[Cosmosdex] The Fictional Encyclopedia



Here in the hybrids section, one can review how well certain species work in hybrids, as well as what species are keystone species in hybrid making. Below you can see all the hybrids who have been listed so far. More hybrid info is added randomly to the dex.


A - D


Stability: Aftiks normally create stable hybrids.

Best species to mix with: Bird-like species are the best species to mix with an aftik as they tend to come out fairly stable.

Common issues with hybrids: Aftik hybrids are known for having extremely fragile bones, as such one needs to be careful when mixing an aftik with a much heavier or larger species. Most other issues that may arise from aftik hybrids are mostly mental. Common issues are extreme paranoia, being unable to pay attention, and also extreme aggression, to the point an afik hybrid may be declared “feral from birth”.

While not very common, some aftik hybrids don’t fully gain their quick language skills and get stuck unable to ever learn any language at all. These aftik hybrids almost always “talk” in chirps.

Common traits: Aftik hybrids tend to be less aggressive or hyperactive than the aftik norm. Aftik tend to be very social and also tend to quickly learn languages like their aftik parent.


Stability: Angels normally create unstable hybrids.

Best species to mix with: Angels are best mixed with other space-living species, and species who have tails.

Common issues with hybrids: Angel hybrids are known for their issue with growing multiple wings where they do not belong or only growing wing stubs. Angel hybrids can grow as many as 20 pairs of wings, all of which weigh it down too much to fly. Most angel hybrid wings are nonfunctional and thus should be removed as soon as possible.

Angel hybrids are also known for issues with their “top” head. Sometimes instead of growing a head they grow a flesh mass in the place where the head should be, some will even be born without a top head at all. An angel hybrid with no top head can survive without it.

Angel hybrids may also be born with too many tails, all topped with small heads. This is normally only the case in hybrids where the non-angel parent has no tail but it may rarely happen in parents with tails.

Common traits: Angels are known for their keen senses which are passed on to their child. While angels are great at picking up extrals and other things angels worry about, an angel hybrid would have senses in tune with things their other parent may be naturally wary about.

An example of this is if the other parent is from a species that absolutely fears all bugs. In this case, the angel hybrid would have senses so in tune with finding bugs that they’d be able to seek out bugs that are behind walls. Angel hybrid tend to show far more aggression towards items they hate then normal angels do.


Stability: Aoeyoi'ie'yi normally create stable to highly unstable hybrids.

Best species to mix with: It is impossible to know what species mix best with the aoeyoi'ie as aoeyoi'ie tend to completely randomize the results.

Common issues with hybrids: Due to aoeyoi'ie hybrids being randomized, it’s hard to nail down what the common issues of aoeyoi'ie hybrids are.

Common traits: When aoeyoi'ie hybrids are made, nearly everything about the child is randomized. New parts are added to the aoeyoi'ie hybrid at random; some parts may not even be related to the parents. For example, an aoeyoi'ie hybrid may come out with wings even though both parents do not have wings. Most aoeyoi'ie hybrids are just as strange as their aoeyoi'ie parent, having parts in weird places and multiple of things they do not need. Many do not consider aoeyoi'ie hybrids to be a mix of the two parents and more as a random child being made.


Stability: Ashlaiz normally create slightly unstable hybrids.

Best species to mix with: It is uncertain as to what the best species to mix ashlaiz with and nearly every combination is bound to run into the same issues.

Common issues with hybrids: The biggest issue with ashlaiz hybrids is limb loss. As ashlaiz are rarely able to keep their own limbs, the limbs of ashlaiz hybrids will fall off almost weekly. Thankfully ashlaiz hybrids can regrow their limbs but their limbs are commonly weak and fragile. An ashlaiz hybrid who doesn’t have their weekly limb shedding will end up growing more and more limbs and will need someone to cut them off manually.

The other big issue with ashlaiz hybrids is they commonly become mind leakers. Every thought of everyone around them will be broadcasted into everyone else's head which makes for not only awkward situations but horrible situations where 100s of people are hearing 100s of thoughts at the same time causing everyone to be overwhelmed. Due to this many ashlaiz hybrids stay away from places people gather and many stick to staying inside their own secluded homes.

Common traits: Ashlaiz hybrids are known for their quick learning and mind-blowingly fast recovery. What is considered an unrecoverable wound for many species is just a day or two of rest for an ashlaiz hybrid. Ashlaiz hybrids can lose up to 50% of their bodies with no ill effect other than having to wait a few days for it to regrow. As long as an ashlaiz hybrid can eat, it can regrow. As such, the best way to kill an ashlaiz hybrid is to destroy their mouth or brain.

Ashlaiz hybrids are commonly employed into law situations, not as cops or lawyers but living, breathing lie detectors. As ashlaiz hybrids let everyone in the room know everyone else's thoughts, there is no way to escape with lying unless one has a well-trained mind. Ashlaiz hybrids are also oddly enough employed in marriage counseling situations in which they are paid to stand around in the couple’s home and show what they’re really thinking about each other.


Stability: Crawlerz normally create unstable hybrids.

Best species to mix with: The best species to mix with a crawlerz are species who are good diggers, and those who have metamorphosis stages such as other insects.

Common issues with hybrids: Crawlerz hybrids have the common issue with death. Normally death is a fact of life with crawlerz, but when it comes to hybrids this is a great issue. Many hybrids will not survive dying. The fungus that normally attaches to crawlerz tends to be unwilling to attach to hybrids, or in many cases will attach and then die unable to work with the hybrid who is much different than a crawlerz. Hybrids who are 75% crawlerz or more will not have this issue and the fungus will revive the hybrid in most cases as intended.

In cases where the percentage is less, it is up to pure chance that the hybrid will pass the pupa stage. Many recommend tricking the hybrid into believing it is underground thus causing it to pupa in a safe space that will stop suffocation. After that yet more luck comes in as many hybrids will pupa, and then proceed to liquify themselves and die. If lucky they will wrap themselves up, and proceed to not acutally start the pupa stage at which point the hybrid can be removed and will grow up as “normal”. Due to this most hybrids will never lose their baby traits.

Strangely enough in the rare case a crawlerz hybrid does survive it is fairly healthy.

Common traits: Crawlerz hybrids never lose their need to dig. While to some of them this is fairly mild some will go to the extremes to dig up large land. These crawlerz hybrids find themselves making cemeteries in which they will personally dig graves as some strange way of making sure the bodies of the dead get to do what they missed out on. While the crawlerz hybrid will slowly gain traits of an adult crawlerz they keep certain mental states of baby crawlerz, such as the overwhelming need to get overly close to open flames. Strangely enough this mindset also applies to the baby traits of the half of the hybrid.


Stability: Delphiks normally create slightly unstable hybrids.

Best species to mix with: Delphiks are best mixed with a species that have more than one head.

Common issues with hybrids: Even when the delphik parent only has one head a delphik hybrid will commonly still be born with 2 or more heads. The amount of heads can even reach a horrifying scale - the most heads on a delphik hybrid was around 40. This hybrid was of course destroyed before it could be “born”. The most common amount of heads on a delphik hybrid is 2 - 4; about half the hybrids with this range of heads will have 1 or 2 “dead” heads. Dead heads are ones born without any sort of brain or an extremely small and malformed brain. They are dead weight to the delphik hybrid and will need to be cut off. In the case of dead heads with small brains, the head of the delphik hybrid might be what is considered feral.

In cases where the delphik hybrid has more than 4 heads it’s nearly guaranteed that at least half or more of the heads will be dead heads with the rate of dead heads going up the more heads there are.

Other than growing too many heads delphik hybrids are also prone to being born with many extra and unusable limbs.

Common traits: Unlike most hybrids who have shortened lifespans, if a delphik hybrid makes it to adulthood it can expect an extremely long life normally ranging to about 1000+ years. Delphik hybrids are also known for being able to connect easier with other species, even those who are not their parent species. They have fantastic matchmaking skills and many rave that a delphik hybrid can never get a pairing wrong. Delphik hybrid do tend to be extremely picky with who they ship and pair though, and all of their pairings are extremely serious matters. Delphik hybrids do not ship for their enjoyment and will even ship people they hate to see together because it is the “correct” ship.

Due to their extreme shipping they are fully willing to stalk people, not for their own usage but to make sure the person is absolutely perfect for another person. A delphik hybrid would go to such great lengths to ship people they don’t even know that they are known for becoming friends with the people just to recommend them to each other. Some delphik hybrids have even committed kidnappings just to put the perfect matchup in the same room and have them talk before peacefully releasing them back outside.

Just like their delphik parents most delphik hybrids are pacifists unless their other parent is extremely aggressive.

E - H


Stability: Fairies normally create slightly unstable hybrids.

Best species to mix with: Fairies are best mixed with other species who are insects or with species who are not overly large.

Common issues with hybrids: Fairy hybrids have a rather odd trait. Most fairy hybrids end up smaller, slightly glowing, and chiton covered versions of the other parent. They will normally have fairy antenna, but past this the rest of the form mostly comes from the other parent. If the other parent is far too big the hybrid will quickly die in a year or two as it grows too big to support its weight.

Most fairy hybrids are sadly ticking timebombs, as they never stop growing in size. Slowly but surely they will find themselves with shortness of breath, before they are suffocated by their own existence. The smaller the other species is, the slower it takes for this to happen. If the species is extremely small it will never reach this stage.

Common traits: Fairy hybrids gain more power the bigger they are. While fairies have to flock in groups to create energy fields a big enough fairy hybrid can generate a lot of power, sometimes enough to power a small group of houses alone. Fairy hybrids have to constantly emit this power unlike normal fairies because unlike normal fairies this power does not naturally leave their body. If a fairy hybrid does not release this power it will get to a point where it may suddenly release the power killing anyone near it, and likely itself.


Stability: Generics create the most stable hybrids.

Best species to mix with: Absolutely any and everything mixes well with a generic.

Common issues with hybrids: There are no issues with generic hybrids, other than because of how strong and stable the genes are of a generic, almost all generic “hybrids” will come out as a pure-blooded generic as the generic parts quickly overcome any non generic genes.

Common traits: While hard it is possible to make a generic hybrid that is not just a generic. When one is made they just appear to look like smaller versions of the non-generic parent but green and with antennas. Generic hybrids are quick to switch to the social norms of wherever they go.


Stability: Gondiis normally create unstable hybrids.

Best species to mix with: Gondiis mix the best with other bug-like species.

Common issues with hybrids: The biggest issue for gondii hybrids is their ability to eat. Many gondii hybrids are born only knowing how to feed on emotions and yet being unable to, as such they commonly die out quickly. Most gondii hybrids will have an extremely hard time eating solids, but a select few will have their emotion-eating abilities intact and thus have a good chance at life.

Due to how small gondiis are it is highly recommended that any gondii hybrid be at least 70% gondii or 70% of the other parent for the best possible survival rate.

Common traits: Gondii hybrids who are 50% - 70% gondii can easily “tame” animals from their non-gondii parent’s homeworld, mainly animals who are domesticated over there thus allowing the gondii hybrid to have a more powerful mount.

Gondii hybrids who are 70% of the other parent will normally have a tough exoskeleton and are able to understand the emotions of others better.


Stability: Helixians cannot create hybrids.

Best species to mix with: As helixians are robots, they are unable to create hybrids and there is no “best species” to mix them with. A helixian can create another robot by building it just like every robot and person can, but these are just normal robots and not hybrids.

Common issues with hybrids: Helixian hybrids are impossible and the closest thing to one is a clockwork. Being a clockwork is the ultimate downside.

Common traits: Not existing.

I - L


Stability: Isments normally create extremely unstable hybrids.

Best species to mix with: Isments are best paired with other species with segmented body parts, mainly species with no necks.

Common issues with hybrids: Isment hybrids have a wide range of issues, just having a hybrid survive childhood is by far the hardest challenge as many isment hybrids will be created dead due to being born with no neck. Even when an isment hybrid gets past this they have the issue of extremely fragile and thin necks, even eating normally can damage and kill them. Many isment hybrids will have to have external feeding devices to avoid death.

Other things that plague isment hybrids are legs that do not work, having far too many legs, having 2 heads, one of which is a part of or even the whole neck, having too many eyes, and having too many horns.

Common traits: Isment hybrids are more magnetized then their isment parent. About half of isment hybrids cannot control this and everywhere they go they will draw out any magnetic item which will then firmly cling to them. Isment hybrids who cannot control themselves tend to live out in the wild and tend to become extremely in tune with nature as out in the wild they are less likely to end up ruining everything around them. Isment hybrids who can turn off and on their powers will find themselves extremely wanted for jobs such as airport security, finding lost items in the sand or disabling enemy weapons from afar.


Stability: Klannecs normally create stable hybrids.

Best species to mix with: Klannecs will mix well with just about anything but do best with bird species.

Common issues with hybrids: While klannec hybrids are for the most part stable, klannec hybrids are commonly afflicted with a gem-spreading disease at least once in their life. The gems of the klannec hybrid will quickly overgrow and if not taken care of within 2 to 3 days the klannec hybrid will die. Klannec hybrids grow their gems for their whole life and will continuously have to trim and chisel them down. Some klannec hybrids will end up having remissions of their gem-spreading disease for their entire life, causing them to always have to stay around a doctor who can operate on them. Just like with normal klannecs, klannec hybrids will die if all of their gems are removed, making permanently preventing the disease impossible.

If a klannec hybrid dies due to the gem-spreading disease, the gems will keep growing, sometimes up to a year after death.

Common traits: While normal klannecs are stuck with whatever color they are due to the environment they are born in, klannec hybrids will keep changing colors for the rest of their lives. Some klannec hybrids will change colors just an hour after staying in a new environment, as such klannec hybrids are nicknamed “chameleons” by many. Very rarely this color change may cause agitation to their skin to the point that a klannec hybrid will be practically “allergic” to certain environments. Every klannec hybrid has at least one environment they are “allergic” to. It is possible that if a klannec hybrid stays in one environment for long enough, close to a year, that it will cause them to “click” and stop changing colors completely.


Stability: Kheirons normally create slightly stable hybrids.

Best species to mix with: Kheirons are best mixed with species who are also quadrupeds. Species who are naturally aggressive work best and reduce the chance of emotional instability.

Common issues with hybrids: By far the biggest issue with kheirons are that their hybrids tend to grow far too many mouths or their brain will form in an inappropriate area such as in front or directly behind their esophagus. Depending on the amount and placements of extra mouths the kheiron hybrid may not need to be disposed of, but if a kheiron hybrid forms a brain in any of its mouths they will need to be disposed of.

More uncommonly kheiron hybrids may form more legs than usual, this is extremely common if the other parent only has 2 legs instead of 4. If all legs are working nothing needs to be done, but if the kheiron hybrid’s legs did not form correctly they may need to be removed. It is important for a kheiron hybrid to always make sure their legs are in good shape as hip and shoulder issues are common.

Common traits: Kheiron hybrids are more likely to end up with traits closer to the aithon and cheiron subspecies. Kheiron hybrids are almost always stronger than both of their parents, sometimes even combined. The emotions of kheiron hybrids seem to amplify just as much and if the personalities of the parents are widely different then it is possible to end up with a kheiron hybrid who has split personalities, even to the point where it seems two people are in the same body.

While many species wish to use kheiron DNA to create super soldiers, this emotional instability can make them extremely hard to control. Oddly enough kheiron hybrids who do end up with a split personality seem to greatly like their other half. Normally one of them will happily be the “brain” and the other will be the “brawn”. If the kheiron hybrid is born with extra working mouths the personalities will never use the same mouth, to the point one of them can become “mute” due to their mouth being destroyed.


Stability: Kouninis normally create stable hybrids.

Best species to mix with: Kouninis are best mixed with species with more than one pair of arms.

Common issues with hybrids: Kounini hybrids are very stable and many do not have issues, but some, definitely when the other parent only has 1 set of arms, will grow far many more arms than normal. Commonly most of the arms will be unusable and the problem can be fixed with major surgery. Some kounini hybrids will likely never be able to use their arms as every arm ends up deformed. This issue can also happen with ears.

Uncommonly a kounini hybrid will have extreme anti social tendencies, staying away from people, hiding, and breaking out in fear when anyone sees them. Sadly these tendencies do not appear until they kounini hybrid is in their teens, causing great distress to the parents. These kounini hybrids will run off, never to be seen again, just as they would want.

Common traits: Kounini hybrids keep their eye for fine details from their kounini parent. The kounini hybrid will almost always be shy when not putting on a show, but when putting on any type of show they suddenly wish to be center of attention, their mood dramatically changing. Kounini hybrids are almost always perfectionist, and failing a task is not in their nature, sadly if they fail a big task like messing up on a show they will run away, feeling great and utter embarrassment. They will pack up and move, changing their names and breaking contact with everyone they know.


Stability: Kuppas normally create very slightly unstable hybrids.

Best species to mix with: Kuppas are best mixed with other species whose blood is unusual, such as extremely heated blood. Kuppas also mix nicely with bug-like species and any species that are not covered in skin; exoskeletons work best.

Common issues with hybrids: Due to the hot blood of kuppas, not only is working with their blood to create the hybrid in the first place extremely hard, but when a hybrid is made it’s even harder to keep them alive. It is common to refrigerate the hybrid to a stable temperature until it fully forms, and then test if the hybrid can withstand its normal hot blood. If it cannot the hybrid is disposed of and it must be attempted once again. It is possible to keep these failed hybrids alive but only in cold temperatures; as such, these “failed” kuppa hybrids will find great use on icy planets.

The other biggest challenge for kuppa hybrids is that most of them will have a large open hole at the top of their head. The blood of a normal kuppa is so hot that getting infections is extremely rare, but hybrids have to pay close attention and protect the holes in their heads if their blood is too cool.

Common traits: Kuppa hybrids do not produce coffee blood most of the time, and instead will produce a heated version of the blood of the other parent. As such kuppa hybrids work fantastically as hospital workers and nearly any kuppa hybrid that’s able to survive their own heated blood will not even have to work so much as be paid to merely exist as they are living, breathing blood bags. The fact that kuppa hybrids tend to overproduce blood just adds to how useful they are to hospitals.

Some kuppa hybrids are able to “brew” new blood types. It is possible to empty their “cup” and put a new blood type or even a different species blood in their cup and with enough training the kuppa hybrid will learn how to “brew it”. A kuppa hybrid can only brew one type of blood at a time and will need to relearn how to brew even blood they had brewed once before.

M - P


Stability: Mialcsem normally create extremely unstable hybrids.

Best species to mix with: Mialcsem are best mixed with species who have no necks. The most common downfall of mialcsem hybrids is that they gain a brain but end up unable to connect it to the rest of their body. Species who are not “solid” and are made of goo or another similar substance will make a stable hybrid.

Common issues with hybrids: Most mialcsem hybrids never make it past the “pile of goo” stage of their life. If a mialcsem hybrid makes it past that, they still have an uphill battle with such issues as never growing a neck and organs being exposed to the elements as they stick out of the goo. Many mialcsem hybrids are also born with extremely loose and melty goo thus causing them to have to constantly drink liquids or be put on special diet that makes their goo less loose.

Mialcsem hybrids who do live tend to look like the other parent but with only the organs and bones floating inside slime. Infection and sickness is common in these hybrids and as such many have to stay in sterile environments.

Any mialcsem hybrid who attempts helming can expect certain death unless they pick pre-approved items that won’t kill them, such as bones. Mialcsem hybrids may accidently “helm” with their own brains, yet again causing certain death.

Common traits: Mialcsem hybrids tend to be avid collectors and can feed on just liquids alone. Many tend to be very careful to avoid any sort of pain or events that might cause them harm. They are highly known for their attention to detail and do great in jobs that require that.


Stability: Notails normally create slightly unstable hybrids.

Best species to mix with: Notails are best mixed with disease-resistant species.

Common issues with hybrids: Notail hybrids are known for becoming very sickly. If the other half of their parents isn’t disease-resistant then the first few years of the notail hybrid’s life can be miserable because their time is spent constantly sick due to a horrible immune system. If they survive these first few years their immune system will start to balance out to the norm. Due to the notail parent likely carrying many diseases the notail parent might be unable to directly interact with the hybrid until their immune system is repaired.

Notail hybrids are known for having a head area that is extremely different from the rest of their body. For example, a notail hybrid with a bird-like parent might have a feathered body but a stark head, much like a vulture. They may also have bodies that are completely notail in form but with a head completely like the other parent. This issue is called the centaur effect and there is no way to fix it.

Notail hybrids can be extremely sensitive to the “silent” speech that notails do and to other mind-related speech. If the notail hybrid is unable to “tune down” this then cutting off their antennas is the easiest way to solve the issue.

Notail hybrids are notorious for not forming tails. Any tail that does form should be cut off as the tail will be nearly useless or malformed.

Common traits: Notail hybrids can “silently” talk to notails as normal. Notail hybrids are known for imprinting on their parent species as notails normally do, but unlike notails the hybrid’s imprinting trait will follow them through life, to the point they may imprint on the species of a long time friend. Notail hybrids are known to mutate just like notails but unlike notails it’s extremely rare for these mutations to cause harm, at worst the hybrid may end up with a few extra limbs that they will have to get cut off. At best they may end up with a fully working pair of wings. Once the hybrid has reached adulthood, just like notails they will be fairly immune to most illnesses.

Notail hybrids will commonly still wear masks and it’s important for the parents to make custom ones that will fit their face. If no mask is made notail hybrids will almost instinctively cover their faces with items such as hoods or bags.


Stability: Poppets normally create slightly unstable hybrids.

Best species to mix with: Poppets are best mixed with species who heal quickly, or those who are known for having extremely tough skin. Species with scales are not recommended for poppets.

Common issues with hybrids: It can be rather hard getting enough genetic info to make a poppet hybrid, but because most poppets are nearly identical on a genetic scale it’s uncommon for the poppet parent to contribute any genetic info, rather the info tends to come from blood gathered from many poppets.

Poppet hybrids tend to appear to be smaller versions of the other parent, but commonly with patchy skin. These patches are due to the fact that poppet hybrid skin slides off rather easily, with something as simple as a slightly tight hug loosing up skin that quickly peels off. Due to this, many poppet hybrids will find themselves extremely paranoid about people getting too close to them.

Some poppet hybrids are born without skin at all, being nothing but muscle, bone, and organs; many of them will die soon after. A common affliction that poppet hybrids get is being born with extra organs. Many poppet hybrids will have about 3 extra organs, but some have been reported with as many as 15, making some of them walking organ bags who cannot support themselves.

Common traits: Poppet hybrids tend to take most of their traits from their non poppet parent, but most poppet hybrids have the special trait of being able to use cloth as temporary skin. If cloth is placed on a wound it will quickly appear to fuse with the skin nearby. While cloth makes for poor skin it’s great for surviving until they can get to a doctor.

Some poppet hybrids are used by certain poppets like cattle, with skin that easily pops off it can be gathered easily for use. Even so, some poppet hybrids find work in the medical field, where their skin can be easily harvested for usage on another person, while they will heal up faster with no ill effects.

Q - T


Stability: Quelans normally create unstable hybrids.

Best species to mix with: Quelans are best mixed with species whose bodies quickly adapt or change. Bodies that are “moldable” work best.

Common issues with hybrids: Quelan hybrids commonly come out malformed with “melting” flesh. These “melters” are commonly gotten rid of before being “born”, if one is “born” they will live their short life in constant pain.

The biggest issue with quelan hybrids is that their fleshwarping skill becomes highly out of control, growing way too much flesh, or no flesh at all. The same way quelans are able to fleshwarp the flesh of others, quelan hybrids can do the same. Young quelan hybrids are very powerful from the very start and as such may cause everyone around them to be “fleshwarped”. Due to this quelan hybrids must sometimes be kept in a containment cell for years until they can be taught to not fleshwarp others.

Not as major as the other issues, quelan hybrids may have tentacles on their body in places where they do not belong. Most of these can be safely snipped away.

Common traits: A grown quelan hybrid can be quite useful, they commonly are better at fleshwarping non quelans then normal quelans. Great care must be taken as they fleshwarp though as errors are more likely due to how strong they are.

Quelan hybrids can also body mod easier, able to swap out their own parts and start using new limbs within a few hours instead of the day or 2 it might take a normal quelan. This fast healing makes quelan hybrids great if eccentric medics.


Stability: Scretsens normally create both extremely stable and extremely unstable hybrids.

Best species to mix with: There is no way to tell what species mixes best with scretsens as it is the “talent” that the child gets that decides if the scretsen hybrid will succeed or not.

Common issues with hybrids: The biggest and only issue with scretsen hybrids is that if the randomly picked talent does not correspond with the genes of the other parent well, then the scretsen hybrid will die early on or even worse, horribly mutate. Scretsen hybrids are closely monitored as if the scretsen hybrid begins to mutate it must be terminated within hours. While many mutated scretsen hybrids are harmless, there have been incidents with scretsen hybrids transforming into unspeakable beasts. If not terminated the scretsen hybrid may keep changing at an accelerated rate until it dies due to the mutation or worse. The few incidents with mutated scretsen hybrids are commonly covered up to prevent any info from leaking out.

Common traits: Scretsen hybrids who are successful and stable are fairly issue-free. They will normally still have a talent and unlike scretsens they will be fairly okay at most other tasks, though they may need a bit more help with learning tasks they’ve never done before. The talent they get tends to lean more towards things their non-scretsen parent is able to do; as such, certain species are banned from hybridizing with scretsens, such as the kheiron.


Stability: Skarvs normally create extremely unstable hybrids.

Best species to mix with: The only type of species that works best with the skarvs are worm like species.

Common issues with hybrids: Creating a hybrid with a skarv is extremely ill advised. Most skarv hybrids that are 25% or more skarv end up long lines of organs, eyes, and failed limbs, somehow living but likely in deep agonizing pain. Nearly no skarv hybrid made this way survives for more than a few months. Hybrids with skarvs are best at only 10-20% skarv or only 10-20% of the other species. A mostly other species will commonly be shaped like the species, but with black skin and many eyes. Commonly if it has a tail the tail will be long, flat, and thin, and look like a basic skarv. A mostly skarv hybrid will commonly look like a skarv, but with the eyes and “skin” of the other species as fabric.

Either way, skarv hybrids are prone to total blindness, being near totally made out of eyes, or not having psychic effects, meaning they are unable to fend for themselves.

Common traits: A skarv hybrid that manages to keep its psychic powers will tend to be super suited to whatever species their other parents make up. While they will find themselves having a hard time bonding with any other species, they can nearly instantly bond with the species their other parent is and can quickly figure out and help mental issues. The skarv hybrid will almost have a hypnotic effect on this species, and some fear that skarv hybrids might in fact be able to commit mass mindcontrol, with some hybrids not even having to be directly near the person to get in to their heads.

Skarv hybrids who are too big to go around necks, and have arms, have a strange need to wrap their arms around the necks of people, even total strangers. This appears to be an unconscious reaction and can come off as rather threatening.

U - Z


Stability: Volkronns normally create unstable hybrids.

Best species to mix with: Volkronns are best matched with species with bone exoskeletons or tough bones in general. Species that lack bone will almost always cause the hybrid to die.

Common issues with hybrids: Volkronn hybrids have a common issue of being born covered completely in bone. This situation is considered a dead on arrival and the hybrid will be tossed away. Getting the correct amount of bone coverage on the hybrid is the first and one of the hardest steps. Many hybrids will be born with just enough to stay alive, but too much bone coverage that they will be unable to move. These too are commonly tossed away. The perfect amount of coverage is having the skull, spine, and ribs showing, as well as any tail bones, but not much else.

When a volkronn hybrid survives and is also able to move, it will have to constantly maintain itself, with bones normally growing out of them at a rapid rate they must learn how to self remove them. Volkronn hybrids are riddled with aggression and mood swing issues. They can go from one extreme to the next. What might start as a friendly hug from the hybrid can quickly turn to a fight to the death in a split second. Many volkronn hybrids are forced to live in fairly lawless areas of space or take medication to keep themselves for swinging too far into violent tendencies.

Some volkronn hybrids seem to come out “feral”, unable to be tamed or educated. These are tossed just like the rest.

Common traits: Volkronn hybrids normally have constantly growing outer bone. Some find this extremely useful as the bone can be painlessly cut off for useage, but many volkronn hybrids find a less friendly usage of using their overgrown bones for weapons and defense. Volkronn hybrids will always be more powerful than the parents and are more prone to mutations, not only when they are born, but throughout their life. Depending on what the mutations are they can be extremely helpful or life ending.

Volkronn hybrids are extremely territorial, make fantastic guards and are surprisingly good salesmen, if a bit loud and forceful. While their fearsome look causes people to believe that volkronn hybrids are mindless animals, many of them are actually heavily street smart, and are extremely good at reading people’s actions and planning their next move accordingly.