( Character ends up in the same sort of situation often. This is not actually a time loop. )

[Playing Dead]

This character tends to fake their death when under attack.

This character tends to be critical of themselves or makes fun of themselves usually for humor.

Very "Bright"

This character emits light naturally.

Very "Bright"

This character emits light naturally.

[Self-Aware]

This character is aware that they're in a game.

This character has X colored markings

[Sincere]

This character cannot bring themselves to mislead others, and will try not to keep secrets from fellow crew. Most will appreciate their honesty, but it can anger others or even land them in trouble if they aren't careful.

[Prankster]

A character with this trait likes to fool around with others for their own amusement. In most cases their japes are harmless and may even raise spirits, though they can wear heavily on the patience of others.

[Jokester] [Prankster]

A character with this trait likes to fool around with others for their own amusement. In most cases their japes are harmless and may even raise spirits, though they can wear heavily on the patience of others.

[Actually X]

This character isn't quite what they seem, a calmer version of [Personality Mask].
Restrictions: This character must either be a [Cosplayer] or someone who is enamored with a different species.

[Has a Distaste For X]

This character dislikes X, but can tolerate being around it for a little while.

A character with this trait does not/can not/will not wear clothing of any kind, no matter what.
Restrictions: If a species doesn't wear clothing, then they can not have this trait, as that would just be redundant.

[Freezer Burnt]

This character has a very low body temperature for their species. They could probably make a cheap freezer component if they wanted to be one.

[Flaming Hot Cheeto] [Spicy]

This character has an unusually high body temperature for their species. They could lie down and you could cook meat on them. They might need to be careful around flammable objects. No, they need to be.

[Furry] [Feathery] [Bushy]

This character has a very large, unkempt amount of fur/hair/feather, more than what is normal for their species.
Restrictions: Only for species with fur, feathers, or hair.

[Day Dreamer]

This character has billions of ideas that they dream of achieving and will commonly space out thinking about them.

This character will prepare food while asleep and eat normally. They will prepare food for other crew members and how well made it is depends on how they truly feel about the person and their cooking ability. If there is no rations they will grab random items at hand and cook with those, even if they aren't edible.

[Constant Vigilance]

This character is paranoid. This can be really annoying, but it can play out in the favor of unsuspecting crewmates sometimes.
Restrictions: Cannot have the [Gullible], [Puppet], or [Pushover] traits.

[Has scars]

This character has scars.
Restrictions: This trait may apply to both physical and mental scars.

=

Maybe
Restrictions: Maybe


Green Traits

Hatoful Boyfriend

This character attracts a lot of birds to them of various shapes, sizes, and sentience levels. This character is really for the birds!

[neko atsume] [cat collector]

Cats of all shapes and sizes seem to flock to this character! What a wonderful world...

[Memory Leak] [Mental Destroyers] [Mind Wiper]

This character has the power to either wipe, edit, or add memories to others. If the person notices that their memory has been changed they will go into great distress.
Restrictions: This trait can only be applied to species that have mental powers which allow mind editing. These powers are considered illegal.

[Wheelmaster], [Cavalry]

This character is instinctively adept at the control of any vehicle or ridden creature they attempt to pilot or command, able to make maneuvers even when in stressfull situations

[Beautiful] [Handsome] [Hot]

Most people find this character very attractive. They can charm others with their looks alone, and will often receive special attention as a result.

[Gunslinger]

This character ignores agility checks on their target when using ranged weapons. They will always get the first move, regardless of how fast their opponents are.

[X Hunter] [X Killer]

This character is experienced in combat with X type of opponent and gains an attack bonus against them. The more specific the typing, the greater the bonus.

[Prosperous]

Characters with this trait tend to be wealthy and successful. They are good with money and will often find ways to make themselves and their allies richer.

[Persistent] [Determined] [Determination]

Once this character has set their mind on a task, they will never give up on it, no matter how much they are beaten down. For better or worse, they just don't know when to quit.

[Bendy] [Ultimate Acrobat]

This character can fit themselves into small spaces and are quick on their feet. This character's agility stat goes beyond the 10 rule.

[Good Dodger]

This character is a good dodger, and they will almost always avoid attacks.

[Strong-Willed]

This character is resistant to influences of the mental variety, even those that are psychic in nature. They have a strong sense of self-control, and are more capable of fighting back if someone tries to invade their mind or otherwise manipulate them.

[Dominant]

This character is a natural-born leader. Crewmates and strangers alike will feel compelled to follow their command, even if they are otherwise unwilling to work together.

This character can hear the thoughts of others. Thus they are able to perceive what someone is really thinking at any given moment, regardless of what they may say or do. This is sometimes helpful in predicting an enemy's next move.
Restrictions: This trait is limited to members of species with some degree of telepathy.

[Flamenco?]

This character can dance very well to just about anything. Hip hop? Yup. The Disney Junior theme song? Well, duh. The flamenco? ...who knows.
Restrictions: Restrictions: Needs agility over 3, and cannot have Clumsy or Klutz trait.

[And the award goes to...]

This character is an exceptionally good singer, and can use their talent to win people over quite nicely.

+

Yes
Restrictions: Yes

This character is able to tell when people are lying to them much easier than others. They are more honed into visual and auditory mistakes or tics.

Never warm,


Red Traits

[Blood Thirst], [THIRSTY BOY]

This character cannot consume rations other than meat rations, which they consume at triple the normal rate. This character can however consume the blood of a weakened (
Restrictions: Species specific unless applied through potions (Ideally with the species concept I {Scorpio} want to propose)

Over-defensive, Touchy

This character may get very upset or angry if they are challenged in some way, typically when their competence at certain tasks is called into question.

[Storm Chaser]

This character sees danger or drama and tends to runs towards it. They weighed the pros and cons, and are FULLY aware of the danger they're putting themselves through. This puts them in the line of danger far more often.

[Thrillseeker]

This character actively attempts to do dangerous stunts. When they see a fire, they run into it to try and save people, even though they are totally untrained. They weighed the pros and cons, and are FULLY aware of the danger they're putting themselves through. This puts them in the line of danger far more often.

[Storm Chaser] [Cat Killer]

This character sees danger or drama and tends to runs towards it to watch it. They weighed the pros and cons, and are FULLY aware of the danger they're putting themselves through. This puts them in the line of danger far more often.

Another word for Distrusting.

[Alpha Male] [Alpha Female] [Alpha] [Power Move] [Giant Baby Man]

This character feels they are the "Head of the pack" so to speak, even if they aren't. This character feels the need to dominant everyone around them. They may do "Power moves" to show and scare other people around them into submitting. While this gains them power, everyone around them will quickly be drained emotionally and sometimes physically. Characters may avoid them, leaving them no one left on their side.

Total Blindness, Blackout

This character is completely blind, and unable to see at all. The screen will be blacked out when playing as this character unless they have other sensory options.

A more extreme version of [Pragmatic]. Where a pragmatic person would save 100 lives over one loved one, having done the math and weighed the odds, the ruthless person would be willing to sacrifice 100 lives to get rid of one person.

Mirror-Moron

This character doesn't seem to have a personality of their own, and would rather be someone else. Mirrors activities and mannerisms of anyone they meet. This is different than [Puppet], as a character with this trait will continue to mimic others despite any orders. Extreme version of [Impressionable].

Self-Hatred

This character absolutely hates themselves. They will constantly underestimate themselves and feel that they don't deserve money or food and will give them to others

Reprogrammed

This character has lost most of or all memories of who they were.
Restrictions: [Reprogrammed] applies to AIs only. [Amnesia] can be removed if this character rediscovers themselves, or, in a robot's case, is dropped back into their default programming.

Moody

This character is constantly negative, and will brood if bored. They can lower a group's morale really quickly, and are rather pessimistic.

[Kiss-up] [Yandere]

This character is unnaturally loyal to the captain. They are at hand and foot for the captain, following without question, willingly putting their lives at risk, even if the captain is capable enough to take care of it, and they suffer a significant sanity and morale loss if the captain is hurt, killed, or disappointed/angry at them. As for other characters, they are more likely to be disobedient to them, berate them, and believe they are untrustworthy scum unless said otherwise by the captain. Characters with this trait sometimes are romantically interested in the captain and will try anything to impress them, even going as far as killing others (friends and foes alike) who have the same intention or the rivals of the captain to ensure they will be together, but only in extreme cases.

[Fashionably Late] [Chronologically Challenged]

This character can never make it on time, whether it is for work, to battle, or even the birth of their child, this character can never come on time. Most people won't trust this character with time related tasks or will supervise them so they hurry.

[Insane], [Belongs in an Asylum]

This character is insane and often does questionable things.
Restrictions: This character's sanity is always in the negatives.

[Easily Hurt]

This character can barely take any hits before going down.

[Dishonorable] [Underhanded]

This character doesn't believe in playing fair. If they see an opportunity to rig the odds in their favor, they will take advantage of it. This can land them in deep trouble if they get caught.

This character is used to getting their way by any means necessary, even if it means having to pressure or manhandle others into doing what they want.

Dissociative Amnesia,Memory Loss

This character is prone to losing chunks of time and has no memories of anything that happened during certain periods of their life. At the start of every day, a d20 will roll to see if they will be able to recall any events that occurred that day. Sanity will affect the roll.

[Pushy]

This character is used to getting their way by any means necessary, even if it means having to pressure or manhandle others into doing what they want.

No time for love

This character focuses enough of their time to their work that they cannot have a stable relationship.

[Touchy] [Creeper]

This character does not keep their hands to themselves. They will go into the personal space of anyone and will try to hit on their love interest by grinding or touching the other in uncomfortable ways but it rarely goes that far as the other will most likely attack or run. This is an extreme version of [Flirtatious].
Restrictions: Characters with this can not have their charisma go above 4.

[Non-believer]

This character hates religion, of all types. They refuse to worship any god or except help from one. Anyone who is religious, they will make sure to pick on them and demean them.
Restrictions: Cannot became Godhead nor believe in any god. Charisma lowered to 1 around religious people.

[Despises X]

This character absolutely hates being around X, and will do anything to avoid it.
Restrictions: This character can learn how to at least tolerate it, and if they do, this trait becomes [Dislikes X].

This character has some...interesting...beliefs about society, to say the least.

[Guilty Conscious]

This person just cannot tell a lie, and if not stopped, will confess things they feel people need to know, especially if it's a bad deed. It is hard to stick around this character without having to listen to them go on about something they feel bad about doing or witnessing, which has a tendency to get other crew mates, friends and foes alike into trouble.
Restrictions: Charisma must be below 4.

A combination of [Stubborn] and [Pushover]. This character is typically strong willed but certain events or people can make them easily convinced.

Always in Pain, Chronic Pain, X Always Hurts.

This character will always feel physical pain in their X that was caused by an event or an accident. (Note: X refers to any body part the character has.)
Restrictions: Cannot name body parts the character doesn't have; this includes missing body parts like amputated limbs. Cannot apply to characters who can never feel any pain. The character may no longer have this trait if they go through a circumstance that can get rid of it, such as amputating off an arm that is always in pain.

This character hasn't eaten anything for a long time, thus they are low on the nutrients they need.
Restrictions: This may only be applied to characters who are either near death or in dangerous need of medical attention. It can't be applied to characters who don't need to eat either.

-

No
Restrictions: No

This person is constantly followed by a swarm of enraged bees. The bees won't harm the one they follow, but everyone around them is in for a world of hurt.

Laugh of Tidus, An embarassment

This character has an offputting mannerism like an odd laugh or smile that causes their charisma to drop to 1 when interacting with anyone who experienced it unexpectedly. Lasts anywhere from a turn after the last point of experience up to a day, depending on how well the other person handles it.

Full of malice, spiteful

This character is extremely angry and will do many things out of spite. Some with this trait will try to hide their malice, but it is still there and effective.

Broken Watch

This character will often lose track of time, whether saying they'll be five minutes when they actually mean an hour, underestimating how long projects take, or scheduling more than they can handle. Sometimes they may hyper focus on a task and forget other obligations as time rolls by.

[Honest to a Fault]

This character just can not tell a lie, even if it's a white lie, or would be detrimental to tell the truth. If they are ever forced to lie against their will, they will take a large sanity hit, and may continue to worry about it until the truth comes out.


Yellow Traits

[Brewmaster], [Drink Up]

At the cost 15% of this character's health they can drain themselves of a small amount of blood to create a one use potion (without a container) that is an anesthetic and increases the user's endurance by three. Additionally, the potion conveys the effects of items consumed by this character in the day this trait is activated.
Cooldown: Effects both negative and positive fade after a day, no cooldown within a day but can be overused until this character's death
Restrictions: Species specific (Ideally with the species concept I {Scorpio} want to propose)

Solar Flare

This character can create an unbearably bright light that will blind any who see it and has the chance to cause permanent blindness, this includes any crew members, enemies, or locals.
Cooldown: Twice a day.
Restrictions: Only works on organics or species with eyes.

Solar Flare

This character can create an unbearably bright light that will blind any who see it and has the chance to cause permanent blindness, this includes any crew members, enemies, or locals.
Cooldown: Twice a day.
Restrictions: Only works on organics or species with eyes.

[MAKE IT STOP] [Unholy Screeching] [White Sound]

This character is unable to sing. To them, their singing is great...To others, it is reminiscent of the unholy screeching of the dead in the far pits of Hell and is torture to their ears (if they have any). Any character within a 20-mile radius will hear this death screech and most likely run from pure unadulterated fear for their own life, buckle in pain as if a clockwork virus was slowly and painfully eating at them from the inside out, go deaf (temporarily or permanently depends on exposure to sound), lose a huge chunk of their sanity and morale or try and murder/silence the creature making the destructive tone before they go feral/die. [White Sound] is the robot version of this.
Cooldown: Depends on the Endurance of this character. Usually between 3-5 times weekly.
Restrictions: This only affects organics and if used too many times, this character will lose this and become [Mute] if organic or become overheated if robot/AI. [White Sound] only affects robots and AIs.

This character can rapidly throw an unlimited amount of a certain item. How good this item is depends on a roll.
Cooldown: Three times a day.

[The Planet Killer]

This character has a certain forbidden item that will cause unimaginable destruction. Once they open this item, the whole planet, the moons and the ships around it will befall an assortment of ailments, most unknown and most fatal. This will affect any who are in it's radius, giving them untold diseases, lowering all stats by 4 and causing apocalypse to the planet.
Cooldown: Once every 5 years.
Restrictions: Only usable on a planet.

All-Seeing, Twofold Sight

This character has unique eyes, which once belonged to an AI. When activated, this trait removes the [Stereo-Blind] trait is temporarily removed and the character has all the vision traits of AIs. The character can now see death clocks and stat sheets for all characters and fauna, as well as Fortuna rolls, the player screen, and boxed text. Sanity is removed at a fixed amount each time a certain aspect is viewed.
Cooldown: Trait remains active for one day and can only be activated once every oher planet
Restrictions: Character must be [Stereo-Blind] and must either start with this trait or have gained it after a series of events following the death of an AI

[First!]

Once activated, this character will always be the first one to get the best loot or first one to a location, even when they seem to be the furthest away from it. This character can also use this to get to a planet first (if they are going against another crew), but they can't chose which one they go to and it does not work on Fortuna. This can be applied to multiple situations, such as subverting who gets hit first in combat, directing the attack to them selves, or being the first to a room or be the first to get a good sale at a shop, etc.
Cooldown: Three times weekly manually for actions or passive for events

This character can somehow dial the police on anything with number buttons, even things like microwaves and TV remotes.
Cooldown: 4 hours 20 minutes.

[WereX]

This character has something they transform into. Either this character is a robot with that function, or a certain event has given this character a transformation. This character can either transform just once, or back and forth between two forms, possibly with major sanity or physical damage.
Cooldown: Depends on the type of transformation, can be daily or even monthly.
Restrictions: Characters are unable to start with this trait unless they're a robot, and trait randomizers cannot roll this trait.

Improv, Good Liar

This character can bluff about anything and tells a convincing lie. Automatically pass one intelligence or charisma check.
Cooldown: One day.
Restrictions: Must have an intelligence and charisma of at least 5.


Purple Traits

[Groundhog Day] [Endless 8] [Broken Record]

Why do I feel like this has happened before? ( Character ends up in the same sort of situation often. This is not actually a time loop. )
Activation: Passive

[Moodswing] [Swinger]

My mood swings with that devil's song.
Activation: Passive
Restrictions: Every day this character has a three sided die roll. If one, this character will have 10 morale for the whole day, if two, this character will have 50 morale, and if three, this character will have 90 morale for the day. No matter what morale boosts or reductions this character gets, their morale will change to one of these three numbers at the start of a new day. This character might even have a faster version of this trait, where they roll every half a day.

Bravery? Or stupidity? (Character is literally unable to feel fear. Like [Brave], but far more extreme.)
Activation: Passive

[Highschool Musical]

How original. (The world around them seems to be run by classic cliches, whether it be love or a 'convenience' to move the plot forward. Fairly obvious, even to those around them. In common cases, they will start to sing, and eventually, everyone on screen joins in.)
Activation: Passive

This character has a hidden personality, usually because of insecurities, and will hide it at all costs.
Activation: Passive
Restrictions: If this character's true personality is discovered, this trait disappears.

Is that who you truly are? (This character has a fake personality and will hide their true personality at all costs.)
Activation: Passive
Restrictions: If this character's true personality is discovered, this trait disappears

[Biomechanical]

The best of both worlds. (This character is half man and half machine. They suffer penalties for both organics and robots, but gains the benefits of both as well. Their lifespan may be increased due to the mechanical parts of their body, or their stats may have a small boost. They may get confused for a clockwork.)
Activation:

[Biomechanical]

The best of both worlds. (This character is half man and half machine. They suffer penalties for both organics and robots, but gains the benefits of both as well. Their lifespan may be increased due to the mechanical parts of their body, or their stats may have a small boost. They may get confused for a clockwork.)
Activation: Passive

[oゥo][ ゥo][ ゥ ][ ]

We are all mad here...
Activation:

Gemini

Sometimes calamities come in pairs This character has two bodies : one in the normal world,one in the underworld. If one of the body is injured,the other is also injured. The character is aware of that,and as such,their mind is split into two. This can greatly affect the character's sanity,or morale.
Activation: Passive
Restrictions: The character with this trait must have the trait Multitasker

[oゥo][ ゥo][ ゥ ][ ]

This Character is a harbinger of oddities and insanity. They have an unnatural ability to disappear and, most of the time, have an indistinguishable grin or smile. Their motives for their actions are unknown and if they say, it will always be in a riddle or rhyme and is mostly passed off as gobbledygook. To have a crew member with [Cheshire Cat], is the ultimate gamble either making the trip easy or making it a hell in space. For example: Instead of luck rolls for planets, they will be chaos roll, All the red traits are token and put onto one character or spacial and temporal anomalies appear. Any who speaks to the [Cheshire Cat] will never get a straight answer and will quickly lose sanity the more they talk.
Activation: Passive
Restrictions: [oゥo]

Minor fuck-up

It always can be.
Activation: Passive, almost always fails every roll, with minor consequence. Removes nearly all chance for a catastrophic failure.

[All or None]

Their is no in between.
Activation: Passive.

[All or None]

If a character has this trait, it will be asked which side will be Surplus and which will be Bust. Whenever this character will be given/will receive an something, a coin is flipped (since there is no two sided die). If it lands on Surplus, this character will be showered in this something and if it hits Bust, by some horrible turn of luck, the something will be destroyed or rendered useless and worthless or fail to be given. This something can apply to anything and everything.
Activation: Passive

You're not my real Mom

Looks like you've gotten a bit too friendly. This character is extremely attached to something. This thing can be a specific object, a person, or even a particular species. Whatever it is, they will guard it with their lives, and will also (if in the case of a person or a species) act as a mother to them. If this character sees their chosen thing get hurt or damaged they will lose sanity and moral. However, if they see that the thing they're attached to is doing well, their sanity and moral will go higher. This can either be extremely beneficial to the person (if it is a person) who is being chosen, or it can be extremely harmful.
Activation: Passive
Restrictions: If a character's object/person dies or breaks, this trait will be removed unless the character chooses another object to be attached to.

[Who are you again?] [Do I know you?]

Not everybody's special. (This character is unremarkable in every way, be it their personality that's unremarkable, their appearance, or even both. People will forget about them almost immediatly after meeting them. They will forget any grudges held, or anything this character may have done. They will also forget any positive things this character has done)
Activation: Passive
Restrictions: If people have known this character for a long time (such as family members) or this character has made a significant, life changing impact on another character (such as saving their life) this trait will not affect them.

I created myself.
Activation: Requires activator trait like [Mood Meter].

Spoiler: This character has had their future self scatter warnings and such around the general areas they've visited before going back to their time. These warnings tend to only be two words long and often point towards a bigger event that may happen when this character is around. When this trait is active, this character can bend time to their will, how strong and how far they can travel back in time depends on a roll alongside how desperate the situation may be. Using these abilities for too long may kill the character or just lower their sanity immensely, though.
Activation: Requires activator trait like [Mood Meter].

Vague: Don't even talk about it... Descriptive: If they talk about X to anyone, a death roll will have to occur to both the speaker and the listener(s).
Activation: This trait is only activated if X is spoken about. X can be anything related to the character such as a secret, a traumatic event or even in some cases, a mundane thing such as simply talking about cats.
Restrictions: Cannot apply to characters who are mute.

It's a female dog.
Activation:

A character with this trait will gain karma for what they do. Every time the character does something good, they gain good karma, which means they will have a good stroke of luck later in their life, but if they do something bad, they gain bad karma, which means something horrible will happen to them in the future. These punishments or rewards will be 3x worse/better than what they did to get karma.
Activation: Passive

..?

... (Anything that would physically affect this person such as medical aid or a gunshot will not affect them until 1d100 days after the event/action occurred.)
Activation: Passive

Is it cold in here or just me?

You'll never be warm again. (This character will always feel cold. They will constantly look for ways to warm up, but they will always be cold. The character will always object strongly to any cold planets, or things. In most cases, they will die because of overheating because their body temperature is normal but they never feel it.)
Activation: Passive,

Is it cold in here or just me?

You'll never be warm again. (This character will always feel cold. They will constantly look for ways to warm up, but they will always be cold. The character will always object strongly to any cold planets, or things. In most cases, they will die because of overheating because their body temperature is normal but they never feel it.)
Activation: Passive,

Mother, I see dead people

The dead wont let them be. The character will have the ghosts of all previously killed NPCs haunting them for as long as they are alive. Ghosts can either be kind and helpful, giving tips and advice, or ruthless and angered by their death, unable to rest until the character they are haunting is dragged to hell screaming.
Activation: Passive
Restrictions: The character will only stop seeing ghosts once they are at peace with death.