[Cosmosdex] The Universal Encyclopedia

[Cosmosdex]

Learn who you really are.....

Here you can see every trait that has been added so far and a description of what that trait means or does. The traitdex is split in to 5 sections, blue neutral, green positive, red negative, yellow ability, and lastly purple mystery.

Blue Traits

This crewmember was obtained by cracking open a tin of "Crewmember in a Can". Other than seeming a bit odd, they are otherwise normal as their other traits dictate.
Reason: https://cdn.discordapp.com/attachments/242709218380087296/335644883840663553/Screenshot_2017-07-15_00.52.43.png

Green Traits

;(

Eww

Vacuum Walker, Survival System

This character is able to survive in space or other depressurised areas for a short period of time, even without equipment that would let them do otherwise.
Restrictions: This trait cannot be taken by characters who are naturally immune to the effects of hard vacuum.

This character always provides unasked for help whenever nobody more qualified offers. Strangely, their well-meaning blundering tends to work out for the better. And if they fail, well. Somebody else can usually give it a go.
Restrictions: Luck must be 6 or higher.

Red Traits

;3

;3 h-hey there g-good lookin
Restrictions: Charisma must be greater than ;3

Magnetized, Living Magnet

This character has a magnetic field, which might interfere if any magnetically sensitive objects.

This character causes nearby luck rolls to flop, only passing on a miracle roll. Unless failing would kill that character. In that case, they can roll again if they fail. This applies to both friends and enemies alike.
Reason: This is extremely close to black cat effect (Purple trait)

Yellow Traits

[Trigger finger]

This character will land a fatal shot on their first target, and will never miss any other targets whilst Gunslinger is active.
Cooldown: Once every 1d4 days, to recuperate.
Restrictions: Can only be used with a firearm. Can only be activated during a combat instance - voluntarily/involuntarily activation depends on psyche and training. If paired with blindness-based trait or "blinded" status, must roll whether they will end up shooting an enemy, ally, bystander/object, or themselves (via ricochet) - if first target, fatal shot rule still applies.
Reason: Sounds slightly over powered and like never misses but with instant kill.

Can choose to use strength for agility checks.
Cooldown: Passive
Restrictions: Cannot have two or more traits with "Use X for Y checks."

Am-Scray, Tactical Retreat

This character can escape instantly from a poor situation as if by magic - but who knows where they'll end up? Depending on a luck roll, they might end up back on their ship, in a secret underground containment facility, or strung halfway up a flagpole by their underwear.
Cooldown: Once per day

Purple Traits

Larry

It's Larry!
Activation: Passive
Restrictions: Larry!

Funny memes, jpeg!
Activation: Passive

[No Holding Back]

This is going to get really messy, really fast. Running is advised.
Activation: User lost what means most to them, permanently.
Restrictions: Character cannot start with [Unfettered]
Reason: Unsure how this is purple.

Antijoin, No Friend Of His

This doctor doesn't take his own medicine
Activation: Passive
Restrictions: This trait has no effect for characters who are Clockworks
Reason: Not purple.

Super Big Eater

Your knowledge is as hefty as your appetite..
Activation: Passive
Reason: If your knowledge is based on how much you eat it's not purple.

[Sticking Like Glue]

Nothing can ever rip us apart.
Activation: Every time one of them attempts to leave the other(s).
Reason: If all that happens is negitive it's not purple.

Suggestive Words

Do as I say, not as I do
Activation: The other characters have to understand what the character is talking about to work, works with telepathy, but does not work with anything else like writing or radio.
Reason: Sounds only positive (for the user), so not purple. Might need this explained more, feel free to resubmit a spoiler version.

For Their Eyes Only

The only time knowledge is truly secret is when everyone who knew it is dead.
Activation: Passive
Reason: Unsure what this does. Does it provide a "Last will" of sorts when they are killed? If so please resubmit because this is the correct useage of purple.

[Groundhog Day] [Endless 8] [Deja Vu]

Why do I feel like this has happened before?

You’re crazy in love.

This isn't your normal Xsexual. (In which X is anything.)

Take a bullet.

How did you do that?

Expect the unexpected.
Activation: Passive

Sometimes the worst gambits can be the best.
Activation: When the character or an ally dies.

Life is meaningless.

OH YEAH!!!!!

[Miracle Tears] [Tearful Tantrum]

The world starts to blur as tears trickle down.
Activator: Every time they cry.

These legs were not made for walking. While swimming you get a +3 in Agility, but get a -3 in Agility when walking on land. Agility can not go below 1.
Activation: Passive (Not purple)

[Alive Shield]

Take a Bullet
Activation: Active. This character will receive ALL the damage Inflicted by the enemy in battle when this trait is active, and, can in fact, receive one single death roll from a crew member. (Not purple)

[Don't Changed]

After all this time, you have not changed anything.
Activation: This character is extremely reluctant to change and generally will not change anything, positively or negatively, it also counts toward sanity and morale and even, some traits.
Restrictions: This trait will disappear when the change is very large, such as turning a Clockwork or an abomination. (Not Purple)

Few truly ask for forgiveness. Fewer still receive it. (This character has, with great difficulty, truly become a better person. Traits such as Irredeemable are removed, but the stigma of their former self remains. Beyond a clean conscience, there are no other benefits.)
Activation: (Not purple)

Taking the old, to make something new. (Immediately after creation, this character receives +3 to a random stat. The stats are then shuffled around at random. If this would leave a non-luck stat at 0, add one point to that stat.)
Activation: Passive (Not Purple)

[Definitely Not a Superhero] [Glasses]

This is nothing more than a nifty decoration, but apparently it's enough. This character has a common accessory that keeps their secret identity from being revealed. Once they lose this accessory, people would recognize them as their secret identity,. However, they would be unable to connect that the character is the same person as their "ordinary" identity even if the character takes off the accessory right in front of them. The same goes for when the character put their accessory back on. The character's [Famous], [Semi-Famous], or [Infamous] trait will not be activated or noticed until the accessory is lost. If the character has the trait [Overlooked], it will be nullified when they take off their accessory.
Activation: Passive
Restrictions: Must have the trait [Famous], [Infamous], and/or [Semi-Famous]. (Not purple)

Make it a good one, eh? (Right before this character dies, they can perform one final action that is guaranteed to succeed.)
Activation: (Not Purple)