[Cosmosdex] The Universal Encyclopedia

[Cosmosdex]

Locate new friends in the void.....

The speciesdex hosts info about the many intelligent species in the universe. A species is a group who can reasonably perform, or at least comprehend, higher action skills, such as driving a ship, building shelter, or farming. Almost all of the species here have entered the universal society one way or the other.

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Krell

Undeterred idealists, few can shake the confidence of a krell. They hold this determination close, as it is what allowed them to best their unforgiving homeworld and send them forth, into the stars. As a whole, the species tends to be fairly charismatic, capable of accomplishing incredible feats through sheer willpower alone. A krell spends most of their life building themselves up as a "character". Everything concerning their personality, down to the clothes they wear, is a means to uphold one's own personal brand.

Lucevian

Lucevians have the ability to enter people's dreams with their paramount psychic abilities thanks to their antennae. As a result, a large part of their culture reflects around dreams. It is not uncommon for their villages to share an entire "dreamscape" where the civilians are free to create a world of their choosing. Unsurprisingly, many, if not all, lucevians are able to dream lucidly. Due to the fact that many of them go through their fantasies on a daily basis, many lucevians grow up disconnected from the real world.

Malventus

The malventus are known for being possibly one of the kindest species in the known universe, almost aggressively nice depending on who you ask. The malventus will not take no for an answer when it comes to being friends with a new species, despite the new species attacking them or being violent. In these cases the malventus will back off temporarily believing that the species "Just needs more time to realize how nice it would be to be friends!"

Marsue

The marsue are "perfect." They can do no wrong, and they deserve all of your food. This is what people under the control of a marsue believe. Marsues are memory editors. Once a marsue is in range they will edit some of the memories of the person to cause them to believe that they and the marsue are friends. The marsue can do this to a few people each day, slowly taking control of an area with their forced friendship. If a marsue isn't caught in this stage, things can only get worse.

Metima

Metima culture is based around their universal religion, which exemplifies beauty and perfectionism, believing that only through the endless pursuit of such can divinity be approached. The center of this religion is the Adamant Citadel, a mountain-sized piece of near-flawless diamond which is held, in its gleaming facets to be the most ultimate beauty in the universe. Into this, the central temple and seat of power in the metima hegemony is carved. This beauty is, to metimae, so great that the Citadel is thought to be divine, and it is a vile heresy for metimae or any other species to suggest otherwise.

N'nik

N'nik are friendly and social beings, they love being in large groups. They are very contact-oriented and have a hard time reading people's emotions without touch upon introduction, as such expect new n'nik crewmembers to be very physical when they first join, and even after they've gotten to know everyone, since they enjoy initiating cuddle piles when there is no work to be done.

Notail

Alone, a notail is but a simple creature, but together they are the universe's worst nightmare, and that's how they want it.

With their antennas, notails can speak to each other non-verbally to up to 20 feet away, but some can even go farther than that. With enough notails around they can create networks, allowing one notail to be able to contact another from miles away by bouncing their signals off of other notails.

Piscipleu

Pleus are hospitable beings. While they don't go out of their way to interact, they're extra willing to show friendliness through presence. Pleus also function at their best in schools of the same species, but are not incapable of getting along with a diverse crew. "Power in numbers" is their favorite philosophies. To assure this, pleus will linger around their crew. Most pleus don't see social silences as awkward, rather peace amongst members.

Pon

Pon are completely monotonous individuals with few (if any) traits telling them apart from other pon. Pon have almost no needs or wants, and are frequently used to pad spots when filling out a crew. Pon have no physical need for sleep, but regularly fall unresponsive for eight hours each day. When not assigned to work, the pon will usually stand in place or wander the vicinity until new orders are given.

Pyronian

Homeworld pyronians have a relatively primitive social structure. Every pyronian on the homeworld is part of a tribe that worships a certain god. There don't appear to be any physical differences in members of different tribes at first glance, but pyronians are usually able to tell whether another pyronian is a member of another group through some sort of sixth sense.

Ruhi

It would be less accurate to describe the ruhi as a species, and more as a single person. After all, that is precisely what they are; a single mind scattered across many, many bodies. Ruhi is just Ruhi. Ruhi does not refer to each individual ruhi as a ruhi, but instead as the various vessels of Ruhi. They are all one Ruhi, simply split into many parts to interact with many people.

Sagittari

Sagittari are usually friendly people, if you can keep one around long enough to actually chat with them. They are notably shy of other species, usually because they're scared others will see their zombie-like appearance and toss them out the nearest airlock. However, they love making new friends and will gladly befriend anyone willing to look past the fact that they are literal zombies.

Swollows

Summarized, they are benevolent to a fault. That is not to say that they are incapable of finding any person or action despicable, but that they would attempt to save the life of even a hardboiled war criminal were they given the chance. As far as the swollows care, regardless of how abominable their patient may be it is not up to them to judge them, as their duty only calls for them to make it so that said patient can live long enough to face said judgement. All swollows believe in second chances, and they would much rather everyone get to live long enough to get to attempt change.

Synthii

The iconic image of the synthii is the mysterious being in brightly-coloured and garish robes, extending to the floor and billowing around them, with an overcoat or waist jacket added on top to finish. Most synthii clothing does indeed fall under these categories, considered a stylish and practical gown, modified to suit its purpose just like its user. Metalworking synthii gowns will be fire repellent, while an Ambassador's robe might be covered in a variety of common alien symbols indicating to the species of the universe that they are there to help and assist.

Tegyp

The personality of a tegyp can be described as...eccentric, strange, or even nonsensical depending on who you ask. Tegyps will occasionally speak in riddles or in puzzles on a whim, whether it makes any sense to the conversation or not, other times tegyps have been known not to speak at all, but instead to scream or use interpretive dance to convey their emotions. This all boils down to the particular tegyp's personality, but it is a common trait for a tegyp to speak in strange ways, tegyps are no stranger to their own quirks however and will speak "normally" if asked to.

Tripod

Tripods only live for one month. Therefore, they tend to be a very carefree species, not worrying too much about anything. Every moment is a significant part of a tripod's life. For example, if you have just one conversation with a tripod, it will treasure that moment dearly and look back on it with fondness. Every item a tripod obtains is a very special item to the tripod, and if the item must be parted with, the tripod with often thank the item for the fond memories it had.

Unuxis

Unuxi have deep beliefs in the spiritual realm and if you allow them the time, and a decent stash of narcotics, will never stop talking about the gods, the state of the soul during life and after death, or the mysteries of the universe. Despite their highly spiritual nature, unuxi are nonetheless very open-minded, and more than welcome input from others about their gods and existence. Some unuxis are a tad unsettled by the idea that so many believe the gods to be evil, but they accept others all the same.

Vampwelf

Haughty and high class, vampwelf are regarded by many as "upper class twits", which is far from an entirely undeserved reputation. They generally desire to be pampered and served, and regard anyone who would deprive them of these things as scum undeserving of respect, on the other hand, those willing to bend the knee are often subject to lavish affections, mind, it's in a manner similar to a pet, but still, lavish affections.

Volkronn

Known for being brash and insensitive, this is a creature that speaks their mind and never cherrypicks their words unless they're the lowest ranking member in the room. Volkronns pride themselves on their business sense, which is ruthless and sometimes quite literally cutthroat in nature. Money equals power, and each wants nothing more than to have the most power. They are known to get into heated disputes with rivals, sometimes even escalating to full-on wars between companies.

Zanni

Naturally joyful, and very eager to learn. Zanni are characterized by being an incredibly friendly and lively bunch with a love for entertaining. More than half of all existing zanni have some sort of profession in entertainment; most taking up the typical comedian job, but many have branched out to all forms of entertainers to fit all different cultures. Their intuition is keen and quick to pick up on the types of humor of the people around them, in the hopes of being able to make them laugh and smile.